Showing posts with label Complete Golden age Oddballs. Show all posts
Showing posts with label Complete Golden age Oddballs. Show all posts

Saturday, July 4, 2015

Now Available--
'Complete Golden Age Oddballs: Major Victory & Yankee Girl'!

Leave it to us geniuses at NUELOW Games forget to mention our Fourth of July release on our very own blog!

Art by Charles Sultan & Ralph Mayo
Just in time for America's Independence Day, we published the completely patriotic Complete Golden Age Oddballs: Major Victory & Yankee Girl.

This fifth entry in the Complete Golden Age Oddballs puts the spotlight on two great characters from the production studio of comic book industry pioneer Harry "A" Chesler. It includes every one of the original stories (illustrated by great talents like Ralph Mayo, Al Plastino, Ralph Mayo, and Charles Sultan) and covers featuring the characters. It also includes all-new material for ROLF!: The Rollplaying Game of Big, Dumb Fighters and OGL d20 Modern.

Click here to see previews, or to purchase your own copy, of this totally patriotic collection of classic comics at DriveThruComics. You can also get it at RPGNow or DriveThruRPG.

For additional previews of the book, click here to visit our sister blog Shades of Gray.


Wednesday, July 1, 2015

It's that time of year again!

What time of year, do you ask? Well. the Holy Month of Ramadan!



The Holy Month of Ramadan is about half gone at this point--it ends at sundown on July 17--so we're bringing back the RAMADAN COLLECTION! After all, ROLF! and ROLF! supplements are great ways to get together and spend time with friends! And the historical fiction from Robert E. Howard is a nice way to take a break from studying the Koran. That goes double for the comics starring the first-ever Muslim superhero.

The bundle includes the ROLF! basic game, two collections of Robert E. Howard novellas, the complete adventures of Kismet the Man of Fate, and four rollicking ROLF! battle scenarios. And you'll get it all at more than half off what it would cost you to buy each book separately.

Everyone at NUELOW Games (all two of us) wish all Muslims a happy, introspective, and peaceful Ramadan with their friends and family. Except those who support or say nice things about ISIS, al-Qeada, and  Al-Shabbab. We hope those people get porcupines shoved up the ass sideways and die.

But to everyone else--happy Ramadan! And please click here to get your NUELOW Games Ramadan Collection Bundle!


Tuesday, April 28, 2015

Now Available: 'Iron Lady'

Heiress Doris Parker was one of the most prolific serial killers in history, a fact that only came to light after her death. NUELOW Games proudly presents Iron Lady, a chronicle of Parker's initial steps down a path of vengeance-fueled brutality and murder. (The story of how we came to publish this book can be found in this previous post at the NUELOW Games blog.)

Art by Bernard Sachs
The book contains sections of Parker's life adapted to comics by Bernard Sachs & Dan Zolnerowich, direct excerpts from her diaries selected by editor Steve Miller, and rules for ROLF!: The Rollplaying Game of Big Dumb Fighters that lets you bring Doris "Iron Lady" Parker to your gaming table. (Because, let's face it... most player characters in RPGs would probably be labeled as serial killers, too.)

Click here here to see previews or to get your own copy for this landmark publication. The book can also be purchased at RPGNow, DriveThruRPG, and DriveThruFiction.

Thursday, March 5, 2015

It's World Book Day!

It's World Book Day today, March 5. To celebrate, NUELOW Games is has reduced the prices on all our comics/rpg hybrid books and fiction collections 20, 30, or 50 percent, depending on the title -- with the majority being 30 or 50 percent off.



For example, Oriental Tales Vol. 1, which contains some of Robert E. Howard's finest writing, is 50 percent off its regular price.

Art by Margaret Brundage

And then there's The Werewolf Hunter #1, which contains never-before-reprinted comics starring Prof. Armand Broussard--the titular werewolf hunter--and fiction by Steve Miller that tells the never-before-revealed story behind how Nazi hunter Lady Satan became a powerful mystic and set out to hunt werewolves... not to mention fiction from Robert E. Howard and even more comics by the great Lee Elias.

Art by Margaret Brundage

There's also Complete Golden Age Oddballs: Angela & Miss Espionage. This book collects for the first time ever, all published Angela and Miss Espionage stories. The two characters are woven together in a short story by Steve Miller that expands Miss Espionage's background and makes Angela more than just another smart teenager.

Art by Ruth Atkinson
Click to check out the full selection of titles on sale at DriveThruComics and/or DriveThruFiction.

Friday, February 6, 2015

A Serial Killer Identified...

