Monday, November 2, 2026

A reminder from Brigid the Christmas Dragon (and a magical artifact)

"Christmas starts in December, not November. Well, except in the Philippines where Christmas starts in September. But for the rest of you: Let's keep the party decks clear for Thanksgiving in the U.S., International Author's Day, Calzone Day, and Animal Shelter Appreciation Week."
                                                   --Brigid the Red aka The Christmas Dragon


Brigid is pictured above with two of the many magical items from her vast collection--she's wearing the Hat of Thanksgiving Feasting and the Snow Globe of True Christmas Giving is in front of her. We'll wait until December before we translate the snow globe into roleplaying game stats.

Hat of Thanksgiving Feasting
When placed upside down on a table that's set for a meal, and the user states that he or she is thankful to share this moment with friends, the user can begin pulling all the elements of a traditional thanksgiving dinner from the hat until everyone has a main meal, drinks, and dessert. The hat always produces enough to serve everyone at the table, up to a maximum of 13, plus the user. (In D&D terms, the hat functions similarly to create food and drink and hero's feast, but the items are retrieved from the hat instead of appearing on the table.)

(By the way, if you do want to get an early start on Christmas, NUELOW's Gifts from the Christmas Dragon is bound to spur that holiday spirit! But don't start with the music just yet... or you may find Brigid on your doorstep!)

Monday, October 19, 2026

GRAVEYARD SHIFT Quick-start!

With Halloween fast approaching, we thought we'd give you a proper introduction to Graveyard Shift, one of several mini-rpgs that NUELOW Games has published. Below are tips for getting started, for running a session, and a scenario hook for Graveyard Shift that will launch your players directly into a classic B-movie survival horror scenario.

We are operating under the assumption that you've already gathered players together for a one-shot session, either in celebration of Halloween, or because several key players couldn't make the evening's game.


GETTING SET UP
You do not need grid maps, miniatures, or heavy folders of notes. Just grab:
   The Game Booklet: A single copy, or two, of the PDF on a tablet or phone is plenty.
   Dice: We recommend gathering at least 10 six-sided dice (d6). 
   Index Cards or Single Sheets of Paper & Pencils: Instead of full-sized character sheets, player attributes fit entirely on a single index card or a half-sheet of printer paper.



RAPID CHARACTER CREATION
Do not spend the first hour of game night building characters. Have your players sit down and instantly generate their personas based on the minimalist rules.
   Using the guidelines in the rulebook, have each of them them pick an everyday job (e.g., "I'm Bob, the night-shift cemetery groundskeeper"), assign their 3 basic stats, their skill, and their starting piece of equipment. This shouldn't take more than a few minutes, and you're to launch straight into the action of the scenario.

START IN MEDIA RES
NUELOW standalone games thrive on immediate crisis. Do not build up a slow introduction. Start the session right in the middle of the action, like so:

THE HALLOWEEN TORRENTIAL WASH-OUT
   The Outbreak Epicenter: The oldest, unmapped section of the cemetery grounds on a steep, muddy hill.
   The Setup: A massive autumn storm has battered the town for twelve hours. The ground is completely saturated, causing a localized mudslide that is unearthing old, shallow graves.
   The Starting Line: "You are soaked to the bone, riding in the open cab of the site’s rusted utility tractor trying to clear a fallen tree branch blocking the main gates. The headlights flash across the muddy hillside. The earth is shifting, and several rotting, wooden coffins have cracked open. But instead of tumbling down the hill, the figures inside are pulling themselves up out of the mud and locking eyes on your tractor. Where do you run?"

GM REMINDER
In Graveyard Shift, the player characters are ordinary people, not action heroes. Emphasize the environment: the darkness, the pouring rain, the lack of weapons, and the dwindling flashlight batteries. Every choice should feel like a desperate scramble to find a heavy tool, secure a door, or stick together!

Wednesday, October 7, 2026

An Adventure Outline for the Chilling Season

Halloween is fast approaching, and NUELOW's Steve Miller has come up with something seasonally appropriate. It's an adventure outline like the ones he used to do when working on the Ravenloft line for TSR. (There will be more coming in a release later in the month.)

Anthem for the Sunken Choir
An underwater excavation under severe time pressure, negotiating with a congregation of the drowned dead.

Premise & Player-Character Hook
   The PCs are hired by a salvage consortium (or a grieving coastal diocese) to recover the Silver Angelus—a legendary cathedral bell made of consecrated silver—from the Drowned Basilica of Saint Jude. The basilica rests in ocean waters off a fog-bound coast and is accessible only during the "King's Low Tide," a rare astronomical alignment granting a three-hour window of exploration before the sea returns with crushing force. The PCs must escort and protect two specialists: Jonah Wren, an ex-naval diver, and Isadora March, a grieving trance-medium.

