Showing posts with label L.L. Hundal. Show all posts
Showing posts with label L.L. Hundal. Show all posts

Tuesday, December 6, 2016

Oh Tannenbaum... in the Style of Rammstein
(plus something for your d20 Modern game)

Psychostick and NUELOW Games want to help jumpstart your Christmas Spirit with this Rammstein parody. Or... maybe not. You be the judge!


 \
(Our resident Christmas Aficionado, L.L. Hundal, said. "Are you kidding me?!" when she first started watching. Then she began to laugh. Christmas Cheer Unlocked!)

The Members of Pyschostick wish you a happy Christmas!

And speaking of Christmas Cheer, here's something that's offered for you enjoyment under the Open Game license.


Bobble Hat of Christmas Good Will (for d20 System games)
This unique artifact radiates a faint magic aura from December 1 to January 5. During this time, it causes the wearer to radiate cheerful Christmas energy--but there is a price to pay should he or she abuse the status as an incarnation of the Christmas Spirit.
     d20 System Game Mechanics: Grants the wearer a +2 bonus to all Charisma-based skill checks. In addition, the wearer gains a +1 supernatural modifier to AC/DR and a 1 point per die of damage dealt by an attack, because those that would harm the character are hesitant to do so. If the wearer uses Bluff or Diplomacy skills to defraud or cause trouble for another person, all benefits of the Bobble Hat of Christmas Good Will are lost and the character comes under a curse that results in a -4 penalty to all Charisma-based skill checks. The only way the curse can be removed is through the power of a god, or by the character giving a Christmas gift to his most hated enemy, as well as giving away the Bobble Hat of Christmas Good Will to a more worthy owner.

Wednesday, November 2, 2016

It's not only Election Day in the U.S. on November 8. It's also....

...Redhead Day! So whether you're some foreigner (living in the US or outside the US), you now have reason to think November 8 is a special day. Instead of celebrating Democracy, you can celebrate redheads! (Little Known Fact: L.L. Hundal is a redhead! Give her the gift of royalties on Her Special Day by purchasing something she worked on for NUELOW Games!)


A more specific way to observe Redhead Day would be to get a copy of OGL Redheads and bring their power to your d20 System games! Click here to unleash the Power of the Redhead at your gaming table!


The only d20 supplement focused on redheads!



Monday, February 22, 2016

d20 System Racial Templates

In this day and age when diversity (especially racial diversity) is to be encouraged and celebrated everywhere and anywhere and in all things, it's highly inappropriate for Humans to just be Humans in d20 System games.

To solve that problem, NUELOW Games proudly presents Human Racial Templates, as designed by L.L. Hundal. We are presenting these rules under the Open Game License, and we expect every right-minded gaming group to implement them immediately and make your d20 System games more reflective of the reality that is the modern gaming community. (The Racial Templates rules are Copyright 2016 by Steve Miller).

RACIAL TEMPLATES
During character generation, a player must assign a race to any Human character he or she creates and apply the appropriate racial template. The player can apply the template and modifications at any point during the character generation process.
   A character's race can also be randomly deterined by rolling 1d6.

    Race           Modifications
1. Arab           +2 Constitution, -2 to all Will saves
2. Asian          +2 Intelligence, -2 to all Fort saves
3. Black          +2 Strength, -1 Wisdom
4. Hispanic     +1 Dexterity, +1 to all Hide skill checks
5. Jewish        +1 Wisdom, +1 to all Bluff skill checks
6. White         +2 Charisma, -1 Dexterity




   Did you find this material amusing or useful? Check out NUELOW Games' d20 System products at RPGNow. Support us with a few coins and bring uniqueness to your games!

Saturday, January 2, 2016

For the record, NUELOW Games's first sale of 2016...

... was the oh-so-classy evergreen product Modern Basics: Feats of an Adult Nature.

Warning! This Contains Adult Mature Content (and stuff)!


If you haven't gotten your copy yet, now might be a great time. Wouldn't it be cool to see that classic OGL d20 Modern supplement back on the "Hot Seller" list?!

Click here to get your copy at DriveThruRPG! You can also get it at RPGNow if you prefer!


Monday, April 6, 2015

Are you ready for some baseball?!

The baseball season has started in the United States, so this seems like a perfect time to mention the NUELOW Baseball Special!


