The Demon's Throwing Axe of Returning
Friday, January 9, 2026
From the Dragon's Hoard: The Demon's Throwing Axe of Returning
The Demon's Throwing Axe of Returning
Wednesday, December 17, 2025
Creations of the Christmas Dragon: Caroler and Evergreen Armor of the Yule Guardian
As Brigid the Red fell in love with winter festivals, and, ultimately Christmas, she created an increasing number of magic items that could be used either to celebrate or defend the most wonderful time of the year. Here are two of them, one which is purely her creation and one that was a group effort.
The Caroler
Weapon (longsword)
This elegant longsword appears to be forged from a single piece of ice that never melts. Delicate snowflake patterns are etched along the blade, and when swung through the air, it produces a soft, melodious chiming sound reminiscent of distant sleigh bells.
Brigid created this sword specifically for use by herself (while in human form) or favorite Lesser Beings while requiring extreme measures to defend Christmas from those who would ruin it. It remains one of her favorite creations, because it remembers every Christmas carol sung in its presence and sings
Magical Properties:
You gain a +2 bonus to attack rolls made with this magic weapon.
The sword deals an additional 1d6 cold damage on a successful hit.
Winter's Hymn: As a standard action, you can cause the sword to sing a Christmas carol. For the three minutes, all creatures of your choice within 10 feet of you have resistance to fire damage and advantage on saving throws against effects that would cause the frightened condition. Once you use this property, you can't use it again until after the next sunrise.
Frozen Mercy: When you reduce a creature to 0 hit points or less with this weapon, you can choose to freeze them in a block of ice instead of killing them. The creature is stable and encased in ice (AC 13, 20 hit points, immunity to poison and psychic damage, vulnerability to fire damage). The ice melts after 8 hours or can be broken to free the creature. This allows you to capture foes alive for questioning or redemption.
The wielder is comfortable in cold weather and suffers no ill effects from natural cold environments.
Evergreen Armor of the Yule Guardian
Armor (breastplate, shoulder guards, arm guards)
This beautiful breastplate, with matching armguards and shoulder guards is the color of evergreen trees. It seems to glisten like fir trees on a frosty morning.
Brigid the Red created this armor and wore it into the battles after which she became known as Brigid the Christmas Dragon. She became involved with a war between druids and early Christians, standing between both sides and convincing them that they should celebrate the winter festivals together and that both Yule and Christmas were embodiments of love and community. Ultimately, it was her transformation into dragon form that forced the communities to listen to her and consider her words. During the joint festivities afterwards, the druids and the Christian magi joined together to enchant Brigid's armor, turning an item that had been strictly cosmetic into one of her most prized possessions. Moreso than any item she owns, the Evergreen Armor of the Yule Guardian reminds her of how special Christmas is.
Magical Properties:
While wearing this armor, you have an AC of 14 + your Dexterity modifier.
You may cast spells as if you were not wearing armor..
Guardian's Gift: The armor has 5 charges. As an action, you can expend 1 charge to touch a creature and restore 2d8 + 2 hit points to it. Alternatively, you can expend 2 charges to cast lesser restoration on a touched creature. The armor regains 1d4 + 1 expended charges daily at dawn.
Festive Resilience: You have advantage on saving throws against poison and disease, and you have resistance to poison damage.
Aura of Goodwill: Friendly creatures within 10 feet of you gain a +1 bonus to saving throws against being charmed or frightened. This aura is suppressed if you are unconscious.
The armor keeps you comfortably warm in cold environments, and small woodland creatures are instinctively drawn to you, sensing your protective nature.
Monday, December 15, 2025
From the Christmas Dragon's Hoard: The Staff of Evergreen
Aura: Strong evocation and transmutation
Slot: None (held item)
Weight: 4 lbs.
This quarterstaff is carved from pine wood that remains forever fresh. Small pinecones dangle from its length on silver chains, and the scent of fresh evergreen follows its bearer. The staff is wrapped in spiraling bands of red ribbon that glow faintly in darkness.