Recommended Tone & Setting
   
Tone: Claustrophobic, elegiac, ticking-clock tension; aquatic dread and spectral sorrow.
   Setting: The Drowned Basilica of Saint Jude—a barnacle-encrusted, kelp-strangled Gothic cathedral submerged in cold coastal waters, its vaulted stone ceilings trapping pockets of foul, compressed air.

Important NPCs & Agendas
   Jonah Wren (The Haunted Diver): A traumatized salvage veteran who lost his former crew to a diving disaster. He is desperately in love with Isadora and seeks to protect her from the ocean depths at all costs.
   Isadora March (The Trance Medium): A coastal singer whose voice allows spirits to speak through her. She is drawn to the drowned basilica by sorrowful songs in her dreams. She feels intense empathy for the dead and cannot bear to leave them suffering.
   Father Mael & The Sunken Choir (The Drowned Dead): The waterlogged spirits of the priest and congregation who drowned during a cataclysmic tidal surge a century ago. They believe their souls cannot ascend until a living cantor sings their final requiem mass.


The Central Mystery
   Why did the cathedral sink in a single night, and why are the spirits of the parish trapped in the submerged nave?
   The Truth: The town sank because the clergy struck a blasphemous pact with an oceanic leviathan for bountiful fishing. The Silver Angelus bell was forged to seal the pact. The drowned dead are not inherently malevolent—they are prisoners of an unfinished, watery liturgy that requires a living human voice to conclude before they can be released.

Locations & Investigation Scenes
   The Exposed Reef & Belfry Tip: The jagged spire of the cathedral piercing the surf at low tide, where the salvage boat anchors and air-hose lines are rigged.
   The Drowned Narthex: The entrance hall, filled with waist-deep tide water, floating pews, and predatory moray eels nesting in stone holy-water fonts.
   The Flooded Nave: A massive, towering hall where shafts of greenish sunlight pierce leaded glass windows. Ghostly silhouettes float along the ceiling like drowned fish.
   The Organ Loft & Air Vault: An upper chamber holding a massive, barnacled pipe organ, accessible only by climbing kelp-slick pillars into an oily pocket of breathable, compressed air.
   The High Altar & The Angelus Crypt: The deepest point of the sanctuary, where the Silver Angelus hangs above a yawning sea-chasm, surrounded by kneeling, waterlogged skeletons.

Escalating Threats & Encounters
   The Ticking Tide Clock: The GM tracks the tide in real-time or rounds. Water levels rise steadily; air pockets compress, and passages flood completely.
   Spectral Hypothermia: When ghosts drift through living PCs, they inflict severe chill, drain air supplies, and induce auditory hallucinations of underwater singing.
   Grasping Congregation: Drowned corpses rise from the silt to seize diving air hoses, trying to pull the living into their circle to listen to their silent prayers.
   Structural Collapse: The pressure of the returning tide shatters ancient masonry, dropping gargoyles, stone ribs, and iron chandeliers into the nave.
 
Clues & Discoveries
   The Parish Registry (Recovered from a Lead Box): Lists the names of the entire choir alongside the exact date the ocean swallowed the coast.
   The Organ’s Music Sheet: A stone-engraved musical score for the "Requiem of the Deep Tide," requiring a high soprano voice to hit the final, sanctifying note.
   Damaged Air Pumps: Evidence on the salvage boat that the syndicate’s gear is substandard—there is only enough reliable diving equipment for a rapid evacuation.
 
Meaningful Player Choices
   Do the PCs focus strictly on hauling the priceless Silver Angelus bell to the surface, or do they prioritize helping Isadora finish the choir’s requiem?
   When diving lines tangle and air tanks fail during the returning tide, who receives the working breathing apparatus?
   Will the PCs allow Isadora to enter a deep, dangerous trance to pacify the spirits, knowing the strain could drown her?
 