The Baseball Special contains d20 rules for bringing baseball into your OGL Modern games, a baseball-themed ROLF! Battle Scenario that pits Super-Fan vs. Team Mascot. The booklet also includes the comic strip "L.L. Hundal's Guide to Baseball for Europeans," with art by Samm Schwartz. It's everything immigrants and those who are just-barely American (like Hundal & Miller, respectively) need to understand the Great American Pastime! (Well... at least we think it's all you'll need.)

Click here to see previews of the NUELOW Baseball Special, or to get your own copy for a fraction of what it costs to even get to a ballpark these days.

Wednesday, March 18, 2015

Wild Bill Clanton vs. Steve Costigan

In our latest release, The Conquests of Wild Bill Clanton, we present the best of Robert E. Howard's "adult" short stories featuring the nasty character mentioned in the title. The book also contains game material for the OGL d20 System, some of it new, some of it revised from some of our previous releases, but all of it geared toward capturing the feel of Howard's "spicy" Wild Bill stories.

Art by Warren King
Wild Bill Clanton is like a dark reflection of Howard's Steve Costigan. They are both sailors with a knack for getting into trouble, they both are hard drinkers, they both have strong sexual appetites... but Clanton is a self-centered brute and a rapist while Costigan, for all his rough edges, is ultimately motivated by chivalrous and gentlemanly impulses when it comes to the "fairer sex."

While we included OGL d20 material in The Conquests of Wild Bill Clanton, we used the ROLF! game system to bring Steve Costigan to the gaming table in Fists of Foolishness, Shanghaied Mitts, ROLF!: Hammerin' Tongs, and ROLF!: The Tornado vs. Steve Costigan. However, since Wild Bill is the sort of person that Steve Costigan is likely to beat the living hell out of if the two ever cross paths, L.L Hundal & Steve Miller present this ROLF! battle scenario featuring both of Robert E. Howard's battling sailors.

The following text is Copyright 2015 by Steve Miller, but permission is granted to copy and print for personal use if you want to play the battle scenario.



WHEN STEVE MET BILL
Writing by Steve Miller * Editing by L.L. Hundal
(A ROLF! Battle Scenario featuring characters created by Robert E. Howard)

From the Adventures of Steve Costigan, as transcribed by R.E. Howard:
  I was on my way back to the Sea Gal after Lo Tan's wedding when I came across this little white gal, curled up in a ball at the mouth of a filthy alley, crying. It stabbed me in the heart to see such a pretty little thing, with beautiful red hair and freckled white skin, in such a state. Especially after I'd just spent the day surrounded by such happiness. I asked her what'd happened and when she looked at me, I saw that her face was swollen and bruised. I helped her to feet and saw that her dress was so shredded that it barely qualified as clothes anymore.
   I let her wrap herself in my jacket, and my sympathetic feelings turned to anger as she described how she'd been robbed and abused by a lout who'd promised to get her on a ship out of Shanghai. He'd beaten her--and worse--and then thrown her into the alley like so much garbage.
   I demanded to know where this felon could be found, and she pointed me to a door down the alley. "But he's dangerous," she said. "You've heard of Wild Bill Clanton, right? He kills people who cross him."
   "Not me," I told her. "I've never heard of him, and he won't have a chance to kill me, because I knock the blocks off of folks like him. I'll get you your money back, and I'll get you out of Shanghai."
   I marched down the alley to the door indicated with the shivering little woman following a few feet behind. "Be careful! Please be careful," she was saying. I paid her no mind and kicked down the door she'd indicated. Inside, in a small room, was one of the ugliest cusses I'd ever laid eyes on. But he was big, almost as big as any man I'd fought. And he he leapt to his feet and took a stance that told me he was a fighting man. He gritted his teeth and glared at me with fiery eyes. He was aiming a pistol at me. I can't say I blame him; I had just kicked down his door.
   "Are you Clanton," I demanded.
   "I am!" said he,  "Who the !#$% are you?!"
   "They call me Costigan," I told him and asked, "Did you hit a young lady and take advantage of her in her time of need?"
   "Probably, but I don't meet many ladies around here."
   I felt my blood getting hotter. Here was a guy that needed some serious whopping. But I've learned the hard way not to jump to conclusions just because some pretty girl says she's in trouble. I probably will never be able to go back to Okinawa due to a situation just like this one. But this Clanton fellow seemed like he was on the up-and-up--or, more accurately, like he was a low-down creep.
    So I said, "Did you hurt a little redheaded girl today? Did you rob her?"
    Clanton roared with laughter. "That slag? She's no lady! I don't know what she told you, but she had it coming. And I tell you, she enjoyed every--"
   That's when I lost my temper and charged him. Gun or no gun, I was going to knock some decency into him. No matter what a man thinks a woman may have done, he never he never has any justification for laying a hand on her. And he sure as hell doesn't force himself on her in any way whatsoever.

