Showing posts with label Roleplaying Games. Show all posts
Showing posts with label Roleplaying Games. Show all posts

Wednesday, March 11, 2015

Wardrobe Malfunctions

She squealed as a rat ran across her foot, and jumped back against the wall, bruising her hip and tearing her panties on a broken plank.
--From the "Dragon of Koa Tsu" by Robert E. Howard (writing as Sam Walser)

In some of the sleazier action/adventure fiction, clothes get torn off characters during fights or while they are moving through harsh wildernesses. This also seems to happen in standard jungle adventures where clothes seem to get tattered and torn at an amazing rate.

The following game mechanics bring this trend to roleplaying games set in a pulp fiction environment, or other setting where armor is uncommon. (This material is presented under the Open Game License and may be reproduced in accordance with its terms. Copyright Steve Miller 2015.)

THE RULES
Whenever the character suffers melee damage in combat, fails a Reflex save, Dexterity check, or some other roll intended to avoid damage, the character's clothes are torn. They are ripped during combat, snagged on a piece of wood, or through some other environmental effect. Roll on the following table to determine what part of the character's clothes are damage.

Table 1: Damage to Clothes
1. Pants leg/skirt, lower (1-3 left side. 5-6 right side).
2. Pants leg/skirt, upper (1-3 left side, 5-6 right side).
4. Top front
5. Top back
6. No damage.

Each tear in the article of clothing either reveals undergarments or bare skin. After three tears, the article of clothing is in tatters and reveals more than it covers. The d6 rolls are then applied to any undergarments.

This system does not track damage to characters--that's what the normal combat system does. It merely disrobes them as action unfolds.

From "The Origin of Rulah" by Matt Baker
(and she may or may not be the subject of a NUELOW collection some day)

If you find the above mechanics useful/amusing, you may also like Feats of an Adult Nature and Feats of Seduction and Subterfuge, both for OGL d20  game systems.

Monday, January 12, 2015

The Gods of Khefra: A Preview

In the forthcoming NUELOW Games book The Three Lives of Fantomah: Daughter of the Pharoahs includes an RPG supplement detailing the gods of Khefra, the hidden city state that Fantomah rules. Here is a sample of what's in that article.

The divine forces in Fantomah's world have been touched upon in The Three Lives of Fantomah: Mystery Woman of the Jungle and The Three Lives of Fantomah: Guardian of the Jungle, but they are referenced frequently in the third and final volume in the series, so we chose to detail them there. In addition to descriptions useful in any game world that features supernatural beings such as gods, the book contains several new OGL d20 feats that can be used with the rules presented in the previous Fantomah books and in other NUELOW Games releases, such as Feats of Magic and Mysticism.


THE GODS OF KHEFRA
Dozens of gods are honored by the citizens of Khefra. They reflect the civilization's roots in ancient Egypt, but certain gods are worshiped only in Khefra and all have evolved beyond their roles in ancient times.


Anubis
This jackal-headed god is reputed to guide the souls of the dead safely to the afterlife. In Khefra, he is also honored by those who enforce the law and is considered to be the final judge of innocent or guilt. He is portrayed in artwork as a powerfully muscled man with the head of a jackal carrying an executioner's axe.
   Symbol: A jackal head
   Interaction with the Mortal World: If an innocent person stands wrongly accused of a crime and beseeches Anubis to prove his or her innocence, there is a 90% chance that Anubis will respond in some manner that will fulfill the request. If the party making the accusations is knowingly lying, 2d20+20 jackals appear in the area and attack the accusers. The jackals attack until they or their target(s) is slain.


Bast
Bast is the patron goddess of cats and gamblers, and the dedicated enemy of snakes and scorpions. In Khefra, it is believed that she was once herself the most loyal cat of the Lord of Earth and Air, and he rewarded her by making her a god. She is portrayed in art as a black cat wearing bejeweled collars, or as a slender, cat-headed woman wearing little more jewelry and a short skirt.
   Symbol: A cat head, or a die.
   Interaction with the Mortal World: If a person calls upon Bast while engaged in a struggle to protect, save, or benefit a friend, there is a 50% chance that 2d4 panthers appear to fight at the character's side. A black house cat will also appear and lead the beseecher to the key to a solution to any greater problems the character may be facing. If there is no need for physical might, the panthers do not appear.