From the years 1947 through 1955, an uncertain number of violent criminals, rapists, racketeers, and gangsters were murdered by means of having their throats crushed and necks broken. Most of the victims were from Boston or New York City. The police and other law enforcement officials were generally uninterested in pursuing what few clues that existed regarding this killer's identity, given that the victims were those they considered among the most loathsome citizens of the cities they were charged with protecting.

"Sure--I would take this guy down if I come across him in the act," Homicide Detective Steve Harrison of Boston's River Street Precinct said in 1947, "but I'm not going out of my way for it."

There are at least 92 confirmed victims of this killer, but information I have shows that the count could be as high as 182. It's hard to determine an exact number, because of the disinterest the police at the time had in these cases, and because at least two different mob hit men imitated this killer from 1953 to 1954 -- until one of them himself was targeted and slain by the real serial murderer on Halloween of 1954. The other imitator turned himself into the police for protection.

There were never any suspects in the murders, but detectives in both Boston and New York believed the killer was male due to the brute strength required to break someone's neck with bare hands--which is how this killer dispatched victims. However, numerous reports from New York underworld figures and criminals claimed their stalker was a raven-haired, statuesque woman who hid deadly metal hands in a muff. Subsequently, they referred to her The Muff... although they stated that she called to herself as the Iron Lady. The police at the time dismissed these stories as efforts to smear dead rivals, because of their theory that the killer had to be male.


It's been 60 years since the last victim of this mysterious killer had been claimed. What few people who have cared about this case believe that the serial killer must met a violent end or perhaps been incarcerated... because no one that brutal stops killing.

However, I recently came into a surprise inheritance. You may have read about the passing of philanthropist Doris Parker in 2011. I confess that I did not--not enough comic book, games, or movie tie-ins in her life for it to be on my radar--so it was a surprise when Regina Cox of the law firm Pleasant, Vice & Cox told me that I was named in Parker's will.

My dreams of riches ended quickly, however. Parker had left virtually all her property and wealth to the Parker Foundation started by her niece Penelope Parker (whom I have written about in Kismet & Penny Parker). The one exception were her diaries. Those were left to me, with the note, "For Mr. Steve Miller. I think he is the best person to tell the world the truth about me."

The truth about Ms. Doris Parker is not one the world is going to believe. At least not if it comes from someone like me--a guy who makes things up for a living and who posts wild rants on a regular basis to the internet. I think she must have had a twisted sense of humor, but I am flattered that she must have been reading my posts, The truth that her diaries contained was the answers to a mystery more than six decades old. That serial killer who was active between 1947 and 1955 was not a man. It was a woman. It was Doris Parker.

Parker gained her great strength from a pair of mechanical gloves. She targeted her victims on a mad quest to avenge her father. She stopped killing after she became pregnant and decided that she now had a life other than her own to be held accountable for. (When I say she "stopped killing," I mean she stopped killing personally. Her vast fortune paid for numerous assassinations of notorious criminals and murderers across the globe. If you think of some high profile dirtbag who died under mysterious circumstances, chances are he or she was dispatched by killers in Parker's employ. In fact, Yasser Arafat was the final hit she ordered.)

I'm not going to comment on who her daughter (and grandchildren) are, since they are themselves not aware of the connection. Parker may have felt responsible for the life that she brought into this world, but her diary also indicates that she felt she would be an unfit mother, due to what she described as a "soul-numbing, icy rage that is always just below a very thin cover." Her daughter was placed with one of the few people who had figured out that Parker was a serial murdering vigilante--and was raised by them, apart from Parker. She kept track of her child and grandchildren--even secretly funded scholarships for them--but rarely made contact with the adopted family over the years.

I am running a risk making this post. By stating in public that Doris Parker was not only a serial killer but also responsible for commissioning dozens of assassinations over the years, I could be incurring the wrath of the wealthy Parker family. I could also make myself a target for law enforcement from a dozen different countries. Or terrorists and criminals. All sorts of people have reason to want access to Parker's diaries.

Well, I am not very bright when it comes to my own safety--if I was, I wouldn't be running a series on Shades of Grey titled Mohammed Mondays. I am further going to protect myself by releasing selections from the diaries in a forthcoming book simply titled Iron Lady. It will also feature comic book adaptations of several of Doris Parker's kills. This book is complete and already scheduled for release through RPGNow, DriveThruComics, DriveThruRPG, and DriveThruFiction. The content of that book will demonstrate how explosive the diaries are--at least to those who are "in the know."

I may not be bright, but I'm not crazy. I am placing the diaries in the safe keeping of Pleasent, Vice & Cox. All questions about them can be directed there. Also, if anything were to happen to me, I have left instructions that copies of the diaries are to be sent simultaneously to the FBI, CIA, Interpol, BBC, ABC News, FOX News, al-Jazeera, and Glenn Beck.

