Sunday, July 19, 2026

'The Ghost of Hong Kong' soundtrack


Here's some of the music that inspired stories in The Ghost of Hong Kong, The Ghost of Hong Hong: Targets, and the forthcoming Sunbather Noir: A Ghost of Hong Kong Anthology (working title).

All Night Long: Main Title Theme from The Ghost of Hong Kong



Mai Ling's Theme


The Ghost of Hong Kong's Theme


Skylines and Coastlines (Hong Kong Theme)



"I hired the Ghost of Hong Kong!" (The Ghost and the Family Jewels)


Ready, Aim, Fire! (Theme for The Ghost of Hong Kong: Targets)


Allies and Enemies (Theme for "Targets")


Jobs ("Sometimes I kill for money, sometimes for justice.")


The Ghost and the Kite


Killshots


Trouble (Mai Ling vs. ORACLE and the Society)


Sunbather Noir (The Ghost in the Americas)


Chase Scenes





 

Wednesday, July 15, 2026

Honest Hearts: Part Four (A Tale of the Witchkind)

 Continuing "Honest Hearts" from Part Three...


HONEST HEARTS
Part Four

The evaluation room was exactly as soulless as Callie expected—white walls, a metal table, three Council evaluators sitting across from her like judges at a trial. Two women and one man, all wearing the same expression of professional disapproval.

The older woman spoke first. "Miss Reyes. Do you understand why you're here?"

"Because I used magic in front of non-magical humans," Callie said. "And because I'm underage and not supposed to use magic at all without supervision."

"That's correct." The woman's eyes were cold. "What we need to understand is why you broke these fundamental laws. Were you coerced? Manipulated? Did Hammond Chastaine pressure you into—"

"No." Callie's voice was flat. "Hammond didn't even know I was coming."

The man leaned forward. "Then why did you do it? Why risk everything to save a boy you barely knew?"

Callie met his eyes. "Because he was about to get hurt. Because three bullies were planning to jump him at a deserted pool, and he was alone, and I—" She paused, then decided to just say it. "I cared about him. I'd been watching him at school for weeks. I thought he was cute and kind and worth protecting."

The evaluators exchanged glances.

"You cared about him," the younger woman repeated, her tone skeptical. "Enough to break laws that have stood for centuries? Enough to expose yourself and your family to Council scrutiny?"

"Yes."

"That seems—"

"I know what it seems like," Callie interrupted. "But it's the truth. I saw someone I cared about in danger, and I chose to help him. That's it. That's the whole story."

The older woman's expression hardened. "And when you discovered Hammond was also Witchkind? When you realized your magic worked together in ways that are—frankly—unprecedented? Did that change your motivations?"

"No," Callie said. "It made me happy. It made me realize I wasn't alone. But it didn't change why I saved him."

"Your magic and Mr. Chastaine's magic create harmonies," the man said, pulling out a folder. "Our observers noted unusual resonance patterns when you practice together. Amplification effects. Complementary spell structures that suggest—"

"That we're compatible," Callie finished. "Yeah. We figured that out."

The silence that followed was heavy.

"You don't seem to understand the severity of this situation," the younger woman said. "The kind of magical partnership you're describing is dangerous. It's the reason the Council has protocols about underage magic use, about unauthorized partnerships, about—"

"About two people finding each other and being happy?" Callie's voice rose. "Because that's what happened. Hammond and I found each other. Our magic works together. And I'm not going to apologize for that, or pretend it's something sinister, or throw him under the bus to save myself."

The older woman's eyes narrowed. "No one is asking you to—"

"Yes, you are." Callie leaned forward. "You're asking me to say he manipulated me, or I manipulated him, or that this whole thing was some kind of conspiracy. But it wasn't. It was just two lonely kids who found out they weren't alone anymore. And if that's dangerous to you, then maybe the problem isn't us."

The evaluators stared at her.

Then the older woman stood abruptly. "We need to confer. Wait here."

They left Callie alone in the white room, her heart pounding so hard she could hear it in her ears.


Hammond's evaluation room also had featureless white walls. Three evaluators sitting across from him with identical expressions of stern disapproval.

The man spoke first. "Mr. Chastaine. You understand that your family is already under Council observation due to your father's... incident."

"Yes, sir."

"Then you understand that any further violations could result in severe consequences. For you and your family."

Hammond's hands were clasped tight in his lap. "Yes, sir."

"Good." The man leaned back. "Then let's talk about Callie Reyes. How long have you known her?"

"A few weeks. Since I started at the school."

"And she approached you first?"

Hammond hesitated. This was it. This was where they wanted him to lie, to say Callie had manipulated him, to save himself by destroying her.

"No," he said quietly. "I noticed her first. I thought she was—" He stopped, then made himself continue. "I thought she was beautiful. And kind. I wanted to talk to her, but I didn't know how."

