Thursday, September 17, 2015

The reading order of NUELOW's Fantomah (and other) series

We got a question yesterday: "What is the correct order in which to read your Fantomah books?"


That's a good question, since it matters. In fact, we have four series in which the order in which you read them matter, but we didn't number them. In retrospect, we should have. The original plan WAS to number the Fantomah books (The Three Lives of Fantomah: Book One and Book Two, and Book Three), but an artist designed a cover that featured a subtitle, and Miller who had always feared that was a little too generic a naming scheme jettisoned the Book One and so forth in favor of fullblown subtitles.

We apologize for the confusion among any late-comers to some of our series. We hope this post will clear up confusion now or in the future. (We will also always answer any questions we receive regarding our books.)

Original cover for
Guardian of the Jungle
THE FANTOMAH SERIES
This trilogy relates the cycles of Fantomah's life, as she goes from being a mysterious jungle-dwelling demigod, to the ward of a lost boy, and ultimately reclaims her heritage and returns home. Each book contains roleplaying game rules applicable to d20 System-based roleplaying games, such as d20 Modern and Pathfinder. (We are planning a Christmas Special in the series, which will take place chronologically after the three books in this series, with flashbacks to each period in Fantomah's life.)

            Read First                     Read Second                     Read Last


THE SORCERESS OF ZOOM SERIES
The Sorceress of Zoom is a feared and powerful mistress of magic who travels the dimensions in the flying city of Zoom. She is driven by a never-ending quest for knowledge and for ways to increase her magical might. So far, NUELOW Games has released two entries in a projected three volume series. They can be read in any order, but the Sorceress's frustration over the Earth Dimension is set up in the first release. (When the third book is released, it will reveal the never-before-told tale of how the Sorceress came to be the ruler of Zoom. Once it is out, it might be the first book to read in the series. Leave it to NUELOW Games to tell the origin of a character last.)
   Each of the Sorceress of Zoom titles features rules for OGL d20 Modern. The first book provides rules for making characters with the sort of flexible magic wielded by the Sorceress, and the second has rules for traveling between dimensions. It also describes the artifacts in her possession in terms of the d20 System game.

The first Zoom book.
The second Zoom book.














Read First
THE JUDY OF THE JUNGLE SERIES
Judy was raised by her misanthropic father to be a "jungle girl" who love natured but to distrusted all humans--especially men. When he is murdered by criminals, Judy's distrust turns to hatred, and she sets out to avenge her father. It's important to read Judy of the Jungle: The Lords of Memnon first, but otherwise they can be read in any order. The series consists of three main volumes (The Lords of Memnon, Warriors of the Laughing Hyena, and Murder Goes Native, and a Christmas Special--The Revenge of Santos. The books feature support for OGL d20 game systems, ROLF!: The Rollplaying Game of Big Dumb Fighters, and Lester Smith's 6x6 CORE.)

Read First
THE PRINCESS PANTHA SERIES
The Princess Pantha duology relates the adventures of an circus performer turned "jungle girl" and globe-trotting adventuress after surviving on her own for months in the deepest of Africa's jungles. Princess Pantha: The Hunt for M'Gana is the first book to read, as it relates how she got stranded and met her future companion and lover Dane Hunter. The books contain support for OGL d20 game systems, ROLF!: The Rollplaying Game of Big Dumb Fighters. (Dane and Pantha also appear, or are referenced, in other NUELOW Games products,but those appearances have no bearing on these books.)

We've bundled the Judy of the Jungle and Princess Pantha series into convenient one-click downloads--where they are also available at a discount, If you haven't checked out these great jungle adventure tales featuring strong, independent women, we hope you'll do so. (The Princess Pantha Collection also includess a selection of royalty-free clip-art by the primary illustrators of Judy and Pantha's adventures.)

     Click to preview the Judy Bundle          Click to preview the Pantha Bundle

Saturday, September 12, 2015

Four Years in the Making: Relentlessly Gay!

Before it was hip to jump up and down and declare how "inclusive" your game products were, NUELOW Games was quietly built it into the heart of what have become our flagship (only) game--ROLF!: The Rollplaying Game of Big Dumb Fighters.

When it became trendy to jump up and down and tell the world how inclusive your games were, we kept doing what we'd been doing on and off since 1994: We just put characters in supplements without issuing press releases.


