Wednesday, June 24, 2026

A Tale of the Witchkind by Steve Miller

 Continuing the story started in "Rules Are Meant to Be Broken"...



HONEST HEARTS
Part One

Hammond's house was smaller than Callie expected.

Not in a bad way—just... cozy. The kind of place that felt lived-in and warm, with mismatched furniture and family photos covering every available surface. The porch light flickered as they approached, casting dancing shadows across the front steps, and Callie's stomach did a nervous flip that had nothing to do with the lingering adrenaline from the pool fight.

She was about to meet his parents.

Cassie Reyes, Witchkind

Parents who had been exiled by the Arcane Council. Parents who had every reason to be paranoid about their son bringing home a strange witch who'd just blown their cover in front of three non-magical witnesses.

Great. Fantastic. This is fine.

"They're going to love you," Hammond said, as if reading her mind. His hand brushed against hers—just for a second, but it sent electricity up her arm that had nothing to do with magic.

"You don't know that," Callie muttered.

"I know they're going to be grateful you saved my life."

"I didn't save your life. You were holding your own."

"Against three guys? Callie, I was about ten seconds from getting my head smashed into the concrete." He stopped at the front door, his hand on the knob, and turned to look at her. His eyes were serious now, all the earlier joy tempered with something deeper. "You showed up when no one else would have. That matters."

Before she could respond, the door swung open.

Hammond's mother stood in the doorway, and Callie's first thought was: Oh, she's beautiful. Dark hair streaked with silver, sharp cheekbones, eyes that were the same warm brown as Hammond's but currently filled with worry. She was wearing an apron covered in flour, and there was a smudge of what looked like chocolate on her cheek.

"Hammond," she breathed, and then she was pulling him into a hug so fierce it made Callie's chest ache. "Where have you been? You said you'd be home by nine, and it's nearly ten, and—" She pulled back, her hands framing his face, and her eyes went wide. "What happened to your face?"

That's when Callie noticed the bruise blooming along Hammond's jaw, the split in his lip, the scrapes on his knuckles.

"Mom, I'm fine. I just—there was a thing at the pool, but it's okay now because—"

"A thing?" His mother's voice went up an octave. "Hammond Alexander Chastaine, what kind of thing—"

"Mrs. Chastaine?" Callie stepped forward, her heart hammering. "Hi. I'm Callie. I'm the thing. I mean—I'm the reason he's late. And also the reason he's not worse off than he is."

Hammond's mother turned to look at her, really look at her, and Callie felt the weight of that gaze like a physical thing. It was the look of a mother who'd already lost too much and was terrified of losing more.

Then Hammond's father appeared behind his wife—tall, broad-shouldered, with glasses and the kind of gentle face that made you want to trust him immediately. But his eyes were sharp, assessing.

"You're Witchkind," he said.

It wasn't a question.

"Yes, sir," Callie said, lifting her chin. "And so is Hammond. Which I'm guessing you already knew, but he didn't know about me until about twenty minutes ago when I used magic to throw a bully into the pool and he used magic to throw another bully into the pool and we both kind of stared at each other like idiots."

There was a beat of silence.

Then Hammond's father started laughing—a deep, genuine laugh that seemed to surprise even him. "Oh, that's how you two met. Properly, I mean."

"David," Mrs. Chastaine said, her voice tight. "This isn't funny. If they used magic in public—"

"They saved each other," Mr. Chastaine said gently, his hand coming to rest on his wife's shoulder. "Look at them, Lin. Look at our son's face."

And Callie realized what he meant. Because Hammond was smiling—really smiling, the kind of smile that lit up his whole face—and he was looking at her like she'd hung the moon.

Mrs. Chastaine's expression softened, just a fraction. "Come inside," she said finally. "Both of you. We need to talk about what happened, and you both need to eat something. I just made brownies."


Ten minutes later, Callie was sitting at the Chastaine family's kitchen table with a mug of hot chocolate in her hands and a warm brownie on a plate in front of her. The kitchen smelled like sugar and vanilla, and there was a cat—a massive orange tabby—purring in the corner.

Hammond sat beside her, close enough that their knees touched under the table. His parents sat across from them, and the worry lines around Mrs. Chastaine's eyes hadn't quite disappeared.

"So," Mr. Chastaine said carefully, "tell us exactly what happened."

Hammond did most of the talking, his voice steady as he explained the bullies, the ambush, Callie's arrival. When he got to the part about her flying spell, Mrs. Chastaine's hand went to her mouth.

"You flew?" she said, looking at Callie. "How old are you?"

"Sixteen," Callie admitted. "And yeah, I know I'm not supposed to use advanced magic yet, and I'm definitely not supposed to use it in front of non-magical people, but—" She met Mrs. Chastaine's eyes. "I saw your son about to get hurt, and I didn't think. I just acted."

There was a long pause.

Then Mrs. Chastaine reached across the table and took Callie's hand. Her grip was warm and firm.

"Thank you," she said quietly. "Thank you for protecting him."

Callie felt her throat tighten. "He protected himself pretty well. That spell he threw was—"

"Illegal," Mr. Chastaine said, but there was no anger in his voice. Just resignation. "We've been so careful. So careful. And now—"

"Now the Council might know," Mrs. Chastaine finished. Her hand tightened on Callie's. "Those boys saw you both use magic. If they talk—"

"They won't," Callie said with more confidence than she felt. "I scared them pretty badly. And honestly? They're not going to want to admit they got their asses kicked by two nerds."

Hammond snorted into his hot chocolate.

A flutter of wings made them all look up. The sprite materialized on top of the refrigerator, its translucent form shimmering in the kitchen light.

"Oh good," it said, its voice dripping with satisfaction. "Everyone's here. How delightfully cozy."

Mrs. Chastaine's eyes narrowed. "That's the sprite that's been following Hammond."

"Following, protecting, orchestrating—it's all a matter of perspective," the sprite said airily. It looked at Callie, and its expression turned almost fond. "You did well tonight, little witch. Very well indeed."

"What's that supposed to mean?" Callie demanded.

But the sprite just smiled—a strange, knowing smile—and vanished in a shower of silver sparks.

Mr. Chastaine sighed. "I really hate it when they do that."

The silence that followed felt heavy, like the air before a thunderstorm. Mrs. Chastaine was still holding Callie's hand, but her grip had gone from warm to almost painful. Mr. Chastaine had taken off his glasses and was cleaning them with the edge of his shirt—a nervous habit, Callie guessed, because they looked perfectly clean already.

"The Council," Mrs. Chastaine said finally, her voice barely above a whisper. "If they find out Hammond used magic in public again—"

"They'll take him," Mr. Chastaine finished. His voice was flat, matter-of-fact, but Callie saw the way his jaw tightened. "That was the deal. One more incident, and Hammond goes to the Academy. Permanently."

"The Academy?" Callie asked.

"Magical boarding school," Hammond said quietly. He wasn't looking at her anymore. He was staring down at his mug, his knuckles white around the ceramic. "For 'troubled' young witches who can't control themselves. It's basically magical prison with homework."

"They can't just—" Callie started, but Mrs. Chastaine cut her off.

"They can. They will." Her eyes were bright with unshed tears. "We've been so careful. We moved here, we kept our heads down, we made Hammond promise never to use magic outside the house. And now—" She looked at Callie, and there was no accusation in her gaze, just exhaustion. "Now he's used it to save himself, and you've used it to save him, and the Council has eyes everywhere."

The orange cat chose that moment to jump onto the table, purring loudly. It headbutted Callie's elbow, completely oblivious to the tension crackling through the room.

"Mango, down," Mr. Chastaine said absently, but he didn't move to actually remove the cat. Instead, he put his glasses back on and looked at Callie with an expression that made her feel like she was being X-rayed. "Callie. Does your family know where you are right now?"

Oh.

Oh no.

"Um," Callie said eloquently. "Define 'know.'"

Mrs. Chastaine's eyes widened. "You didn't tell them you were leaving?"

