Wednesday, May 30, 2018

In Observance of World Otter Day

We just learned that it's World Otter Day. We love otters, and if Black Cat wasn't already our unofficial mascot here at NUELOW Games, it would be an otter. With that in mind, here are two artifacts (otterfacts?) for your d20 System and Open D6 games! (All text in this post is released under the Open Game License. Copyright Steve Miller 2018.)

These rings were recovered by occult investigator Marion K. Bassett on the site where legend holds that Atlantean Otter Mages used to meet. Their true origins remain unknown, but Bassett hopes to someday come across a ghost ancient enough to know their origins and what magic powers they may contain.

Ring of the Wet Otter
This ring raidiates a faint aura of water magic. It is silver and is inset with a piece of obsidian carved to look like a smiling otter face. It grants the person wearing it increased abilities while in water.
  D20 System: Gain a +6 bonus to all Swim skill checks. Gain a +4 bonus to all Craft and Perform skills used while floating or swimming in water. (These bonuses are only gained in water that's deeper than 1/2 the character's height.)
  OpenD6 System: Gain +1D to all Swim checks. Gain +1 to all Perception and Mechanical skills used while floating or swimming in water. (These bonuses are only gained in water that's deeper than 1/2 the character's height.)

Ring of the Nimble Otter
This ring radiates a faint aura of alteration magic. It enhances the dextrousness of the character wearing it. It is silver and is inset with a piece of obsidian carved to look like a smiling otter face that is winking.
   D20 System: Gain a +2 bonus to all Dexterity-based skill checks and Reflex saves.
  Open D6 System: Gain +1D in the Dexterity attribute.

Both Rings
In addition to the benefits decribed above, when either one of these rings is worn, the character is surrounded by an aura of cuteness. It detects as protective magic of a weak and unspecific sort.
  D20 System: +1 bonus to all Charisma-based skills, except for a -6 penalty to Interrogate and Intimidate and skill checks. These modifier double when both rings are worn.
  OpenD6 System: +1 bonus to all skills intended to entertain and amuse others. -1D to skills intended to scare or force others to reveal information to you that they want to keep to themselves.

Thursday, May 24, 2018

A d20 System feat for our time: Magnificent Mustache!

All text in this post is released under the Open Game License and may be reproduced according to its terms. Copyright 2018 Steve Miller.


Magnificent Mustache [General]
You have spectacular display of hair on your upper lip!
   Benefit: Gain +2 bonus to all Buff, Diplomacy, and Intimidate skill checks. The bonus increases to +4 if the character is female.
   Special: If you fail a Buff, Diplomacy, or Intimidate skill check. You may immediately attempt to recover, and you may re-roll the check with a -4 penalty. If this second skill check fails, you suffer a -4 penalty to all Intelligence- and Charisma-based skill checks for 24 hours.
If your mustache is shaved off , you lose all benefits of this feat. It takes 1d2+2 weeks for your mustache to return to its former glory and regain the feat's benefit.

This feat was inspired by the events leading up to the cancelling of the US/North Korean Summit, as well as NUELOW Games' announced tie-in ROLF!: For the Love of Cake

Wednesday, May 23, 2018

Who Killed the Radio Star?

Roland Mann's voice was known to millions, and the news and rumors and just plain weirdness he discussed on his award-winning radio show amused, outraged, or angered those who listened for four hours every week day. But his voice has been brutally silenced. Forever.
Roll 1d12 against each of the tables below to randomly generate an outline for a murder mystery adventure that you can flesh out for the player characters in your campaign to solve.

1. On the roof of the broadcast center.
2. In the recording studio.
3. In the engineering booth.
4. In the program director's office.
5. The parking garage.
6. Onboard his yacht.
7. In his living room.
8. In his backyard.
9. In the trunk of his car.
10. In his ex-wife's bedroom. (Roll for which ex-wife: 1-3. #1, 4-6, #2, 7-9, #3, 10-12, #4.)
11. In his agent's office.
12. In his lover's condo.