We're still not issuing press releases, but we have gone ahead and made it obvious that we are "inclusive," because we have just released Relentlessly Gay, a product so inclusive that it is crammed with characters who possess the Same Sex Preference trait, who come from the present, the past, and future, are of various ethnic and socio-economic backgrounds, and so on, and so forth. This is the biggest ROLF! supplement we've released so far, compiling not only the characters, but also key bits of the game that have developed over the past four years in the various supplements (such as the rules for inventors and scientists, expanded mutant rules, specific melee vs. ranged combat rules, and much more). Relentlessly Gay will hopefully make ROLF! players relentlessly happy, because a lot of stuff is now consolidated in one place--you know... all-inclusive.

To make Relentlessly Gay EXTRA inclusive, we included some OGL d20 System content. Some of it's been previously seen here on the blog and officially released in products, but there's an all-new talent tree and feat as well.

Click here to see previews of Relentlessly Gay, or to get your own copy at RPGNow.

Friday, September 11, 2015

'Tournament of Rapists' hysteria hits the Big Time!

Right-wing news website Brietbart.com has published an article about the Tournament of Rapists dust-up. You can read it here. It's mostly a factual account of the crusade launched by the Brigades of the Outraged, Onebookshelf's response, and the appearance of a new mob of unreasoning, hysterical people.

You can't tell, but it goes to 11.
While the Brietbar writer (Allum Bokhari) gets more things right than the majority of those I see still commenting about the "controversy"--fanatical dingbats at either end of the spectrum whose main objective it seems is to keep outrage alive and to encourage "action" not against the publisher of the offending product but rather against Onebookshelf.com, a company that hundreds of publishers and thousands of independent creators use to distribute their products online--he has picked up and amplified their favorite line; That Tournament of Rapists is a game.

The offending product was not a game. Period. I really wish people would stop parading their ignorance around. I don't care what "side" of this "fight" they're on. I'm not terribly surprised that the Brigades of the Outraged don't know what it is they're actually outraged about--why let facts of reality get in the way of a good riot?--but lately I've been seeing equally ignorant blather from people who should know better.

It's gaming brilliance, but NOT a game.
Tournament of Rapists is not a game. Not even close. It was a supplement to a setting that uses the same game engine that many NUELOW Games releases use. It's the same game engine that the popular Pathfinder Roleplaying Game uses. All of our publications are produced, to a greater or lesser extent, by virtue of the Open Game License. But Tournament of Rapists was no more than a "game" than Modern Basics: Jungle Action or Feary Tales are games. They are supplements. They are part of a vast tapestry of available roleplaying supplements, tiny threads that have no meaning or purpose beyond the game they tie into.

If bug-eyed, would-be morality police (followed closely by equally hysterical freedom of expression supporters) hadn't seized on Tournament of Rapists as a way to further their respective agendas, this thing would have sold half a dozens copies and then slipped into oblivion... maybe selling one or two additional ones each month. (I am assuming something as niche-of-a-niche as this would sell on the level of items I consider failures here at NUELOW). In other words, no one would have known or cared of its existence. Certainly, there wouldn't be shrieking mobs of ill-informed assholes calling for "action" against literally thousands of creative people who had nothing whatsoever to do with Tournament of Rapists.

I have, as they say, a dog in this fight. NUELOW Games has an exclusive distribution agreement with Onebookshelf.com. Back in 2011, when we were reviving NUELOW, I emailed Warehouise23.com (another online distributor/retailer of games) to see if they would carry us... and Warehouse23 couldn't even be bothered to give me the courtesy of a reply. Onebookshelf, on the other hand, has always been responsive to my questions as a publisher, They also mostly leave me alone to manage my own little store that is serviced on their sites. Just like they do with everyone else who publishes and distributes through them.

I like that freedom. I like the fact that they treat me as if I matter, even though my company is strictly small-fry. (We never have strong enough sales to make to the left-hand listing of publishers on the front page, and we rarely break the Top 50% of best-selling publishers in a month, except for the niches we serve where we are usually in the Top 5%... but that's a sign of how small the audience is for what we produce rather than a measure of success). However, the freedom that I have to release what I want, when I want, and how I want--within certain well-defined technical quality parameters--is what the mob of would-be censors want to put a stop to. I've seen some of the greater idiots issue demands for Onebookshelf to approve releases before they go up, because of the "rape game" that, as I spelled out above, never existed.