The Evergreen Staff functions as a +2 quarterstaff and grants the bearer a +4 competency bonus to Survival skill checks in cold or winter environments. The bearer is also unaffected by temperatures as low as -50 degrees. allows use of the following spells at12th-level effectiveness. Additionally, the bearer can cause the following spell-like effects by expending the staff's charges:
* Entangle (1 charge, but manifests as animated garland and ribbon)
* Spike growth (1 charge, craggy ice and upside-down icicles spread in the direction
* Plant growth (2 charges, causes evergreen trees to sprout)
* Wall of thorns (3 charges, creates a wall of holly bushes with red berries)
* Control weather (4 charges, can only create gentle snowfall)
The staff has 10 charges and regains 1d6+4 charges daily at dawn, up to the staff's maximum of 10. If the bearer expends the staff's last charge, roll d20. On a 1, the staff transforms into a normal evergreen tree sapling that must grow for one year before it can be harvested and reforged into the staff (requiring the original construction process, which is now known only to Brigid)..
Additionally, the bearer gains a +4 competence bonus on Survival checks in cold or winter environments and can survive comfortably in temperatures as low as -50°F without protection.fdsa
Saturday, December 13, 2025
Creations of the Christmas Dragon: Bells of Joyous Summoning
One of the items that Brigid works one when she's grown born with everything else, is the bells of joyous summoning. It's designed to help gather companions for a celebration if the user find themselves alone of foreign lands.
This set of nine silver sleigh bells hangs from a leather handle adorned with holly sprigs. Each bell produces a different crystalline tone, and together they create harmonious melodies that seem to echo longer than they should. The tunes played vary depending on the angle or how fast or how hard it is shaken by the user.
As a standard action, the bearer can ring the bells in specific patterns to produce the following effects:
Carol of Companionship: Duplicates summon monster V, but the summoned creature appears wreathed in festive lights and tinsel. The creature is particularly cheerful and gains a +2 morale bonus on all rolls. This ability can be used three times per day.
Chime of Cheer: Duplicates good hope affecting all allies within 30 feet who can hear the bells. This ability can be used twice per day.
Peal of Peace: Duplicates calm emotions in a 30-foot radius. Affected creatures see visions of peaceful winter scenes and warm hearths. This ability can be used twice per day.
Ring of Revelation: Duplicates detect evil or detect good (bearer's choice) for 10 minutes. Evil creatures detected appear to have a shadowy, coal-like aura, while good creatures glow with warm candlelight. This ability can be used at will.
The bells cannot be silenced by mundane means, though silence spells work normally. If all nine bells are rung simultaneously (a full-round action), they produce a magnificent sound that can be heard up to one mile away and grants all allies within 60 feet the effects of bless for 10 minutes. This ability can be used once per day.
Tuesday, December 9, 2025
Creations of the Christmas Dragon: Mistletoe Crown of Amorous Enchantment
Brigid has always felt sorry for those who love and who has that love betrayed or turned against them through deceit. Over her long life, she has created several gifts to mortals to help them avoid such romantic traps of pain. One of such items is Christmas themed, and Brigid has been known to wear one into areas that are hostile to Christmas, or to use it as part of an effort to restore a person's belief in the magic of Christmas.
Mistletoe Crown of Amorous Enchantment
Construction Requirements: Craft (Wondrous Item, charm person, break enchantment, neutralize poison, remove curse, remove disease, discern lies, sanctuary, bless, living mistletoe plants, ribbons
Aura: Moderate enchantment
CL: 10th
Slot: Head
Weight: —
This delicate circlet appears to be woven from living mistletoe vines. Small red ribbons are tied throughout, and the crown adjusts to fit any wearer's head comfortably. The mistletoe never wilts or dies.
The wearer gains the following benefits:
Aura of Affection: The wearer radiates an aura of warmth and goodwill. All Charisma-based skill checks gain a +4 competence bonus. Additionally, the wearer can cast charm person at will as a spell-like ability (DC15).
Kiss of True Love: Once per day, the wearer can bestow a kiss upon a willing creature (or be kissed by one). This kiss functions as break enchantment, neutralize poison, remove curse, or remove disease (wearer's choice). The kiss leaves a faint shimmer of golden light on the recipient's lips for 1 minute.
Romantic Revelation: Three times per day, the wearer can cast discern lies, but the spell specifically reveals the truth about romantic feelings, affections, and relationship bonds. Creatures affected by this ability see the mistletoe crown glow brightly.
Peaceful Presence: The wearer can cast sanctuary on themselves three times per day. While this effect is active, the mistletoe berries glow with soft white light.
