Friday, January 22, 2016

We've just released our first D&D Fifth Edition supplement!

NUELOW Games is jumping in the Fifth Edition OGL pool ... and our first release is Monster, Monster: Werewolves, with D&D Fifth Edition game stats by Andrew Pavlides and a great werewolf comic from Augustine Funnel & Pablo Marcos.


We hope this will be the first of many releases with 5E material--under the Monster, Monster and/or the 5E Creature Catalogue banner--, so we hope you'll check out this first offering and give us some feedback. (Or just check it out... because nothing speaks louder than sales figures! :) )

Click here to get Monster, Monster: Werewolves from RPGNow. (It is also on sale at DriveThruRPG and DriveThruComics.

Sunday, January 17, 2016

Democratic U.S. Presidential Candidates ala ROLF!

Although the party and the cable channels would like the world to think there's only one person running for the nomination to be the Democratic candidate for president in this year's election, there are actually three major contenders. We at NUELOW Games have been as guilty as everyone else at only shining the spotlight on Hillary Clinton (with a celebration of her birthday, and featuring her as a playable character in two different Battle Scenarios), but we here-by make amends by providing ROLF! statistics for Bernie Sanders and Martin O'Malley--the two campaigners that few people know about. (Why do few people know about them? Because the Democratic National Committee had sponsored few debates and they've always scheduled them in such a way to make sure that virtually no one is going to watch them.)

We hope you enjoy this public service in the interest of avoiding the Coronation of Hillary that she and the party are seeking. (You can also use these statistics to play through a match-up of the candidates and make your own predictions about who might win in the general election. The ROLF! stats for two of the Republican hopefuls can be found here.)


Bernie Sanders & Martin O'Malley: The guys Hillary Clinton wants you to ignore

BERNIE SANDERS (Male)
Brawn 11, Body 10, Brains 5
   Traits: Limousine Liberal*, Weird Hair
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Kung Fu Face*, Signature Move*
   Important Stuff Worn/Wielded: Rumpled Suit and Nice Tie (Clothes), The Complete Works of Karl Marx (Melee Weapon, deals 2 points of damage OR One-Shot Ranged Weapon, deals 1 point of damage).

MARTIN O'MALLEY (Male)
Brawn 13, Body 14, Brains 4
   Traits: Holier Than Thou*, Improv Master*
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Double Strike
   Important Stuff Worn/Wielded: Expensive Suit and Tie (Clothes).


*The Traits and Combat Maneuvers can be found in Relentlessly Gay (for ROLF! and d20 System).


NEW TRAITS
This all-new Trait is appearing here on the blog for the very first time anywhere.
   Weird Hair: The character gains a +1 modifier to all ATT Body-based checks, and a -1 modifier to all ATT Brains-based checks.



Saturday, January 2, 2016

For the record, NUELOW Games's first sale of 2016...

... was the oh-so-classy evergreen product Modern Basics: Feats of an Adult Nature.

Warning! This Contains Adult Mature Content (and stuff)!


If you haven't gotten your copy yet, now might be a great time. Wouldn't it be cool to see that classic OGL d20 Modern supplement back on the "Hot Seller" list?!

Click here to get your copy at DriveThruRPG! You can also get it at RPGNow if you prefer!


Thursday, December 31, 2015

Twelve Days of Christmas -- Christmas Pudding (for d20 System Games)

Continuing with the Christmas celebration. The text in this post is presented under the Open Game License and may be reproduced accordingly. Copyright 2015 by Steve Miller.

CHRISTMAS PUDDING
Made with mysterious ingredients and with highly secretive methods, these miraculous food items take several hours to prepare and must be kept in ceramic or tin containers for 1d6+6 months before consumed by those they were prepared for--friends, family, or members of an adventuring party. Each Christmas Pudding contains 12 portions, and a character who eats a portion gains a +1 bonus to morale checks and Fortitude saves for 8 hours.
   The recipe for Christmas Puddings can only be obtained through dangerous quests (or from grandmothers). They can be purchased in many village stores around holiday times for 2d6gp each. They can be carried and stored like standard adventuring rations once obtained--but they are really a dish best served at feasts and holidays.