Onebookshelf came up with a policy to handle "offensive content" that should satisfy any reasonable person. You can read it here if you like.. It provides a way for the outraged to inform management of their displeasure, and it spells out the steps that Onebookshelf's staff will take in response to said outrage that is fair to publishers and the hyperventilating alike. It's a policy that more or less keeps business as usual, but adds a safety valve to the process.

Naturally, it didn't appease the most fanatical of the self-righteous crusaders. They continue to stir up their mobs, who continue to swallow their half-baked cow chips and fantasies about a "rape game.' That is not particularly shocking to me, as I long ago observed that the worst thing you can do is to let the self-righteous leaders mobs of the perpetually offended sense weakness; nothing will satisfy them.and they will just keep coming. All you can do is make sure they don't have convincing arguments for the intelligent and sane majority out there.

Aw, hell. Another Internet Mob. Is there an unending supply of halfwits out there?
But. to my surprise, the sensible policy of Onebookshelf inspired another group to encourage minions to go on a rampage of boycotts and general stupidity. "Onebookshelf has given into the mob," they claimed. "Onebookshelf is going to censor our game! Look! They already banned that game over there--the rape game, you've been hearing about! Take your business elsewhere!"

Yeah... certain publishers, proclaimed libertarians, and self-described and self-appointed defenders or roleplaying games were now using the same fucking approach that the self-appointed morality- and thought-police were using. People who should know better, who should be able to recognize a "business as usual" policy, were stirring up new mobs of uniformed halfwits that, in the long run, could only have the effect of damaging everyone's business. To make it worse, they were just as unable to tell a "game" from a "supplement," as the Brigades of the Outraged.

There are morons to the left of me, and there are idiots to the right. Which brings me back to the top.

The Breitbart writer got his facts wrong, just like the Brigades of the Outraged. It's rather embarrassing for him that his article is under a headline stating "Social Justice Warriors Attack Tabletop Gaming, Get Their Facts Hopelessly Wrong," since he accepted the total white-wash that Skortched Urf put forth about Tournament of Rapists AND he picked up the distortion that it's a "game." I would have much preferred this article--which is well-intended and exactly in the place where reasonable people should stand on the topic of Onebookshelf, the hundreds of publishers served by it, and Tournament of Rapists--wasn't marred by the distortions spewed by those who want to make it more difficult for me to publish what I want, and for you to buy what you want for your gaming groups.

Well... thank you for reading. Do come back some other time when I may actually have posted some fun game content--most likely not a game, though. Just something that can be used with a game. If you made it this far, however, you must either be a real fan, or really bored. In either case, perhaps I can interest you in some of the products carried by Onebookshelf that I have contributed to for NUELOW Games, TSR, Wizards of the Coast, White Wolf and several others? Your purchase will be a symbolic and actual victory over the rampaging Internet Warriors. Click here to see a selection of what is available.

Please? Everything you buy helps me and other creators pay rent and eat.

Thursday, September 10, 2015

The Staff of Steves - a magic item of great power and wonder!

Once upon a time, Steve Miller went to lunch with two luminaries from the gaming industry. While gnoshing on tasty vittles, one of them observed, "Everyone at this table is named Steve."

So was born the legendary League of Steves. (Or maybe the Stint of Steves, or Sleeve of Steves... a Facebook poll about what to call a gathering of Steves did not lead to a clear answer. But it did lead to the inspiration for the most brilliant magic item you are likely to ever to include in a campaign.)

The Staff of Steves
From an idea by Kairam Ahmed Hamdan & Bradley K. McDevitt. 
Design by Steve Miller. Copyright 2015 Steve Miller.
Text in this post is presented under the Open Game License and may be reproduced in accordance with it. 

The Staff of Steves is a powerful item that either comes into existence through a random convergence of supernatural circumstances, or is created by a secret cabal of artificers, drunken fairies, or... well, who knows how they come into being. Like the presence of Steves in the world, the Staff of Steves just is.