1. Electrocuted.
2. Stabbed 1d12 times.
3. Shot 1d6 times.
4. Hanged.
5. Strangled with a microphone cord.
6. Head bashed in with with one of his Radio Personality of the Year awards.
7. Poisoned.
8. Drug overdose.
9. Suffocated.
10. Beaten to death with a 1-5. baseball bat, 6-10. hammer, 11-12, bare hands.
11. Roll two more times on this table, ignoring and rerolling any results of 11 and 12. Both means of attack caused his death. If you roll the same result twice, the killer was REALLY throrough.
12. Roll three more times on this table, ignoring and rerolling any results of 11 and 12. All three means of attack caused his death.

1. His Wife.
2. His Ex-Wife. (Roll for which ex-wife: 1-3. #1, 4-6, #2, 7-9. #3, 10-12. #4.)
3. His Lover. (Roll for which sex. 1-8. Female, 9-12. Male.)
4. His Agent.
5. His Producer.
6. His Chief Rival.
7. The Television Producer.
8. The Investigative Reporter.
9. The Senator.
10. The Retired FBI Agent.
11. The Drug Dealer to the Stars
12. Roll two more times on this table, ignoring and rerolling any results of 12. If the same result is rolled twice, it indicates just one character, but he or she is being framed for the murder. Everyone BUT the indicated characters were involved with committing the murder.

1. Hatred.
2. Jealousy.
3. Lust.
4. Greed.
5. He broke a promise to the killer for the last time.
6. He was blackmailing the killer.
7. He was going to reveal the existence of a cult and had to be silenced. (Roll for the nature of the cult. 1-3. World domination through demon worship and subliminal messages in broadcasts, 4-5. Personal wealth and power through demon worship, 6-10. Eternal youth through human sacrifices, 11-12. World destruction through the worship of the Old Ones.
8. He was going to reveal the existence of a child sex abuse ring.
9. He was going to unmask the killer as being a foreign agent devoted to sowing distrust and discord among the American people.
10. To be a sacrifice to a demonic entity.
11. He was going to tell the world about his status as a foreign agent dedicated to distablizing American society, and the killer was his handler.
12. Roll two more times on this table, ignoring and rerolling results of 12.

Sunday, May 20, 2018

Who Killed the Dealer?

To a few, she was Lady Luck personified. To most, she was merely the one who dealt the cards and took their chips. Now she's dead.

Melissa Blacktongue has been murdered, and the players in your game can solve the mystery surrounding her death. The basics of the case can be generated by rolling 1d12 against the tables below, and you can develop them into an adventure for your campaign.

1. In the Pit Boss's Office.
2. At the Back of the Cash Cage.
3. In the Casino's Vault.
4. On the Casino's Loading Dock.
5. In the High Roller Suite at the Casino's Hotel.
6. In the High Roller Suite at a Rival Casino's Hotel.
7. In the Casino Hotel's Swimming Pool.
8. On the Ancient Indian Burial Ground.
9. In Her Living Room.
10. On a Remote Desert Highway.
11. Behind the Strip Club.
12. In the VIP Lounge at the Strip Club.

1. Strangled.
2. Stabbed 1d12 times.
3. Shot 1d6 times.
4. Skull crushed by 1d6 blows.
5. Beaten to death with 1-5. a baseball bat, 6-10. a hammer, 11-12, bare hands.
6. Poisoned.
7. Drug Overdose.
8. Sulphuric Acid Poured Down Throat.
9. Slender Spoke Driven Through the Left Ear and Into Her Brain.
10. Electrocuted.
11. Throat Slit.
12. Roll two more times on this table, re-rolling any results of 12. She was killed by a combination of the indicated methods.

