Showing posts with label Santa Claus. Show all posts
Showing posts with label Santa Claus. Show all posts

Thursday, December 19, 2024

NUELOW at Christmas: Day Nineteen

HE KNOWS WHO'S BAD OR GOOD... 
BECAUSE SOME OF THEM ARE TRYING TO KILL HIM!

 

The world's leading assassin, Madam Satan, is hired to kill Santa Claus. Confronting St. Nick awakens memories of Christmases long gone, and, in turn, brings a long-dormant part of her soul back to life. She turns from predator to protector... but will she be able to save Santa and the very heart of Christmas itself from the 12 killers that were brought in by the client to replace her?

NOT SINCE DIE HARD HAVE YOU SEEN 
A MORE ACTION-PACKED CHRISTMAS MOVIE!
COMING ONLY TO THEATERS DECEMBER 25, 2024...

Friday, December 13, 2024

NUELOW at Christmas: Day Thirteen

Sometimes, Santa needs a little help making his rounds on Christmas Eve. Sometimes, it gets so bad that even his regular staff of Helpers can't provide enough support. During these times, Noelle Candy, one of Santa's Helper's who specializes in Helper Recruitment & Training, reaches out to suitable candidates to serve as temporary workers to get the job done.

One of Santa's Helpers
Noelle Candy, Santa's Recruitment Specialist


In 2023, she reached out to several... well... beings on the Naughty List that she knew wanted to made amends for past dark deeds. They performed so well that she's invited them back for this year. So, if Santa can't make it to your house, one of these special hires will.

One of Santa's Helper
Marvin the Zombie Master, an Undead Necromancer Who's Changed


 





One of Santa's Helper
Garry Loop, a Werewolf Who Got Bit by the Christmas Spirit

One of Santa's Helpers
The Grim Reaper, Trying to Rehabilitate his Reputation


One of Santa's Helpers
Jason Vorhees, Hoping to Kill Some Naughty Kids

Roll 1d6 against the tables to see how present delivery goes on Christmas Eve.

WHO BRINGS PRESENTS TO THE PC's HOME?
1. Santa, the Big Man Himself
2. Noelle Candy
3. Marvin the Zombie Master
4. Garry Loop the Werewolf
5. The Grim Reaper
6. Jason Vorhees

WHAT HAPPENS IF THE PCs CONFRONTS THE GIFT-BRINGER PEACEFULLY?
1-2. He or she wishes them a 'Merry Christmas', asks where the milk and cookies are.
3. He or she flees without leaving presents.
4. He or she gives the PCs a one-shot blessing, giving them a +4 bonus to a single die roll.
5-6. He or she grants them a benefit specific to the Gift-Giver until next January 6.
       Santa: Grants a +2 bonus to skill checks involving being stealthy.
       Noelle: Grants a +2 bonus to skill checks involving eliciting loyalty.
       Marvin: Grants a +2 bonus to damage dealt to undead foes.
       Garry: Grants a +2 bonus to damage dealt to lycanthropes.
       The Grim Reaper: Grants a +2 bonus to resist illness and infections.
       Jason Vorhees: Grants a +2 bonus to attacks and damage rolls.

WHAT HAPPENS IF THE PCs CONFRONTS THE GIFT-BRINGER 
WITH HOSTILITY?
1-2. He or she tries to flee without leaving presents. If pursued, he or she 
       fights back.
3-4. He or she drops all the gifts and flees. 1d4 hours later, 20 armed elves 
        show up to retrieve the gifts, fighting the PCs if necessary. The initial
        gift-giver will fight back if pursued.
5.     He or she will fight to the death if necessary. 1d4 hours later, 20 armed
        elves arrive to avenge the Helper.
6.     He or she tries to reason with the PC and resolve the confrontation
        peacefully. If that fails, he or she will fight to the death if forced to.

Monday, December 2, 2024

NUELOW at Christmas: Day Two

Santa knows who's been bad... and he's had enough of their sh*t!


How does he know? It's a combination of three things: A natural ability, magic spells, and an ancient artifact. Today, we translate Santa's natural ability to know who's been bad or good into d20 System game mechanics!

(The rest of this post is presented under the Open Game License and may be reproduced in accordance with its terms.)

OGL d20 SYSTEM FEAT: NAUGHTY OR NICE
You can tell someone's bad or good by just looking at them.
   Prerequisite: Intelligence 12, Wisdom 12
   Benefit: As a standard action, you may look at a living person or being and immediately know if they have good or evil intentions toward you, your allies, or innocent beings. (This does not necessarily reflect their alignment--if the d20 System variant you are using includes the alignment mechanic--but rather what the moral ramifications of their immediately past or near-future actions will be. 
   You may use this this feat a number of times each day equal to your Wisdom bonus.  
   Targets must have Intelligence and Wisdom scores of at least 4 for the ability of this feat to be effective. Spells and abilities that prevent scrying or other divination magic or spell-like and supernatural powers also impede this feat. The target appears "nice" when studied.
   Special: This feat is considered a "minor power feat" for the purposes to acquiring superpower talents.

Wednesday, December 21, 2011

A Merry Christmas to All... and to All a Good Fight!

NUELOW Games' editor and the co-creator of ROLF!: The Rollplaying Game of Big Dumb Fighters, L.L. Hundal, loves Christmas. It's therefore no surprise that she would be the driving force behind the creation of a rollplaying game sequel to Santa Claus Conquers the Martians.

L.L Hundal, Steve Miller, and NUELOW Games proudly share our Christmas turkey with you--ROLF!: Revenge of the Martians.


We want to give this ROLF! supplement to friends of NUELOW Games as a Christmas present. Click on this link, and you can download your very own free copy. (The free offer is good through December 26, 2011.)

It includes six linked battle scenarios, and all the characters and combat maneuvers and traits and pre-generated characters you've come to expect in a ROLF! supplement--but this release also introduces the brand-new vehicle design and combat system, allowing your to add a whole new level of mayhem to your ROLF! games.