This Red Shirt will survive because he has a Staff of Steves.
The Staff of Steves takes many forms, but it is always a slender item, at least five feet in length... you know, a staff. It's specific appearance can be anything from an ornately carved oaken staff to a curtain rod. It has the following game effects:
* Acts as a +4 weapon for purposes of overcoming a target's damage resistance.
* Acts as a +2 staff for purposes of attack and damage rolls.
* Grants a +4 bonus to AC (or Defense Rating) when wielded by a character named Steve.
* Allows its wielder to cast Charm Person 3 times per day (6 times per day if wielded by a character named Steve).
* Allows its wielder to cast Create Food and Water 3 times per day (casts Feast if wielded by a character named Steve).
* Allows its wielder to cast Stinking Cloud 1 time per day (but only after Create Food and Water or Feast has been cast at least once).
* Allows its wielder to read sheet music with unfailing accuracy.
* Allows its wielder to summon a random number of Steves once per day. The Steves are all 3rd level Experts (or similar NPC class), with 15 hit points, armed with clubs or similar blunt objects (1d3 points of damage), and have one or more skills (+6 to the d20 skill check) that is helpful to the wielder. The remain with the wielder, defending and assisting in any way they can (cooking, cleaning, doing paperwork, performing rock music, running roleplaying game sessions, assassinating heads-of-state, boosting of ego) for three hours, until dismissed, or until slain. The number of Steves appearing is 1d6+2.
* It allows a *player* named Steve to have his character reroll 1d6 failed actions per game session. (Rolled at the beginning of the session, as soon as the dice come out. The result must be confirmed and recorded by the GM. If the Steve forgets to roll immediatey, this effect does not apply ).

Note: "Steve" can be male or female, as it can be short for Stephen, Steven, Stefano, Stefanie, Stephanie, and all other variants you can think of.

(If you were amused by the Staff of Steves, please consider supporting Steve (and NUELOW Games) by getting some of the OGL d20 items I've actually put some effort into. Some of them even work in straight games. Click here to see the listings at RPGNow.

Wednesday, September 9, 2015

Art pack featuring work by Paul Gattuso available now

If you purchased a copy of The Black Dwarf by Paul Gattuso (with Dana Dutch, Steve Miller & Rob Garrita) before 1800 PST on 9/9/2015, you should have gotten an email from NUELOW Games inviting you to download a copy of NUELOW Games Stock Art Collection: Paul Gattuso.

Rocketgirl vs Roc, by Paul Gattuso,
on the cover of NUELOW's latest art pack
However, roughly one-quarter of the purchasers have set their Onebookshelf accounts to disallow email. If you bought a copy of the book before the time mentioned above, and would like to claim your free art pack, contact us. We will try to work something out with you.

If you like, you can click here to learn more about the set. You can see previews under the "Quick Preview" and "Full-Size Preview" links.

Tuesday, September 1, 2015

The Brigade of the Righteous goes after the wrong eff'in targets. Again.

Last week, I made some comments about a particularly unpleasant roleplaying game supplement that was being offered for sale in an extremely hamfisted way. You can read that post here.

In the days since, some shortsighted publishers did show up to posture, but there were also numerous successful attempts at stirring up mobs of self-righteous gamers with virtual torches and pitchforks, in an effort to "make them pay" (as one delightful person put in at one blog) for DARING to publish something they didn't like/found offensive.

The Brigade of the Righteous. (Artist's Rendition)
As is almost always the case, these mobs consist mostly of morons who are offended third-hand--they are offended just to be offended, and they don't even have the slightest clue what it really is they're supposed to be offended over. (Otherwise, so many of them wouldn't be referring to Tournament of Rapists as a "rape game." And, as is almost always the case with self-righteous, ill-informed idiots, they are venting their rage at completely innocent bystanders.

These Brigades of the Righteous are calling for every pure-hearted soul to boycott the Onebookshelf sites (RPGNow, DriveThruRPG, DriveThruComics, DriveTruFiction, DriveThruCards, and the WargameVault), while they themselves are swearing blood-oaths and deleting their accounts on the sites so that they may forever be purged of evil. What these fuckwits don't seem to comprehend is that they are visiting their righteous revenge on HUNDREDS of independent publishers and THOUSANDS of writers and artist who had nothing to do with Tournament of Rapists.

NUELOW Games is strictly small-fry, but I actually rely on the income the sales generate to make ends meet. I also have half-a-dozen contributors to whom I pay (admittedly paltry sums of) royalties. They had nothing to do with Tournament of Rapists, nor did I. So why do the self-righteous Web Warriors feel the need to "make us pay"?