The Lord of Earth and Air
A fearsome being who was one of the first creatures to emerge from the chaos of pre-Creation, he is viewed as one of the most powerful of all the gods. He is never portrayed in art, except as storm clouds appearing in paintings of Bast. Aside from certain cults devoted specifically to serving him, few dare call upon him, because while he is known to give supplicants great powers, he usually exacts a terrible price in return. He is the patron god of Khefra's royal family, and it is through his blessing that they reputedly have life-spans ten times that of normal human beings.
   Symbol: A glass vial with a few grains of sand.
   Interaction with the Mortal World: The Lord of Earth and Air gives all characters who have the blood of Khefra's royal family in their veins extended longevity. They age normally until they reach 19 years of age, after which the aging process slows down and they age 1 year for every 10 that pass. (There is a 1% chance that any player character may be an illegitimate heir to the throne of Khefra and thus a receipient of the Lord of Earth and Air's gift.)
    Any other interactions with the mortal world are prompted through complex rituals. One such ritual can lead to a person becoming an avatar of the Lord of Earth and Air, such as Fantomah early in her life. (See The Three Lives of Fantomah: Mystery Woman of the Jungle and The Three Lives of Fantomah:Guardian of the Jungle for details.)

Cover for the final book in NUELOW's Fantomah series.
Art by Brad McDevitt

Tuesday, December 16, 2014

THE Unauthorized Adaptation of 'The Interview'

The turd-eating bastards who hacked Sony's computer's have issued a threat of violence against theaters that screen The Interview. The threat (via Variety) is as follows:

Warning

We will clearly show it to you at the very time and places “The Interview” be shown, including the premiere, how bitter fate those who seek fun in terror should be doomed to.
Soon all the world will see what an awful movie Sony Pictures Entertainment has made.
The world will be full of fear.
Remember the 11th of September 2001.
We recommend you to keep yourself distant from the places at that time.
(If your house is nearby, you’d better leave.)
Whatever comes in the coming days is called by the greed of Sony Pictures Entertainment.
All the world will denounce the SONY.

More to come…

While Sony's lawyers are too busy suing news outlets for covering the leaks of emails, film scripts, and personal information about the studio's employees and contractors, we here at NUELOW Games are proud to present the ROLF! Adaptation of The Interview.

After you go see the film on opening night--because you're not going to let some fucking terrorists scare you into not seeing a movie, right... you're not even going to give them the satisfaction of claiming they scared you away, right?--you can relive the film or make up your own adventures using ROLF!: The Rollplaying Game of Big Dumb Fighters and these characters.


THE INTERVIEW: 
AN UNAUTHORIZED ROLLPLAYING GAME ADAPTATION
By Steve Miller 
(Characters Used Without Permission... or it wouldn't be unauthorized)


KIM JONG-UN (Male?)
Brawn 11, Body 7, Brains 3
  Traits: Improv Master
  Combat Maneuvers: Basic Attack, Murderous Mitts, Strike Pose
  Important Stuff Worn/Wielded: Snazzy Uniform (Armor. Absorbs 1 point of damage). Outrageous Hairdo (Provides a -1 modifier to Strike Pose ATT checks)




DAVE SKYLARK (Male)
Brawn 11, Body 14, Brains 5
  Traits: Cowardly, Dumb
  Combat Maneuvers: Basic Attack, Dodge, Run Away, Strike Pose, Withering Insult
  Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, Four shots. Deals 2 points of damage that ignore armor)




AARON RAPAPORT (Male)
Brawn 12, Body 11, Brains 6
  Traits: Improv Master, Nimble
  Combat Maneuvers: Basic Attack, Debate Philosophy, Double Strike, Disarm, Dodge, Seduce
  Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon. Four Shots. Deals 2 points of damage that ignore armor)



AGENT LACEY (Female)
Brawn 14, Body 14, Brains 8
  Traits: Coldblooded, Dead-Eye
  Combat Maneuvers: Basic Attack, Disarm, Disembowel, Double Strike, Murderous Mitts, Seduce, Strike Pose, Sure Shot
  Important Stuff Worn/Wielded: Spy Gadgets (Two Small Weapons, each deals 2 points of damage, Melee OR Ranged)




SOOK (Female)
Brawn 15 (Includes +1 Hat Bonus), Body 15, Brains 6
  Traits: Improv Master, Nimble
  Combat Maneuvers: Backflip, Basic Attack, Castrate, Disarm, Dodge, Murderous Mitts\
  Important Stuff Worn/Wieded: Snazzy North Korean Military Uniform (Clothes, Thigh-High Boots (Armor, absorbs 1 point of damage), Uniform Cap (Hat, provides +1 Brawn while worn)



And for good measure, a bonus character!