1. The Pit Boss.
2. The Degenerate Gambler.
3. The Illusionist.
4. The Exotic Dancer.
5. The Prostitute. (1-6. Male, 7-12. Female)
6. The Gangster.
7. The Con Artist
8. The Drug Dealer.
9. The Thief
10. The Private Detective.
11. Her Ex-Lover. (1-9. Male, 10-12. Female)
12. Her Current Lover (1-9. Male, 10-12. Female)

1. Hatred.
2. Lust.
3. Greed.
4. Revenge.
5. The murderer thought she was having an affair with his/her spouse. (Roll two more time on the  WHO KILLED HER table to see who the spouse is. If the same result comes up again, they share professions/descriptors but there are still two people. If the spouse result is rolled twice, the Dealer was having an affair... if it doesn't, she was not cheating with the spouse.)
6. She tried to blackmail the murderer because he was having an affair. (Roll again on the WHO KILLED HER table to determine who he/she was having the affair with. If the murderer is rolled again, ignore and re-roll.
7. She discovered the killer was planning to rob the casino. (Roll three more times on the WHO KILLED HER table to determine who else was in on the plot. Do no re-roll duplicate results.)
8. She shared a plan to rob the casino with the killer, who killed her and took it.
9. She discovered the casino's game's are rigged.
10. To stop her from revealing the killer's dark secret. (Roll on the WHAT IS THE DARK SECRET table to determine what it is.)
11. She was the illegitimate child of a billionaire who left her a sizable protion of his fortune. The killer is also an heir, and he/she would get the her portion if she can't be located by the estate alive.
12. As above, except the killer frames the Private Detective for the murder. (He had identified the dealer as their heir but had not had a chance to notify the estate or make contact with her yet.)

1-2. The killer is about to complete a ritual that will reanimate 1d12+12 of the dead in the ancient indian burial groud and cause them to attack the living. (Use wight statistics, or whatever other undead creature is suitable in your game system.)
3-6. The killer is looting a cave of Spanish gold and other artifacts that belong to the Native American tribe on the reservation.
7-10. The killer is a corrupt federal agent who has been helping the mob rig the casino games and steal winnings.
11-12. The killer raped and murdered the dealer's sister.

If you liked this post, you may also like Along the Way. It's one of our actual published products, and it lets you randomly generate adventures for player characters who are traveling. Click here to buy a copy and encourage us to make more like it!

Sunday, May 13, 2018

Who Killed the Banker?

Peter Davis Blane's small bank was known for its fairness in giving loans, and even for sometimes being generous with extensions if a debtor fell behind in payments... but he never let kindness threaten the profitability of his business.  He ran his bank like he ran his life--efficiently and with a velvet-covered iron fist on the tiller. And now he's dead.

Can the player characters catch the killer in the dramatic adventure that can be created around the outline that can be randomly generated with these tables?

1. In the bank vault.
2. In his office.
3. In his bedroom.
4. In his misstress's bedroom.
5. In the Impressionists gallery at the art museum.
6. In the VIP lounge at the strip club.
7. Behind the orphanage.
8. In the crackhouse.
9. In the sauna at the health club.
10. In the kitchen of his beach house.
11. In the park.
12. On a dock at the marina.

1. Decapitated.
2. Stabbed through the heart with a gold-plated letter opener.
3. Shot in the back of the head, execution style.
4. Shot 1d6 times.
5. Stabbed 1d12 times.
6. Suffocated.
7. Choked by pages of Das Kaptial shoved down his throat.
8. Broken Neck.
9. Drug Overdose.
10. Skull Crushed with a Heavy Object.
11. Beaten to Death with Fists.
12. Forced to Drink Bleach.

1. His Wife.
2. His Mistress.
3. His Drug-Addicted Son.
4. His Rebellious Daughter.
5. His Secretary.
6. The Professional Hitman.
7. The Bankrupt Business Owner.
8. The Foreclosed-on Farmer.
9. The Anarchist.
10. The Terrorist.
11. The Bank Robber.
12. Roll two more times on this table, re-rolling any additional results of 12. The first result is being framed for the murder. The second result is the actual killer.

1. Greed.
2. Jealousy.
3. Hatred.
4. Revenge.
5. He refused to cooperate with the killer in robbing the bank.
6. He refused to cooperate with the killer in embezzling money from the bank.
7. He cheated the killer out of his full share of money stolen from the bank.
8. He took money from a account belonging to a dead person that he thought no one knew existed.
9. The killer was hired by someone else. (Roll again on the "Who Killed Him" table, as well as on the Dark Secrets table to learn why the killer wanted the banker dead.)
10. He was going to come clean to the world about his own dark secret, and the killer had to stop him. (Roll on the Dark Secrets table to determine what the secret was.)
11. The murderer is insane, and will kill the other people on the "Who Killed Him" list every three days until the party stops the slaughter. (All the victims knew both the banker and the killer.)
12. As 11, but roll on the Dark Secrets table to see why the murderer is on a killing spree.