"I had to act quickly!" Callie said defensively. "Very quickly."

Hammond made a sound that might have been a laugh or a groan. It was hard to tell.

"We need to call them," Mr. Chastaine said, already standing up. "Right now. They need to know you're safe, and they need to know what happened tonight."

Callie's heart started hammering. "Do they, though? I mean, what they don't know can't hurt them, right?"

"Callie." Mrs. Chastaine's voice was gentle but firm. "If the Council comes asking questions—and they will—your parents need to be prepared. They need to know the truth."

"The truth being that their daughter is an impulsive idiot who can't follow basic magical law?" Callie's voice came out sharper than she intended. "Yeah, I'm sure that'll go over great."

Hammond's hand found hers under the table, his fingers lacing through hers. The touch sent a jolt through her that had nothing to do with magic and everything to do with the way he was looking at her—like she was brave instead of stupid, like she was a hero instead of a disaster.

"You saved my life," he said quietly. "That's what they need to know."

The sprite reappeared, this time perched on top of the microwave. "How touching," it said, but its tone was less mocking than usual. Almost... approving? "Though the boy is right. Truth has a way of surfacing, little witch. Better to control the narrative than let it control you."

"Since when do you give helpful advice?" Callie demanded.

"Since always. You simply weren't listening." The sprite's wings fluttered, sending tiny sparkles of light across the kitchen. "Besides, I have a vested interest in keeping you both alive and un-imprisoned. Can't have my favorite entertainment locked away in the Academy, now can I?"

"Your favorite—" Callie started, but the sprite vanished again before she could finish.

Mr. Chastaine was already at the phone mounted on the wall—an actual landline, which Callie had never seen outside of offices at school. "What's your number?" he asked.

Callie rattled it off, her mouth dry. She could hear the dial tone, then the rhythmic beeping as Mr. Chastaine punched in the numbers. Each beep felt like a countdown to her doom.

The phone rang once. Twice. Three times.

Then: "Hello?" Her mother's voice, sharp with worry. "Who is this?"

"Mrs. Reyes? This is David Chastaine. I'm calling about your daughter, Callie. She's here at our house, and she's safe, but—"

"She's where?" Her mother's voice went up an octave. "Callie is supposed to be on a walk around the block. What is she doing at your house? Who are you? How did she—"

"Mom." Callie grabbed the phone from Mr. Chastaine's hand, ignoring his surprised look. "Mom, it's me. I'm fine. I'm at Hammond's house. Hammond Chastaine, from school. We just—there was a thing, and I helped him, and his parents wanted to make sure you knew I was okay."

There was a pause. A long, dangerous pause.

"A thing," her mother repeated, her voice deadly calm. "Callista Maria Reyes, what kind of thing requires you to be at a stranger's house at eleven o'clock at night?"

Callie looked at Hammond, at his parents, at the kitchen that smelled like chocolate and safety. She thought about the bullies at the pool, about the way Hammond had smiled when he realized she was Witchkind too, about the sprite's cryptic warnings and the Council's watching eyes.

She thought about the Academy, about Hammond being taken away, about all the ways this could go wrong.

"The kind of thing," Callie said slowly, "that we need to talk about in person. I'm coming home now. But Mom? You might want to sit down first."

She hung up before her mother could respond.

The silence in the kitchen was deafening.

"Well," Hammond said finally. "That went... great?"

"She's going to kill me," Callie said. "Like, actually kill me. With magic. Very painful magic."

"She's going to ground you," Mrs. Chastaine corrected, but there was sympathy in her eyes. "And then she's going to want to know everything. And then..." She exchanged a look with her husband. "Then we're all going to have to figure out what to do about the Council."

Callie stood up, her legs shaky. Hammond stood with her, still holding her hand.

"I should go," she said. "Face the music. Accept my fate. All that fun stuff."

"I'll walk you home," Hammond offered.

"You will not," Mrs. Chastaine said firmly. "You've been in enough trouble for one night. Callie, do you need a ride?"

"No, I—" Callie stopped. She couldn't exactly say she was going to fly home. Not with her magic probably being monitored now. "I'll walk. The regular way. On the ground."

Hammond squeezed her hand. "Text me when you get home?"

"If I survive," Callie said, trying for humor and landing somewhere around hysteria.

She made it to the front door before the sprite appeared one more time, hovering at eye level.

"Courage, little witch," it said softly. "The hardest battles are the ones we fight with the people we love."

Then it was gone, and Callie was standing on the porch, staring out at the dark street, trying to figure out how to explain to her parents that she'd broken every rule in the book—and she'd do it again in a heartbeat.


The walk home took sixteen minutes. Callie counted every second.

Her house looked the same as always—warm light spilling from the windows, her dad's herb garden thriving in neat rows along the walkway, the protective wards humming invisibly around the property line. But when she pushed open the front door, the air inside felt different. Charged. Like the moment before lightning strikes.

Both her parents were waiting in the living room.

Her mother stood by the fireplace, arms crossed, her dark hair pulled back so tight it looked painful. She was still in her work clothes—the tailored blazer and slacks she wore to her job at the magical law firm downtown. Her father sat on the couch, elbows on his knees, hands clasped together. He'd changed into his worn flannel shirt, the one he gardened in, but his expression was anything but relaxed.

"Sit," her mother said.

Callie sat.

The silence stretched. Her mother's jaw worked like she was chewing through words, trying to find the right ones. Her father just stared at Callie with an expression she'd never seen before—not quite anger, not quite fear. Something worse. Disappointment mixed with terror.

"Start talking," her mother said finally. "And Callie, so help me, if you lie to me right now—"

"I won't." Callie's voice came out steadier than she felt. "I flew to the public pool tonight. I used magic in front of non-magical humans. I attacked three boys with spells. And I'd do it again."

Her mother's face went white. Her father made a sound like he'd been punched.

"You what?" Her mother's voice was barely above a whisper, which was somehow more terrifying than if she'd screamed. "Callie, do you have any idea—the Council will—"

"I know what the Council will do," Callie interrupted. "Hammond's family already knows. His dad saved people from a fire and they punished him for it. They moved here to hide. And tonight, Hammond was about to get beaten up by three bullies at a deserted pool, and I wasn't going to just let that happen."

"Hammond." Her father spoke for the first time, his voice rough. "The Chastaine boy. The one whose parents called."

"Yes."

"The one you've been watching through your crystal ball for weeks," her mother added, and Callie's face went hot.

"I—that's not—"

"We're not idiots, Callie. We know when you're using scrying spells. The wards register it." Her mother pressed her fingers to her temples. "So you've been spying on this boy, and tonight you decided to—what? Play hero? Risk everything we've built here, everything we've protected you from, for some crush?"

The word crush landed like a slap. Callie felt her hands curl into fists.

"It's not like that," she said, and her voice shook with something that wasn't fear. "He was in danger. Real danger. And he's—Mom, he's Witchkind. He's been hiding it this whole time, just like his parents told him to, and he was still about to get hurt because he defended someone weaker than him at school. He's good. And I wasn't going to let those bullies—"

"You weren't going to let them what?" Her mother's voice cracked. "Hurt him? Callie, the Council could take you away for what you did tonight. They could bind your magic. They could—" She stopped, her hand going to her mouth.

Her father stood up abruptly and walked to the window, his back to both of them.

"Dad?" Callie's voice came out small.

"Your mother and I," he said slowly, still facing the window, "met because of the Council."

Callie blinked. "What?"

"We were both on trial." Her father's shoulders were rigid. "Twenty years ago. Your mother had used magic to stop a drunk driver from hitting a group of kids. I'd healed a woman who collapsed in front of me on the street. Both public. Both illegal. Both—" His voice caught. "Both things we couldn't not do."

Callie looked at her mother, who had tears streaming down her face now.

"They wanted to bind us," her mother whispered. "Permanently. Take our magic away as punishment. We were young, we were stupid, we thought we were doing the right thing. And we almost lost everything."

"How did you—" Callie started.