However, ultimately, I don't think anyone will take any of this seriously. That's why Parker left them to me. How could anyone take ANYTHING I say seriously? Especially since I'm ending this post with a portrait of Doris Parker by Dan Zolnerowich, who together with Bernard Sachs drew the comics for Iron Lady. Not to mention the fact that I'm providing ROLF! game stats for Parker. Would anyone do this if he was worth taking seriously? (Of course not. But I have been known to give ROLF! stats to inappropriate real-life people in the past, as demonstrated in The Breast Hope for Peace and Super Muslim Bros.)

ROLF!: Doris Parker (aka Iron Lady or the Muff)
(created using rules from ROLF!: The Rollplaying Game and ROLF!: POTS vs PANS)

The Muff/Iron Lady (Female)
Aka: Doris Parker
Brawn 21, Body 17, Brains 7
   Traits: Coldhearted, Dour (Item Based Superpower: When wearing mechanical "Executioner Gloves," all unarmed melee damage dealt is doubled)
   Combat Maneuvers: Basic Attack, Castrate, Disarm, Murderous Mitts, The Look
   Important Stuff Worn/Wielded: Slinky Evening Gown (Clothes, barely covers nakedness). Executioner Gloves (Small Melee Weapon and Clothes, doubles all unarmed damage dealt. Cannot be disarmed, but can be taken off by Parker at will, or removed if she is unconscious).

UPDATE
Iron Lady, the book detailing Doris Parker's first steps on the path to becoming one of the most prolific serial killers in history, is now available. Click here to see previews or to get your own copy.

Saturday, January 31, 2015

If you've enjoyed "Marvel's Agent Carter," you'll like these NUELOW Games offerings!

People have been loving the latest Marvel Comics-inspired series on ABC, Agent Carter, for its female lead and 1940s setting.

If you're liking the televised pastiche, we think you'll enjoy the REAL 1940s Fighting Females that are at the heart of NUELOW Games' line of comics/rpg hybrid books.

The characters are perhaps have the most in common with Agent Carter are probably Jill Trent and Veiled Avenger.

Cover of Science Sleuths #2
Jill Trent is a scientist and inventor who puts her gadgets to use in fighting crime. She is assisted by her loyal gal pal Daisy, and their adventures were the lead feature in NUELOW's Science Sleuths 1-3. We're offering those first three issues in a discounted bundle, here. Also featured in those issues was the Spider Queen, another woman scientist who put her scientific knowledge into action for justice. (Click here to read more about Spider Queen and her amazing similarity to another spider-themed hero... who debuted some 20 years after she made her first appearance.)

Cover of Lady Satan
The Veiled Avenger is a legal secretary who puts her circus background to use in crime-fighting, driven in equal amounts by a thirst for justice and frustration with the men around her. She is also one of more brutal heroines of the 1940s, more often than not causing the death of the villains she battles. NUELOW collected the entirety of her published adventures in Lady Satan, another brutal female superhero who leaves bodies in her wake. You can get a copy of the book, or see previews by clicking here. (The book also contains a complete ROLF! battle scenario.)

Cover of ROLF!: Zero vs. One
Another character who we have retrieved from the Golden Age of Comics and collected in a new book is the mysterious secret agent Madam Zero. The entirety of her recorded adventures are included in ROLF!: Zero vs. One, together with a complete battle scenario. Click here to see previews or to get your very own copy of this complete collection of rarely reprinted comics. (Madam Zero's original publisher is noted for its many series featuring strong female leads, and she was one of the final characters they introduced to the public.)

Cover for CGAB #4
Even more obscure than Madam Zero is Miss Espionage, the daughter of Mata Hari and a spy herself. We featured her complete adventures, as well as those of the precocious teenaged hell-raiser Angela in the fourth installment of our Complete Golden Age Oddballs series. In addition to the great classic comics, this book features fiction by Steve Miller, which reveals the "secret origins" of both Miss Espionage and Angela with twists that those who appreciate Agents of SHIELD and Agent Carter will love. There's also RPG rules for use with ROLF! and OGL d20 Modern. Click here for more information, or to get your own copy.

Cover for Pat Patriot
Finally, we have collected the greatest adventures of an early star-spangled superheroine--predating even the more famous Wonder Woman--in the pages of Pat Patriot. Debuting in 1941, this series focuses on a immigrant's daughter who becomes a symbol of the American spirit and devotes life to being a rallying point during a time of increased uncertainty and global war. You can see previews of the book, or get your own copy here.