The younger woman's eyebrows rose. "So you're saying you initiated contact?"

"No. I'm saying we were both interested in each other, but neither of us knew the other was Witchkind. When she saved me at the pool, it was because she saw me in danger. Not because she was trying to manipulate me or expose me or—whatever you think happened."

"What we think happened," the older woman said coldly, "is that two underage witches used magic publicly, in front of non-magical humans, creating a situation that could have exposed our entire community. What we need to determine is whether this was reckless stupidity or something more calculated."

"It was reckless," Hammond said. "But it wasn't calculated. Callie saved my life. I used magic to defend myself. And then we—" He swallowed. "We realized we were the same. That we weren't alone anymore."

"Your magic works together," the man said. It wasn't a question.

"Yes."

"In ways that are highly unusual. Dangerous, even."

Hammond met his eyes. "Our magic works together because we work together. Because we care about each other. That's not dangerous. That's just—" His voice cracked slightly. "That's just what happens when two people find each other."

The evaluators exchanged glances.

"Mr. Chastaine," the younger woman said, her voice softer now. "You could help yourself here. If you testified that Miss Reyes coerced you, or that she was the primary instigator, or that you were simply defending yourself from her influence—the Council would be much more lenient."

Hammond's chest tightened. "No."

"No?"

"I'm not going to lie about Callie. I'm not going to pretend she did something wrong when all she did was save me. And I'm not going to throw her away to save myself." He looked at each evaluator in turn. "Whatever you decide to do to me—send me to the Academy, bind my magic, punish my family—I'm choosing her. I'm choosing to tell the truth. Every time."

The silence stretched.

Then the older woman stood. "We need to confer."

They left Hammond alone, his hands shaking in his lap.


Callie had been alone for twenty minutes when the evaluators returned. All three of them looked... unsettled. Like they'd just had a conversation that hadn't gone the way they expected.

The older woman sat down slowly. "Miss Reyes. We've just finished Mr. Chastaine's evaluation."

Callie felt like her heart had stopped and her lungs had turned to ice.

"His testimony matches yours. Exactly. Down to the smallest details." The woman's expression was unreadable. "He refused to implicate you. Refused to minimize your relationship. Refused to save himself at your expense."

"Of course he did," Callie said quietly. "I told you. We're telling the truth."

The man cleared his throat. "The Council has reviewed both evaluations. And we've made a decision."

Callie braced herself.

"You're both being released," the younger woman said. "No Academy enrollment. No binding. No separation."

Callie's breath left her in a rush. "What?"

"However," the older woman continued sharply, "you will both be under Council observation for the next year. Any further violations—any public magic use, any exposure of Witchkind, any indication that your partnership is becoming a threat—and this decision will be revisited. Immediately."

"We understand," Callie said.

"You will also be required to meet with a Council liaison monthly. To discuss your magical development and ensure you're following protocols."

"Okay."

The man leaned forward. "Miss Reyes. The only reason you're walking out of here is because you and Mr. Chastaine told the same story. Because your honesty was... unexpected. The Council was prepared for manipulation, for lies, for two teenagers trying to save themselves at each other's expense." His expression softened slightly. "What we got instead was two people willing to be destroyed together rather than betray each other. That kind of loyalty is... rare."

"It's not loyalty," Callie said. "It's love."

The evaluators stared at her.

Then the older woman stood. "You're dismissed. Mr. Chastaine is waiting in the lobby."

Callie didn't wait to be told twice. She bolted from the room, through the hallway, and into the lobby where Hammond was standing by the window, his back to her.

"Hammond—"

He turned, and the relief on his face was so profound it made Callie's chest ache.

She ran to him, and he caught her, and they held each other in the middle of the Council's Regional Office like they were the only two people in the world.

"We did it," Hammond whispered into her hair. "We told the truth and we did it."

"We did it," Callie echoed.

Outside, the sprite watched from a nearby tree, its wings shimmering with something that might have been satisfaction.

The Council was still watching.

The danger wasn't over.

But for now—for this moment—they were together, and they were free, and they had chosen each other.

That was enough.

"We understand," Callie said.

"You will also be required to meet with a Council liaison monthly. To discuss your magical development and ensure you're following protocols."

"Okay."

The man leaned forward. "Miss Reyes. The only reason you're walking out of here is because you and Mr. Chastaine told the same story. Because your honesty was... unexpected. The Council was prepared for manipulation, for lies, for two teenagers trying to save themselves at each other's expense." His expression softened slightly. "What we got instead was two people willing to be destroyed together rather than betray each other. That kind of loyalty is... rare."

"It's not loyalty," Callie said. "It's love."

The evaluators stared at her.