"We had a good lawyer. We had character witnesses. We had luck." Her father turned around, and his eyes were red. "And we promised the Council we would never, ever use magic publicly again. We promised we'd raise any children we had to understand the rules. To follow them. To stay safe."

The weight of it settled over Callie like a blanket made of lead.

"I'm sorry," she said, and meant it. "I'm sorry I broke your promise. I'm sorry I put us all at risk. But Dad—" She stood up, her legs steadier now. "You healed someone who needed help. Mom stopped kids from getting killed. You both did the right thing, even when it was dangerous. Even when it cost you. How can you be mad at me for doing the same?"

"Because we know what comes next," her mother said, her voice breaking. "We know what the Council does to people who won't fall in line. And Callie, you're our daughter. We can't—" She pressed her hand to her chest. "We can't lose you."

"You won't." Callie crossed the room and took her mother's hands. They were shaking. "Mom, I'm not going anywhere. But I'm also not going to apologize for saving Hammond. He matters. And yeah, maybe I have feelings for him, but that's not why I did it. I did it because it was right."

Her father made a sound that might have been a laugh or a sob. "You sound exactly like your mother at nineteen."

"Is that a bad thing?" Callie asked.

"It's terrifying," he said, but he was almost smiling. Almost.

Her mother pulled Callie into a hug so tight it hurt. "If the Council comes—"

"We'll deal with it," Callie said into her mother's shoulder. "Together. Hammond's parents, you guys, me and Hammond. We'll figure it out."

"And if they try to take you?" Her mother's voice was muffled against Callie's hair.

Callie thought about Hammond's smile, about the way magic had felt when they'd both cast spells at the same time, about the sprite's cryptic warnings and the way the air had crackled with possibility.

"Then they'll have a fight on their hands," she said.

Her father joined the hug, wrapping his arms around both of them. They stood there in the living room, the three of them holding each other like they could ward off the future through sheer force of will.

When they finally pulled apart, her mother's mascara was smudged and her father's eyes were still red, but something had shifted. The terror was still there, but so was something else. Acceptance. Maybe even pride.

"You're grounded," her mother said, but there was no heat in it. "Obviously."

"Obviously," Callie agreed.

"And you're going to tell us everything about this boy. Everything."

"Mom—"

"Everything, Callie."

Callie sighed. "Fine. But can I at least text him first? I promised I'd let him know I got home alive."

Her parents exchanged a look.

"One text," her father said. "Then you're ours for the rest of the night."

Callie pulled out her phone, her fingers flying across the screen: Survived. Grounded forever. Parents have Council history too. This is going to get complicated.

Hammond's response came almost immediately: Already complicated. Worth it though.

Then, a second later: You're worth it.

Callie's face went hot. She shoved her phone in her pocket before her parents could see her expression.

"Okay," she said, trying to sound normal and failing completely. "I'm ready to talk."

Her mother raised an eyebrow. "That smile says otherwise."

"I have no idea what you're talking about."

"Uh-huh." Her father was definitely smiling now. "Come on. Let's make tea. This is going to be a long night."

As Callie followed her parents into the kitchen, she caught a glimpse of movement in the corner of her eye—a flash of iridescent wings, there and gone in an instant.

The sprite was watching.

And somehow, that felt less like a threat and more like a promise.


Continued in Part Two! Look for it on July 1!

Wednesday, June 17, 2026

They Stalk the Night...

 We've just released a new card game -- Bloodlust. It's for 3-6 players and it uses a standard poker deck, plus Jesters. It is set in a nightclub during the days with goths roamed the streets and Bahuas ruled the night.

The unused cover for "Bloodlust"
The unused cover for Bloodlust

There's always something that ends up on the proverbial cutting room floor, and it's even good stuff some times. Like the variant game of Bloodlust that didn't make it in. Three were designed, only two were used. But the third one is now here on the blog for your reference when you have mastered the basic game.


VARIANT 3: "Hunter's Moon" (High Stakes)
For experienced players who want more risk:
   When a Joker is played, instead of discarding all Hearts, each player must discard half their collected  Hearts (rounded down)
   Add a third Joker to the deck for more chaos
   Diamonds are worth 2 points instead of 1 (to reward the difficulty of playing them)

This variant makes Jokers less devastating but more frequent, and rewards players who can successfully navigate the Diamond rules.

Bloodlust is available at DriveThruCards and DriveThruRPG


Friday, June 12, 2026

They're not just clowning around...

We've just released Carnival & Terror for the OGL Modern (and easily applied to other d20 System games). It lets players turn any character class into vehicles of mirth (Jesters) or mayhem (Harlequins) via feats and talent trees.

This post provides some ideas for suitable gear for each kind of clown character and what sort of settings they will work best in. 

Equipment Synergies

Jesters benefit from:

  • Costumes: Oversized, brightly-colored silks and velvets with exaggerated proportions; bell-trimmed hats and jingling accessories that announce your arrival

  • Props: Juggling clubs, rubber chickens, oversized mallets, confetti cannons, and springloaded gag items that enhance physical comedy

  • Acrobatic Gear: Masterwork rope, climbing gloves, and padded vambraces that let you take falls without injury

  • Magical Items: Cloak of Billowing (for dramatic flourishes), Boots of Speed (for enhanced mobility), or Gloves of Dexterity (for refined acrobatics)

  • Performance Tools: Masterwork instruments, enchanted bells, or a Wand of Prestidigitation for visual gags

Harlequins benefit from:

  • Makeup & Masks: Grotesque face paint in stark blacks and whites, porcelain masks with exaggerated grins, or Masks of the Skull that enhance intimidation

  • Costumes: Tattered, stained silks in deep purples and blacks; torn ruffles and deliberately disheveled formal wear that suggests something deeply wrong

  • Weapons: Wickedly-sharp throwing knives, a Dagger of Venom, or a Whip of Entanglement for sinister control

  • Magical Items: Cloak of Shadows (for lurking in darkness), Ring of Intimidation, or a Helm of Telepathy (for psychological warfare)

  • Tactical Gear: Smoke pellets, caltrops, and flash-bangs for dramatic entrances and disorienting opponents

Multiclassing and Combinations

The Jester works best with:

  • Fast Hero: Maximizes mobility and acrobatic abilities

  • Charismatic Hero: Enhances performance and crowd control effects

  • Dedicated Hero: Provides durability to survive while entertaining

The Harlequin works best with:

  • Charismatic Hero: Maximizes intimidation and psychological effects

  • Dedicated Hero: Provides mental fortitude and staying power

  • Fast Hero: Adds mobility for hit-and-run terror tactics


Campaign Integration

Jesters fit well in campaigns that feature:

  • Circus or carnival settings

  • Urban environments with crowds

  • Light-hearted or comedic tones

  • Teams that need morale support

  • Situations requiring non-lethal solutions

Harlequins fit well in campaigns that feature:

  • Horror or dark urban settings

  • Psychological thriller scenarios

  • Villain or anti-hero characters

  • Intimidation-focused gameplay

  • Gothic or noir atmospheres




Tuesday, June 9, 2026

A Tale of the Witchkind by Steve Miller

The Witchkind are inherently magical people who live secretly among the rest of us. They have a strict series of rules and codes designed to keep their presence hidden. This is a tale of a time those rules were broken.



Rules Are Meant to Be Broken

Callie traced her finger along the rim of her crystal ball, watching the swirls of purple mist dance inside the glass. She was curled up on her bed in her pajamas, her bare feet tucked beneath her, and her bedroom felt suffocating tonight—too small, too quiet, too boring. The posters on her walls (half boy bands, half arcane symbols) seemed to mock her restlessness.

Being a teenage witch sucked when you weren't allowed to actually do anything magical.

The Arcane Council had about a million rules, but the big ones were simple: no unsupervised spellcasting until you turned twenty, and absolutely, positively, under-no-circumstances-ever use magic in front of non-magical humans. Her mom had drilled those into her head since she was old enough to accidentally levitate her juice box.