DENNIS RODMAN (Male)
Brawn 18, Body 15, Brains 3
  Traits: Too Sexy for My Shirt, Nimble
  Combat Maneuvers: Basic Attack, Signature Move, Run Away
  Important Stuff Worn/Wielded: Massive Dildo (Medium Melee Weapon, deals 3 points of damage)




(For the record, we all here at NUELOW Central suspect this movie is absolute garbage. When the dickless wonders known to the worlds as the "Sony Hackers" say "soon the world will see what an awful movie Sony Entertainment Pictures has made," we believe them. But they've made sure that we will be going to see it. And we'll try to convince others to do the same. We knew that The Love Guru would suck, but we went to see that one, too. Look for Steve to post a review -- assuming it screens somewhere he can get to see it.)





Friday, November 28, 2014

Two magic items for any roleplaying game

'Tis the season for leftovers. Here's a magic item inspired by a stray comment following a wonderful holiday dinner with friends.


BAG OF MEAT
 This small leather bag cinches shut with a narrow strip of rawhide. When opened, the user can pull out enough roasted meat to feed one person three times per day, or four people once per day. The type of meat is determined randomly by rolling a d6,

Die Roll        Type of Meat
1.                   Beef
2.                   Chicken
3.                   Turkey
4.                   Pork
5.                   Salmon
 6.                  Shark


DELUXE BAG OF MEAT
This item functions as a Bag of Meat, except it has a broader selection. Roll 2d6 to determine the kind of meat supplied.

Dice Roll        Type of Meat
2.                    Partridge
3.                    Venison
4.                    Spam
5.                    Beef
6.                    Pork
7.                    Chicken
8.                   Turkey
9.                   Sausage
10.                 Salmon
11.                 Shark
12.                 Cod

A selection from a Bag of Meat

Friday, October 31, 2014

A Magic Item: The Cat's Shade

Although designed for use with OGL Modern (the OGL d20 variant that NUELOW Games produces most of its OGL support for), and appearing in the forthcoming The Three Lives of Fantomah: Book Two, this magical item could be used in any roleplaying game or setting where magic is present. (Text in this post is released under the Open Game License, which means it can be reproduced in accordance with its terms. Copyright 2014 Steve Miller.)

The Cat's Shade
The Cat's Shade is a magical potion that is created from the blood of a cat sacrificed during an evil ritual. When consumed, the user is transformed into a cat identical to the one killed. He or she has all the usual game statistics and abilities of the appropriate type of cat with the following adjustments:
   * Can only be harmed by spells, enchanted weapons, or cats.
   * The transformed character retains his regular Intelligence and Wisdom scores.
   * The character retains all his usual skills and spellcasting abilites. although the cat form may limit the use of them.
   The transformation lasts until the next sunrise after the potion was consumed, or until the user wills the transformation to end, or he or she is killed.
   A sacrificed cat yields five potions. They are sometimes found among the belongings of evil shamans or leaders of demonic cults. There will be 1d3 of such potions present, and the lot transforms the imbiber into one of the follow cats (roll 1d6 to determine which):

   1. Domestic House Cat
   2. Lion(ess)
   3. Tiger
   4. Panther
   5. Leopard
   6. Cheetah

These potions are never available for sale. They can be "commissioned" from shamans or cultists with the knowledge of how they are created, and the price is always performing a service for whatever dark faith they serve. (The time to perform the ritual is three days, which includes capturing the cat, sacrificing it, and creating the potion.)


The Three Lives of Fantomah: Book One is currently on sale. Click here to see previews, or to get your own copy.

Friday, July 4, 2014

A 4th of July Safety Tip from the Fighting Yank
(plus a d20 Modern Talent Tree)

Listen to the wise words of the Fighting Yank. And remember, the phrases "Hey, watch this!" and "Hold my beer!" should never be uttered when you are setting off fireworks.

From Fighting Yank #29. Art by Mort Meskin

Here's a talent tree (designed by Steve Miller, from a suggestion by L.L. Hundal) that numerous people probably will wish could apply to real life come July 5. (Everything in this post past this sentence is Open Game Content. It may be reproduced under the terms of this license. Copyright Steve Miller 2014.)