These characters are but a sampling of the Golden Age female characters that we've thrown a spotlight on over the past couple of years. Among the others are the daring Black Cat, the man-hating Judy of the Jungle, the adventuring animal tamer Princess Pantha, the mysterious Fantomah, the ditzy detective Sherry Flippe, the trouble-making teenager Kathy, and more!

We intend to add several more books spotlighting forgotten female stars from the Golden Age during 2015, beginning with the Iron Lady. Look for her soon!

Friday, January 9, 2015

Friday Freebie: Meet Kismet, the original Muslim Superhero


This weekend, Jan 9 - Jan. 11, everyone can download Complete Golden Age Oddballs: Kismet & Penny Parker for free. The book collects for the first time every single appearance of the first Muslim comic book superhero... a figure who is closer to what little would-be Jihadists to aspire to than any real-world role-models they have. It's too bad the character only appeared in an obscure comic book, from an obscure imprint that was barely around for a year.

Maybe, if Kismet had become an international figure like Superman, Batman, or Tintin, maybe psychopaths wouldn't find easy justification in their religious beliefs for acting out, nor would others be so quick to defend their actions or offer broad condemnations that indict truly devout and peaceful Muslims.

Read the stories. See if you can pick up on what I mean. Yes, this is a simple comic book... but Kismet is a far better exemplar of a Warrior of Islam than any member of al Qaida, Boko Haram, Hamas, or any other front-man for a club for psychos has ever been.

Click here to get your free copy of the book at DriveThruComics. (FYI, we also use Kismet, Man of Fate, in our forthcoming Complete Golden Age Oddballs: Iron Lady & Electric Ray.)

You can see some previews of Complete Golden Age Oddballs: Kismet & Penny Parker by visiting the Shades of Gray blog. There are also previews on the listings page at DriveThruComics.

Saturday, November 22, 2014

Official Theme song for
'Complete Golden Age Oddballs: Kismet & Penny Parker'

The official theme song for Complete Golden Age Oddballs: Kismet & Penny Parker: "Walk Like an Egyptian" as performed by The Puppini Sisters.



Complete Golden Age Oddballs: Kismet & Penny Parker collects for the first time anywhere all the published stories featuring two obscure Golden Age characters and then unites them in a shared universe. Kismet was the very first Muslim superhero (who may or may not have been from Egypt), and in plot devised by Miller that unites them, Penny Parker ends up teaming with Kismet and traveling through the Middle East for several years.

The swing-flavored cover of "Walk Like an Egyptian" is just weird enough to be the perfect theme for the book. Grab a copy and listen to the song as you start reading. Click here for more information about this book of never-before-collected comics.

Available from DriveThruComics!

Thursday, August 28, 2014

Now available -- the latest ;'Complete Golden Age Oddballs' book!

The Complete Golden Age Oddballs series brings long-forgotten comic book characters to 21st century readers by collecting every one of their appearances original appearances in books with all-new roleplaying game material and fiction that unites them in a single universe.

Art by Ruth Atkinson and Rudy Palias
The latest entry in the series, Complete Golden Age Oddballs: Angela & Miss Espionage, brings together high school comedy, international intrigue, and Nazi clone program weirdness together in a stew that only NUELOW Games could cook up. Featuring rarely seen artwork by pioneering comic book artist Ruth Atkinson--all collected in one place for the first time--this is at once our most noteworthy and quirky entry in the series so far).

It addition to the rare and classic comics, the Complete Golden Age Oddballs: Angela & Miss Espionage contains support for d20 OGL Modern (by way of 13 feats suitable for sultry spies and sneaky high-schoolers) and ROLF!: The Rollplaying Game (by way of traits, combat maneuvers, four pre-generated characters, and a battle scenario). The book also features brief biographies of the comics creators, as well as original fiction the reveals the dark secret that binds the International Woman of Mystery known as Miss Espionage to the high school hellion known as Angela. (It also ties these characters to Red Robin, the Editor, and other figures and organizations in the NUELOW Games universe.)

Complete Golden Age Oddballs: Angela & Miss Espionage is available at your favorite Onebookshelf site (DriveThru Comics, DriveThru Fiction, DriveThru RPG, or RPGNow). Click to see previews or to dowload your very own copy.


Monday, June 30, 2014

NUELOW Games is observing Ramadan


It has come to our attention that we've done Christmas Specials, Barak Obama Birthday Specials, and Chinese New Year Specials, but we've never done anything to mark a time honored by billions and billions of people.

Well, before we re publicly shamed for our lack of inclusiveness, we're fixing that by offering the Ramadan Collection!

The NUELOW Games Ramadan Collection contains historical fiction set during the Crusades; comics featuring Kismet ( the Nazi-busting first Muslim superhero), and lots and lots of ROLF! rollplaying game material--including the core rulebook! It's a total of eight products--including four of our best-sellers!--for just $5 (55% off full retail price).

