The element of surprise can mean the difference between defeat and victory in conflicts. Here are two feats for all d20 System games that will allow characters to seize that all important element of surprise by burping! (All text in this post is presented under the Open Game License and may be reproduced in accordance with its terms. Copyright 2016 Steve Miller.)
Power Burp [General, Minor Superpower]
You can issue a burp with an astonishing volume.
Benefit: As a standard action, you can burb extremely loudly. All characters who have not previously been exposed to your special gift must roll Will saves (DC12+your Cha bonus) or suffer a -4 adjustment to their initiative, because they're so startled.
Special: You gain a +2 adjustment to your initiative when doing a Power Burp. Subsequent actions that round are taken on your regular initiative.
Toxic Burp [General, Minor Superpower]
You can weaken a grappled foe with a foul-smelling burb.
Prerequisite: Power Burp
Benefit: After making a successful grapple attack, as a free action, you may burp into your foe's face, delivering a particularly vile blast of air that smells like it wafted up from the depths of Hell itself. The target must roll a Fortitude save (DC13) or lose all actions for the rest of the round. The target is sickened for 1d3 subsequent rounds.
The material is this post is a perfect compliment to the rules for drinking and getting drunk that we presented here. (Scroll past the video.)
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