But rules were made to be bent, right? Just a little?

Callie glanced at her closed bedroom door, listening for her parents downstairs. The TV murmured—some cooking show her dad was obsessed with. She had at least an hour before her mom came up to check on her.

"Screw it," she muttered.

She pressed both palms against the crystal ball and whispered the summoning incantation, feeling the familiar tingle of magic rushing through her fingertips. The mist inside the ball swirled faster, coalescing into a tiny figure that popped into existence on her desk with an audible snap.

The sprite was no bigger than her hand, with translucent dragonfly wings and an expression of profound annoyance on its tiny face.

"You rang?" it drawled, examining its fingernails.

"I need you to do something for me."

"Shocking. And here I thought you summoned me for my sparkling personality."

Callie ignored the sarcasm. "There's a boy at school. Hammond Castellan. He's at the community pool right now—does laps there most evenings. I want you to go spy on him."

The sprite's eyebrows rose. "Spy on him? My, my. And what exactly are we hoping to see?"

Heat bloomed on Callie's cheeks. "Just... I don't know. I want to know what he's like when no one's watching. He's always so quiet at school, and I—" She caught herself. "Look, are you going to help me or not?"

"Oh, I'll help." The sprite's grin turned wicked. "This should be very educational."

Before Callie could respond, the sprite vanished in a shimmer of light. She leaned over the crystal ball, watching as the mist cleared to reveal the sprite's point of view. The little creature was zipping through the evening air, streetlights blurring past as it headed toward the community pool three blocks away.

Callie's heart hammered. This was stupid. This was so, so stupid. Hammond probably didn't even know she existed. Sure, they had English and History together, but they'd never actually talked. She just... noticed him. The way he kept his head down in the hallways. The way he'd smiled that one time when she'd made a joke about their teacher's terrible puns.

Two weeks ago, Hammond had gotten into a scuffle with Derek Hutchins—one of the worst bullies in school. Derek had been tormenting Marcus Chen, the awkward kid who ate lunch alone, and Hammond had stepped in to defend him. It was the kind of thing most people wouldn't do. The kind of thing that made you a target.

Hammond had a quiet strength about him. A kindness that made Callie's stomach do weird flips whenever she thought about it too long.

The sprite reached the pool, and Callie's breath caught.

Hammond was just climbing out of the water, his dark hair plastered to his head, droplets running down his shoulders and chest. He reached for a towel on a nearby bench and began drying off, completely alone in the deserted pool area. The overhead lights cast everything in a warm, golden glow.

Callie felt her face burning. "Wow," she whispered.

"Enjoying the view?" the sprite's voice echoed in her mind, smug and knowing.

"Shut up," she hissed, but she couldn't look away. Hammond had the lean, athletic build of a swimmer, and the way he moved—confident but not cocky—made something flutter in her chest.

Then the sprite's perspective shifted, panning away from Hammond.

"Wait, what are you—" Callie started, but then she saw them: Three figures lurking in the shadows near the pool house, partially hidden behind a row of lockers. Even in the dim light, she recognized them: Derek Hutchins, Tyler Morrison, and Jake Brennan. The three worst bullies in their junior class, and they were watching Hammond with predatory focus.

Callie's blood ran cold.

Derek was the one Hammond had fought with. The one who'd been humiliated in front of half the cafeteria when Hammond had shoved him away from Marcus. Derek's face had been purple with rage that day, and he'd shouted threats as teachers pulled them apart.

This is going to get you expelled, Castellan! You're dead!

"Oh no," Callie breathed. "No, no, no."

Hammond had no idea they were there. He was toweling his hair, completely vulnerable, in a deserted pool with three guys who wanted revenge.

The sprite zipped closer to the bullies, and Callie heard Derek's whispered voice through the magical connection: "Wait until he's by the edge. Then we rush him. Three on one—he won't know what hit him."

Panic seized Callie's chest. She had to do something. She had to—

But what? Call the police? By the time they arrived, Hammond could be seriously hurt. Text someone? She didn't even have Hammond's number, and even if she did, what would she say? Hey, I was magically spying on you and there are bullies about to attack?

There was only one option.

Callie shot to her feet, her chair clattering backward. Her hands were already moving through the gestures for a flight spell before her brain caught up with what she was doing.

This is insane. You'll be breaking every rule. If the Council finds out—

Her hands trembled as she completed the spell gestures. The thought of discovery made her stomach clench—the Council didn't just punish rule-breakers. They made examples of them. She'd heard the stories whispered in the witch community: families stripped of their magic, children separated from their parents, entire bloodlines marked as dangerous. Her mom's voice echoed in her head, sharp with fear: Magic in front of humans is forbidden, Callie. FORBIDDEN. Do you understand what that means?

She understood. The consequences could destroy everything.

But the image of Hammond, alone and outnumbered, drowned out every warning. She thought of her mother's face if something happened to him because Callie had been too afraid to act. She thought of living with that guilt.

She didn't care about the rules. Not anymore.

The spell ignited around her like invisible fire, lifting her off her feet. Her window was already open—thank god for the late September heat—and she shot through it like a rocket, the night air whipping her hair back.

Flying was incredible. Flying was freedom. The neighborhood blurred beneath her as she zoomed over rooftops and trees, following the mental thread that connected her to the sprite. Three blocks had never felt so long. Her heart pounded in her chest, adrenaline and magic singing through her veins.

Please let me be in time. Please, please, please.

The pool came into view, and Callie's breath caught in her throat.

Hammond was fighting.

Two of the bullies—Tyler and Jake—had him cornered near the deep end. Tyler had Hammond in a headlock, his forearm pressed hard against Hammond's throat, cutting off air. Jake was throwing punches at his ribs with brutal efficiency—thud, thud, thud—each one landing with a wet smack of knuckles against skin. Hammond was fighting back hard, his fist connecting with Jake's jaw with a sharp crack, but it was two against one and they were forcing him backward, his feet slipping on the wet concrete.

And Derek—where was Derek?

Callie spotted him circling around, trying to flank Hammond from behind. But something was wrong. Derek kept swatting at the air around his head, cursing and stumbling, his movements jerky and panicked. The sprite was dive-bombing him, its tiny form darting and weaving with vicious precision, its high-pitched chittering cutting through the night. Derek's hand came up to swat at it again, and he nearly lost his balance on the pool's edge.

The sprite is helping? That was weird. Sprites were bound to follow orders, but they weren't supposed to take initiative like that. She'd have to think about that later.

Right now, she had bullies to deal with.

"HEY!" Callie shouted, still ten feet in the air and descending fast.

All four boys looked up. Tyler's grip on Hammond loosened in shock—just for a second, but it was enough.

Callie didn't give them time to process. She thrust her hand forward, and magic erupted from her fingertips in a burst of silver light so bright it made the whole pool glow. The spell crackled through the air with an electric snap, and she felt it leave her body like releasing a held breath—a rush of power that made her skin tingle.

The spell hit Tyler like an invisible rope, yanking his feet out from under him. He went down hard, the back of his head smacking against the concrete with a sickening thwack. Then he began sliding across the wet surface toward the pool as if pulled by a giant magnet, his arms flailing uselessly, his fingernails scraping against the concrete with a horrible scratching sound.

"What the—" Tyler's scream cut off as he hit the water with a massive splash, the impact sending up a spray that caught the moonlight.

Callie landed, her bare feet hitting the cold pool tiles with a shock that shot up through her legs. The magic still hummed beneath her skin, alive and hungry.

Jake had released Hammond and was staring at her with his mouth hanging open, his face pale, his chest heaving. Blood trickled from his nose where Hammond had hit him.

"You—how did you—" Jake stammered, taking a step backward.

Hammond was staring too, but his expression was different. Not fear. Something else. Something that looked almost like... recognition? His breathing was ragged, his shoulders rising and falling, his knuckles scraped raw and already swelling. But his eyes—his eyes were locked on hers with an intensity that made her stomach flip.