Festive Blessing: Once per week, the wearer can conduct a marriage ceremony or commitment ritual that grants the participants a permanent +1 luck bonus on saving throws when they are within 30 feet of each other. This is a supernatural effect that can be dispelled but otherwise lasts until the bond is broken. The wearer can maintain up to 10 such bonds at a time.
The crown also grants immunity to all charm effects, as the wearer's heart is protected by the pure magic of the mistletoe.
Tuesday, August 5, 2025
RPG-a-Day Challenge #5 -- Ancient
Do As I Say, Not As I Do.[Ancient]
You say things others should live by.
Prerequisite: Cha 15
Benefit: +4 bonus to all Bluff and Intimidate skill checks.
Special: This feat can be selected as a bonus feat by Clerics (D&D), Charismatic Heroes (d20 Modern) and Dedicated Heroes (d20 Modern) whether they meet the age requirement or not.
Experienced [Ancient]
This isn't your first rodeo.
Prerequisite: 5th level
Benefit: +2 bonus to all Bluff, Sense Motive, and Spot skill checks,
Jaded [Ancient]
You are confident that you've seen it all. Twice.
Prerequisite: 10th level, Experienced
Benefit: +2 bonus to resist all Fear-effects, Mind-Effecting spells and exceptional or special abilities that mimic them.
No More Fucks to Give [Ancient]
You've had it with their shit.
Prerequisite: 15th level, Jaded
Benefit: +4 bonus to resist all Fear-effects, Mind-Effecting spells and exceptional or special abilities that mimic them. +4 bonus to Intimidate skill checks. +2 bonus to base AC/Defense Rating. +1 to all Initiative rolls.
Monday, August 4, 2025
RPG-a-Day Month #4 -- Message
The Message Bottles
The Message Bottles are four identical empty wine bottles with corks, appearing like little more than trash (or, if you're environmentally conscious, ready for the recycling bin), but if viewed through a detect magic spell, they radiate strong Conjuration magic with an undertone of Transmutation magic).
Saturday, August 2, 2025
RPG a Day #2 -- Prompt
Be Prompt or the World Will Be Destroyed
The ancient clock tower chimed midnight as Lyra pressed her trembling fingers against the worn leather binding of the Codex Temporalis. Each tick of the massive pendulum seemed to echo through her bones, a relentless reminder that time was slipping away like sand through an hourglass. The prophecy had been clear: when the crimson moon reached its zenith on the night of the Convergence, she would have exactly one hour to complete the Ritual of Temporal Binding. One hour to save everything that had ever existed or ever would exist.The weight of infinite worlds pressed down upon her shoulders as she opened the ancient tome. The pages, inscribed with symbols that seemed to writhe and dance in the candlelight, contained the most dangerous magic ever conceived. The Ritual of Temporal Binding was not merely a spell—it was a fundamental restructuring of reality itself, a desperate attempt to seal away the Void that threatened to consume all of existence. The magic demanded absolute precision and unwavering focus. A single mispronounced syllable, a moment's hesitation, or even the slightest deviation from the prescribed sequence would not merely result in failure—it would accelerate the very destruction she sought to prevent.
Lyra had spent the last three years preparing for this moment, studying under the tutelage of Master Aldric, the last surviving member of the Order of Temporal Guardians. The old wizard had been relentless in his training, drilling into her the critical importance of timing in temporal magic. "Magic flows like a river," he had told her countless times, his weathered hands tracing complex patterns in the air. "But time magic flows like a waterfall—powerful, unforgiving, and absolutely uncontrollable once it begins. You cannot pause, you cannot restart, and you certainly cannot afford to be late."
The crimson moon hung heavy in the sky above the tower, its unnatural light casting everything in shades of blood and shadow. Through the tall windows, Lyra could see the first signs of the Convergence beginning. Reality itself was starting to fray at the edges, with patches of absolute nothingness appearing like wounds in the fabric of existence. Trees, buildings, even the very air seemed to flicker and fade as the Void pressed closer to their dimension. In the distance, she could hear the screams of those unfortunate enough to be caught at the boundary where reality met oblivion.
The Codex Temporalis had been written by the Archmage Chronos himself, the legendary spellcaster who had first discovered the existence of the Void and developed the theoretical framework for the ritual. According to the historical records, Chronos had intended to perform it himself, but the Void had manifested earlier than predicted, catching him unprepared. His final act had been to encode the ritual into the Codex and scatter the necessary components across the world, hoping that someday another would be able to complete what he had started.