Tuesday, May 20, 2014

More Golden Age Oddballs Unearthed... and In Color!

We've just released Complete Golden Age Oddballs: Fire-Man & Buzzard through all the usual outlets. Unlike previous entries in the series, the book consists entirely of comics written and drawn by a single creator--Martin Filchock, who, when he passed away at the age of 100 in 2012 was still working as a professional cartoonist.

By way of a preview, here are a couple of splash-pages from the book. (You can see more previews, or get your own copy, at DriveThruComics. If do decide to download Complete Golden Age Oddballs: Fire-Man & Buzzard, which in addition to the Filchock comics contains a small expansion for NUELOW's OGL d20 Modern superhero rules and a publication history for all the comics in the book.)




Tuesday, April 29, 2014

Y is for Yankee Girl

Among the obscure superheroes that came out of Harry "A" Chesler's production studios perhaps Yankee Girl is the most obscure--but also among the most well-known. She had two appearances, none of which were in titles Chesler himself was involved with publishing and one of these sat undistributed in a warehouse from around 1947 until 1964. However, she was revived by AC Comics in the 1990s, and she was most recently seen in a 2012 graphic novel titled Stars and Stripes Forever. I don't know anything about the AC version, other than they seem to have explained where her magic powers came from.

Yankee Girl takes flight. Artist ID uncertain, but maybe Ralph Mayo
Yankee Girl is secretly socialite Lauren Mason, who, when she utters "three magic words" of Yankee Doodle Dandy, is transformed into a flying, super-strong defender of truth and justice. The source of the magic she draws upon, and the extend of her powers are unknown, but it is established that she is not invulnerable, as she knocked unconscious by bad guys in her first appearance. Or maybe she is invulnerable in some cases, as she seems sturdier (perhaps even bullet proof) in her second appearance.

Yankee Girl first took flight in Dynamic Comics #23 (from Superior), with her second adventure showing up in Danger #16 from I.W. Publishing where she was featured on an excellent cover by Ross Andru and Mike Espostio.



The writer and artist on the Yankee Girl stories is (are?) unknown. Ralph Mayo is credited as the writer and aritst on both her appearances by some sources, but I think someone else whas doing the inking when I compare the on Yankee Girl to his many Judy of the Jungle stories, especially the ones we're including in Judy of the Jungle: Warriors of the Laughing Hyena..

Our discovery of Yankee Girl was the final piece we needed to firm up our plans for volume of Complete Golden Age Oddballs to coincide with the Fourth of July this year. She'll be joined by Major Victory, and we'll be revealing the REAL source of her magic (at least in the NUELOW Heroes and Villains universe.)

And, just for fun, here's a totally off-the-cuff Talent Tree for use with the OGL d20 Modern superpowers system featured introduced on this blog, and expanded upon in Madden's Boys and the Complete Golden Age Oddballs series. This hasn't been play-tested and it amounts to little more than me typing thoughts as they occur. If someone DOES have an opinion on this talent tree and its playability (or lack thereof), please speak up; That's what we have a comments section for! (The rest of the post is Open Game Content and may be reproduced in accordance with this license.)

NEW SUPER TALENT TREE: MAGICAL TRANSFORMATION
You have transformative powers!
   Prerequisite: Any one Minor Power Feat.
   Simple Transformation: When you utter a magic phrase, your clothes become your superhero costume. The transformation lasts until you say the magic word again.
   Minor Transformation: Same as above, but you gain +1 increase to two stats of your choice (determined when this talent is chosen).
   Prerequisite: Simple Transformation
   Major Transformation: Same as above, except you gain an additional +1 increase to your chosen stats, as well as two Minor Power feats (determined when this talent is chosen).
   Prerequisite: Minor Transformation.
  Total Transformation: Same as above, but all attributes are increased by +2, you gain 2 bonus talents, and two bonus feats, Minor Power feats or any others available in the campaign).

Friday, April 25, 2014

V is for Vapo-Man!

Another weird creation from the comic book production studios run by Harry "A" Chesler was Vapo-Man! He by-product of a lab accident caused by enemies spies, he had the ability to turn into a gas, become large or tiny, fly, disintegrate matter (living or otherwise), and probably anything else the writers might have dreamed up. He spent the first three published stories running around in his skivvies, but by his fourth appearance, he was given a proper superhero costume.

Vapo-Man appeared in Liberty Scouts #2 and #3, and here he battled a corrupt official, the "Director of Defence" and the enemy spy ring he secretly headed up. At the end of each story, he promised that he would be taking ot the Director next issue.. but he never did.