TOO DUMB TO DIE TALENT TREE
This talent tree is available for Charismatic Heroes, Fast Heroes, Strong, Heroes, and Tough Heroes,or other classes that have access to their talent trees. Whenever the character may select talent, they may choose one from this tree instead of those featured in the rules for their class.
   Feel the Burn: Damage from acid electricity, and fire is reduced by 2d6 points after all other modifiers have been applied, to a mimimum of 1 point of damage.
   Prerequisite: Intelligence or Wisdom score 8 or less. If the hero should later increase the attribute score, they retain the benefit of this talent.
   Gravity-shmavity: Falling damage is reduced by 2d6+2 points after all other modfiers have been applied, to a minimum of 1 point of damage.
   Prerequisite: Intelligence or Wisdom score 8 or less. If the character should later increase the attribute score, they retain the benefit of this talent.
   Just Drive She Said: Impact damage suffered while in a crashing vehicle, or upon being hit by a vehicle, is halved after all other modifiers have been applied, to a minimum of 1 point of damage.
   Prerequisite: Intelligence or Wisdom score 8 or less. If the character should later increase the attribute score, they retain the benefit of this talent.
   That Blowed Up Real Good: Concussion damage and other damage suffered from explosions and devices or magical spells that cause area of effect damage is reduced by 2d6+2 points of damage after all other modifiers have been applied, to a minimum of 0. The reduction applies only to the hero with this talent,
   Prerequisite: Feel the Burn, Intelligence or Wisdom score 8 or less. If the character should later increase the attribute score, they retain the benefit of this talent.
   Watch This!: Whenever the hero fails a Acrobatics skill check, Climb skill check, Disable Device skill check, or Demolitions skill check, any damage he suffers is reduced by half before any other modifiers are applied.
   Prerequisite: One other talent from the Too Dumb to Die Talent Tree.


Monday, February 10, 2014

Introducing Ginger and Snap (via ROLF!)

This week, NUELOW Games will release Ginger and Snap, the first ever collection of a humor series featuring a pair of gender-role swapping twins. You can read more about the book and its background here, at Steve Miller's Shades of Gray blog.

Meanwhile, here at NUELOW games, we're offering you the all-new ROLF! trait, as well as ROLF stats for Ginger and Snap by L.L. Hundal.


NEW TRAIT FOR ROLF!
   Twin: You make two characters for the "price of one," each of them with the Twin attribute. Each character possesses this Trait and starts with one less Combat Maneuver and/or Spelling than their Brains ATT indicates. Each character also has the same scores in ATT, but one Twin must have his or her ATT scores lowered by 2 points. The points can be deducted from one ATT or divided. Each Twin’s Combat Maneuvers can as similar or different as the player chooses to make them.
   Depending on the Battle Scenario, the player of the Twins can start with both characters in play, or he can swap one out through the use of Run Away or some similar Maneuver that removes a character from a fight. The other Twin joins in the fight the following round at the appropriate point dictated by the ABBA sequence. This can be done as often as the player likes, but if the side of the player controlling the Twins ever is left with no active character in a fight, the other side wins.
   If a Battle Scenario specifies that characters start the Scenario with their ATT restored to starting levels, a Twin re-entering the fight does so with any lost ATT points intact.
   If a Twin is ever reduced to Zero Brawn, the other Twin immediately loses half his or her Brawn permanently.


PRE-GENERATED CHARACTERS FOR ROLF!
GINGER (Female)
Brawn 14, Body 12, Brains 7
   Traits: Improv Master, Twin (of Snap)
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away, Strike Pose, Withering Insult
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

SNAP (Male)
Brawn 13, Body 12, Brains 6
   Traits: Improv Master, Twin (of Ginger)
   Combat Maneuvers: Basic Attack, Dodge, Double Strike, Run Away, Strike Pose
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

Ginger (right) and her twin brother Snap

Friday, May 10, 2013

A new mini RPG -- You vs. Me!

The latest release from NUELOW Games is You vs. Me. In this stand-alone game designed for two players, you and a friend make characters based on each other, swap them, and then do battle.



It's a quirky game that shares its core system with NUELOW Games's flagship ROLF! game, and it's a great way to pass the time with a close friend between convention games or during a regular game session where you're left at the table while the GM is away with another player for a Serious and Secret Roleplaying Encounter. Characters can be made in five or minutes... and fights usually don't take much longer.