Then the older woman stood. "You're dismissed. Mr. Chastaine is waiting in the lobby."

Callie didn't wait to be told twice. She bolted from the room, through the hallway, and into the lobby where Hammond was standing by the window, his back to her.

"Hammond—"

He turned, and the relief on his face was so profound it made Callie's chest ache.

She ran to him, and he caught her, and they held each other in the middle of the Council's Regional Office like they were the only two people in the world.

"We did it," Hammond whispered into her hair. "We told the truth and we did it."

"We did it," Callie echoed.

Outside, the sprite watched from a nearby tree, its wings shimmering with something that might have been satisfaction.

The Council was still watching.

The danger wasn't over.

But for now—for this moment—they were together, and they were free, and they had chosen each other.




To Be Continued?
Let us know if you want the story of Callie and Hammond to keep going.
Meanwhile, read more about the Witchkind in Murder on the Odd Express!

Monday, July 13, 2026

I'm Not Dead Yet talent tree

The following rules are for use with OGL Modern, but they can easily be adapted to other d20 System variants.


This post is released under the Open Game License, and it may be reproduced in accordance with those terms. Copyright 2026 Steve Miller


I'M NOT DEAD YET TALENTS
These talents can be selected in place of those specified for any Hero class or Advanced class.

I'm Not Dead Yet
Whenever you are reduced below 0 hit points (by any means), roll 3d4. You automatically regain that number of hit points, up to your natural maximum. If the roll does not take you above Zero, you are still dying. 
   Special: This is a free action.

I Feel Fine
Right after rolling for "I'm Not Dead Yet", roll a Fortitude save (DC15). If successful, you gain an additional 2d4 hit points. 
   Special: This is a free action
  Prerequisite: I'm Not Dead Yet

I Feel Happy
Right after rolling either "I'm Not Dead Yet" or "I Feel Fine", roll a Will save (DC15) to gain a +2 morale bonus to all d20 rolls for the rest of the encounter. Additionally, you gain 2d4 temporary hit points that last until the end of the encounter or until you take damage.
   Special: This is a free action, but you cannot act again until next round.
   Prerequisite: I'm Not Dead Yet
   

Friday, July 10, 2026

Have you been enjoying 'Honest Hearts'? Or other Witchkind material from NUELOW?

 If so, you want to check out our latest release--Murder on the Odd Express. It's a novelette in which Witchkind private detective Jack Cipher has six hours to solve the locked-room murder of a disliked, politically connected mage... and almost everyone onboard is a suspect!

Murder on the Odd Express cover

In addition to the fiction, the book features "Odd Things on a Train", a random plot element generator powered by an 8-sided die and assured to fire the imagination.

Murder on the Odd Express is on sale at DriveThruRPG and DriveThruFiction. Get yours today! (And please come back Wednesday for the next installment of "Honest Hearts"!)

Wednesday, July 8, 2026

Honest Hearts: Part Three (A Tale of the Witchkind)

 Continuing from Part Two...



HONEST HEARTS
Part Three

The Council came for Hammond on a Tuesday.

Callie was in third period when she felt it—a cold prickle at the base of her skull, the kind of magical signature that made her teeth ache. She looked up from her chemistry notes to see Hammond's empty desk across the room.

He'd been there ten minutes ago. She was sure of it.

Her phone buzzed in her pocket. She pulled it out under the desk, heart hammering.

Unknown Number: Hammond Chastaine has been removed from campus for mandatory evaluation. Do not attempt contact. —Arcane Council, Regional Office

The phone nearly slipped from her hands.

Removed from campus. Not "called to the office." Not "sent home sick." Removed.

Callie was out of her seat before she could think, chemistry textbook clattering to the floor.

"Miss—where are you going?" her teacher called, but Callie was already at the door, pushing through into the hallway.

The school felt wrong. Too quiet. Too still. Like the air itself was holding its breath.

She found them in the main office—two figures in dark gray suits that seemed to absorb light rather than reflect it. Council agents. One was tall and angular, the other shorter but somehow more menacing. Between them stood Hammond, his face pale, his hands clenched at his sides.

Behind the reception desk, the school secretary looked confused and vaguely frightened, like she couldn't quite remember why she'd let these people in.

"Hammond!" Callie burst through the office door.

All three turned. Hammond's eyes went wide with relief and terror in equal measure.

"Miss Reyes." The taller agent's voice was smooth and cold. "How convenient. We were planning to speak with you next."

"You can't just take him—"

"We can." The shorter agent produced a slim black folder from inside her jacket. "Hammond Chastaine is a registered Witchkind minor whose magical activity has exceeded acceptable parameters for unsupervised practice. Per Council Regulation 7-B, he is subject to immediate evaluation and potential enrollment in the Academy for Controlled Development."