Or maybe he dispatched the Director and his spies between issues, because when Vapo-Man next coalesced in Man of War #1, he was fighting Nazis and the Director and his agents were nowhere to be found. With Man of War #2, Vapo-Man, freshly outfitted with one of the goofiest looking outfits any superhero ever dared to wear in public, fought his last. With the cancellation of his second home, he was never seen again.



All four Vapo-Man stores were drawn by Sam Gilman, an artist who appears to have worked only briefly in comics, with only a dozen or so stories to his credit, all in magazines from Centaur Publishing during 1940 and 1941. Given the disconnect between the Vapo-Man storyline in Liberty Scouts and Man of War, I can only assume that he didn't write the stories... although that could be a bad assumption, as continuity was not a priority during the Golden Age, and Chesler's crews seemed to ignore such niceties more often than many others.

Vapo-Man is a great example of the no-holds-barred weirdness and casual violence of early Golden Age stories. He may have been an attempt to capture the success of Centaur's more successful hero Mighty Man, as the two characters share some powers in common, but that was not to be. Readers may also feel that he reminds them of Plastic Man, but the two characters debuted the same month, so any similarity there is probably just coincidental.

Vapo-Man is one of the characters we hope to include in a future issue of Complete Golden Age Oddballs.



Monday, April 21, 2014

S is for the Sword

By 1941, it was obvious to all comics publishers that masks and capes is what the readers wanted. A flood of costumed superheroes swept onto the newsstands/ Even some established characters took to wearing costumes, such as Quality's crusading crime-beat reporter Chic Carter.



In Smash Comics #24, Carter was framed for murder, so he adopted a costumed identity to clear his name. When his series moved to Quality Comics' new title Police Comics (which featured such soon-to-be legendary characters as Plastic Man) he continued to operate as the Sword.

Carter's masked mystery man phase was very short-lived, however. By Police Comics #5, Carter hung up his cape for good, making the Sword's career a total of four adventures before Carter went back to his standard issue blue suit and fedora. The real-world reason was that series writer/artist Vern Henkel had no interest in superheroes. The in-world reason for Carter giving up the mask is probably found in the last panel of the story from Police Comics #3:


That smart cookie is Gay Nolan, Carter's co-worker and girlfriend. In that panel, she proved herself to be smarter than 98% of all comic book characters.

Friday, April 18, 2014

P is for Penny Parker

Penny Parker is a child of wealth and privilege whom readers are introduced to when she rebels against her parents insistence that she honor the traditions of her social class by taking part in a debutante ball. The sixteen year-old girl gives in, but decides to show everyone up by bringing her rough-edged boxing instructor to the ball as her escort. In the process, she ends up stopping a jewel heist. Fueled by her success as a detective, and rebellious teenage impulses, Penny sets herself up in her own detective agency and starts solving crime among the upper classes.

Penny Parker and her First World Problems.

"Penny Parker" was a series aimed squarely at girl comics readers, and it is an example of strips that were more common than people assume. I find Penny particularly interesting, because she reminds me of another of my long-time favorite forgotten girl detectives--Violet Strange. Like Penny, Violet was a young woman who rebelled against her social status by solving crimes... but, unlike Penny, Violet hid her activities from her parents by operating secretly through a detective agency.

Penny appeared in issues 13 - 15 of MLJ's Blue Ribbon Comics, all published in 1941, solving mysteries and catching killers and stopping crimes at genteel parties and country clubs. Her creators remain lost to history, although some sources credit Irv Novick with the art on the series. I don't see his hand, though, and I think the attribution is based on an incorrect assumption about the signature "Irving" on the episodes.

Penny Parker will co-star with Kismet (the first Muslim superhero) in the next issue of NUELOW Games' Complete Golden Age Oddballs.

In the meantime, here's Penny ala ROLF!:

PENNY PARKER (Female)
Brawn 17, Body 15, Brains 8
   Traits: Nimble
   Combat Maneuvers: Basic attack, Castrate, Debate Philosophy, Dodge, Knock Out, Murderous Mitts, Strike Pose, Walk and Chew Gum
   Important Stuff Worn/Wielded: Fashionable Dress (Clothes) OR Boxing Togs (Clothes, barely covers nakedness).

Wednesday, April 16, 2014

N is for Numa

While that may be Tarzan-ese for "Lion," the Numa being referred to here is perhaps the most obscure and short-lived Golden Age of Comics character that will be touched upon in this series of posts.