L.L. Hundal posted slightly expanded design notes for the game as part of the "A to Z April Blogging Challenge" last month, filling the requirement for the letter Y. This final version was designed by Steve Miller & L.L. Hundal, co-creators of ROLF! and the lunatics behind NUELOW Games. Miller is a long-time veteran of the game industry whose credits include work for Wizards of the Coast, White Wolf, West End Games, TSR, and others. Hundal has always been smart enough to hold down a real job and just do games for fun and otherwise leads life as a Woman of International Mystery.

You vs. Me is a self-contained mini RPG that includes everything you need to play except for a couple of pencils, four six-sided dice, and a friend. It is available for download from RPGNow for a mere $1.50.


Tuesday, April 30, 2013

Y is for You vs. Me: The Rollplaying Game


As the second-to-last post in the A to Z Blogging Challenge, we represent a ROLF! variant by L.L. Hundal.


YOU vs. ME: A ROLLPLAYING GAME POWERED BY ROLF!
Designed by L.L. Hundal * Edited by Steve Miller
Copyright Steve Miller 2013. All Rights Reserved.

About This Game
You vs. Me is a quick-playing game for two players. They each make a character based on the other player, trade them with each other, and then have the characters beat each other up until one is dead. If you have a friend you don't mind losing, try playing this game with them when you have nothing better to do.

What You Need to Play
You need a friend, four six-sided dice, two sheets of paper, and something to write with. At the very least, you  will also need a copy of ROLF!: Old Skool (which can be downloaded free of charge by clicking here). 

How to Play
First you create characters, then you trade the characters with each other, and then you fight the characters. Just like I mentioned above. 

Create Characters
Consider the friend sitting across the table from you. Then consider what he or she would be like as a ROLF! character. Then start creating.
   Each character has three Attributes, like any other ROLF! character--Brawn, Body, and Brains. The basic function of these Attributes are described in the ROLF! rules, but they are generated differently in the You vs. Me variant.
   1. Assign Attribute  Ratings: Rate your friend's Brawn score between 6 and 30; the Body score between 4 and 20, and the Brains between 2 and 10. You do not need to maximize the Attribute. Unspent points are not used for anything but instead go the way of a European or African country's national debt--they just vanish.
   2. Pick Traits: Characters have a number of Traits equal to half their Brains Attribute score. Traits are listed in the ROLF! rule books and supplements; you may use any Trait that has been introduced into the game or you can create new ones. If you create new Traits, make sure you send it to us, so we have something to post on the blog. Remember that you are picking Traits that you think your friend possesses.
   3. Pick Battle Maneuvers. Battle Maneuvers  are listed in the ROLF! rule books and supplements; you may use any Battle Maneuver that has been introduced into the game. You can also make up new ones if you don't think any that exist accurately capture the talents of your friend if he or she were to become a violent brute, but keep in mind that the existing Battle Maneuvers were created by professional game designers and carefully play-tested and balanced against the rest of the ROLF! game. If you're not careful, you may unbalance the intricate--oh, who am I kidding? Just make up Battle Maneuvers that you think are fun, funny, or capture the essence of your friend--that's what I do. And, sure, I play-test.... most of the time.. Designing for ROLF! isn't rocket-science... but you do have to be mindful of the dice mechanics and how modifiers work in the system.
   4. Create Equipment: Each character has two items that can be used as weapons, You should pick things you associate with your friend. One item deals 2 points of damage and the other deals 4 points of damage.Both are melee weapons. There are no ranged weapons in You vs. Me.

Trade Characters
Pass the character you've created to your friend and let him or her absorb the impression you have of them while you do the same with the character your friend created based on their perception of you. Consult the ROLF! rules if there are Traits and Battle Maneuvers you are not familiar with.. or make your friend explain them to you.

Fight
By "fight" I mean the characters fight. If you or your friend are offended by the character that was created, one or both of you need to get over yourselves and realize that this is all for fun... or maybe consider making some changes in your lives. That might mean getting other friends, although more likely it means doing a little soul-searching and self-evaluating to understand why your friend views your the way he or she does.
   The fights in You vs. Me continue until one character is defeated. Combat and damage work just like they do in the standard ROLF! game. Each player has their own pair of six-sided dice to roll Attribute Checks and Combat Maneuvers with.

