Monday, February 1, 2016

The LEAST popular clip art packs from NUELOW Games

We take some pride in everything we release, so when something doesn't do well, we hope it's because you out there just didn't notice. Today, the spotlight is on the LEAST successful art packs released as part of our NUELOW Stock Art Collection.

First up, there is NUELOW Stock Art Collection #13: The First Americans. This is the first set that the creator of ROLF!, L.L. Hundal, edited for us. It features art by the same contributors you'll find in our sci-fi themed packs like Rockets & Rayguns. However, it didn't do as well... maybe clipart featuring Native Americans is too narrow a niche to have a market or audience?

Then, there is NUELOW Stock Art Collection: The Werewolf by Pablo Marcos. This small collection of werewolf action shots also under-performed. Was it because we released it at Christmas time when people were thinking of elves and sugar plums? Are werewolves like Native Americans in the sense that the set is targeted at too narrow a niche? Whatever the reason, we think that's a shame, because we love Pablo Marcos's art, and we think it would look great in projects out there.

Does anyone out there have an opinion on NUELOW Games's art collections? Do you want to make a comment? We'd love to hear from you--and that goes double if you have a theory regarding the lack of love for NUELOW Stock Art Collection #13: The First Americans and NUELOW Stock Art Collection: The Werewolf by Pablo Marcos.

Friday, January 22, 2016

We've just released our first D&D Fifth Edition supplement!

NUELOW Games is jumping in the Fifth Edition OGL pool ... and our first release is Monster, Monster: Werewolves, with D&D Fifth Edition game stats by Andrew Pavlides and a great werewolf comic from Augustine Funnel & Pablo Marcos.

We hope this will be the first of many releases with 5E material--under the Monster, Monster and/or the 5E Creature Catalogue banner--, so we hope you'll check out this first offering and give us some feedback. (Or just check it out... because nothing speaks louder than sales figures! :) )

Click here to get Monster, Monster: Werewolves from RPGNow. (It is also on sale at DriveThruRPG and DriveThruComics.

Sunday, January 17, 2016

Democratic U.S. Presidential Candidates ala ROLF!

Although the party and the cable channels would like the world to think there's only one person running for the nomination to be the Democratic candidate for president in this year's election, there are actually three major contenders. We at NUELOW Games have been as guilty as everyone else at only shining the spotlight on Hillary Clinton (with a celebration of her birthday, and featuring her as a playable character in two different Battle Scenarios), but we here-by make amends by providing ROLF! statistics for Bernie Sanders and Martin O'Malley--the two campaigners that few people know about. (Why do few people know about them? Because the Democratic National Committee had sponsored few debates and they've always scheduled them in such a way to make sure that virtually no one is going to watch them.)

We hope you enjoy this public service in the interest of avoiding the Coronation of Hillary that she and the party are seeking. (You can also use these statistics to play through a match-up of the candidates and make your own predictions about who might win in the general election. The ROLF! stats for two of the Republican hopefuls can be found here.)

Bernie Sanders & Martin O'Malley: The guys Hillary Clinton wants you to ignore

Brawn 11, Body 10, Brains 5
   Traits: Limousine Liberal*, Weird Hair
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Kung Fu Face*, Signature Move*
   Important Stuff Worn/Wielded: Rumpled Suit and Nice Tie (Clothes), The Complete Works of Karl Marx (Melee Weapon, deals 2 points of damage OR One-Shot Ranged Weapon, deals 1 point of damage).

Brawn 13, Body 14, Brains 4
   Traits: Holier Than Thou*, Improv Master*
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Double Strike
   Important Stuff Worn/Wielded: Expensive Suit and Tie (Clothes).

*The Traits and Combat Maneuvers can be found in Relentlessly Gay (for ROLF! and d20 System).

This all-new Trait is appearing here on the blog for the very first time anywhere.
   Weird Hair: The character gains a +1 modifier to all ATT Body-based checks, and a -1 modifier to all ATT Brains-based checks.

Saturday, January 2, 2016

For the record, NUELOW Games's first sale of 2016...

... was the oh-so-classy evergreen product Modern Basics: Feats of an Adult Nature.