The words hit like a physical blow. Potential enrollment. That was Council-speak for "we're taking him and you can't stop us."

"He hasn't done anything wrong," Callie said, trying to keep her voice steady. "He defended himself. That's allowed—"

"Defended himself with magic in front of non-magical witnesses," the tall agent interrupted. "In a public space. Using spells beyond his registered skill level." His gaze shifted to Callie, sharp and assessing. "Spells that, according to our investigation, he learned from an unregistered tutor. Would you know anything about that, Miss Reyes?"

Callie's mouth went dry.

They knew. Of course they knew. The mill, the practice sessions, every moment they'd spent together—the Council had been watching all of it.

"I want to talk to my parents," Hammond said suddenly, his voice tight but controlled. "You can't take me without notifying them first."

"Your parents have been notified," the shorter agent said. "They're meeting us at the Regional Office." She turned to Callie. "You, however, are to remain here. Your own evaluation is scheduled for tomorrow morning. Nine a.m. sharp. Your parents will receive formal notification within the hour."

"Wait—" Callie started forward, but the tall agent raised one hand.

"Do not make this more difficult than it needs to be, Miss Reyes. Hammond Chastaine is coming with us. You will have your turn to answer questions tomorrow. If you attempt to interfere, to contact him, or to leave the city before your scheduled evaluation—" His smile was thin and humorless. "—the consequences will be severe. For both of you."

Hammond met Callie's eyes across the office. In that look, she saw everything—fear, anger, determination, and something else. Something that said don't do anything stupid.

But stupid was kind of Callie's specialty.

"I'll see you soon," she said, putting every ounce of promise she could into those four words.

Hammond nodded once, barely perceptible.

Then the agents were guiding him toward the door, and Callie was left standing in the office, her heart pounding, her mind already racing through every spell she knew, every rule she'd ever broken, every possible way to fight back against an enemy that had all the power and all the time in the world.

The Council had made their move.

Now it was her turn.


Callie made it through the rest of the school day on autopilot. She sat through classes without hearing a word, nodded when teachers spoke to her, and avoided eye contact with everyone who'd witnessed Hammond being escorted out by people who looked like they'd stepped out of a noir film about magical fascism.

The moment the final bell rang, she was out the door.

Her phone buzzed as she hit the parking lot. The formal notification, right on schedule:

Callie Reyes is required to appear for mandatory evaluation at the Arcane Council Regional Office, 412 Ashwood Boulevard, tomorrow at 9:00 a.m. Failure to appear will result in immediate sanctions. Do not attempt to contact Hammond Chastaine before your evaluation.

She stared at the message, her jaw tight.

Do not attempt to contact Hammond Chastaine.

Yeah. That wasn't going to work for her.

Callie pulled up her contacts and called Hammond's number. It rang once, then went straight to a recorded message: "This number is temporarily unavailable due to Council restrictions."

Of course. They'd cut him off completely.

She tried texting anyway: Are you okay? Where are they taking you?

The message failed to send.

Callie shoved her phone in her pocket and started walking, her mind spinning through options. She could try a locator spell, but the Council would have wards up—they weren't amateurs. She could fly to the Regional Office and try to break in, but that would get her arrested or worse before she even got close to Hammond.

She needed help. Real help.

Twenty minutes later, she was standing on Hammond's front porch, knocking hard enough to rattle the door.

Mrs. Chastaine answered, her face pale and drawn. "Callie—"

"Where did they take him?" Callie demanded. "The Regional Office? Is he—"

"Come inside." Mrs. Chastaine pulled her through the door and shut it quickly, glancing at the street like she expected Council agents to materialize out of thin air. "We just got back. They kept us there for three hours."

Mr. Chastaine was sitting at the kitchen table, his head in his hands. He looked up when Callie entered, and the exhaustion in his eyes made her chest tighten.

"Is he okay?" Callie asked, her voice cracking slightly.

"For now." Mr. Chastaine gestured to a chair. "Sit. Please."

Callie sat, her hands clenched in her lap.

"They're holding him overnight," Mrs. Chastaine said quietly, taking the seat across from her. "For 'observation and assessment.' Tomorrow morning, they'll decide whether to release him or transfer him to the Academy."

"They can't just—"

"They can," Mr. Chastaine interrupted, his voice heavy. "We've been through this before, Callie. When they decide you're a risk, they don't need much justification. And Hammond using magic publicly, in front of witnesses, after we were already on their radar—" He shook his head. "They have everything they need."

Callie's throat felt tight. "What about my evaluation tomorrow? If I—if I say the right things, if I convince them we're not a threat—"

"They're not evaluating you to decide if you're a threat," Mrs. Chastaine said gently. "They already know you are. They're evaluating you to decide what to do about it."

The words hit like a punch to the gut.