1. The bank is funded with Nazi gold (and the same is true of the banker's personal fortune).
2. The bank's main business is laundering money for a drug cartel.
3. The bank's main business is to manage CIA black budget funds, including all expenses relating to black-bag torture sites.
4. The bank's main business is funneling money to terrorist groups and "rogue regimes".
5. The killer comitted rape and the banker covered it up.
6. The killer comitted rape and got tired of paying blackmail to the banker, who had witnessed it.
7. The banker operates a child pornography and sex slave ring.
8. The killer was sexually abused by the banker years ago.
9. The banker could no longer bear keeping the secret that he (1-8 accidentially, 9-12 intentionally) killed the murderer's best friend years ago.
10. His mistress was pregant with their child.
11. He forced his mistress to abort their love child.
12. The banker killed a girl while in college, and killer had been blackmailing him about it. He was going to turn himself and the killer in to the authories.

A d20 System feat in observance of Mother's Day!

And its text is presented under the Open Game License, so you can republish it accordingly. Copyright Steve Miller 2018.

MOM VOICE [General]
You can make people knock that crap off with just a few words.
   Prerequisite: Mom
   Benefit: Roll a Bluff or Intimidate skill check. All beings with an Intelligence of 3 or higher must roll Will saves with a target equal to your skill check +6. Those who fail the saving throw must immediately stop whatever they're doing for a number of rounds equal to your Charisma bonus, during which time you may attempt to reason with them using Diplomacy or Bluff.
    Those who save against the Mom Voice suffer a -2 penalty to attack rolls and skill checks for a number of rounds equal to your Charisma bonus. If they attack a target who didn't save, the target may attack back with the same -2 penalty.
    All initiatives must be re-rolled at the beginning of the round following the use of Mom Voice.
    Special: Targets of the Mom Voice must be able to hear the user, but they do not need to understand the words spoken; the tone is universal.

Wednesday, May 9, 2018

The Artifacts of the Sharp-Dressed Man (for d20 Modern)

How this collection of artifacts came into existence is unknown. They were first documented by paranormal investigator Marion K. Bassett when she was hired to inventory the belongings of occultist Ulysses Sheltner. Like most of the magical items that had been owned by Sheltner, they were stolen soon thereafter. The whereabouts of the artifacts are currently unknown.

This matched set of gold cufflinks, engraved with the initials U.S., give the wearer a +2 bonus to all Open Locks and Sleight of Hand skill checks, as well as a +1 bonus to all other Dexterity checks that involved manipulating small items and delicate equipment or machinery.

This broad, gold pinky ring with a diamond inset gives the wearer a +2 bonus to all Search and Spot skill checks.

This bulging alligator skin billfold increases the Wealth score of the person carrying it by 2.

This ornate pocket watc--with a flip-cover that sports a highly styalized pentagram and a face featuring small roman numerals--is on a 10-inch gold chain that must be fastened to an item of the character's clothing. When the watch on the chain is spun rapidly in a clockwise direction for a round, it puts the wearer under the effects of a haste spell for six rounds. When spun rapidly in a counter-clockwise direction, all other creatures within a 12-foot radius must roll Will saves of be subjected to the effects of a Slow spell for six rounds. The watch can only evoke a magical effect once every 12 hours, but it tells perfect time.

This golden stick pin has a small ruby in a sunburst-themed housing at its top. It provies the wearer with a +2 bonus to all Charisma-based skill checks.
   The stick pin also can be used as an improvised weapon that deals a base of 1 point piercing damage. For purposes of resistances, it is a +1 weapon.

This black overcoat grants the wearer a +1 bonus to Defense Rating, as well as a +2 bonus to all Fortitude saves made against damage from any elemental source (like the fireball or ice storm spells).

