Saturday, April 11, 2026
Eyewear Bikinis for the d20 System
Monday, March 23, 2026
A New Feat for d20 System Games: Last Words!
With the Last Words feat, we bring the same sort of vibe to d20 System games!
LAST WORDS [General]
You can curse your killer with your dying breath.
Prerequisites: Cha 13
Benefit: When the character is killed by a creature, his or her last action can be to place a minor death curse on the killer. The curse has a duration of 1d4 weeks and imposes a -2 penalty to all ability scores. The breaking condition is determined by the GM but should be related to making amends for the character's death.
Special: This feat activates automatically when the character dies, and instantly grants a free standard action. This action can only be used for dramatically (or even melodramatically) proclaiming the curse on your killer. This free action cannot be used in any other way.
Monday, February 23, 2026
A must-have feat for d20 System action hero characters!
You've mastered the art of diving dramatically through the air while firing weapons, even though physics suggests this shouldn't help (or even be possible) at all.
Benefit: Once per encounter, you may declare a Dramatic Slow-Motion Dive as a full-round action. You leap through the air in an unnecessarily theatrical manner while firing your weapon. You take a -4 penalty to AC/DR until your next turn, but you gain a +4 bonus to all ranged attack rolls made during this action and automatically confirm any critical threats. All allies within 30 feet who can see you must succeed on a DC 15 Will save or spend their next action saying "Whoa" or "Did you see that?" instead of acting.
Special: If you miss all your attacks, you land prone and take 1d6 non-lethal stun damage. Your allies may mock you mercilessly.
Tuesday, August 5, 2025
RPG-a-Day Challenge #5 -- Ancient
Do As I Say, Not As I Do.[Ancient]
You say things others should live by.
Prerequisite: Cha 15
Benefit: +4 bonus to all Bluff and Intimidate skill checks.
Special: This feat can be selected as a bonus feat by Clerics (D&D), Charismatic Heroes (d20 Modern) and Dedicated Heroes (d20 Modern) whether they meet the age requirement or not.
Experienced [Ancient]
This isn't your first rodeo.
Prerequisite: 5th level
Benefit: +2 bonus to all Bluff, Sense Motive, and Spot skill checks,
Jaded [Ancient]
You are confident that you've seen it all. Twice.
Prerequisite: 10th level, Experienced
Benefit: +2 bonus to resist all Fear-effects, Mind-Effecting spells and exceptional or special abilities that mimic them.
No More Fucks to Give [Ancient]
You've had it with their shit.
Prerequisite: 15th level, Jaded
Benefit: +4 bonus to resist all Fear-effects, Mind-Effecting spells and exceptional or special abilities that mimic them. +4 bonus to Intimidate skill checks. +2 bonus to base AC/Defense Rating. +1 to all Initiative rolls.
Tuesday, July 29, 2025
The Were-Bat
Not to be mistaken with a werebat, the were bat is a weapon made specifically to engage werebeasts in melee combat. They are usually wielded by experienced hunters of werebeasts and are usually used by groups of six or more individuals. Basically, the wielders of the were-bats surround their target and then beat it to death.
A were-bat is typically a wooden baseball bat that is covered in dozens of studs and spikes made of pure silver. Wounds inflicted upon were-creatures are not subject to any rapid healing traits, but can only be healed through medical treatment and rest, or magic.
A were-bat weighs roughly 48oz/three pounds. It deals 1d4+STR bonus against non-lycanthropes and vampires, but deals 2d4+STR bonus to creatures with sensitivity to silver.
Monday, February 17, 2025
The Dragon and the Commanders-in-Chief
Bow Tie of Personality
This black bow tie provides the wearer with a +2 bonus to all Charisma-based skill checks when worn.
Topcoat of Protection
This black overcoat grants the wearer a +1 bonus to Defense Rating, as well as a +2 bonus to all Fortitude saves made against damage from any elemental source (like the fireball or ice storm spells).
Sunday, September 25, 2022
A new spell for d20 System Games: Mystic Pogo Stick!
Conjuration (Creation)
You conjure a quasi-real pogo stick. The pogo stick can be used only by you or the one person for whom you specifically create the stick. A mystic pogo stick looks like a pogo stick covered in glitter and swirled, bright colors, but you can make it appear more mundane or spectacular as you wish.
The mystic pogo stick has a hardness of 5, and 20 hit points +1 hit point per caster level. If it loses all its hit points, the mystic pogo stick disappears. A mystic pogo stick has a top horizontal speed of 20 feet per caster level, and can propel the user up to 5 feet vertically per caster level into the air; an initiative modifier of +0, and a maneuver modifier of +1.
Users can leap onto raised areas using a mystic pogo stick, landing upright and able to successfully continue bouncing along on the stick upon making a successful Reflex save (DC10) upon landing. If the saving throw fails, they lose all actions for the rest of the round, but may choose to resume traveling on the pogo stick the following round. A character on a mystic pogo stick can take no actions other than bounce along while he or she is traveling, but if he or she has the Dodge, Improved Dodge, and/or the Mobility feat, the benefits gained are doubled.
The mystic pogo stick gains certain powers according to caster level. Its abilities include those of pogo sticks of lower caster levels.
3rd Level: The mystic pogo stick can travel on wet or uneven surfaces without a reduction in movement rates (vertical or horizontal) without the need for skill checks.