The Battle Scenario
The scenario is for two players and it uses the pre-generated characters detailed below. One player controls Steve Costigan, the other Wild Bill Clanton. The fight starts at Ranged distance and continues until either Costigan and Yvette or Clanton is defeated.
   If Costigan is defeated, Yvette leaps into the fray the following round, attacking Clanton. If she is also defeated... well, then we know why NUELOW Games isn't releasing anymore books or ROLF! supplements starring Steve Costigan.
   If Clanton is beaten, either Yvette or Costigan goes through his pockets and takes all his money. Costigan, if defeated, regains consciousness and takes Yvette to his ship, the Sea Gal, where she gets passage to its next port of call. Happy endings all around, except for Wild Bill Clanton.
 
   
Pre-Generated Characters
STEVE COSTIGAN (Male)
Brawn 33; Body 11; Brains 5
   Traits: Egomaniac, Short-tempered, Too Sexy for My Shirt.
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Knock Out, Murderous Mitts.
   Important Stuff Wielded/Worn: His Best Suit (Clothes).
   Special Note: Costigan is almost always in the company of Mike the White Bulldog. On the second round of a fight involving Costigan anywhere but in a boxing ring, Mike attacks the opponent with the lowest Body score, dealing 2 points of damage. Mike’s attacks are reduced by Armor or can be avoided with the Dodge Combat Maneuver. Mike attacks once each subsequent round, always targeting the character with the lowest Body score (other than Costigan). Mike fights for two rounds after Costigan goes down.

WILD BILL CLANTON (Male)
Brawn 30, Body 12, Brains 5
   Traits: Coldhearted, Egomaniac, Short-tempered
   Combat Maneuvers: Basic Attack, Disembowel, Knock Out, Murderous Mitts, Run Away,
   Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Knife ( Small Melee Weapon, deals 2 points of damage).

YVETTE FREISE (Female)
Brawn 21, Body 15, Brains 5
   Traits: Improv Master, Nimble, Too Sexy for My Shirt
   Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Strike Pose,
   Important Stuff Worn/Wielded: Tattered Dress (Clothes, barely covers nakedness)

Saturday, January 3, 2015

Observing the 75th anniversary of the first ongoing horror series in comics!

In 1940, inspired by the great novel Frankenstein and the 1939 film Son of Frankenstein, Dick Briefer brought the immortal tale of science gone wrong to the pages of Prize Comics magazine. Like Mary Shelley's novel, like the Universal film adaptations, Briefer's comics have stood the test of time, and they are now certified must-read classics for fans of horror comics.

The character would become Briefer's signature creation. He wrote and drew some 100 different Frankenstein stories over a 15-year period that roughly coincided with the Golden Age of Comics itself--chronically the Monsters rampages and misadventures through three different incarnations--first as a horror character, then as a zany comedy figure, and then once again as a horror character.

2015 marks 75 years since the Briefer's Frankenstein made its debut. NUELOW Games will be observing this milestone by releasing a few books featuring some of his best efforts, together with all-new game material inspired by them. L.L. Hundal is a fan of Briefer's early stories, and she's plowing through all of them and making an initial selection of the ones we'll present. Publisher and game design Steve Miller will then narrow down the selection and write the new material for each book.

NUELOW Games actually released our first New Adventures of Frankenstein book at the end of 2013. Hundal fell in love with Dick Briefer's Frankenstein while rooting through old comic books back when we were considering a more limited program of comics/game products than what has evolved, and she put together a color collection of the first two "New Adventures of Frankenstein" episodes. It also contained a full ROLF! battle scenario and a preview of our-then forthcoming Werewolf Hunter anthologies. The book details the origin of Briefer's Frankenstein Monster and sets him up as an indestructible creature driven by hate for his creator and a heart of the blackest of evil. The strip kicks the action into high gear as of page two... and it never slows down after that.