If you find this post interesting or amusing, please check out and buy some of our products. It will encourage to make more (of both blog posts and full-blown books!

Tuesday, May 8, 2018

Who Killed the Triathlete?

Marlon Booker had never met a sport he didn't like and didn't engage in at least once. He skied and swam and bike-raced and played hockey and basketball and soccer and baseball, and so on and so forth. His claim to fame, though, were marathons and triathlons, and everyone felt he was guaranteed to win the Guardian City Triathlon and thus the greatest completion of his life.

But on the eve of the big event, he was found dead.

Can the heroes discover who killed the triathlete in this randomly generated mystery adventure?

1. Floating in the lake.
2. In the high school gymnasium.
3. In the stadium parking lot.
4. In the strip club.
5. Outside the headquarters of the sports apparel manufacturer.
6. Outside his coach's home.
7. In his main competitor's living room.
8. In his bedroom.
9. In his shower.
10. In his living room.
11. In the doctor's office.
12. In the alley behind the health club.

1.Drug Overdose.
2. Heart attack (induced with an undetectable drug).
3. Stabbed 1d12 times.
4. Shot 1d6 times.
5. Hanged.
6. Suffocated.
7. Hit by a car.
8. Bludgeoned to death with a sports trophy.
9. Choked on Speedo swimwear forced down his throat.
10. Beaten to death with his bicycle.
11. His organs were harvested, his blood drained.
12. Garroted.

1. His Coach.
2. His Main Competitor
3. The Sports Company Ad Executive.
4. The High School Science Teacher.
5. The High School Cheerleader.
6. The Sports Reporter
7. The Conspiracy Theorist.
8. The Retired Marine.
9. The Cultist.
10. His Wife (1-6. Current, 7-12. Former).
11. His Physician.
12. Roll two more times on this table. Ignore and re-roll results of 12. The first result is being framed for murder. The second result is the actual killer.

1. Jealousy.
2. Hatred.
3. For the Life Insurance Money.
4. Revenge.
5. Extremely Unhealthy Competition.
6. To Protect a Loved One.
7. To Prevent a Scandal.
8. To Preserve the Existence of an Evil Secret Society. (Roll 1d12. 1-3. He was a member; 7-12. He was not a member but learned of its existence.)
9. Because he was going to expose the murderer's dark secret. (Roll on the What is the Dark Secret table to find out what it was.)
10. Because was going to tell the world about his dark secret, and the murderer wanted him silenced. (Roll on the What is the Dark Secret table to find out what it was.)
11. It was part of a larger cover-up. (Roll on the What is the Dark Secret table to determine what is being covered up. Roll three times on the Who Killed Him table, ignoring results of 12. The killer and the indicated characters are involved in the cover up.)
12. Roll two more times on this table. Ignore and re-roll results of 12.

1. Teachers at the local high school are grooming cheerleaders and student athletes for nefarious purposes. (Roll a d12 to find out what: 1-3. Indoctrination into a demonic cult, 4-6. Recruitment into a secret super assassin training program, 7-9. Vessels for alien minds, 10-12. Sex slaves.)
2. Teachers are dealing drugs to the students at the local high school.
3. A teacher at the local high school is having an affair. (Roll d12 to determine with whom: 1-4. The triathlete, 5-6. The Cheerleader, 7-9. The Science Teacher, 10-12. The Sports Company Ad Executive.)
4. A High School Cheerleader who apparently died in an accident was murdered to cover up the fact that (1-4. he, 5-12 she) was assaulted and raped.
5. The Physician has been testing experimental steroids on his patients without their knowledge or permission.
6. Aliens are using the local health club as a source of bodies to transfer the minds of their overlords into.
7. The Triathlete was a secret agent. (Roll 1d12 to determine who he was working for. 1-3. A CIA assassin, 4-6. Russian intelligence agent sent to undermine US society and unity, 7-9. US Marine in secret task force devoted to stopping a hidden alien invasion, 10-12. Enforcer for a cult devoted to bringing about the end of the world).
8. The Sports Company Ad Executive is inserting subliminal mind-control messages into his company's marketing materials. (Roll 1d12 to determine who he was working for. 1-3. The Russians, 4-6. The Iranians, 7-9. Aliens., 10-12. The Illuminati.)
9. The Triathlete and his murderer are superhuman because: (Roll 1d12 to determine the reason. 1-4. They were the product of a secret genetic engineering program, 5-8. The are human/alien hybrids, 9-12. They are literally the spawns of Satan--part human, part fallen angel.
10. A cult is performing rituals designed to open the Gates of Hell under the high school.
11. An artificial, undetectable endurance enhancer is being provided to athletes, but long-term use drives them insane.
12. Roll twice on this table, ignoring and re-rolling any results of 12. Both dark secrets were contributing factors to the Triathlete's murder.