Afterword
The idea for You vs. Me has its genesis in Steve Miller and I making each other as ROLF! characters for Apocalypse Not (The Final Final Battle), together with a bizarre little Battle Scenario. We both agreed that we captured one another quite well, and there were no hurt feelings. Then again, we are both comfortable with the fact that we are dorky jerks.
   The rules here were play-tested with my long-suffering girlfriend. We are still living together.
   I hope you have fun with this ROLF! variant. Please send us any new Traits or Battle Maneuvers you may come up with. We need content for the blog.


Saturday, September 24, 2011

October is 'Play a New RPG Month'!

The good folks at the Dice of Doom podcast have declared October to be Play a New RPG Month.

We here at NUELOW Games wholeheartedly support this idea, and I'll be suggesting to my Thursday group that maybe we try mixing things up a big, just for October.

In addition to embracing Play a New RPG Month on a personal level, I'm taking it up one step and offering a Play a New RPG Month discount bundle of ROLF!: The Rollplaying Game products.

You can make ROLF! your new RPG (RPG can stand for "roleplaying game" as easily as "rollplaying game" can it not?)

So, if you haven't tried ROLF!, now's your chance. You can get the basic game plus four of the follow-on releases with one easy purchase... and save 45% off the regular price. Get your Play A New RPG Package now by clicking here!

Friday, September 2, 2011

Now available: Steve Miller's 30-Minute RPG!

Written as an experiment is creating a complete RPG in the shortest period of time, this little game turned out to be both fun, easy to learn, and even easier to play.

First published by ID Adventures, it is now available again through NUELOW Games. And you can have a copy for a mere $1.25 by clicking here. It's got everything a core RPG rulebook must have: Character generation rules, combat system, player rewards system, a GM-only section including monsters, and an illo of a scantily clad babe!

Steve Miller's 30-Minute Roleplaying Game: The Best RPG Designed in Less Than an Hour!

Wednesday, August 10, 2011

The kittens! Won't somebody save the kittens?!

A desperate cry sends a brave fireman plunging into a raging inferno where he comes face to face with a firewitch and her flaming minions, as the World of ROLF invades ours following a spell gone awry!


ROLF: The Fireman vs. The Firewitch is the latest supplement for L.L. Hundal & Steve Miller's comedy game ROLF!: The Rollplaying Game of Big Dumb Fighters. With the usual assortment of pre-generated characters and new game rules, it's just about the only fun you can have for 50 cents anymore.

Download your copy today!

(And if you don't know what ROLF! is, then you need to click here to get yourself a copy of the basic game. (It's the most fun you'll have for $1.50.)

Friday, July 29, 2011

Just in time for 'Christmas in July'!

NUELOW Games presents another supplement for ROLF!--The Rollplaying Game of Big Dumb Fighters: Santa vs. Santos vs. Jesus!

This WAS going to have been released earlier this week, but a pack of evil Mexican wrestlers stole the masterfile. However, editor L.L. Hundal chased them to their secret hideout in the hills outside Shanghai, defeated them in battle, and brought it back just in time!

Click here to get your copy today to make her pain and suffering and many bruises feel more worthwhile--and get it for 33% off the normal price. (Sales lasts until August 1.)

Saturday, July 16, 2011

Presenting: Icing Oetzi - A ROLF Historical Recreation!

Who killed Oetzi the Iceman? Was it the religious fanatic? Perhaps the angry cook? Or maybe Bigfoet, the Tyrolean Yeti?


On a Wednesday afternoon some 5,300 years ago, a shepherd headed into the Alps to tend his flock of goats. He would never see his home again. His mummified corpse and violent death have been the subject of study and speculation since a retreating glacier released him from his makeshift grave in 1991, A.D. (or C.E.... whatever.)

In observance of the 20th anniverary of the discovery of the victim now known as "Oetzi the Iceman," and in support of NUELOW Games' goal of educating while entertaining, we proudly present Icing Oetzi: A ROLF! Historical Recreation.

The result of all the research that can be expected for a $0.50 product from a company named NUELOW Games, the three combat scenarios and four pre-generated characters presented gives insight into a mystery that's more than 5,000 years old. Who killed Oetzi? The religions fanatic? The angry cook? Or the Tyrolean Yeti? Play the Recreations with friends, and decide which one rings true.

Get your copy today from RPGNow by clicking here. Proceeds from ever copy sold contributes to keeping me in house and home, as well as off the streets and out of trouble. Do your part today!