Lyra turned to the first page of the ritual sequence, her eyes scanning the intricate diagrams and arcane formulas that would guide her through the next hour. Seven distinct phases lay before her, each building upon the previous one in a carefully orchestrated crescendo of magical energy. The first phase had to begin at exactly twelve minutes past midnight. Each subsequent phase had its own precise timing, culminating in the final Sealing of the Void at fifty-seven minutes past. She would have exactly three minutes to complete the sealing before the window closed forever.
The tower's ancient mechanisms had been specifically designed to assist with the ritual's timing requirements. Gears and clockwork devices, enchanted with temporal magic, would chime at each critical moment. But Lyra knew she could not rely solely on these mechanical aids. Master Aldric had spent months teaching her to perceive the subtle fluctuations in temporal energy, to sense when the moment was precisely right for each incantation.
As the clock struck twelve minutes past midnight, Lyra began the first phase. Her voice rang out clear and strong, speaking words in the ancient tongue of the Temporal Guardians. The syllables seemed to hang in the air, creating visible ripples in the fabric of space-time. She could feel the magic responding to her call, drawing power from the convergence of past, present, and future that occurred only during the crimson moon's zenith. The air around her began to shimmer with temporal energy, and she could sense the flow of time itself becoming more malleable, more responsive to her will.
Establishing a connection with the fundamental forces of time required her to reach out with her consciousness and touch the very essence of causality. She had to feel the infinite chain of cause and effect that linked every moment throughout history. It was profoundly disorienting—like trying to hold the entire universe in her mind at once. Past, present, and future blurred together into a single, overwhelming tapestry of existence.
Through her enhanced temporal perception, Lyra could see the Void more clearly now. It was not simply an absence of matter or energy, but an absence of time itself—a region where causality broke down and existence became meaningless. The growing cancer spread through dimensional barriers, and she could see alternate versions of herself in parallel universes, some succeeding, others failing catastrophically. The sight filled her with both hope and terror.
The first phase concluded exactly on schedule. Immediately, she transitioned into the Binding of Past and Future, creating temporal anchors at specific points in history. She reached back through time, touching moments of great significance: the birth of the first star, the emergence of consciousness, the founding of the Order of Temporal Guardians. Each anchor required precise placement—even a slight miscalculation could create paradoxes that would unravel everything.
The magical energy flowing through the tower was becoming increasingly intense, and Lyra could feel the strain on her body and mind. Temporal magic was notoriously demanding, requiring perfect mental discipline while channeling forces that existed outside normal space-time. Her hands began to shake slightly as she traced the complex geometric patterns for the third phase. She forced herself to remain calm, remembering Master Aldric's teachings about emotional control.
As she worked through the calculations, Lyra became aware of a subtle change in the tower's atmosphere. The air itself seemed to be thickening, becoming more resistant to movement. The Void's influence was growing stronger, affecting the local space-time continuum. The clock's ticking became irregular, sometimes speeding up, sometimes slowing down. She would have to rely more heavily on intuitive timing, as the mechanical aids were becoming unreliable.
Creating a buffer zone of stable causality around the ritual site meant directly confronting the chaotic forces of the Void. Lyra projected her consciousness into the boundary region where reality met nothingness, using her will to impose order on fundamental chaos. The experience was like trying to hold back an ocean with her bare hands, her mental defenses straining under the assault of pure entropy.
The Void sensed her presence and began to actively resist. Tendrils of nothingness reached toward her consciousness, trying to drag her into non-existence. She could hear whispers in languages that had never been spoken, promises of peace and release from the burden of existence. For a moment, she was tempted to let go, to allow herself to be absorbed into the comforting emptiness. But the memory of Master Aldric's sacrifice, and the knowledge of all the lives depending on her success, gave her strength to push back against the seductive pull of oblivion.
Now came the Weaving of Temporal Threads—creating a complex network of causal connections across time and space. As she reached for threads from key moments in history, one blazed brighter than the rest: the day she'd first met Master Aldric, when he'd found her crying in the ruins of her village after the temporal storm. I won't let that happen to anyone else. Each thread had to be placed with perfect precision. One mistake, and the entire structure would collapse. The mental strain was enormous, like performing surgery while juggling flaming torches.