Deserving of boycott?
Hell, if the objective is to honor diversity and inclusion and punish the wicked, wicked misogynists, NUELOW Games can even be considered to be on their side. After all, we've produced the only complete collections of series written or drawn by some of the few women who were active in comics during the 1940s (Ginger and Snap, Complete Golden Age Oddballs: Angela & Miss Espionage). We've also produced the only complete collections of comics series starring strong female heroes (Iron Lady, Tara: Marauder of the SpacelanesWarrior Maiden Starlight). And then there's Science Sleuths, the first three volumes of which starred a woman scientist/superhero, and a pair of characters who are not only strong women, whose adventures meet the Bechdel Test, and who are a same-sex couple. I think we checked almost every box on the Inclusivity Form with that one.

Deserving of boycott?
So... what exactly did my contributors and I do to the Brigades of Righteousness that they need to "make us pay"? Or are they just too dumb and wrapped up in the giddy feeling of outrage that they don't see they're hitting far more than the target of their anger?

Please don't let these calls for boycotts amount to anything. Take a look at what NUELOW Games has to offer and get yourself something good to read from RPGNow, DriveThruComics, or DriveThruFiction. If there's nothing you like from us, browse around. You're bound to find something... among the tens of thousands of offerings that aren't Tournament of Rapists.

UPDATE
Onebookshelf has announced a new policy for dealing with "offensive" content. I think it's a good one. You can read it here.

Monday, August 31, 2015

The Black Dwarf and his Gangbusting Gang

The never-before-revealed origin of the Black Dwarf and his cadre of crime-fighting semi-reformed criminals! (By Steve Miller, based on characters created by Paul Gattuso. Read more in The Black Dwarf from NUELOW Games.)

Art by Paul Gattuso.

In 1940, professional football player Peter "Shorty" Wilson was injured during a game and left unable to play. He retired and managed to turn his small nest egg into a large fortune with a series of successful investments With his new-found fortune Shorty became a target for grifters, gangsters, and thieves. As fearsome has he had been on the football field, Shorty was unequipped to deal with this new onslaught... and his new fortune was almost taken from him as soon as he gained it. Even his own accountant was stealing from him.

But one of the grifters came to his aid. Patricia "Arsenic" Gaynes originally entered Shorty's life looking only for his money, but his good humor and good heart soon made her fall in love with him. She revealed herself to him,  showed him all the ways he was being taken advantage of, and helped him bring several of the crooks to justice and recover as much of his money as possible.

One of the predators who had come after Shorty's fortune was not going to go away easily--Victor Spunetti, One of the city's most feared gangsters, Spunetti operated a number of illegal gambling parlors and other shady businesses. Shorty's accountant had been paying off gambling debts to Spunetti using Shorty's accounts, and he had further led the gangster to believe that Shorty was paying the mortgage on one of the gangster's buildings as an investment. When that stopped, the gangster came to meet Shorty and demand his money. Shorty, over Arsenic's warnings, beat him up and threw him into the street.

Spunetti vowed revenge against Shorty. To protect her love, Arsenic turned to some friends--cat-burglar Terry "The Fly" Holcomb and pickpocket Matthew "Dippy" Mason. She asked them to keep an eye on Spunetti and his key hoods and give her warnings if they were moving on Shorty--something they did gladly, since they had themselves been threatened by Spunetti's crew. Within days, the warning game that Spunetti had dispatched expert safe-cracker and reputed assassin Joseph "Nitro" Lemerise to rob the safe in Shorty's home. If Shorty also happened to get blown up in the process, Nitro would receive a huge bonus.

Shorty and Arsenic grabbed Nitro the moment he entered the apartment. The safe-cracker offered to help them deal with Spunetti if they would forget he tried to rob them. When asked why they should trust him, Nitro explained that he wasn't an assassin--and that anyone who thought he was was dredging up memories of an accident he'd rather forget. THOSE people, like Spunetti, he didn't mind blowing up,

A few nights later, Shorty, Arsenic, Nitro, and The Fly struck at Spunetti's fortified mansion. The Fly climbed the walls to an upper window and let them in through a side door. Arsenic distracted a guard, so Shorty and Nitro could get into Spunetti's office and break into his safe where the ledgers of his illegal businesses were kept. Before they managed to crack it, Arsenic and The Fly were captured by Spunetti. Shorty, desperate to rescue them, but knowing he was out-gunned, grabbed a blackout curtain from the office windows and a gaucho hat from a rack, put them on, and burst into room where Spunetti was about to torture Arscenic for information.