Then Hammond raised his own hand.

Magic—magic—erupted from his palm in a wave of blue-white energy so bright it was almost blinding. It crackled through the air with a sound like thunder, like the world splitting open. The spell slammed into Jake like a battering ram, the impact so forceful it knocked the air from his lungs in a sharp oof. He flew backward through the air, his arms windmilling, and crashed into the pool beside Tyler with an even bigger splash. Water exploded upward, drenching the surrounding concrete.

Callie's jaw dropped. The magic in her chest stuttered, faltered.

"You're—" she breathed.

"You're—" Hammond said at the same time, his voice rough and breathless.

They stared at each other, both breathing hard, both with their hands still crackling with residual magic. The silver and blue-white energy danced between them, painting the night in impossible colors. She could feel the magic radiating off him—warm and electric and alive—and it called to something deep inside her that had been lonely for so long she'd forgotten what it felt like to not be alone.

Neither of them moved. Neither of them looked away. In that suspended moment, Callie felt something shift inside her chest—the sudden, overwhelming realization that she wasn't alone. That he wasn't alone. That somewhere in this world, hidden like she was hidden, there had been him all along.

Hammond's eyes were wide, searching hers like he was seeing her for the first time. Like he was finally seeing all of her.

"Witchkind," he breathed, and the word sounded like a prayer.

Derek, finally free of the sprite, took one look at the two of them standing there glowing with power, then at his friends thrashing in the pool, and bolted. He ran for the exit like his life depended on it, not looking back.

The sprite materialized on Callie's shoulder, looking extremely pleased with itself.

"Well," it said. "This is interesting."

Callie couldn't speak. Her brain had short-circuited. Hammond was a witch. Hammond was a witch. All this time, all these months of watching him from across the classroom, of wondering what it would be like to talk to him, of assuming he was just another normal human boy—

"You're Witchkind," Hammond said, and his voice was full of wonder. A smile was spreading across his face, bright and genuine and so beautiful it made Callie's chest ache.

"So are you," she managed. "I had no idea. I thought—I mean, I've never sensed—"

"My family's really good at shielding," Hammond said quickly. He took a step toward her, then seemed to remember he was shirtless and dripping wet. He grabbed his towel, wrapping it around his shoulders, but he didn't stop smiling. "We have to be. We moved here six months ago because my dad... he kind of screwed up."

"Screwed up how?"

Hammond's expression turned rueful. "There was an apartment fire in our old city. Bad one. My dad was driving past and saw people trapped on the third floor. He didn't think—he just acted. Used magic to create a water shield, then levitated the people out through the windows." He ran a hand through his wet hair, and for a moment he looked exhausted. "Saved eight lives. But he did it in front of about fifty witnesses and a news crew."

"Oh shit," Callie breathed.

"Yeah. The Arcane Council was not happy. They managed to cover it up—memory charms, media manipulation, the whole deal—but they basically exiled us. Told my parents to relocate somewhere small and keep our heads down. So here we are." He looked away, out at the dark water of the pool. "I've been so careful. No magic, no slip-ups, no letting anyone know. It's been..." He trailed off, and when he looked back at her, his eyes were raw. "It's been like being a ghost. I sit in classes surrounded by people and I can't talk about anything that matters. I can't be myself. I can't even feel like myself most days. The magic just builds up inside me with nowhere to go, and I'm terrified that one day I'll just... explode. That I'll slip up in front of someone and ruin everything all over again."

He swallowed hard. "There was this moment last month where I almost told Derek about the fire—just to have someone to talk to about it, you know? And I caught myself mid-sentence. I've been so alone here, Callie. So completely alone. And then you just... you showed up, and you're like me, and—" His voice cracked slightly. "I didn't think I'd ever find someone who understood."

Callie's heart twisted. "I know what you mean. I'm not even supposed to use magic at all until I'm eighteen. The Council's rules are—"

"Ridiculous?" Hammond offered.

"I was going to say 'draconian,' but yeah, ridiculous works."

They both laughed, and the tension broke. In the pool, Tyler and Jake were clinging to the edge, looking terrified and confused.

"How did you know I was in trouble?" Hammond asked.

Callie felt her face heat up again. "I, um. I might have summoned a sprite to spy on you?"

His eyebrows rose. "Spy on me?"

"I was bored!" she said defensively. "And I—okay, look, I think you're cute, alright? I've thought you were cute since the first day you transferred to our school. You sat two rows ahead of me in English and you laughed at Mr. Peterson's terrible Shakespeare puns and I just... I wanted to know more about you." The words tumbled out in a rush. "So I sent the sprite to watch you, and then I saw those assholes hiding, and I remembered what happened with Derek, and I knew they were going to hurt you, and I couldn't just—I had to—"

Hammond was staring at her with an expression she couldn't read. "You broke the Council's laws to save me."

"Well, yeah. Obviously."

"You could get in serious trouble. Your family could get in trouble."

"I know."

"You barely know me."

"I know enough," Callie said firmly. "I know you stood up for Marcus when no one else would. I know you're kind and brave and—" She caught herself, suddenly self-conscious. "And I couldn't let them hurt you."

Hammond's smile returned, softer this time. "I thought you were cute too," he said quietly. "From the moment I first saw you. You were arguing with Mr. Peterson about whether Hamlet was actually insane or just pretending, and you were so passionate about it, and I remember thinking, 'I want to know her.'" He laughed. "But I never would have guessed you were Witchkind. You hide it really well."

"So do you."

They stood there grinning at each other like idiots, and Callie felt like her heart might actually burst.

"I should shower and get dressed," Hammond said finally, glancing down at himself. "And then—would you want to come to my house? Meet my parents? They're going to freak out when they hear about this, but in a good way. They've been worried about me being isolated from other magical people."

"I'd love that," Callie said, and meant it with every fiber of her being.

Hammond headed toward the dressing rooms, still smiling. Callie watched him go, feeling like she was floating even though her feet were firmly on the ground.

Then she remembered the bullies.

She turned to face the pool. Tyler and Jake were still clinging to the edge, their eyes wide with fear. Callie raised her hand, and the water responded to her will. A wave rose up, sweeping across the pool's surface, driving the two boys toward the far end. They yelped and scrambled, trying to swim against the current.

"Get your soggy butts out of my sight," Callie called out, her voice hard. "And if you ever come near Hammond again—if you even look at him wrong—I will show you what real power looks like. Understand?"

They nodded frantically, hauling themselves out of the pool and running for the exit, leaving wet footprints and their dignity behind.

The sprite reappeared, perching on the diving board. It regarded Callie with an expression that was almost... knowing.

"You know," it said, wings shimmering with something that looked suspiciously like satisfaction, "I've been watching that boy for a very long time. And I had a feeling—just a feeling—that tonight was the night everything would change. That he needed someone to see him. Really see him."

It tilted its head, and for a moment its eyes seemed far older than a sprite's should be.

"Turns out I was right."

Callie opened her mouth to ask what it meant, but the sprite was already dissolving into sparkles as it returned to the Fae Realm, leaving her with nothing but questions.

Weird. But then again, sprites were always cryptic. It was kind of their thing.

Hammond emerged from the dressing room five minutes later, dressed in jeans and a hoodie, his hair still damp but combed back. He looked nervous and excited and hopeful all at once.

"Ready?" he asked, offering his hand.

Callie took it, feeling the warmth of his palm against hers, the slight tingle of his magic recognizing hers.

"Ready," she said.

They walked out of the pool area together, hand in hand, leaving the scene of chaos behind them. Above them, the stars were coming out, and the night felt full of possibility.

Callie had broken about a dozen rules tonight. She'd probably face consequences. The Arcane Council might get involved. Her parents were definitely going to ground her for a month.

But as Hammond squeezed her hand and smiled at her—really smiled, like she was the best thing he'd seen all day—Callie decided it was absolutely, completely, one hundred percent worth it.

Some rules were made to be broken.

Especially when breaking them led you to exactly where you were supposed to be.

