Wednesday, June 29, 2016

The power of the burp!

The element of surprise can mean the difference between defeat and victory in conflicts. Here are two feats for all d20 System games that will allow characters to seize that all important element of surprise by burping! (All text in this post is presented under the Open Game License and may be reproduced in accordance with its terms. Copyright 2016 Steve Miller.)

Power Burp [General, Minor Superpower]
You can issue a burp with an astonishing volume.
   Benefit: As a standard action, you can burb extremely loudly. All characters who have not previously been exposed to your special gift must roll Will saves (DC12+your Cha bonus) or suffer a -4 adjustment to their initiative, because they're so startled.
   Special: You gain a +2 adjustment to your initiative when doing a Power Burp. Subsequent actions that round are taken on your regular initiative.

Toxic Burp [General, Minor Superpower]
You can weaken a grappled foe with a foul-smelling burb.
   Prerequisite: Power Burp
   Benefit: After making a successful grapple attack, as a free action, you may burp into your foe's face, delivering a particularly vile blast of air that smells like it wafted up from the depths of Hell itself. The target must roll a Fortitude save (DC13) or lose all actions for the rest of the round. The target is sickened for 1d3 subsequent rounds.

The material is this post is a perfect compliment to the rules for drinking and getting drunk that we presented here. (Scroll past the video.)

If you enjoyed this post, please support our efforts by buying one or two of our books.

Wednesday, June 22, 2016

The Love Witch has been unleashed!

Last month, we previewed some of the game material that was slated for Love Witch, a book collecting some early work by legendary comics creators Marv Wolfman and Ernie Colon (with additional art by Jack Able, Don Heck, and Mike Esposito). The book is now out, and available for purchase! (And if you liked NUELOW's Sorceress of Zoom books, you'll love Burnick the Love Witch!)

The cover for Love Witch from NUELOW Games
Love Witch features three illustrated tales of dark fantasy set in the times of legend following the destruction of Atlantis. Taking his cue from Wolfman's work, veteran game designer and NUELOW head-honcho created a new set of flexible spellcasting rules for the d20 System game. Relying on the feats and talents mechanics, and completely divorced from specific classes, this system captures magic use as shown in comics, movies, and fiction more effectively than the standard rules. While it is presented as being the spellcasting methods of Atlantis, it can be used in any setting or time-frame in which your campaign is set.

Click here to see previews of Love Witch at RPGNow, or to get your own copy. The book is also available at DriveThruComics and DriveThruRPG.