A theme song for this murder mystery...

Wednesday, May 2, 2018

Who Killed the Psychic?

She told top movie stars and pop musicians which projects to pursue, she spoke to the spirits about the afterlife and the future... but she didn't foresee her own murder!

Zaynah, Clairvoyant to the Stars, has been killed, and it's up to the player characters to discover who did it and why in this randomly generated murder mystery!

1. In a woodland grove, deep within a National Park.
2. In the celebrity chef's personal vegetable garden.
3. In the bedroom of a rival psychic.
4. In her bedroom.
5. In the parlor where she conducted her psychic readings.
6. In the shower at the gym.
7. On the altar at the cathedral.
8. Outside the state attorney's home.
9. In the famous director's pool.
10. In the VIP lounge at a hot night club (and rumored organized crime front)
11. In the ally next to a police station.
12. On the beach.

1. Strangled.
2. Beaten to death.
3. Stabbed.
4. Throat Slit.
5. Choked by Tarot cards shoved violently down her throat. (Roll 1d12 to see where the Tarot deck came from. 1-4. Her own Tarot cards. 5-8; Tarot cards belonging to a rival psychic; 9-12. An antique deck of Tarot cards that once belonged to a notorious devil worshiper.)
6. Skull bashed in with a crystal ball. (Roll 1d12 to see where the crystal ball came from. 1-4. Her own crystal ball; 5-8. A crystal ball belonging to a rival psychic; 9-12. A prop crystal ball from a horror movie.)
7. Drowned. (Roll 1d12 for the kind of water in her lungs. 1-4. Sea Water; 5-8. Chlorinated Pool Water; 9-12. Fresh Water.)
8 Shot 1d6 times.
9. Hanged.
10. Poisoned.
11. Impaled on an ancient spear with a tip made from a stag's antler and coated with juiced wolfsbane.
12. Roll two more times on this table, ignoring additional results of 12. She was killed by both methods. If the same result is rolled twice, the killer was particularly thorough and brutal.

1. The up-and-coming 1-4 actor; 5-8 actress; 9-12. singer.
2. The has-been 1-4 actor; 5-8 actress; 9-12. singer.
3. The hot 1-3. actor; 4-6 actress; 7-8 singer; 9-12. director.
4. The television executive.
5. The celebrity chef.
6. The screen writer.
7. The priest.
8. Her lover. (Roll 1d12 to see status. 1-6. Current; 7-12. Former.)
9. The private detective.
10. The crimelord.
11. The rival psychic.
12. Roll two more times on this table, ignoring additional results of 12. The first result is the murderer. The second result is being framed as the murderer.

1. Hatred
2. Jealousy
3. She spurned the murderer's romantic advances.
4. She was blackmailing the murderer. (Roll on WHAT WAS THE DARK SECRET to see what she knew.)
5. The murderer feared she had discovered his or her dark secret through her psychic powers.
6. She was the latest victim of a serial killer targeting psychics. (If the Rival Psychic isn't the murderer, he will be murdered in 1d3 days if the characters don't crack the case before then.)
7. The murderer was angry over a bad reading she gave.
8. The murderer wanted to make sure she never revealed her dark secret to anyone. (Roll on WHAT WAS THE DARK SECRET to see what it was.)
9. She was going to tell the murderer's spouse about the affair he or she was having. (Roll on the WHO KILLED HER table to determine who the murderer was having the affair with. Ignore rolls that duplicate the killer; if 12 is rolled, the killer was having multiple affairs.)
10. Revenge.
11. Greed.
12. For a ritual that required she be sacrificed to an evil god so that the murderer would gain her powers of Second Sight. (Roll 1d12. 1-4. The murderer is insane and there is no evil god; 5-8. The murderer gained her psychic powers and uses them in an attempt to avoid being caught by the party; 9-12. The evil god tricked the murderer, because the psychic was a fraud.