---

If you enjoyed this story, you can read more about the Witchkind in Terror Tales, a short story anthology from NUELOW Games.

Monday, June 1, 2026

Celebrating 15 years of NUELOW Games

 In June of 2011, NUELOW Games released its first official product, ROLF!: The Rollplaying Game of Big, Dumb Fighters. Since then, we've defied the odds by steadily releasing several products each month to the point where we now have over 375 items for sale... and the list keeps growing. According to RPG industry standards, micro-publishers such as NUELOW Games typically release a maximum of three or four items before the proprietors either give up or have accomplished what they set out to do. You can find many such dead operations haunting the dark corners of DriveThruRPG. Meanwhile, we keep chugging right along!

We invite you to join us in celebrating 15 years of NUELOW Games by grabbing a game product, hybrid comics/rpg hybrid release, a fiction anthology, and/or a complete mini-rpg or card game... because for the entire month of June, most of our backlist is on sale for 30 percent off the usual prices. (This means our already ridiculously low prices are even lower for the next four weeks!)

NUELOW Games has been exclusive with the various Onebookshelf sites since we launched. The only exception has been products they refused to carry (such as Nabbing Nicolas card game, which can be found at the Red Room, free of charge), and we are quite happy with the results; NUELOW Games was never intended to set the gaming world on fire, but instead has successfully served as an outlet for niche-oriented supplements for non-supported game systems (such as d20 Modern and OGL games in generral) and for original RPGs and card games. We began as a micro-publisher and we remain a micro-publisher, with steady sales across our backlist through our new releases. We're gratified and proud of the fact that we have an audience out there, some of which have been with us since the beginning. We're honored that you enjoy our often-times goofy releases, and we hope you'll stick around for what's to come.

Brigid the Red baked a cake for the 15th-year Celebration!

In the meantime, we hope you'll find something you may have overlooked, or felt was a little too expensive, during our 15th Anniversary Sale!

Sunday, May 31, 2026

d20 Ballerinas

By way of a preview of a couple forthcoming releases, here Items and feats that did not make the final cut. It's not that they're no good, it's that they didn't fit the tones of the final edits! (All text in this post is released under the Open Game License and may be reproduced in accordance with its terms. Copyright Steve Miller 2026).



NEW FEAT 

Captivating Gaze
You have learned to hold an audience's attention through presence alone. 
   Prerequisite: Cha 13, Charisma-based class feature or 2 ranks in Perform (dance)
   Benefit: You gain a +2 bonus on Diplomacy and Gather Information checks.When you use Perform (dance) as part of a social encounter, observers treat you as one attitude category more favorable (hostile becomes unfriendly, unfriendly becomes indifferent, etc.) for 1 hour after your performance ends.

NEW MAGIC ITEMS

Leotard of the Radiant Performer
Aura: Moderate enchantment; Weight: 1 lbs
   This dazzling leotard is covered in thousands of tiny golden sequins that catch and reflect light in mesmerizing patterns. When the wearer moves, the garment seems to glow with an inner radiance, drawing all eyes to the performer within.
   Abilities: The wearer gains a +4 competence bonus on Perform checks and a +2 enhancement bonus to Charisma. Additionally, the wearer gains a +2 competence bonus on Bluff and Diplomacy checks. 
   Special: Three times per day, the wearer may activate the leotard as a swift action to gain the benefits of glitterdust centered on themselves, though they automatically succeed on the saving throw and are unaffected by the blindness. The dazzling display lasts for 3 rounds and affects all creatures within 10 feet.


Leotard of Strength and Supple Grace
Aura: Moderate transmutation; Weight: 2 lbs
   This deep crimson leotard is crafted from reinforced silk interwoven with threads of mithral. Despite this, the garment moves like water, conforming perfectly to the wearer's body and never restricting motion.
   Abilities: The wearer gains a +3 bonus to both Strength and Dexterity. Additionally, the wearer gains a +4 competence bonus on Escape Artist checks and may add their Strength modifier (if positive) to Tumble checks in addition to their Dexterity modifier.
   Special: The leotard grants its wearer the ability to treat their carrying capacity as if their Strength score were 4 points higher (this stacks with the enhancement bonus the leotard provides).


By further way of preview, here are covers for the forthcoming ballet-related d20 System releases... keep an eye out at DriveThruRPG!

Cover of "Battlerinas" from NUELOW Games




Cover of "The Magic of Ballet" from NUELOW Games

Friday, May 22, 2026

The View from a Park Bench: A Ghost of Hong Kong Story

The View from a Park Bench
By Steve Miller

Victoria Park settled into its evening rhythm as the last golden light bled from the Hong Kong sky. Mae Ling Chen sat on a weathered bench beneath a banyan tree, watching the flow of normal life unfold around her. A street vendor packed up his cart of roasted chestnuts, calling out final prices to passing workers. Two young lovers shared earbuds on a nearby bench, their heads tilted together in unconscious synchronization. A father pushed his daughter on a swing, her delighted squeals cutting through the ambient noise of traffic and conversation like bells through fog.

Mae Ling Chen, the Ghost of Hong Kong

What would that feel like? Mae Ling wondered, not for the first time. To live without counting exits. To touch someone without calculating their threat potential.

She had been the Ghost of Hong Kong for almost two decades. The name had started during a war between Triad factions that she'd been called upon to settle in a final manner. The intelligence community had adopted it with professional appreciation. Ghosts moved unseen. Ghosts left no evidence. Ghosts existed in the space between the living and the dead, belonging fully to neither world.

The park's evening population represented everything Mae Ling had left behind for her profession. Office workers loosening ties and shedding the day's stress. Elderly women practicing tai chi in fluid, meditative movements. Teenagers clustered around phones, their laughter genuine and unguarded. These people inhabited a world of mortgages and promotions, of weekend plans and family dinners. They worried about traffic and bills and whether their children would get into good schools.

She checked her watch: 7:15 PM. The office workers were beginning their exodus.

Across the street, the Starlight Building rose thirty stories into the darkening sky, its glass facade reflecting the park's trees in fractured geometric patterns. To the casual observer, it was simply another corporate tower in a city built from them—modern and unremarkable. The ground floor directory listed accounting firms, import-export companies, law offices, and a dental practice. The kind of businesses that generated paperwork and tax revenue and absolutely no interest from anyone.

The Starlight Theatre occupied the basement levels. It wasn't listed on any directory. Not advertised in any publication. Access required connections, wealth, and an appetite for atrocities that transcended normal human depravity.

Mae Ling had spent four months learning everything about the building. The security rotations. The delivery schedules. The maintenance access points. She had posed as an HVAC technician, a cleaning contractor, a fire safety inspector, and a delivery person. She had mapped every utility chase, every service corridor, and every structural vulnerability. Slowly, methodically, she had transformed the Starlight Building into a tomb waiting to be sealed.

The first limousine arrived at 7:32 PM.

Mae Ling's posture didn't change. She remained a woman in unremarkable clothing, enjoying the evening air, but her attention sharpened, her mind focusing on the arrivals at the Starlight Building.

The limousine was a Mercedes S-Class, black with tinted windows and diplomatic plates. The driver opened the rear door with practiced deference. Two men emerged, both wearing tailored suits that cost more than most Hong Kong families earned in a year. Mae Ling recognized the first: Chang Kei-Tan, a shipping magnate whose legitimate businesses moved container freight through Southeast Asia. His illegitimate businesses moved children.

The second man she didn't recognize, but his bearing suggested military background—the way he scanned the street before following Chen toward the building's side entrance. Private security or perhaps a fellow patron. It didn't matter. He was complicit by presence.

Two, Mae Ling counted silently.

More limousines arrived in steady succession. A Bentley deposited a Russian oligarch—Dmitri Stanislov, suspected of running trafficking networks from Moscow to Manila. His companion was a younger man with the elegance of a fashion model and the dead eyes of a sociopath.

Four.