"Then what am I supposed to do?" Callie's voice came out smaller than she intended. "Just show up and let them—what? Bind my magic? Send me to the Academy too?"

Mr. Chastaine and Mrs. Chastaine exchanged a long look.

"There's one thing you need to understand about the evaluation," Mr. Chastaine said finally. "They're going to ask you about Hammond. About your relationship, your magic, how you work together. They want to know if you're stronger as a pair."

"We are," Callie said immediately.

"We know." Mrs. Chastaine reached across the table and took Callie's hand. "We saw it at the mill. The way your magic harmonized—it was beautiful. And terrifying. Because that kind of power is exactly what the Council fears most."

Callie's mind was racing. "So if I lie—if I tell them we're not that strong together—"

"They'll know," Mr. Chastaine said. "They have ways of testing it. Ways of measuring magical resonance between Witchkind. If you lie, it'll only make things worse."

"Then what do I do?"

Mrs. Chastaine squeezed her hand. "You tell the truth. You show them that you and Hammond aren't a threat—you're just two kids who found each other. You make them see you as people, not problems to be solved."

"And if that doesn't work?"

The silence that followed was answer enough.

Callie pulled her hand back and stood, her chair scraping against the floor. "I need to see him. Before tomorrow. I need—"

A flutter of iridescent wings cut through the kitchen.

The sprite materialized on the table between them, its tiny face grave.

"The girl is right," it said, its voice unusually serious. "She needs to see the boy. Tonight. Before the Council makes their decision."

Mrs. Chastaine's eyes widened. "How—"

"I can get her inside," the sprite continued, ignoring the interruption. "But only for a few minutes. And only if she's willing to break one more rule."

Callie met the sprite's gaze.

"When have I ever not been willing?"


The Regional Office looked like every other government building at night—dark windows, empty parking lot, the kind of architectural blandness designed to make you forget it existed. But Callie could feel the wards humming beneath her skin, layers of magical protection woven so thick the air itself felt heavy.

"How are we getting through that?" she whispered.

The sprite hovered beside her ear, its wings barely audible. "We're not. I am. You're just going to hold very still and trust me."

Before Callie could ask what that meant, the sprite darted forward and—

merged with her.

It wasn't possession, exactly. More like the sprite folded itself into her shadow, became part of the space she occupied without taking up any room. Callie gasped as her vision doubled—she could see through her own eyes and the sprite's simultaneously, could feel the wards as living things, pulsing and breathing and aware.

Walk forward, the sprite's voice whispered in her mind. Slowly. Don't think about the wards. Think about the boy.

Callie walked.

The wards should have stopped her. Should have screamed alarms, locked her in place, summoned every agent in the building. Instead, they parted like water around a stone, the sprite's presence somehow convincing them that Callie belonged here, that she was already inside, that there was nothing to see.

The door opened under her hand.

Inside, the building was worse—fluorescent lights, beige walls, the smell of old coffee and bureaucratic indifference. The sprite guided her through hallways that all looked the same, past offices with frosted glass doors, down a stairwell that descended into something that felt less like a basement and more like a dungeon.

Here, the sprite whispered.

The holding area was a row of small rooms with reinforced doors and tiny windows. Callie pressed her face to the third window and saw him.

Hammond was sitting on a narrow cot, his back against the wall, his hands clasped between his knees. He looked exhausted. Scared. Alone.

Callie's chest tightened.

The sprite separated from her shadow with a soft pop, and suddenly she could breathe again. It darted to the door's lock—a complex magical mechanism that would have taken Callie hours to unravel—and did something that made the tumblers click open.

Callie pushed through.

Hammond's head snapped up, his eyes going wide. "Callie—what—"

She crossed the room in three steps and threw her arms around him.

For a moment, neither of them spoke. Hammond's arms came up around her back, holding her tight enough that she could feel his heartbeat against her chest, fast and unsteady. He smelled like fear and soap and something uniquely him, and Callie wanted to memorize it, wanted to hold onto this moment in case it was the last one they got.

"You shouldn't be here," Hammond said into her hair, but he didn't let go.

"Yeah, well." Callie pulled back just enough to see his face. "I'm really bad at doing what I should."

Hammond's laugh was shaky. "I noticed."

They sat on the cot together, shoulders pressed close, and compared notes in hurried whispers. The Council had questioned Hammond for hours—about his magic, his training, his family's history. About Callie. They'd asked how long they'd known each other, how often they practiced together, whether they'd noticed their spells harmonizing.

"They kept asking if we'd planned it," Hammond said, his voice tight. "Like we somehow engineered our magic to work together. Like it was a conspiracy instead of just—"

"Us," Callie finished.

"Yeah."

Callie told him about her evaluation tomorrow, about the sprite's warning, about her parents' own histories with the Council. Hammond listened, his jaw getting tighter with every word.