"We're used to bloated story-telling in comics these days," Hundal wrote in an email to Miller at the time. "Briefer got more action, frights, and tragedy into eight pages than most modern creators fit into eight issues."

Cover for New Adventures of Frankenstein.
Art by Dick Briefer.
That initial book was conceived as a one-shot, but when Steve Miller noticed that 2015 was the 75th anniversary of Briefer's Frankenstein, Hundal thought it was a great reason to assemble and release more New Adventures of Frankenstein collections. She is projecting three to six of these books, with the first one coming out just as 2015 became a reality.

New Adventures of Frankenstein: The Monster vs. Bulldog Denny picks up where the first NUELOW Games book left off--with Frankenstein's Monster menacing society and tormenting his creator every chance he gets. But Briefer quickly leaves the sources that inspired him behind, and he introduces a powerful foe for the monster--a boy who was a victim of his evil but who grew up to be his most dedicated enemy. The book presents four action-packed horror tales as only Dick Briefer could create.

Cover for The Monster vs. Bulldog Denny.
Art by Dick Briefer.

You can see sample pages from The Monster vs. Bulldog Denny here.
 
The forthcoming books will cover the phases of Briefer's Frankenstein to varying degrees. The stories won't necessarily be presented in the order they originally appeared, and some will be collected entirely out of sequence to fit with the overall theme or storyline of the book in question. For example, the next book will continue the chronicle of Bulldog's battle against the Monster, but it opens with a "flashback"--a story that was skipped between NUELOW's first New Adventures book and the second one, because it flowed better story-wise to organize them that way. Tentative titles for projected books are Bulldog Denny Strikes Back, The Life and Death of a Monster, Weird TalesThe Trouble with Zora, The Monster Reborn, and The Tombs of Frankenstein.
 
We hope you'll feel like checking out some of the offerings and give us your opinions. Meanwhile, here's Bulldog Denny and his girlfriend Joan Knight ala ROLF!... so you can create your own battles pitting him against the Monster using the stats featured in New Adventures of Frankenstein.
 
 
BULLDOG DENNY (Male)
Real Name: Dennis Dunsan
Brawn 25, Body 17, Brains 8
  Traits: Honorable, Improv Master, Nimble.
  Combat Maneuvers: Backflip, Basic Attack, Dodge, Furious Fists, Murderous Mitts, Signature Move, Strike Pose, Withering Insult.
   Important Stuff Worn/Wielded: Thigh-high Boots (Leggings AND Armor, absorbs 1 point of damage). Black pants and black shirt with a bulldog logo on the chest (Clothes).
 
JOAN KNIGHT (Female)
Real Name: Joan Knight
Brawn 18, Body 18 (includes +1 Hat Bonus, Brains 7)
   Traits: Improv Master, Nimble.
   Combat Maneuvers: Basic Attack, Castrate, Disarm, Dodge, Run Away, Seduce, Strike Pose.
   Important Stuff Worn/Wielded: Fashionable Dress (Clothes). Stylish Hat (+1 Bonus to Body when worn). Designer Purse (Small Melee Weapon, deals 1 point of damage).
 

Tuesday, November 11, 2014

Now available -- "Princess Pantha: The Footsteps of Fate"

We've just released the stand-alone sequel to Princess Pantha: The Hunt for M'Gana. It continues the exciting chronicle of an animal tamer turned adventuress, with illustrations by Art Saaf, Gene Fawcette, and Ralph Mayo, all behind a cover by Alex Schomburg.

Painting by Alex Schomburg
Princess Pantha: The Footsteps of Fate sees Pantha and her lover Dane Hunter face danger and treachery in Central America, Central Asia, and other exotic locations. In addition to the classic comics by great creators, the book contains a complete supplement for ROLF!: The Rollplaying Game by yours truly and L.L. Hundal.

Click here to see previews of the book, and to get your own copy. Please be sure to let us know what you like and don't like about it. We can't make the next book better if we don't know what you thought of this one!

Saturday, October 18, 2014

Coming soon: A baseball-based product by people who know nothing about baseball

"The Royals are going to the World Series!" someone stated.

"Really?" I thought. "All of them, or just Queen Elizabeth?"