A Rolls-Royce. A Maybach. Another Mercedes. The vehicles arrived with the precision of a military operation, each disgorging its cargo of wealth and depravity. Mae Ling recognized faces from her research: corporate executives, politicians, entertainment industry figures. Men whose public personas emphasized charity work and family values. Men who paid extraordinary sums to witness and participate in the systematic destruction of children.

Twelve. Eighteen. Twenty-five.

The sun had fully set now, and the park's lights flickered on in sequence. The normal people were thinning out—families heading home for dinner, workers catching trains, lovers seeking privacy. Mae Ling remained motionless, her counting automatic, her mind cataloging faces and calculating the scope of what she was about to accomplish.

The Starlight Theatre had operated for three years. Mae Ling's intelligence suggested it hosted performances twice monthly, with audiences ranging from eighty to one hundred and fifty patrons. Tonight was a special event—a "grand finale" according to the encrypted communications her Handler had intercepted. The network's leadership would be present. The most valuable clients. The highest bidders.

Forty-three. Fifty-six. Sixty-eight.

Mae Ling had seen the basement during her reconnaissance. The theatre itself was surprisingly elegant—velvet seats arranged in ascending rows, professional lighting, soundproofing that could contain screams. The cells were adjacent, accessible through a backstage corridor. Small rooms with reinforced doors and minimal furnishings. Fourteen children had been held there, ranging in age from seven to fifteen. Taken from villages in Cambodia and Vietnam, from slums in Manila, from refugee camps where no one would notice their absence.

The intelligence had been specific about what happened in the theatre. The performances. The participation. The disposal methods for children who became too damaged or too old to be profitable.

Mae Ling had eliminated many targets in her career. Arms dealers and warlords, corrupt officials and cartel enforcers. She had killed with poison and blade, with rifle and bare hands. She had never lost sleep over any of them.

But this operation was different. This wasn't assassination. This was extermination.

Eighty-one. Ninety-four. One hundred and seven.

The limousines kept arriving. Mae Ling recognized a Hong Kong legislator who had built his career on anti-corruption platforms. A tech CEO whose company had recently gone public, making him a billionaire. A film director whose movies won awards and critical acclaim.

Monsters wearing human faces, Mae Ling thought. Predators who believe wealth insulates them from consequences.

The Starlight Building had been a complex target. The theatre's security was sophisticated—biometric access, armed guards, surveillance systems that would make a casino envious. Mae Ling couldn't simply walk in and start shooting. Even if she could eliminate the guards and breach the theatre, the patrons would scatter. Some would escape. The network would survive, relocate, continue operating.

So she had spent months preparing a different solution.

The explosives had been installed during her various infiltrations. C-4 charges placed in structural supports throughout the basement levels. Additional charges in the electrical systems, the gas lines, the foundation itself. She had worked with the precision of a demolition engineer, calculating load-bearing points and collapse sequences. The building wouldn't simply explode. It would implode, folding in on itself, crushing the theatre and everyone inside it.

The children had been the complicating factor. Mae Ling couldn't destroy the building while they remained in the cells. So her Handler had coordinated a parallel operation—a team that would extract the children during tonight's performance, when the guards' attention would be focused on the theatre itself.

Mae Ling had never met the extraction team. She didn't know their names or faces. That was operational security. But she trusted her Handler's competence. The children would be removed, transported to a safe house, and eventually placed with organizations that specialized in trafficking survivors.

One hundred and fifteen. One hundred and eighteen. One hundred and twenty.

The final limousine departed. The side entrance closed. The Starlight Building stood silent and elegant against the night sky, its windows glowing with ordinary office lighting. No indication of what transpired in its depths.

Mae Ling checked her watch: 8:47 PM. The performance would begin at 9:00 PM. The children should be clear by now.

Her earpiece crackled with a brief burst of static, then her Handler's voice emerged, calm and professional: "Ghost, this is Control. Fourteen packages picked up and en route for delivery. You are authorized for final phase."

Mae Ling's jaw tightened. Fourteen packages. The clinical language was necessary—emotional distance maintained operational effectiveness. But Mae Ling allowed herself a moment to acknowledge what those words meant. Fourteen children who would not die tonight. Fourteen lives pulled back from the abyss.

"Confirmed," Mae Ling said quietly. "Proceeding with final phase."

She rose from the bench with the unhurried movements of someone finishing an evening walk. Around her, the park had nearly emptied. A few stragglers remained—a couple on a distant bench, a jogger completing a final lap. They would be far enough away. The blast radius had been carefully calculated.

Mae Ling walked toward the park's eastern edge, where a low stone wall provided an unobstructed view of the Starlight Building. She reached into her jacket and withdrew a small device—a modified smartphone with a single application installed. The screen showed a simple interface: a red button labeled "EXECUTE."

Her finger hovered over the screen. This was the moment where doubt could creep in, where the magnitude of what she was about to do could paralyze decision-making. One hundred and twenty people would die in the next sixty seconds. Not in combat. Not in self-defense. But in a premeditated act of mass execution.

Mae Ling thought about the children in the cells. About the performances they had endured. About the network that had operated for years, protected by wealth and connections and the willful blindness of systems that should have stopped it.

She thought about the legislator who had voted against human trafficking enforcement while attending these performances. About the CEO whose charitable foundation claimed to fight child exploitation. About the oligarch who had built an empire on human suffering.

Some crimes transcend law, Mae Ling thought. Some justice requires ghosts.

She pressed the button.

For a fraction of a second, nothing happened. Then the Starlight Building's basement level erupted in brilliant white light, visible through the ground-floor windows like a flashbulb detonating underground. The light was followed immediately by sound—a deep, resonant boom that Mae Ling felt in her chest cavity, a pressure wave that rattled the park's trees and sent birds exploding from their roosts in panicked flight.

The building shuddered. Its glass facade rippled like water, thousands of windows shattering simultaneously in a cascading wave of destruction that climbed from ground level to roof. The sound was immense—not a single explosion but a symphony of them, each charge detonating in precise sequence, each blast calculated to maximize structural failure.

The basement collapsed first, the theatre and its adjacent cells crushed as support columns failed and floors pancaked downward. The ground level followed, the elegant lobby and its marble floors dropping into the void. Then the upper floors began their descent, each level falling onto the one below in a controlled implosion that Mae Ling had spent months engineering.

The building folded inward, its exterior walls bowing and buckling, its steel skeleton twisting and failing. Dust clouds erupted from every opening, billowing outward in massive plumes that obscured the destruction even as it continued. The sound was continuous now—a grinding, tearing roar of concrete and steel and glass being pulverized, of a thirty-story building being reduced to rubble in less than thirty seconds.

Mae Ling watched with professional detachment. The collapse was proceeding exactly as planned. The debris field was limited mostly to the building's footprint. No adjacent structures were damaged. No civilians were in the immediate blast zone.

One hundred and twenty people had just ceased to exist. Crushed beneath thousands of tons of concrete and steel, buried in the ruins of their own depravity. Dmitri Volkov and his network leadership. Chen Wei-Tang and his shipping empire. The legislator, the CEO, the director. All of them erased in a single act of violence.

The dust cloud continued expanding, rolling across the street and into the park. Mae Ling turned away, walking calmly toward the park's northern exit. Behind her, the first sirens began wailing—police, fire, ambulance, all converging on what would appear to be a catastrophic structural failure or possible terrorist attack.

The investigation would take months. Engineers would analyze the collapse pattern. Forensic teams would sift through rubble, identifying bodies and searching for causes. Eventually, they would find evidence of explosives. But by then, Mae Ling would be gone, and the Starlight Theatre's true purpose would remain buried beneath tons of debris and official misdirection.

Her Handler would ensure certain information reached certain investigators. Anonymous tips about the theatre's real function. Evidence of the trafficking network. Financial records linking the victims to child exploitation. The truth would emerge slowly, carefully, in ways that couldn't be traced back to Mae Ling or her operation.