"You can't help me," he said finally. "Callie, if you go into that evaluation and tell them we're connected, that our magic works together—they'll take you too. They'll send us both to the Academy, or worse."

"So what, I'm supposed to lie? Pretend I don't know you?"

"Yes." Hammond turned to face her fully, his hands finding hers. "Tell them it was a coincidence. Tell them you barely know me. Tell them whatever you have to tell them to stay free."

"No."

"Callie—"

"No," she repeated, squeezing his hands. "I'm not doing that. I'm not pretending you don't matter. I'm not—" Her voice cracked. "I'm not losing you because I was too scared to tell the truth."

Hammond's eyes were bright, his expression torn between fear and something that looked dangerously close to hope. "What if the truth is what gets us both locked up?"

"Then at least we'll be locked up together."

The sprite, which had been hovering silently near the door, made a soft chiming sound. "The girl speaks wisdom. And foolishness. Often simultaneously."

Callie ignored it. "We go to our evaluations. We tell them the truth—that we found each other, that our magic works together, that we're not trying to overthrow anything or break any laws. We're just two people who—" She faltered.

"Who what?" Hammond asked softly.

Callie met his eyes. "Who don't want to be alone anymore."

The silence stretched between them, heavy with everything they weren't saying.

"It's a gamble," the sprite said, its voice unusually gentle. "The Council might respect your honesty. Might see you as children rather than threats." It paused. "Or your confession might be exactly the evidence they need to justify separating you permanently. To bind your magic. To ensure you never practice together again."

"I know," Callie said.

"I know too," Hammond added.

They sat there, hands clasped, the weight of tomorrow pressing down on both of them.

"I need to go," Callie said finally, even though every part of her wanted to stay. "If they catch me here—"

"I know." Hammond stood with her, still holding her hand. "Callie—"

"Yeah?"

He pulled her close again, and this time when he spoke, his voice was steady. Certain. "Whatever happens tomorrow—whatever they decide—I'm choosing you. Okay? Even if they send me to the Academy. Even if they bind my magic. Even if they try to make me forget you existed." His hand came up to cup her face. "I'm choosing you. Every time."

Callie's throat felt too tight to speak. She nodded, then stood on her toes and kissed him—quick and fierce and desperate, a promise and a goodbye and a refusal to let go all at once.

When she pulled back, Hammond was smiling. It was a small smile, fragile and scared, but real.

"See you on the other side," he said.

"See you on the other side," Callie echoed.

The sprite merged with her shadow again, and Callie walked out of the holding room, through the warded hallways, past the sleeping building and back into the night.

She didn't look back.

She couldn't.

If she did, she'd never leave.


To Be Continued in Part Four. Look for it on July 8, 2026!

Friday, July 3, 2026

New from NUELOW -- A FREE RPG!

 We've just released our latest mini-RPG... and it has the mini-price of $0! Click here to see a preview or to get your own copy (and if you can, let us know if you like it or not)!


To get you off to a great start with Realm of Fortune, we have a pre-made mini-adventure for use by a GM in introducing this mini-game to your players!


REALM OF FORTUNE STARTER ADVENTURE: 
The Stolen Relic

The village elder's sacred moonstone was stolen last night. Witnesses saw three goblins fleeing toward Blackthorn Cave. The elder offers 50 gold pieces for its return.

Blackthorn Cave has three chambers:
   Entrance: Two goblin guards playing dice. Can be bypassed with Cunning or fought.
   The Chasm: A 20-foot gap with rotting rope bridge. Strength or Cunning to cross safely.
   Goblin Chief's Den: The chief (Health 8, Defense 13, Damage 3) guards the moonstone. Desperate Fury: Once per fight, the chief can deal +2 bonus damage on a single attack. He'll negotiate if disarmed or heavily wounded, but fights viciously to protect the relic.
   Twist: The moonstone glows when held, granting +1 to Resolve checks. Does the party return it or keep it?

Now grab dice! Adventure awaits!

Wednesday, July 1, 2026

Honest Hearts: Part Two (A Tale of the Witchkind)

 Continuing the story started in "Honest Hearts: Part One"...



HONEST HEARTS
Part Two

Three days later, Callie was supposed to be grounded.

She was technically grounded. Her parents had been very clear about that. No going out after school, no magic use, no contact with Hammond beyond what was absolutely required for "safety coordination" (her mother's words, delivered with a look that said she knew exactly what kind of coordination Callie had in mind).

But Hammond had texted her that morning with a location—the old Riverside Mill, abandoned for decades, tucked into the woods at the edge of town where the creek bent around a stand of ancient oaks. And Callie had never been good at following rules.

She found him waiting on the mill's sagging front porch, backpack slung over one shoulder, that crooked smile already in place.