Numa to the rescue. Art by A.C. Hollingsworth
Numa was a busty, scantily clad jungle girl who used her vine-swinging talents and Judo mastery to right wrongs in the Congo. In her single two-page adventure, she rescued another white jungle-dwelling girl from being sacrificed to dark gods while exposing a pair of blasphemous thieves. Her story was published under the heading "Jungle Fables" in Rulah Jungle Goddess #18 from Fox Features Syndicate. Like Numa, that was the only time a Jungle Fable appeared in any Fox title, and I don't think the editors at Fox knew the meaning of the word "fable."

We are currently planning on including Numa's adventure in the soon-to-be-released Judy of the Jungle: Warriors of the Laughing Hyena. Numa's adventure was illustrated by A.C. Hollingsworth, one of the earliest African American artists to work for mainstream comic book packagers and publishers. Hollingsworth later went onto become a civil rights activist. (NUELOW Games as previously featured his work on the Purple Tigress, another strip from Fox Features Syndicate that we included in the first issue of Complete Golden Age Oddballs. (And if we end up not including her in the Judy of the Jungle book, Numa will show up with other Oddballs in a future issue of that series.)

Just for fun, here's Numa in the ROLF! game system.

NUMA (Female)
Brawn 18, Body 18, Brains 5
Traits: Busty, Martial Artist, Nimble
Combat Maneuvers: Backflip, Murderous Mitts, Signature Move, Strike Pose
Important Stuff Worn/Wielded: Fur Bikini (Clothes, barely covers nakedness). Large Knife (Melee Weapon OR One-shot Ranged Weapon. Deals 2 points of damage.)

Tuesday, April 15, 2014

M is for Major Victory

Major Victory was one of several patriotic superheroes to emerge from the studio and comic book packaging operation of Harry "A" Chesler, during a time when Phil Sturm was the lead editor. We here at NUELOW Games think of the Chesler output from 1940 through late 1941/early 1942 as the Golden Age for his Golden Age of Comics activity, and Major Victory is among the last of the characters from that period that we will be bringing to modern readers in one of our titles.

Drawn by Charles Sultan, and written by an unknown writer, Major Victory was featured in the first three issues of Dynamic Comics, along with other great Chesler superheroes, such as the original Dynamic Boy and Dynamic Man, and Lady Satan in her spy-killing incarnation. He was one of several patriotic superheroes created by the studio, a soldier who was returned to life by Father Patriot as the embodiment of the American fighting spirit after dying in an attempt to stop a terrorist attack on an American military base.

The splash page from the second Major Victory story.
Art by Charles Sultan
Like the best of Chesler's output, the Major Victory stories featured solid artwork, fast-paced stories that were more than a little macabre, and a whole lot of fun. Sadly, like all of Chesler's greatest creations, the Major's career was also very short. There were the three stories published in Dynamic Comics 1-3 during 1941, which were then reprinted in Major Victory Comics 1-3 in 1942. Curiously, the Major's shirt and pants were colored yellow in the reprints, breaking the red-white-and-blue motif of his costume. Why this bizarre decision was made one can't even being to guess at.

Exactly where Major Victory will appear in the line-up of NUELOW Games publications remains to be decided, but he is certainly a candidate for an issue of Complete Golden Age Oddballs.

Sunday, April 13, 2014

K is for Kismet

Kismet, the Man of Fate, is, as far as I can tell, the first Muslim superhero. It's too bad he didn't catch on and become an international phenomenon. If he had, maybe the public face of Islam wouldn't be frothing-in-the-beard murderers. Kismet may fight evil, but violence is a last resort and he never harms innocent people. In fact, Kismet even tries to avoid harming the guilty, instead often letting their own actions lead to their doom. While fighting the evil of the Nazis, Kismet tries to be an examplar of someone who follows the "religion of peace"


"Kismet,Man of Fate" was a feature in all four issues of Bomber Comics--a slightly unfortunate title in retrospect, given the "Lions of Islam" that have emerged in the real world in recent decade--a title that came and went with its publisher, Eliot, in 1944. Other than being able to be a force for righteousness and freedom in the name of Allah, Kismet seemed to have an ability to predict what he enemies were going to do, with an ability to dodge their attacks as they are being launched, or to engineer events so his foes take each other out. He also rocks the shirtless-with-a-cape look like no one else. And he even looks good in a fez.

Kismet is the lead feature in the next issue of  Complete Golden Age Oddballs. Look for this space for an announcement of the publication date. Meanwhile, here's an add-on to NUELOW's superpower system for OGL d20 that reprents Kismet's uncanny ability to predict where fate will strike next.

NEW MINOR POWER: FORESIGHT
You have the ability to see a fraction of a second into the future.
   Benefit: You gain a permanent +2 adjustment to all initiative rolls.


