Showing posts with label Weird Al. Show all posts
Showing posts with label Weird Al. Show all posts

Thursday, April 5, 2018

Clone (A d20 System feat for your sci-fi or conspiracy games)

Random ideas? We gots 'em here at NUELOW Games! (And for this one, all the text in this post is presented under the Open Game License. Copyright 2018 Steve Miller.)


Clone [General]
You've been cloned!
   Prerequisite: 4th level or higher
   Benefit: Just before this feat is chosen, make a copy of the character gaining it. This is a clone of the character. How a clone came to be is something that's left up the GM or the player (with GM approval) to figure out; perhaps this feat is offered as an option at the end of an adventure. (Maybe we'll do a random table as a companion to this feat at some point).
   While the clone is superficiously identical to the character, there some differences.
   First, the clone is one level lower than the character, with an XP total that's 1d2x1000 points short of gaining another level.
Second, a random attribute of the clone is different than the original character. Use the following table to determine which attribute by rolling 1d6 and then rolling a second time to see if the indicated attribute is higher or lower than that of the original character.

1.Strength (1-4. 1 attribute point lower; 5-6. 1 attribute point higher)
2. Dexterity (1-3. 1 attribute point lower; 4-6. 1 attribute point higher)
3. Constitition (1-4. 1 attribute point lower; 5-6. 1 attribute point higher)
4. Intelligence (1-3. 1 attribute point lower; 3-6. 1 attribute point higher)
5. Wisdom (1-4. 1 attribute point lower; 5-6. 1 attribute point higher)
6. Charisma (1-3. 1 attribute point lower; 4-6. 1 attribute point higher)

The clone's stats are adjusted as indicated by the die rolls, and any changes to attribute bonuses or skill points must be applied as well.

The clone can be used in a few different ways. Here are a few suggestions.
   * The player can set it aside and keep it in reserve for if or when the main character dies. Then, the clone steps into that character's place and the world may never know what happened. (Again, the GM and player can decide where the clone is kept in the meantime and how it awakens once the original character is dead. The clone enters play at the level it was created at.)
   * The player can alternate between the original character and the clone at will (or when the GM rules it makes sense for the two to swap). Each gains their own XP according to the adventures they take part in, and the clone advances like any other character. What sort of living arrangement the clone has, whether its existence is a known factor, and so on, are details to be worked out by the players and the GM.
   * The clone can be a temporary character used by new players who want to try out the game.
   * Whenever the player can't make a session, the GM runs the clone is his or her place.


Wednesday, June 25, 2014

It's a Party in the CIA with Madam Zero!

Some parody songs are more amusing and entertaining than the source they are based on. A perfect example of that is Weird Al's "Party in the CIA." It's got better lyrics than the original and its video even makes more sense.



It's a favorite of the NUELOW Gang, even if L.L. Hundal's Significant Other has banned it from their home, because Hundal would play it over and over while singing along as she searched through comics for us to republish.

I'm bringing it up here, because it also seems like a perfect theme song for the most recent release for ROLF!: The Rollplaying Game of Big Dumb Fighters...



ROLF!: Zero vs. One is a full-fledged ROLF! supplement with two battle scenarios, four pre-generated characters, and a number of new Battle Maneuvers and Traits. In addition, it features the complete run of Madam Zero, an obscure back-up series from Fiction House's Fight Comics that featured one of comicdom's most mysterious heroines. And Madam Zero is exactly the sort of character that "Party in the CIA" is about.

Click here to see previews of ROLF!: Zero vs. One, or to get your own copy.