"You came," he said, like he'd been holding his breath.

"Obviously." Callie climbed the creaking steps. "Did you think I wouldn't?"

"I thought you might be grounded."

"I am grounded. I'm also here." She grinned. "Multitasking."

Hammond laughed, and the sound did something warm and dangerous to Callie's chest. "Come on. I found a spot inside that's perfect."

The mill's interior was all exposed beams and broken windows, sunlight slanting through gaps in the roof to paint golden stripes across the dusty floor. Hammond led her to a cleared space in the back corner where someone—probably him—had swept away the debris and set up a makeshift practice area.

"So," Callie said, dropping her bag. "What are we doing?"

"Learning." Hammond's eyes were bright. "I've been hiding my magic my whole life. Using it alone, in secret, never with anyone else. And you—" He gestured at her. "You're the first person I've ever met who gets it. Who is it. I want to see what we can do together."

The way he said together made Callie's pulse kick up.

"Okay," she said. "Let's start simple. Levitation?"

They stood facing each other, maybe six feet apart. Hammond pulled a smooth river stone from his pocket and set it on the floor between them.

"On three?" he asked.

"On three."

They counted together, their voices overlapping, and on three they both cast.

The magic hit Callie like a wave—not her own spell, but the feeling of Hammond's magic meeting hers in the air between them. It was like harmonizing in a song she'd never heard before but somehow already knew. Her levitation spell wrapped around his, and the stone didn't just rise—it danced, spinning and looping through the air in patterns neither of them had intended but both of them controlled.

"Whoa," Hammond breathed.

"Yeah." Callie couldn't stop grinning. "Again?"

They practiced for an hour, trying different spells, different combinations. Every time their magic touched, it felt right in a way Callie had never experienced. Hammond's spells were precise and controlled where hers were wild and instinctive, but instead of clashing, they complemented each other perfectly. When she cast a shield spell and he reinforced it, the barrier shimmered with twice the strength. When he conjured light and she shaped it, they created patterns that looked like living art.

"This is insane," Hammond said, laughing as they made a small whirlwind of autumn leaves spiral between them. "How are we this good together?"

"Natural talent?" Callie suggested, but her heart was pounding for reasons that had nothing to do with magic.

Hammond let the leaves fall, his expression shifting to something softer. "Or maybe we're just—"

A flutter of iridescent wings interrupted him.

The sprite materialized on a broken beam above them, its tiny face smug. "Oh, don't stop on my account. This is fascinating."

"You," Callie said flatly. "What do you want?"

"Just observing." The sprite examined its translucent fingernails. "You two are quite the pair. Complementary magical signatures, emotional resonance, that delicious tension—" It made a chef's kiss gesture. "The Council would be so interested."

Hammond went very still. "What do you mean?"

"I mean," the sprite said, its voice losing its playful edge, "that when two Witchkind have this kind of natural synchronization, it's rare. Powerful. The kind of thing that gets noticed." It tilted its head. "You should be more careful where you practice."

Callie's stomach dropped. "Are we being watched?"

"Always such a direct question." The sprite's wings buzzed. "Let's just say you're not as alone as you think. The Council has eyes everywhere. And after your little pool display—" It gestured vaguely. "Well. They're paying attention now."

Before either of them could respond, a sound echoed from outside—footsteps on gravel, deliberate and measured.

Hammond grabbed Callie's wrist. "Someone's here."

They froze, listening. The footsteps circled the building slowly, like whoever it was knew exactly where to look. Callie's heart hammered against her ribs. She glanced at Hammond and saw her own fear reflected in his eyes.

The sprite vanished without a sound.

"Back door," Hammond whispered, already moving. He kept hold of Callie's wrist as they crept toward the rear exit, their footsteps silent on the dusty floor. The front door creaked open behind them.

They burst out the back and ran.

The woods swallowed them—branches whipping past, roots trying to trip them, Hammond's hand tight around Callie's as they crashed through underbrush. They didn't stop until they reached the creek, both of them gasping for breath, and even then Hammond pulled her behind a massive oak trunk, pressing close so they could peer back the way they'd come.

Nothing. No footsteps. No voices. Just the sound of water over stones and their own ragged breathing.

"Did you see who it was?" Callie whispered.

"No." Hammond's face was inches from hers, his breath warm against her cheek. "But they knew we were there. They were looking for us specifically."

"The Council?"

"Maybe. Probably." His jaw clenched. "This is my fault. I shouldn't have suggested—"

"Don't." Callie grabbed his shirt. "Don't you dare apologize for this. For us practicing together. For—" She stopped, suddenly aware of how close they were, how his hand was still wrapped around her wrist, how his eyes had gone dark and intense.

"For what?" Hammond asked quietly.