Wednesday, December 30, 2015

The Twelve Days of Christmas--Jingle Bells

The Twelve Days of Christmas continue with another magic item for d20 System games (such as Pathfinder or d20 Modern). The text in this post is released under the Open Game License. Copyright 2015 by Steve Miller

JINGLE BELLS
This item is a pair of small bells joined together on a bright red leather strap radiates enchantment magic, and when shaken, they emit a soft, harmonious ringing sound.
   As a standard action, the user can shake the bells. All creatures, save the user, within 20 feet must roll Will saves (DC15) or be filled with a sense of good cheer and fellowship toward each other. Hostilities instantly cease and the creatures will join together in singing songs and enjoying each other's company. If anyone attacks a creature under the enchantment of the jingle bells, all affected creatures turn on the attacker.


Tuesday, December 29, 2015

The Twelve Days of Christmas -- The Little Drummer Boy's Drum (for the d20 System)

On the Fifth Day of Christmas, NUELOW Games brings to you... the Little Drummer Boy's Drum. All text in this post is presented under the Open Game License, and it may be reproduced in accordance with it. Copyright 2015 by Steve Miller.

The Little Drummer Boy's Drum (aka The Drum of Bethlehem)
Art by William Morris Hunt
This item appears to all inspection to be a well-used and extremely well-made tabor-style snare drum. It does not appear to be magical, but attempts to break or destroy it fail. The word "Bethlehem" is painted onto the drum's head in Aramaic script.
   Powers: When a character with 5 or more ranks in Perform (drim) plays it, he or she gains a +10 bonus to any related skill checks. If the performance is done using the Little Drummer Boy's Drumsticks, the bonus increases to +15. Additionally, the performer  can designate one target within 60 feet to be subjected to an affect similar to a sleep spell. The target receives a Will save equal to the character's Perform (drum) skill check. If the saving throw fails, the target falls into a magical slumber that lasts a number of hours equal to the character's total Perform (drum) skill. (The first power--the bonus to the Peform skill--is evident to both the user and those witnessing the performance, The second power is only evident if an identify spell, or similar means, is used to examine the drum while it is being played with the Little Drummer Boy's Drumsticks.
   Drawback: None.
   Method of Destruction: The Little Drummer Boy's Drum loses all enchantment if its head is pierced with one of the Little Drummer Boy's Drumsticks. It can then be destroyed without problem.
   Special Note: Despite its name, this drum is not the one that legend holds was present in the manger where Jesus Christ spent his first few nights on Earth. It was created in 1612 by Maltorn MacRae, a Scottish wizard who had come into possession of the Little Drummer Boy's Drumsticks and desperately wanted a drum worthy of those precious items. If someone should damage the Drum, it can be repaired using MacRae's original enchantments... if his book describing them can be located.

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Monday, December 28, 2015

Twelve Days of Christmas --The Little Drummer Boy's Drumsticks (for d20 System)

It's the fourth day of Christmas, and here's another tidbit for use in your d20 System games. As usual, all text in this post is released under the Open Game License.

The Little Drummer Boy's Drumsticks (aka the Drumsticks of Bethlehem)
These appear to be a set of well-used drumsticks carved from oak wood. When they are checked for magical aura (though the use of spells, devices, or abilities), they radiate faint abjuration magic or a divine nature.
   Powers: Reported to have been touched by the Christ Child and his mother days after his brith, these drumsticks are a single artifact in two parts. When separated, they have no apparent magical function. Each stick radiates magic, is seemingly indestructible, and can used as improvised piercing weapon that deals 1d2 points of damage. While the item can be considered an enchanted weapon at +1 level, it does not grant bonuses to hit or damage.
  When the sticks are carried by the same person, he or she gains a +1 bonus to all saving throws. He or she gains a +6 bonus to all Perform (drums) skill checks when using the Drumsticks of Bethlehem. Once per day, the character may designate a target and cast a sleep spell upon it while playing the drums using the drumsticks.
   Drawbacks: Whenever carrying the Drumsticks of Bethlehem, the character must roll a Will save (DC18) whenever idle, or near a cute baby. If the save fails, he or she is gripped by an urge to start using the drumsticks on any available surface. If there is a snare drum available, the save is against DC24).
   Destruction: The Drumsticks of Bethlehem can only be destroyed by being tossed into the fires of Hell itself.

If you found this material interesting or amusing, please support NUELOW Games by getting one or more of our offerings through RPGNow.