Mae Ling walked through the park's northern gate and merged with the evening pedestrian traffic on Causeway Road. Around her, people were stopping, turning, staring at the massive dust cloud rising above the buildings. Phones emerged, capturing video and photos. Voices rose in shock and speculation.

Structural failure, someone said. Terrorist attack, another voice suggested. Gas explosion, a third voice offered.

Mae Ling moved through them like a ghost, unremarkable and unnoticed. She was a woman in ordinary clothing, one face among millions in a city that never stopped moving. Her extraction route was predetermined—a series of turns and transitions that would take her through residential neighborhoods and commercial districts, always moving, never hurrying, blending seamlessly with Hong Kong's endless human flow.

In four hours, she would board a private boat at a marina in Aberdeen. The boat would take her to international waters, where a larger vessel waited. From there, she would disappear into the networks and safe houses that sustained people like her—the ghosts who operated in the spaces between law and justice, between civilization and necessary violence.

Her Handler would have already transferred payment to one of her accounts. Three million US dollars for four months of work. The money would be laundered through shell companies and cryptocurrency exchanges, eventually emerging clean and untraceable. Mae Ling would add it to the accounts she maintained in Singapore and Switzerland, the financial cushion that would eventually fund her retirement.

If retirement is even possible, she thought.

Mae Ling turned onto Nathan Road, moving south through the evening crowds. She passed a small restaurant where families sat at outdoor tables, eating noodles and dumplings, their conversation animated and ordinary. A mother wiped sauce from her son's chin. A father poured tea for his elderly parents. A young couple shared a plate, their chopsticks clicking in comfortable rhythm.

Normal life, Mae Ling thought, weaving between pedestrians. The thing I observe but never inhabit.

She had been watching normal people most of her life—studying them, mimicking them, disappearing among them. But she had not been one of them. Even now, walking through Hong Kong's residential neighborhoods, she was fundamentally separate. She counted exits. She assessed threat potential in every passing face. She moved with the tactical awareness of someone who had spent decades operating in hostile territory.

Could the Ghost of Hong Kong ever become simply Mae Ling Chen, retired professional, living quietly and anonymously in some city? The question had a certain appeal, like wondering what it might be like to breathe underwater or fly without wings—interesting to contemplate, impossible to achieve.

She crossed into a quieter street lined with apartment buildings. Lights glowed in windows above—families settling in for the evening, children doing homework, couples preparing dinner. The ordinary rituals of civilian existence, playing out in countless variations across the city. Mae Ling had protected that world tonight, in her own brutal way. She had removed predators who would have continued destroying innocent lives.

The moral calculation settled over her as she walked, unavoidable and stark: one hundred and twenty deaths versus fourteen rescued children. The mathematics was brutal and indefensible by any conventional framework. There was no ratio where mass murder became justice, no equation that balanced the ledger cleanly. The law would call her a terrorist. Philosophers would debate the ethics of her actions for years, if they ever learned the truth.

But Mae Ling had stopped believing in conventional morality somewhere between her third assignment and her thirtieth. She believed in outcomes. In results. In the cold calculus of harm reduction. The Starlight Theatre network had operated for three years, destroying dozens of children's lives. Tonight, that network ceased to exist. Fourteen children would grow up—some would heal, some would carry scars forever, but all would live. They would have birthdays and graduations, first loves and heartbreaks, careers and families. They would experience the ordinary miracles of existence that had been stolen from them and then, tonight, returned.

One hundred and twenty people had purchased tickets to witness children being abused. They had dressed in expensive clothes, arrived in limousines, settled into velvet seats with drinks in hand, preparing to consume suffering as entertainment. They had made their choice. Mae Ling had made hers.

She turned onto a side street, leaving the residential area behind. The sirens were louder now, emergency vehicles flooding the area around the collapsed building. The dust cloud was visible above the rooftops, illuminated by streetlights and the glow of the city. By morning, it would be international news. By next week, it would be a conspiracy theory. By next month, it would be a footnote in Hong Kong's endless cycle of tragedy and renewal.

Mae Ling would be gone, already working on the next assignment, the next target, the next operation that required someone willing to operate outside the boundaries of law and conscience. Perhaps that was her function—not to find redemption, but to deliver it to others. Ghosts weren't meant to inhabit the normal world. They existed in the spaces between, doing the work that civilization required but refused to acknowledge.

The Ghost of Hong Kong, she thought, moving deeper into the maze of streets. Forever separate. Forever necessary. Forever unrepentant.

She had asked herself once if she could ever transition to normalcy. Now, walking away from the ruins of the Starlight Building with fourteen children's futures secured, she understood the answer with perfect clarity: she didn't want to. This was who she was—not despite the violence, but because of what that violence accomplished. Some people built hospitals. Some people wrote laws. Mae Ling eliminated monsters that hospitals and laws couldn't touch.

The world needed ghosts. It needed people willing to make impossible choices and carry the weight of brutal mathematics. It needed someone to stand in the space between justice and murder and decide which side served the innocent.

She disappeared into the maze of Hong Kong's streets, one shadow among millions, as behind her the Starlight Building's ruins smoldered and the first investigators began the impossible task of understanding what had happened and why.

Mae Ling turned another corner, her route taking her through the Mid-Levels residential district where the streets narrowed and the emergency response sounds faded to distant echoes. She passed apartment buildings where families were settling in for the evening—televisions flickering behind curtains, the smell of cooking drifting from open windows, children's voices raised in laughter or argument.

This is what I protect, she thought. This ordinary, precious normalcy that most people take for granted.

She would never be part of it. That door had closed years ago, sealed by choices and actions that couldn't be undone. But she could guard it from the outside, could eliminate the predators who sought to destroy it. That was her function. Her purpose. The only redemption available to someone who had become what she was.

The extraction route continued through increasingly quiet streets. Mae Ling's internal clock tracked the minutes with precision—she had two hours and forty minutes before the boat departed from Aberdeen Marina. Plenty of time, but she never allowed herself to relax until she was clear of the operational zone.

Her phone buzzed once—a coded message from her Handler confirming the children's arrival at the safe house. All fourteen accounted for. Medical teams standing by. Trauma counselors prepared. The machinery of rescue and recovery was already in motion, funded by accounts that Mae Ling had seized from the network's financial infrastructure during her reconnaissance.

The predators' money would pay for their victims' healing. There was a certain poetic justice in that.

Mae Ling allowed herself a moment of satisfaction, then pushed it aside. Emotion was dangerous in her profession. It clouded judgment, created hesitation, introduced variables that could prove fatal. She had learned that lesson early and never forgotten it.

The streets opened onto a small plaza where a night market was bustling with business. Most people were looking in the direction of the massive dust cloud rising into the darkening sky. Mae Ling bought a bottle of water from an elderly woman, exchanging pleasantries in Cantonese, just another tired worker heading home after a long day.

The woman smiled at her, counting out change with arthritic fingers. "Safe travels," she said.

"Thank you, grandmother," Mae Ling replied and meant it.

She continued walking, the water bottle cool against her palm. Behind her, the Starlight Building was still burning, still collapsing, still dying. The emergency response would continue through the night. Investigators would arrive at dawn. The truth would emerge slowly, carefully managed by her Handler's network of contacts and carefully placed evidence.

But Mae Ling would already preparing for the next assignment. The Ghost of Hong Kong would fade back into legend and rumor, a story told in intelligence circles and criminal networks, never quite confirmed, never quite dismissed.

She thought about the children one last time—their faces she had never seen, their names she had never learned, their futures she had purchased with mass murder and professional violence. She hoped they would heal. She hoped they would forget. She hoped they would live the normal lives she had ensured for them.

The night deepened around her. The city continued its endless rhythm. And Mae Ling Chen, the Ghost of Hong Kong, walked on alone, carrying her questions and her ghosts, forever separate from the world she protected, forever wondering if the distance between justice and murder was as wide as she needed it to be.

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If you enjoyed this story, you can find more tales of The Ghost of Hong in The Ghost of Hong Kong and The Ghost of Hong Kong: Targets