Warning! This Contains Adult Mature Content (and stuff)!

If you haven't gotten your copy yet, now might be a great time. Wouldn't it be cool to see that classic OGL d20 Modern supplement back on the "Hot Seller" list?!

Click here to get your copy at DriveThruRPG! You can also get it at RPGNow if you prefer!

Thursday, December 31, 2015

Twelve Days of Christmas -- Christmas Pudding (for d20 System Games)

Continuing with the Christmas celebration. The text in this post is presented under the Open Game License and may be reproduced accordingly. Copyright 2015 by Steve Miller.

Made with mysterious ingredients and with highly secretive methods, these miraculous food items take several hours to prepare and must be kept in ceramic or tin containers for 1d6+6 months before consumed by those they were prepared for--friends, family, or members of an adventuring party. Each Christmas Pudding contains 12 portions, and a character who eats a portion gains a +1 bonus to morale checks and Fortitude saves for 8 hours.
   The recipe for Christmas Puddings can only be obtained through dangerous quests (or from grandmothers). They can be purchased in many village stores around holiday times for 2d6gp each. They can be carried and stored like standard adventuring rations once obtained--but they are really a dish best served at feasts and holidays.

Wednesday, December 30, 2015

The Twelve Days of Christmas--Jingle Bells

The Twelve Days of Christmas continue with another magic item for d20 System games (such as Pathfinder or d20 Modern). The text in this post is released under the Open Game License. Copyright 2015 by Steve Miller

This item is a pair of small bells joined together on a bright red leather strap radiates enchantment magic, and when shaken, they emit a soft, harmonious ringing sound.
   As a standard action, the user can shake the bells. All creatures, save the user, within 20 feet must roll Will saves (DC15) or be filled with a sense of good cheer and fellowship toward each other. Hostilities instantly cease and the creatures will join together in singing songs and enjoying each other's company. If anyone attacks a creature under the enchantment of the jingle bells, all affected creatures turn on the attacker.

Tuesday, December 29, 2015

The Twelve Days of Christmas -- The Little Drummer Boy's Drum (for the d20 System)

On the Fifth Day of Christmas, NUELOW Games brings to you... the Little Drummer Boy's Drum. All text in this post is presented under the Open Game License, and it may be reproduced in accordance with it. Copyright 2015 by Steve Miller.

The Little Drummer Boy's Drum (aka The Drum of Bethlehem)
Art by William Morris Hunt
This item appears to all inspection to be a well-used and extremely well-made tabor-style snare drum. It does not appear to be magical, but attempts to break or destroy it fail. The word "Bethlehem" is painted onto the drum's head in Aramaic script.
   Powers: When a character with 5 or more ranks in Perform (drim) plays it, he or she gains a +10 bonus to any related skill checks. If the performance is done using the Little Drummer Boy's Drumsticks, the bonus increases to +15. Additionally, the performer  can designate one target within 60 feet to be subjected to an affect similar to a sleep spell. The target receives a Will save equal to the character's Perform (drum) skill check. If the saving throw fails, the target falls into a magical slumber that lasts a number of hours equal to the character's total Perform (drum) skill. (The first power--the bonus to the Peform skill--is evident to both the user and those witnessing the performance, The second power is only evident if an identify spell, or similar means, is used to examine the drum while it is being played with the Little Drummer Boy's Drumsticks.
   Drawback: None.
   Method of Destruction: The Little Drummer Boy's Drum loses all enchantment if its head is pierced with one of the Little Drummer Boy's Drumsticks. It can then be destroyed without problem.
   Special Note: Despite its name, this drum is not the one that legend holds was present in the manger where Jesus Christ spent his first few nights on Earth. It was created in 1612 by Maltorn MacRae, a Scottish wizard who had come into possession of the Little Drummer Boy's Drumsticks and desperately wanted a drum worthy of those precious items. If someone should damage the Drum, it can be repaired using MacRae's original enchantments... if his book describing them can be located.

If you found this item interesting or useful, please support NUELOW Games by buying some of our products. You can see our catalog at RPGNow by clicking here.