Possible Endings
   Anthem for the Sunken Choir (Canonical Tragedy): Trapped as the tide rushes back in and equipment fails, Isadora stays behind in the flooded choir loft, singing the soaring final requiem that pacifies the ghosts and holds back collapsing rubble so Jonah and the PCs can escape. Jonah reaches the surface, but broken by the loss of Isadora, removes his helmet and walks back into the crashing surf to join her.
   The Completed Requiem (Bittersweet Transcendence): The PCs assist Isadora in singing the mass while operating the pipe organ and defending her from falling debris. The choir is released in blinding light; the cathedral collapses peacefully, and the PCs surface with Jonah and Isadora alive, though the bell is lost to the chasm.
   The Salvage Triumph (Heist Success): The PCs ignore the spirits, blast the Silver Angelus free with explosives, and drag it to the surface before the tide seals the tomb. The dead remain trapped and enraged, cursing the coast with eternal storms, while Jonah and Isadora leave the syndicate in bitter disgust.
   Drowned in the Dark (Grim Failure): The party lingers too long; the tide reclaims the basilica. Isadora is taken by the congregation to be their eternal cantor; Jonah drowns attempting to pull her free, and the PCs must fight through crushing depths to reach their ship.
 
GM Complications & Secrets
   The Crew in the Deep: Among the spectral congregation are the drowned sailors from Jonah’s former salvage vessel, begging Jonah to join them in the dark.
   The Bell’s Acoustic Curse: If struck beneath the water, the Silver Angelus emits a deafening sonic wave that disorients living divers, shatters glass visors, and enrages aquatic predators.

Thursday, September 24, 2026

Something that got cut...

... from NUELOW Games' upcoming Halloween release, Tricks, Treats & Terror. It's a seasonal supplement for OGL Modern and other d20 System games set in modern times. It's got new starting occupations, new feats, and three adventure outlines for GMs to develop!

In this post we bring you the Starting Occupation Stunt Driver for Horror Films. The editor decided that it wasn't quite in step with the others and that as the odd man out it, well, needed to be taken out. Designer Steve Miller still likes it, and he hopes you will, too.


STUNT DRIVER FOR HORROR FILMS (an OGL Modern Starting Occupation)
You've made a living executing dangerous maneuvers for low-budget horror productions, chase scenes through abandoned warehouses, and careening down rural roads at night. Your reflexes are honed by years of split-second decisions, and you know how to handle a vehicle in unpredictable situations. You're comfortable with chaos, quick thinking, and the kind of adrenaline that comes from narrowly avoiding disaster. Your contacts in the film industry and your ability to move fast make you invaluable when things go sideways.
   Skills: Choose three of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. from Drive, Escape Artist, Repair, or Tumble.
   Bonus Feat: Vehicle Expert or Dodge.
   Wealth Bonus: +2
   Contact & Narrative Benefit: Production Crew Network. You have an established contact in the indie film industry—such as a practical effects technician, stunt coordinator, or prop master—who can supply specialized vehicle modifications, pyrotechnic materials, or realistic prop replicas on short notice.

(All text in this post is released under the Open Game License and may be reproduced in accordance with its terms. Copyright 2026 Steve Miller.)

Monday, September 14, 2026

The Ballerina and the Grim Reaper: Six Story Ideas

The following can either work as seeds for one-on-one RPG adventures (or with a small group), or as springboards for short story ideas.



 
Adagio in Ash (Romantic)
For three seasons, the Grim Reaper has lingered in the shadowy wings of the opera house, delaying the fatal stroke of an ailing soloist simply to watch her move through the midnight dust motes after the crowds have departed. When she finally notices the cloaked stranger matching her step for step without casting a shadow, she does not flee; instead, she offers her hand, drawing Death into an intimate, breathless pas de deux where every sweep of his icy fingers grants her supernatural grace while quietly stealing minutes from her remaining mortal life.

Corps of the Dead (Horror)
During a grueling midnight rehearsal, Evelyn realizes why the other dancers in the corps de ballet have stopped sweating, blinking, and breathing: their limbs are being suspended and manipulated by razor-thin monofilament wires descending from the darkened catwalks. Looming in the lighting booth is the Grim Reaper, silently conducting an ensemble of pale, reanimated corpses for a private ritual that requires one living heart at the center—and the moment Evelyn misses a single eight-count, the strings will drop to claim her next.

The Ghost Light Waltz (Gothic Romance)
In a crumbling opera house slated for demolition at dawn, an aging dancer performs every midnight beneath the solitary glow of the ghost light, keeping vigil for the Grim Reaper, who fell in love with her artistry decades ago. Because Death cannot touch what he cherishes without extinguishing it, their romance has existed entirely in synchronized shadows cast across the dusty floorboards; but as the wrecking crews assemble outside, she demands he finally close the distance, choosing one mortal, incandescent embrace over an eternity of dancing alone.

