Showing posts with label d6 System. Show all posts
Showing posts with label d6 System. Show all posts

Tuesday, April 2, 2013

B is for Bridget's Whip


It's April 2, so here's B for the A to Z April Blogging Challenge. (NUELOW Games isn't an official participant, but we're playing along anyway!)

Here's another artifact for use in OGL d20 and OpenD6 system games. If you want to participate, drop us an email at stevemillermail@gmail.com with your own original creations.

All text in this post is considered Open Gaming Content and is published under this license. If you wish to reuse this material, please give credit and copyright acknowledgement to NUELOW Games and Steve Miller.



Bridget's Whip (By Steve Miller)
Lady Bridget of Fairwater Crossing was an evil and twisted woman who enjoyed inflicting pain almost as much as she enjoyed being subjected to it. The day she beat a maid who was much-loved among the other servants to death, the rest of the staff put an end to her as well. Whether she died shrieking or laughing, none could say, but as the butler struck the killing blow with the silver-covered handle of her bullwhip he thought he saw insane glee in her eyes.

The servants looted the house of its valuables and scattered to the four winds. The butler kept the whip and eventually became infamous as a particularly brutal leader of a gang of bandits. The end he eventually came to was very similar to that of Lady Bridget--he was slain by his own underlings after they got tired of taking the brunt of his sadistic ways. Almost every person who has possessed Bridget's Whip over the decades has some to a similar violent end.

OGL d20 and OpenD6 System Stats
This black and silver bullwhip radiates magic and appears to give a +2 bonus to damage. In truth, the weapon deals double damage on a successful hit (roll normal whip damage and multiply the result by two). In addition, whenever the whip inflicts maximum damage, it inflicts such a deep and terrible gash that the target loses 1 hit point per round following until he receives first aid or magical healing.

Drawbacks: Whenever a character wields Bridget's Whip, he or she must roll a Will save with a Difficulty of 15. If the saving throw fails, the character immediately becomes a gleeful sadistic maniac who goes out of his or her way to torment helpless people and animals. Whenever he or she encounters a character who is higher level, that character must roll a Will check with a Difficulty of 18. If the check fails, the higher level character will become dedicated to destroying the wielder of the whip

Monday, April 1, 2013

A is for Amaterasu's Cloak


Although we're not an official participant in the A to Z Blogging Challenge, we here at NUELOW Games will nonetheless partipate by posting a different item for use in d20 System, d6 System, or ROLF! RPGs every Monday - Saturday this month, or until we run out of letters in the alphabet. (If you want to participate, drop us an email at stevemillermail@gmail.com with your own original creations.)

All text in this post is considered Open Gaming Content and is published under this license. If you wish to reuse this material, please give credit and copyright acknowledgement to NUELOW Games and Steve Miller.

Amaterasu's Cloak (Design by Steve Miller)
Reported to having been spun on the loom of the sun goddess Amaterasu, this cloak of fine golden threads, and rich red and orange silks was first discovered floating on a sea in the aftermath of a wild winter storm. When draped over the shoulders of a medium-sized humanoid, it gives the wearer the ability to channel the power of the sun itself.

D20 System and D6 System Stats
This artifact has two effects that each can be activated by the wearer once per day through an act of will. (One former owner was known to say "Here Comes the Sun" when activating the cloak, but that was just a personal flourish.)
:
Effect 1: Radiate sunlight, illuminating up to 120 feet area around him or her. Creatures who are weakened or harmed by sunlight suffer as if they are exposed to the actual sun. This effect lasts for three hours or until dismissed by the wearer.

Effect 2: Radiate intense heat that deals 4d6 points of damage to creatures within melee range, 2d6 points of damage to creatures within a 10 feet radius, and 1d6 points of damage to creatures more than 15 feet away but within 25 feet. Easily flammable objects and substances catch fire within 15 feet of the wearer's location.

Drawbacks: As soon as the character wears the cloak, he or she begins to suffer from night blindness. All attacks and detail-oriented actions at night are subject to a +4 modifier to difficulty ratings in both the D20 System and D6 Systems. Even if the character stops using the cloak, the night blindness persists until he or she personally returns to cloak to its rightful owner--Amaterasu herself.