Saturday, November 19, 2016

Snuggies for the Witchkind

Suggested by Dave Mendez--a pair of magic items for use by the Witchkind!

Satanic Snuggy
Favored by evil witchkind for lounging around the house and for coven meetings or castings of group spells in particularly chilly locations. The Satanic Snuggy is available in dark red, deep purple, and midnight black. Gold or silver trim featuring snippits of your favorite spells, the motto of your coven, or the names or symbols of the dark gods to which you’re dedicated can be added. All words and phrases are rendered in High Atlantean, Lemurian, Latin, or Esperanto.
   When worn by an intended character, the Satanic Snuggy provide a +1 bonus to all morale checks and Will saves, as well as a +2 bonus to saving throws against cold spells. If a character of good alignment or allegiance wears a Satanic Snuggy, he or she suffers a -1 penalty to all saving throws and attack rolls because of a sense of unease. The feeling and penalties end once the Snuggy is removed.



Seraphic Snuggy 
Favored by good witchkind for lounging around the house and for coven meetings or castings of group spells in particularly chilly locations.  The Seraphic Snuggy is available in snow white, heavenly blue, and heartfelt red. Gold or black trim featuring snippits of your favorite spells, the motto of your coven, or the names or symbols of the dark gods to which you’re dedicated can be added. All words and phrases are rendered in High Atlantean, Lemurian, Latin, or Esperanto.
   When worn by an intended character, the Seraphic Snuggy provide a +1 bonus to all morale checks and Will saves, as well as a +2 bonus to saving throws against cold spells. If a character of evil alignment or allegiance wears a Seraphic Snuggy, he or she suffers a -1 penalty to all saving throws and attack rolls because of a sense of unease. The feeling and penalties end once the Snuggy is removed.

All text in this post was presented under the Open Game License. For more, check out Secrets of the Witchkind from NUELOW Games.

Tuesday, November 15, 2016

d20 Feat: Portable Safe Space

A d20 System feat for our times....


Portable Safe Space [General]
You can retreat to your safe space, anytime, anywhere.
    Benefit: On a round during which you have initiative over a foe, you can use your first action to declare, "My character goes to his safe space." For the rest of that round, you may not take any other actions, but you gain a +1 to all saving throws and to AC/DR for the rest of the round.
    On the following round, you gain a +2 bonus to all Bluff and Diplomacy skills checks, and a +2 bonus to Dodge rolls. The bonus lasts a number of rounds equal to your Charisma bonus.
   Special: Dedicated Heroes (d20 Modern) may choose this feat as one of the bonus feats earned through level advancement.

(This text is released under the Open Game License and may be reproduced in accordance with it. Copyright 2016 Steve Miller)

Thursday, November 3, 2016

Modern Basics of 2016

The latest from NUELOW Games is a collection of feats, talents, and templates that have been revised from material that originally appeared in posts here or on the NUELOW Games Facebook page.



The cover for a collection of tools to make your d20 System gam ultra postmodern!
The Modern Basics 2016 Annual features work by NUELOW Games regulars L.L. Hundal, Dave Mendez, and Steve Miller, and it was mostly inspired by things you've seen in the news during the year that will (thankfully) soon be over.


You can see previews and get your copy of the one product you need to accurately replicate the aura of 2016 in your d20 Modern games at RPGNOW and DriveThruRPG. Get yours today and fix flaws in the game system you didn't even know existed!

Wednesday, November 2, 2016

It's not only Election Day in the U.S. on November 8. It's also....

...Redhead Day! So whether you're some foreigner (living in the US or outside the US), you now have reason to think November 8 is a special day. Instead of celebrating Democracy, you can celebrate redheads! (Little Known Fact: L.L. Hundal is a redhead! Give her the gift of royalties on Her Special Day by purchasing something she worked on for NUELOW Games!)


A more specific way to observe Redhead Day would be to get a copy of OGL Redheads and bring their power to your d20 System games! Click here to unleash the Power of the Redhead at your gaming table!


The only d20 supplement focused on redheads!



Sunday, October 30, 2016

Martial Arts Ranma 1/2 Style!

In Rumiko Takahashi's classic Ranma 1/2 series anything can be turned into a martial art--ice skating, fine dining, cheerleading... anything. With the following feat, you can do the same in your d20 System games.

The following text is presented under the Open Game License, and it may be reproduced in accordance with it. Copyright 2016 Steve Miller.

Specialty Martial Artist [Fighter, Fast Hero, Strong Hero] 
You have mastered an unusual fighting style that turns normally harmless pursuits deadly.
   Prerequisite: Combat Martial Arts or Defensive Martial Arts
   Benefit: When this feat is selected, specify a Craft, Knowledge, or Perform skill. You are the master of a fighting style that weaponizes that activity. You add ½ your number of ranks in the designated skill (round up) to your to-hit and damage rolls when making unarmed attacks. You may use objects associated with the activity as improvised melee or ranged weapons without suffering a non-proficiency penalty. In general, the objects deal a base of 1d4 points of damage with a base crit range of 19-20.
   Special: You may select this feat multiple times. Each time, a different Craft, Knowledge, or Perform skill must be specified. You must declare which version of the feat (if any) you are using at the beginning of each round if making a martial arts attack.

Martial Tea Ceremony (Illo by Rumiko Takahashi)

Friday, October 7, 2016

Coming Soon: 'Secrets of the Witchkind'

NUELOW Games is about to release its latest d20 System supplement--no comics, just RPG content in this one! Titled "Secrets of the Witchkind," it presents a new player character race--the Witchkind--and their unique way of wielding magic. The book also contains a bunch of feats and some talents consolidated from some of our other releases for ease of reference.


Like "Secrets of the Immortals," this is a product loosely based on a classic television programme... this one was about a witch who fell in love with a mortal and married him, and the chaos her relatives cause for them. Although slanted toward OGL d20 Modern, like the vast majority of our d20 System releases, the Witchkind can be interesting additions to any game that uses the d20 engine, especially ones that have the word "Path" in their name.


Artist Bradley K. McDevitt supplies an original cover for one, and we love it! Here is its evolution...


First there was the sketch...


Then there was the draft for approval...
Then there was the final colored version...


And here's the illo and other graphic elements combined on the cover (which McDevitt also designed for us)!


Keep an eye out for more announcements regarding Secrets of the Witchkind. Meanwhile, you should check out some of our other horror- and supernatural-themed products to help get you in the Halloween spirit! Click here to see listings and previews!

Sunday, September 11, 2016

Whatchagonna do when they come for you?! It's d20 Cops!

Cops are a hot topic these days, although not always in a good way. Maybe some of you out there are contemplating d20 System campaigns where the heroes are cops--well, if you are, we have just the product to help you add the right flavor to the player characters!


Cop Feats Galore!

Although designed with d20 Modern in mind, the feats in Modern Basics: Good Cop, Bad Cop can easily apply to any d20 System variant you're using, be it something with Finder as part of the name or something entirely different. Happy crime-busting (or bribe-taking, depending on the nature of the campaign).

Modern Basics: Good Cop, Bad Cop is available at RPGNow and DriveThruRPG. Click on the link to your favorite site to see previews or to get your own copy.

And here's a song from Rucka-Rucka Ali that may or may not help inspire your game!