Shorty's bizarre appearance startled the assembled thugs to the point where Arsenic was able to snatch Spunetti's knife and use it to stab him, while Shorty gunned down the rest of the gangsters. As they prepared to flee the scene, the sole surviving gangster asked, "Who are you?" of Shorty.

"I am the one who's going to put an end to all crooks and racketeers in this city," Shorty replied. "Tell your gutter-scum friends that the Black Dwarf is coming for them."

Safely back in Shorty's apartment, Arsenic asked where the "Black Dwarf gag" had come from. Shorty replied that it was just a spur of the moment thing, but that maybe it was worth pursuing. For all of them.

"If you three go straight," he said, "together we can go good for the law-abiding citizens of this town. We can use your knowledge of the underworld to bring it down. In the process, you can make more money than you could if you continued being crooks: Everyone gangster we bring down will have a bankroll that we'll skim part of that you can split. How does that sound?"

"For love or money, darling," Arsenic said, "I'm in."

"I'm okay with just the money," The Fly said, with a broad grin. Dippy nodded in agreement.

"We'll need a hide-out that can't be traced back to your lovely home, boss," Nitro stated. "I know just the joint..."

--
The Black Dwarf is available at RPGNow and DriveThruComics. It collects six tales with art by the character's creator--Paul Gattuso. It contains the selection of RPG material you've come to expect from our releases. Meanwhile, here are ROLF! stats for Shorty and his pals.

Art by Paul Gattuso


THE BLACK DWARF (Male)
aka Peter "Shorty" Wilson
Brawn 22, Body 15 (includes +1 Hat Bonus), Brains 7
  Traits: Honorable, Martial Artist, Nimble
  Combat Maneuvers: Basic Attack, Dodge, Double Tap, Kung Fu Face, Murderous Mitts, Run Away!, Sure Shot, Withering Insult
  Important Stuff Worn/Wielded: Two Automatic Pistols (Medium Weapon, both fire simultaneously. Deals 4 points of damage that ignore armor.) Black Gaucho Hat (+1 Body when worn). Black Cassock and Cape (Superhero Outfit, armor, absorbs up to 2 points of damage).

ARSENIC (Female)
aka Patricia Gaynes
Brawn 17, Body 17, Brains 6
  Traits: Dead-Eye, Improv Master, Nimble
  Combat Maneuvers: Basic Attack, Castrate, Disarm, Run Away!, Seduce, Strike Pose, Sure Shot
  Important Stuff Worn/Wielded: Fashionable Clutch (Purse, Small Melee Weapon, deals 1 point of damage). Pistol (Small Weapon, deals 2 points of damage that ignore armor). Slinky Dress (Clothes).

DIPPY (Male)
aka Matthew Mason
Brawn 16 (includes +1 Hat Bonus), Body 15, Brains 5
   Traits: Nimble
   Combat Maneuvers: Basic Attack, Knock Out, Snatch Weapon, The Walk, Walk and Chew Gum
   Important Stuff Worn/Wielded: Sap (Small Melee Weapon, deals 1 point of damage that ignores armor. If used at the beginning of the ABBA sequence, a struck character must make a successful ATT Brawn check or be knocked unconscious.) Fedora (+1 to Brawn when worn)

NITRO (Male)
aka Joseph Lemerise
Brawn 13, Body 11, Brains 5
   Traits: Coldhearted, Dead-Eye
   Combat Maneuvers: Basic Attack, Disembowel, Double Strike, Run Away!, Signature Move
   Important Stuff Worn/Wielded: Knife (Small Melee Weapon, deals 1 point of damage). Mini-bombs (Ranged OR Melee Weapon, deals 5 points of damage that ignore armor to all characters within Melee Range of where the bomb goes off).

THE FLY (Male)
aka Terry Holcomb
Brawn 18, Body 13, Brains 5
   Traits: Improv Master, Nimble
   Combat Maneuvers: Backflip, Basic Attack, Climb the Walls, Dodge, Run Away!
   Important Stuff Worn/Wielded: Nothing.