The person was, of course, referring to the Kansas City Royals who are going to the World Series for the first time since 1980s. However, I don't usually associate baseball and "Royals," since I wasn't raised in the States. My partner in Things NUELOW, L.L. Hundal, knows even less about baseball than I do. Therefore, we decided that it was time to do a baseball-themed NUELOW Games product. We've already put our ignorance about politics, social justice, and good manners on display, so why not add sports to the list?

Here is a draft of the cover. The product will contain a ROLF! battle scenario, a OGL d20 Modern rules for making a baseball player PC, and an illustrated guide to help those who, like us, don't know a damn thing about baseball. Art will be by Samm Schwartz. We hope to finish and release the booklet in the next couple of days.


Meanwhile, if you feel like checking out some of our other offerings, you can click here to see previews of them all.


Thursday, September 18, 2014

Cheeseburger, Cheeseburger, Cheeseburger!

September 18 is National Cheeseburger Day! In celebration, we're offering a quick battle scenario! (If you want to play it while chowing down on celebratory cheeseburgers, you are welcome to copy-and-paste the text so you can print it out.)

Battle Scenario for Two Players: Cheeseburger, Cheeseburger, Cheeseburger!
By L.L. Hundal

Background
After  hard day of mugging at the camera, flipping their hair, and otherwise strutting their stuff, two bulimic models visit the crafts services table. All that's left are speedballs and a single cheeseburger. Drugs they don't care about... but that cheeseburger is worth fighting to the death over. And they do.

The Battle
This is a straight-forward fight, with one model hell-bent on killing the other. The fight continues until one is victorious.

The Pre-generated Models
Battle Maneuvers not featured in the core ROLF! rules are found in ROLF!: Supermodel Slap-fest.

Sally-Mae Hackett
Brawn 14, Body 20, Brains 5
  Traits: Coldhearted, Nimble, Too Sexy for My Shirt
  Battle Maneuvers: Backflip, Disembowel, The Look, The Walk, Strike Pose,
  Important Stuff Worn/Wielded: Monokini (barely covers nakedness)

Wendy Lawford
Brawn 14, Body 20, Brains 6
  Traits: Ego-Maniac, Nimble, Too Sexy for My Shirt
  Battle Maneuvers: Backflip, Kung Fu Face, Signature Move, The Walk, Strategic Bleeding, Strike Pose
Important Stuff Worn/Wielded: Bikini (barely covers nakedness)


Monday, February 10, 2014

Introducing Ginger and Snap (via ROLF!)

This week, NUELOW Games will release Ginger and Snap, the first ever collection of a humor series featuring a pair of gender-role swapping twins. You can read more about the book and its background here, at Steve Miller's Shades of Gray blog.

Meanwhile, here at NUELOW games, we're offering you the all-new ROLF! trait, as well as ROLF stats for Ginger and Snap by L.L. Hundal.


NEW TRAIT FOR ROLF!
   Twin: You make two characters for the "price of one," each of them with the Twin attribute. Each character possesses this Trait and starts with one less Combat Maneuver and/or Spelling than their Brains ATT indicates. Each character also has the same scores in ATT, but one Twin must have his or her ATT scores lowered by 2 points. The points can be deducted from one ATT or divided. Each Twin’s Combat Maneuvers can as similar or different as the player chooses to make them.
   Depending on the Battle Scenario, the player of the Twins can start with both characters in play, or he can swap one out through the use of Run Away or some similar Maneuver that removes a character from a fight. The other Twin joins in the fight the following round at the appropriate point dictated by the ABBA sequence. This can be done as often as the player likes, but if the side of the player controlling the Twins ever is left with no active character in a fight, the other side wins.
   If a Battle Scenario specifies that characters start the Scenario with their ATT restored to starting levels, a Twin re-entering the fight does so with any lost ATT points intact.
   If a Twin is ever reduced to Zero Brawn, the other Twin immediately loses half his or her Brawn permanently.


PRE-GENERATED CHARACTERS FOR ROLF!
GINGER (Female)
Brawn 14, Body 12, Brains 7
   Traits: Improv Master, Twin (of Snap)
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away, Strike Pose, Withering Insult
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

SNAP (Male)
Brawn 13, Body 12, Brains 6
   Traits: Improv Master, Twin (of Ginger)
   Combat Maneuvers: Basic Attack, Dodge, Double Strike, Run Away, Strike Pose
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

Ginger (right) and her twin brother Snap

Tuesday, December 10, 2013

Miley Cyrus ala ROLF! (with a special OGL d20 bonus feat)

In celebration of Miley Cyrus being named Artist of the Year by MTV, we present stats for her, so you can bring her to your gaming table. If you thought she was all about taking a dump on good taste and good music, you were wrong. MTV says so. It doesn't matter what it looks like she's doing in this picture.