NEW POWER TALENT TREE: FORESIGHT
You are able to sense what the immediate future will bring, and act accordingly. You don't always know exactly what is about to happen, but you know you have to act.
   Prerequisite: Any one Power Feat.
  Enhanced Foresight: You gain a +2 bonus to all to all initiative rolls, as well as a +1 bonus to your Defense Rating while awake or conscious.
   Improved Foresight: You gain a +1 bonus to all initiative rolls, as well as a +2 bonus to your Defense Rating while awake or conscious. You also gain a +2 bonus to all attack rolls.
   Prerequisite: Enhanced Foresight
   In Control: Once per game session, you can re-roll any single initiative roll, attack roll, or skill check. You may choose between the original or re-rolled results.
   Pre-requisite: Enhanced Foresight
   Master of Destiny: As In Control, but you my re-roll once per encounter.
   Prerequisite: In Control

Friday, April 11, 2014

J is for Jeep and Peep

If you were around and reading comics in 1945, you may have come across Jeep Comics on the newsstands. But if you blinked, you would have missed the series... along with the publishers that released them (R.B. Leffingwell & Company and Spotlight Comics).

The stars of the three published issues of Jeep Comics were Jeep and Peep, a pair of crime-fighters and explorers of the unknown and mysterious who traveled about in a flying, jet-powered Jeep. Jeep, so nick-named because he loved Jeeps so much that he let the Army give him one instead of his discharge pay, wore a red cape everywhere he went, while teen-aged Peep dressed normally... although he probably wore powered sugar everywhere, as one story dealt with how he was getting too fat and out of shape to fight crime.

Yes... "Jeep and Peep" was a series ahead of its time. I have no doubt it would be very, VERY popular today in some circles, because it carries messages about childhood obesity and the importance of exercising, as well as of energy and natural conservation. Jeep's flying Jeep is powered by an amazing, fuel efficient jet engine he has created... it only takes two drops of lighter fluid for Jeep and Peep to fly a distance of a hundred miles or more.

I'm not sure what's going here, except that Jeep and Peep are driving on air!

Any book we release collecting the "Jeep and Peep" series will be a cherished item by anyone who wants to stop global warming, or who believed in Michelle Obama's "Let's Move" campaign. In fact, I will probably send comp copies to environmental groups around the globe; maybe I can get it made required reading!

At any rate, "Jeep and Peep" are perfect candidates for the Complete Golden Age Oddballs series... and I suspect that you'll be able to see all the flying Jeep action collected for the first time in place sooner rather than later!

And just because I'll be writing these stats eventually anyway, here are Jeep and Peep ala ROLF!

JEEP (Male)
Brawn 18, Body 15, Brains 7
  Traits: Driver, Inventor, Honorable
  Battle Maneuvers: Basic Attack, Dodge, Double-Strike, Murderous Mitts, Strike Pose
  Important Things Worn/Wielded: Super-Cape (Armor, absorbs up to 2 points of damage).

PEEP (Male)
Brawn 13, Body 9, Brains 5
  Traits: Comic Relief, Driver, Improv Master
  Battle Maneuvers: Basic Attack, Deflect, Disarm, Walking Disaster Area
  Important Things Worn/Wielded: Cheeseburger (Small One-shot Ranged Weapon, or tasty snack. Deals 1 point of damage).

Saturday, April 5, 2014

E is for Electric Ray

Electric Ray had his one and only appearance in 1942, in the 26th and final issue of Centaur Publishing's Amazing Man series. Ray is working in a plant manufacturing things vital to the U.S. war effort when it becomes a target of saboteurs. While he is conducting his own investigation into the matter, he is set upon by enemy agents who throw him from the factory's roof onto a dynamo, which overloads with a spectacularly. The blast of electricity leaves Ray's body permanently charged with a lethal amount of electricity, which he can release through touching his bare skin to conductive material or other human beings.


Electric Ray is one of those characters that mostly likely couldn't exist today in the innocent form he does here. Instead of being a cheerful adventure story (with a fairly high body count, as no bad guy walks away from their encounter with Ray), I think it would swiftly turn into a Twilight Zone-esque horror story and Ray would soon be on the path to being a villain or a monster. For example, what will happen between Ray and his wife the first time they get intimate after Ray has gained the ability to light up the room in more than just metaphorical ways? And while this panel was probably intended as humorous back in the day, it seems like the sort of sentiment that would always have gotten Ray put on any number of watch lists:


Electric Ray's single appearance will be included in a future issue of Complete Golden Age Oddballs, along with some original writing that incorporates him into the NUELOW Games Heroes & Villains line-up. (And, while not much thought has been put into it yet, I suspect Ray will end up as one of the darker characters.)