The Turnout of the Damned (Humorous)
When Death materialized in dressing room four to collect Anya Petrov, he expected weeping or bargaining, not a clipboard shoved into his ribs and a blistering critique of his slouching posture. Desperate to hit his quarterly quota before the infernal auditors arrive, the Grim Reaper agrees to fill in as her partner for one final rehearsal—only to discover that an immortal entity of cosmic dread is no match for Russian classical discipline, an unforgiving tempo, and a ballerina who refuses to cross the River Styx until his grand jeté stops looking like a falling sack of flour.

Understudy to the End (Dark Comedy)
When a falling counterweight drops prima ballerina Margot into the underworld’s antechamber, she refuses to cross over until she inspects the Grim Reaper’s schedule—only to discover that mortality's ledger is a chaotic mess of missed cues, botched entrances, and catastrophic timing. Making a desperate bid to reclaim her pulse, Margot takes up the clipboard as Death’s demanding stage manager, whipping the specters of history into a tight, eight-count operational rhythm, only to realize the Reaper has deliberately rigged the call sheet so his brilliant new director can never leave.  

The Unremembered Swan (Tragic)
Stricken by a wasting illness that leaves her bones brittle and her breath short, Clara strikes a desperate pact with Death: one final, painless night to perform the role of a lifetime. The Reaper grants her request on a devastating condition—the moment the final curtain drops, she will not only surrender her soul, but every trace of her art and memory will vanish from the minds of everyone in the audience, forcing her to choose between achieving absolute perfection and leaving behind anyone to mourn her.

Photo by Coskun Cimen

For more ballet ala NUELOW, check out the d20 System supplements Battlerinas and The Magic of Ballet

Monday, September 7, 2026

A preview of NUELOW's upcoming 'Space Smith' hybrid book!

 The one thing left to finish in our Space Smith collection (with classic comics, a never-before-published short story, and roleplaying game rules for OGL d20 games) is the RPG rules section. Here's a preview of the Work in Progress.

By Fletcher Hanks (as Hank Christy)

SHIP BELT (AKA SPACE BELT)
This item creates a personal gravitational field around the wearer, allowing them to feel as though they are present in their native gravity. They are also used on vessels that don't have artificial gravity either due to size or because they direct the power needed into additional shields or maneuvering capabilities. Some high-end variety of ship belts double as communications devices that allows the wearer to tap into and use the ship's intercoms system.

Using a Ship Belt
After strapping the belt around his or her waist (or anywhere on the body), the character must make a Use Advanced Technology skill check (DC9) to properly attune the belt to the energy frequencies of the ship's defensive shields. The ambient energies in the ship are converted into gravitons by the forcefield, letting the character move about as if he or she is in the gravitational field of their native planet. Items and being outside the field remain weightless.


(Well,,, we also have figure out what to do with the cover.)

Wednesday, September 2, 2026

Bikini Feats for d20 Modern (all d20 System games really)

A Friend of NUELOW Games, Brad H., joked that he was "suspecting a group of bikini-related Feats for d20 Modern" was coming after we mentioned on the Facebook page that Sunbather Noir: A Ghost of Hong Kong Collection was coming soon.

Well, we have never met a joke that we didn't try to turn into playable RPG material, so here goes...

Aquatic Mobility
   Prerequisite: Swim 4 ranks
   Benefit: You gain a +10 feet enhancement bonus to your swim speed when wearing a bikini. You gain a +2 bonus to Reflex saves while in water or on beaches.

Beachcomber's Disguise
   Benefit: You gain a +4 bonus to Disguise checks when wearing a bikini as part of a beach or resort cover identity. Observers must succeed at a Spot check opposed by your Disguise check to see through the disguise in casual beach settings.


Bikini Confidence
   Prerequisite: Charisma 13+
   Benefit: You gain a +2 morale bonus to Bluff and Intimidate checks when wearing a bikini. Additionally, you gain a +1 dodge bonus to AC while wearing a bikini due to increased self-assurance affecting your combat awareness.

Confidence Surge
   Prerequisite: Charisma 13+, Bikini Confidence
   Benefit: Once per encounter, when wearing a bikini, you can gain a +3 morale bonus to one attack roll, ability check, or saving throw as an immediate action. You can use this feat a number of times per day equal to your Charisma modifier (minimum 1).


Tactical Swimwear
   Prerequisite: Base Attack Bonus +3
   Benefit: Your bikini functions as light armor with an AC bonus of +1 and no armor check penalty. You can conceal one small weapon or item per bikini cup (maximum two items). Retrieve checks for concealed items take a standard action instead of a move action.

--
Some may be wondering... do these feats work with Chainmail Bikinis? 
To which we reply: SURE! Why wouldn't they?

(The entirety of this post is presented under the Open Game License and may be reproduced in according with its terms. Copyright 2026 Steve Miller.)