4th Level: You may now conjure up to 3 mystic pogo stick.
5th Level: The mystic pogo stick can bounce across sandy, muddy, or even swampy ground without difficulty or decrease in speed.
6th Level: You may now conjure up to 5 mystic pogo stick.
7th Level: The mystic pogo stick can bounce across water as if it were firm, dry ground.
8th Level: You may now conjure up to 7 mystic pogo stick.
9th Level: The mystic pogo stick can ride in the air as if it were firm land, so chasms and the like can be crossed without benefit of a bridge. The phantom chopper cannot take off and fly. It can only ride horizontally across the air. After 3 rounds in the air, the pogo stick falls.
10th Level: You may now conjure up to 9 mystic pogo sticks.
11th Level: As the 9th level power, but the pogo stick can move across the air for 6 rounds.
Monday, February 28, 2022
Coming Soon: 'The Original Peacemaker'!
Peacemaker's jetpack is a marvel of miniaturization, and, is once again one of Christopher's unique inventions. It consists of a small backpack and fuel cells capable of producing powered flight for up to 6 hours. A character equipped with a jetpack can hover in place and fly at a maximum speed of 80 feet per round (good maneuverability). The speed is reduced to 40 feet if the user is Encumbered (such as if carrying another person or some heavy object).
NEW FEATS
MILITANT PACIFIST [General]
You don't start fights, but you sure will try to finish them.
Prerequisites: Charisma 14, Negotiator feat, Diplomacy 4 ranks
Benefit: When you declare you wish to use this feat, you automatically give up initiative for the encounter, except for the following actions:
This feat can only be used against creatures with Intelligence of 4 or better.
Tuesday, November 2, 2021
The Truth?! Can you handle The Truth?!
Just because they're not out to get you, doesn't mean they want to keep you from revealing the Truth!
Special: Suffer a -2 penalty to all Sense Motive skill checks. The penalty increases to -6 when you're dealing with another character that also possesses the Conspiracy Theory feat.
Sunday, October 24, 2021
The Hushpuppies: Magical Shoes of Death for the d20 System!

These magical, light brown and black soled Hush Puppy shoes radiate faint Transmutation magic. They resize themselves to the feet of any adult humanoid who wishes to wear them.
(The text in this post is released under the Open Game License and may be reproduced in accordance with it. Click here for details. Copyright 2021 Steve Miller)
Saturday, October 2, 2021
Doppelganger Eggs
Wednesday, September 15, 2021
Amazonian Artifacts: Death's Embrace
THE THREE PARTS OF DEATH'S EMBRACE
The exact origin of the three artifacts (which some Amazon historians refer to collectively as Death's Embrace) are unknown. Some say they were created in response to amorous fairy creatures in the British Isles and vampires in the Balkan mountains. Others say they were a gift from Athena to an Amazon who had caught the eye of Zeus.
Each of the three artifacts that make up Death's Embrace provide the wearer with magical benefits or protections, but when worn together by an Amazon, they resonate with each other to provide a collective enhancement.
COMBINED MAGIC OF DEATH'S EMBRACE
Monday, August 9, 2021
RPG-a-Day #9: The Medium
In response to today's RPG-a-Day keyword, an idea presented itself that we may already have covered in other products--sort of like the time when we accidentally re-did our idea for a magic Pho shop but with a few added menu items because we forgot we'd already had and done that idea--but here's a d20 System feat and a talent tree intended to model the idea of medium or spirit channeler who uses those talents as an adventurer or some stripe of action hero.
THE MEDIUM
The Medium is a character who channels sprits of the dead, accessing their skills and knowledge as he or she needs it. The Medium is never possessed by the spirit, but is instead guided by it. Characters become Mediums in one of two ways, but they basically function the same and gain their abilities through the same feat and talents.
Special: You add the following feats to those you can gain when advancing in levels in your character class. Danger Sense, Foresight, Fortune Telling, Selfless,
Tuesday, August 3, 2021
RPG-a-Day #3: Feat Ideas from Key Words
Sunday, May 2, 2021
Puzzini's Elixir of Immortality
On May 23, 1568, the Italian alchemist Mario Puzzini sent messengers to his fellow practicioners of the Arts that he had successfully created an elixir of immortality. When his fellow alchemists arrived at his laboratory a few days later, however, they found the place ransacked and Puzzini and his assistant missing. Puzzini was never heard from or seen again, and the heaps of ashes found in the fireplace was believed to all that remained of his notes regarding his many alchemical discoveries--including the secret of immortality.
A few years later, rumors began to arise that the assistant, Georgio, has been spotted in different places throughout Italy and Europe. It was further claimed that he was living proof that Puzzini's immortality formula had worked--or, more specifically, immortal proof that the formula had worked. It also came to be widely believed that Georgio had murdered Puzzini and stolen his secrets and that the ashes in the fireplace was to throw pursuers off his trail. As time passed, rumors became legends, and those legends passed into near-forgotten obscurity... but well-informed alchemists continued to hold out hope that Puzzini's formula could still be found, either due to an immortal being walking the Earth.
PUZZINI'S ELIXIR IN THE d20 SYSTEM
This section describes how to use Puzzini's Notebook to create his elixir of immortality and what happens to a mortal who consumes it. .
Tuesday, September 22, 2020
Three Lost Artifacts of the Amazons




