"For making me feel like I'm not alone," Callie finished, her voice barely audible over the creek.

Something shifted in Hammond's expression—fear giving way to something fiercer, more determined. "You're not alone. Whatever happens with the Council, whatever they try to do—you're not alone anymore."

"Neither are you."

They stood there behind the oak tree, the danger still real and present, the threat of the Council hanging over them like a blade. But underneath the fear was something else—something bright and reckless and absolutely terrifying in the best possible way.

Hammond's thumb traced a circle on the inside of Callie's wrist, right over her pulse point. "We should probably go. Separately. Less suspicious."

"Probably," Callie agreed, but neither of them moved.

"Callie?"

"Yeah?"

"I'm really glad you broke the rules that night at the pool."

She smiled despite everything. "Me too."

They separated reluctantly, Hammond heading east toward his house while Callie circled west toward hers. But as she walked through the woods alone, Callie couldn't shake the feeling of eyes on her back—watching, waiting, taking notes.

The Council knew about them now. Really knew.

And somehow, that made what she felt for Hammond even more dangerous.

Even more worth it.


Callie was halfway home when the sprite materialized on a low-hanging branch directly in her path.

"You're being followed," it said without preamble.

Callie stopped dead. "By who?"

"Does it matter?" The sprite's wings buzzed irritably. "Council agents, probably. Maybe just observers for now. But they're compiling a file on you both—every spell, every meeting, every moment your magic touches his." It tilted its head. "They're building a case."

"A case for what?"

The sprite was quiet for a long moment, its iridescent form flickering in the dappled sunlight. When it finally spoke, its voice had lost all its usual sass. "The Academy isn't a school, Callie. Not really. It's where they send young Witchkind who are too powerful, too unpredictable, too dangerous to leave unsupervised. They call it education. They call it protection. But what it actually is—" The sprite's wings stilled. "—is control."

Callie's stomach turned to ice. "Hammond said his parents were worried about the Academy. That the Council could take him there."

"They can. They will, if they decide he's a risk." The sprite dropped from the branch, hovering at eye level. "And you've just made him a massive risk. A hidden witch who's been successfully concealing his magic for years suddenly starts practicing openly with a girl who breaks every rule she touches? That's not just suspicious. That's a pattern the Council can't ignore."

"So what—I'm supposed to stay away from him? Pretend we never met?"

"I didn't say that." The sprite's expression softened, almost sad. "I brought you two together for a reason, Callie. Your magic—when it harmonizes with his—it's not just complementary. It's amplifying. You make each other stronger in ways the Council hasn't seen in decades. Maybe longer."

"Then why—"

"Because that kind of power is exactly what the Council fears most." The sprite's voice dropped to barely a whisper. "They'll separate you. Send Hammond to the Academy, bind your magic, make sure you never practice together again. And if you resist—" It didn't finish the sentence. It didn't need to.

Callie's hands clenched into fists. "There has to be something we can do."

"There is." The sprite met her eyes. "You can be smarter than they expect. Stop practicing in obvious places. Stop leaving magical signatures everywhere you go. Learn to mask your spells, to hide what you're doing even when you're doing it right in front of them." Its wings buzzed once, sharp. "And most importantly—you need to understand what you're up against. The Council isn't just watching you because you broke rules. They're watching because they think you and Hammond together could become something they can't control."

"Could we?"

The sprite's smile was sharp and knowing. "Oh, absolutely. That's what terrifies them."

Callie's mind raced. Hammond's parents' fear suddenly made perfect sense—they'd already lost so much to the Council's judgment. And now their son was tangled up with a girl who'd just painted a target on both their backs.

"How long do we have?" she asked.

"Before they move? Hard to say. Weeks, maybe. A month if you're lucky and careful." The sprite began to fade. "But Callie? They're already watching. Every choice you make from here on out—every spell, every meeting, every moment you spend with Hammond—they'll be taking notes. Building their case. Waiting for you to give them a reason."

"Then we won't give them one."

The sprite's laugh was soft and sad. "That's the spirit. Just remember—the Council doesn't need a good reason. They just need an excuse." It flickered, nearly transparent now. "Be careful. Both of you. What you have is rare and precious and dangerous. Don't let them take it from you without a fight."

Then it was gone, leaving Callie alone in the woods with the weight of everything she'd just learned pressing down on her chest.

She pulled out her phone and stared at Hammond's name in her contacts. She should text him. Warn him. Tell him everything the sprite had said.

But her fingers hovered over the screen, frozen.

If the Council was watching, were they monitoring their phones too?

Callie shoved the phone back in her pocket and kept walking, her mind spinning with plans and fears and the terrible, wonderful knowledge that what she felt for Hammond was worth fighting for.

Even if it meant fighting the Council itself.


Look for Part Three of this story on July 8!