Time itself was becoming increasingly unstable around the tower. She could see glimpses of past and future overlapping with the present, creating a confusing kaleidoscope of temporal images. In one moment, she saw the tower as it had been centuries ago, newly constructed and gleaming. In another, she saw it as a ruin, crumbling and overgrown—a monument to her failure. The visions were disorienting, but she forced herself to focus on the present moment.
The sixth phase demanded that she simultaneously consider all possible outcomes of her actions, calculating probability matrices for every potential future. It was like playing chess against an opponent who could see all possible moves simultaneously, while the board itself constantly changed. She had to think in multiple dimensions, considering not just what would happen, but what could happen, what should happen, and what must not be allowed to happen.
For a terrifying moment, she wondered if she might lose herself entirely in the infinite maze of possibilities, becoming trapped in perpetual calculation. But her training held firm, and she managed to maintain her sense of self while navigating the treacherous landscape of quantum probability.
As the ritual entered its final phase, the Sealing of the Void, Lyra could feel the weight of destiny pressing down upon her. Everything came down to the next few minutes. The sealing required her to channel all the accumulated energy and focus it into a single, precisely timed burst of temporal force. Too early, and the seal would be incomplete; too late, and the window would close forever.
The crimson moon reached its absolute zenith as Lyra began the final incantation. Words of power flowed from her lips like liquid fire, each syllable charged with the accumulated energy of the entire ritual. She could feel reality responding to her will, bending and reshaping itself according to her commands. The Void sensed what was happening and began to fight back with renewed fury, sending waves of entropy crashing against her magical defenses.
The battle between order and chaos raged around the tower, with reality itself serving as the battlefield. Lyra stood at the center of the storm, her voice never wavering as she spoke words that would either save existence or doom it to oblivion. Void tendrils reached for her throat, trying to silence her, but she pressed on, drawing strength from the faces she'd sworn to protect—Master Aldric's weathered smile, the children in the village below, even strangers she'd never meet.
With exactly thirty seconds remaining, Lyra spoke the final word of the sealing incantation. The effect was immediate and dramatic—a brilliant flash of temporal energy erupted from the tower, spreading outward in all directions at the speed of thought. The Void's advance halted abruptly, its chaotic energies suddenly contained within a prison of crystallized time. The breach between dimensions sealed itself with an audible crack, like the sound of reality healing from a grievous wound.
As the magical energies dissipated and the crimson moon began to fade back to its normal silver hue, Lyra collapsed to her knees, utterly exhausted but triumphant. She had done it. The world was saved, the Void contained, and existence itself preserved.
The experience had changed her fundamentally, giving her a deep appreciation for the delicate balance that maintained the stability of existence. She understood now why Master Aldric had been so insistent about timing, why the ancient texts spoke of punctuality as the highest virtue of the temporal mage. In a universe where a single moment's delay could mean the difference between existence and annihilation, being prompt was not merely a courtesy—it was a sacred duty.
As she closed the Codex Temporalis, Lyra made a silent vow. She would train new guardians, teaching them the vital importance of precision and timing. And she would never forget that sometimes, the fate of everything depends on being exactly where you need to be, exactly when you need to be there.
***
THE TEMPORAL MAGE ("CHRONOMANCER")
Friday, August 1, 2025
From the Dragon's Treasure Vaults: The Obsidian Mirror
The ancient red dragon known as Brigid among "lesser beings" has been collecting unusual and one-of-a-kind magic items and artifacts since before the dawn of human civilization. This is one of them, as viewed through the lens of the d20 System.
Tuesday, July 29, 2025
The Were-Bat
Not to be mistaken with a werebat, the were bat is a weapon made specifically to engage werebeasts in melee combat. They are usually wielded by experienced hunters of werebeasts and are usually used by groups of six or more individuals. Basically, the wielders of the were-bats surround their target and then beat it to death.
A were-bat is typically a wooden baseball bat that is covered in dozens of studs and spikes made of pure silver. Wounds inflicted upon were-creatures are not subject to any rapid healing traits, but can only be healed through medical treatment and rest, or magic.
A were-bat weighs roughly 48oz/three pounds. It deals 1d4+STR bonus against non-lycanthropes and vampires, but deals 2d4+STR bonus to creatures with sensitivity to silver.