ROLF!: MYLIE CYRUS 



MYLIE CYRUS (Female)
Brawn 14, Body 16, Brains 4
   Traits: Nimble, Too Sexy for My Shirt
   Combat Maneuvers: Backflip, Basic Attack, Dance Machine, Seduce
   Important Stuff Worn/Wielded: Giant Foam Finger (Large Melee Weapon. Deals 1 point of damage).



THE MYLIE CYRUS FEAT (for OGL Modern and More!) 
By L.L. Hundal 

  Prehensile Tongue Your tongue is unnaturally elongated, strong, and good for much more than just tying cherry stems into knots.
    Benefit: You can use your tongue to perform any Dex based skill that involves manipulating small objects, such as Open Locks. The skill check DC is increased by +4.
   Special: Prehensile Tongue gives a +2 circumstance bonus to Bluff, Diplomacy, Intimidate, and/or Seduction skill checks as appropriate. Anyone who sees your tongue on display must roll a Fort save or be put off food for 2d6 hours.

--
Everything in this post, except the photo and Mylie Cyrus (who is defined as someone's product identity but not ours), is presented under the Open Gaming License. Copyright 2013 Steve Miller

Saturday, November 2, 2013

Madden's Boys Meet the Heartbreaker
A NUELOW Heroes & Villains Battle Scenario

MADDEN'S BOYS MEET THE HEARTBREAKER
A ROLF! Battle Scenario by L.L. Hundal
Artwork by Bill Madden
Copyright 2013 NUELOW Games & Steve Miller. All Rights Reserved/
(Permission granted to copy for personal use.)

1/0: INTRODUCTION
As the NUELOW Games staff (all two of us) work on the next collection of Bill Madden comics--tentatively titled Madden's Boys--Steve Miller has been up to his usual tricks of poking fun at the stuff we're planning to publish. This panel caught his eye in one of the Yankee Boy stories, and he just HAD to put it on Facebook as part of his irregular series of Out of Context Theater posts.


 Well, this triggered an idea--a classic ROLF! battle scenario along the lines of our mid-1990s offerings that caused Frank Mentzer to quip: "The download is guaranteed virus free, but I can't be sure about the characters."

2.0: THE PRE-GENERATED CHARACTERS
Here are the characters featured in the Battle Scenario. They were created using rules from the core ROLF! game, as well as ROLF!: Something About Superheroes and ROLF!: Christmas Special II. (If this was an actual release, we'd repeat all the Combat Maneuvers and Traits not included in the core game here.)

Dynamic Boy (AKA Kent Banning, Male)
Brawn 16, Body 14, Brains 6
   Traits: Improv Master, Superpower (Super Strenth [Personal], Flight [Personal], Bonus: +2 Brawn ATT [Permanent]
   Combat Maneuvers: Basic Attack, Pimp Slap
Important Stuff Worn/Wielded: Superhero Outfit (Armor, absorbs up to 2 points of damage).
    Origin Story: Dynamic Boy almost died while saving the life of Dr. Brown's daughter. The good doctor then proceeded to save him by feeding him an unknown substance he had secured from cultists high atop the Himalyan mountains. 

Heartbreaker (AKA Katie Felmann, Female)
Brawn 14, Body 16, Brains 6
   Traits: Coldhearted, Nimble, Stone Cold Killer
   Combat Maneuvers: Basic Attack, Bitch Slap, Castrate, Double Strike, Seduce, Strike Pose
   Important Stuff Worn/Wielded: Leather Vest (Armor, absorbs 2 points of damage), Thigh-high Boots, (Armor AND Leggings, absorbs 1 point of damage). Dagger (Small Melee Weapon, deals 1 point of damage). Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor).
   Origin Story: Heartbreaker was a CIA operative who relied on "womanly wiles" to achieve siccess in her intelligence gathering missions. When her identity was exposed by a publicity-seeking U.S. senator, she barely escaped from her last assignment with her life. In revenge, she assassinated the senator, and she has been working as a high-priced, freelance hit woman ever since.