1. The big entertainment companies are infiltrated and mostly run by demon worshipers and actual demons, and they are using their products to spread corrupting magic around the world.
2. She was finishing a tell-all book about sexual harrassers and rapists in the entertainment business, and she was going to identify them all by name.
3. The psychic was selling information gleaned during her readings to tabloids and rival studios and recording companies.
4. She was preparing a ritual that would have opened the literal Gates of Hell and give Earth to Satan, but had a change of heart.
5. Her 1-4 Husband, 5-8 Male Lover, 9-12 Female Lover is a Russian agent devoted to disrupted US society through popular media, and his or her secret had to be protected. (The Russian agent may not even know that she was murdered to protect him or her.)
6. She was the heiress to a massive fortune, but was abducted as a young child. Her identity had been traced, and she was killed by those who have been benefitting from what should have been hers.
7. She not only told fortunes, but she also took money to cast curses that ruined careers and ended lives.
8. She was helping the government build cases against a variety of criminals who provided her clients with services.
9. She was once raped by the murderer, and she had decided to go public.
10. She was the literal daughter of Satan, but she refused to embrace her heritage and assume leadership of his servants.
11. She was the literal daughter of Satan and was about to help the Anti-Christ come to power.
12. She and the Rival Psychic were actually business partners who exchanged information on each other's clients and sold trade secrets and plot ideas and drafts of songs and artwork to competitors--but she only did it to those who were the rival's clients and visa-versa.

Tuesday, May 1, 2018

And now they're purging their own...

The RPG industry crusaders and protectors of all that is good and pure, and the promoters of inclusive inclusivity of the highest calibre are running out of miscreants to spotlight and throw into the pit. So now they appear to be going after their own.

Christopher Helton has authored this naked hit piece on Sean Patrick Fannon: New Allegations Show More Work Needs to be Done. Fannon has been a reliable and outspoken supporter of efforts to destroy the evil sexists and racists and bigots and anyone else who fails to demonstrate how much they hate fascists and oppressors by beaving like a fascist and oppressor. And yet, Helton has reached back several years to "expose" accusations leveled by mostly anonymous individuals... and accusations that, as far as I recall, predate Fannon's required public affermation of his status as a Crusader and Protector of All That is Good and Right and True.

I suppose the lesson here is that once you're a sinner, you're always a sinner. There's no redemption, no forgiveness, no hope of ever gaining grace... because no matter what, once your fellow believers run out of the wicked to pursue and crush, they will turn inward and start purging the ranks. And those who have confessed their sins provide a ready-made target list for lazy people like Helton to work off.
Or maybe Fannon became a target because didn't praise the right game product in the right way... or maybe he praised the wrong one? (For those who might not know, Sean Patrick Fannon is a game designer and reviewer who is perhaps best known these days for Sean's Pick of the Day.)

Whatever the motivation, Helton has unleashed the shrieking angels of vengeance upon Fannon with a by-the-book hitpiece. I have seen his post referred to as "journalism." As a one-time feature writer and features editor, I wouldn't have wanted my name on this sort of badly sourced rumor mongering, nor would I accepted this trash as an editor, even with the lower standards for what is good reporting and what isn't. Except the purpose here was almost certainly not to practice good journalism.

It's worth noting that Fannon has posted a response to Helton's character assassination--a response that even starts and ends with the Litany of the Protectors of All That is Good and Right and True. You can read that here. It's much better written, and much better supported with sources and quotes, and generally shows Fannon to be the superior writer (and journalist for that matter).

So... if you've made a confession because you wanted to prove your Righteousness in the eyes of the Inquistion, beware. They may come for you as they came for Fannon.