Yankee Boy (AKA Phil Martin, Male)
Brawn 14, Body 13, Brains 6
   Traits: Irrepressible Optimist, Nimble
   Combat Maneuvers: Basic Attack, Bitch Slap, Deflect, Dodge, Murderous Mitts, Strike Pose
   Important Stuff Worn/Wielded: Superhero Outfit (Armor, absorbs up to 2 points of damage).
   Origin Story: Phil Martin woke up one day, frustrated with the growing anti-American attitude he detected in the people around him. So, he made himself a superhero outfit and started kicking ass in the name of life, liberty, and the American Way.

3.0: THE BATTLE SCENARIO
This scenario is for two or three players, depending on how you want it to unfold. Each player controls one of the characters from above.

3.1: What Has Come Before
Heartbreaker has been hired by the Great Question to destroy Dynamic Boy and Yakeeboy. Deciding to use the youthful superheroes to take each other out, she has been posing online as a teen girl and has been flirting with them via their "social media" accounts and :"sexting"-type activities. Earlier today, she set up a meeting in a secluded spot, telling each of the boys that she wanted to take their relationship to the "physical level." Just before they are to arrive, she sends each of them a text message, apparently in a panic. "Yankee Boy is jealous of our love--he has vowed to kill me!" to Dynamic Boy, and "Dynamic Boy is jealous of our love--he has vowed to kill me!" to Yankee Boy. She now lurks nearby, waiting to see which of the boy heroes wins the fight, and then.intends to leap out and finish off the one still standing..

3.2: The Battle, Part One
The fight starts at Ranged Distance. Dynamic Boy and Yankee Boy both agrily demand that the  other leave Katie alone. They then attack each other. The fight
   Special Game Note: If Yankee Boy successfully uses his Strike Pose Combat Maneuver to halt Dynamic Boy's attack, the player of Yankee Boy can choose to either continue the fight, or he can say that Yankee Boy tries to talk to Dynamic Boy and figure out why he's suddenly turned into a psycho-stalker targeting his girl. Dynamic Boy's player rolls 2d6, and if the result is equal to or less than 6, the two teens stop fighting.

3.3: The Battle, Part Two
Once either Dynamic Boy or Yankee Boy are defeated, Heartbreaker breaker attacks the remaining hero, controlled by the player of the defeated character. If the fight between the heroes ends as described under the Special Game Note above, the player who controlled Dynamic Boy now controls Hearbreaker, while the other player controls the two heroes. (If there players are playing, each of them controls one of the characters.)
   The fight continues until Heartbreaker or her targets are defeated.

4.0: DESIGNER'S AFTERWORD
Dynamic Boy and Yankee Boy were characters that appeared in issues of Dynamic Comics and Yankee Comics respectively, published in 1941 and produced by Harry "A" Chesler's art studio. Heartbreaker is an original creation.
   Dynamic Boy and Yankee Boy were teenage characters modeled after the superheroes from which the anthology titles drew their names (Dynamic Man and Yankee Doodle Jones) but otherwise had no connection to the adult superhero in question. Curiously (although typical for a Chesler-produced strip), Dynamic Man did end up with a sidekick by the name of Dynamic Boy, but it was a completely different character than the one this battle scenario was inspired by. Yankee Doodle Jones also had a kid sidekick, cleverly named Dandy.
    Bill Madden drew both published Dynamic Boy stories, the first three Yankee Boy tales, and he may have penciled the fourth with someone else finishing the art. I think Madden's art deserves more attention than it's gotten over the years, and that's why I'm happy to be part of NUELOW Game's forthcoming Madden's Boys book--which will feature the entire run of the Dynamic Boy series, as well as the first three Yankee Boy episodes. We also may or may not include the Rocket Boy series; we're working on determining whether Madden had a hand in that one or not. I hope you'll join us for them.
   Meanwhile, check out Madden's artwork in The Unholy 3 and OGL Trickery or Mother Hubbard.

NOTE: IF YOU WANT TO GIVE US FEEDBACK ON OUR COMICS ANTHOLOGIES OR GAME PRODUCTS, PLEASE DO! WE VALUE YOU INPUT! WOULD-BE REVIEWERS SHOULD GET IN TOUCH AS WELL... MAYBE WE CAN GIVE YOU A FREE BOOK OR TWO.
 

Tuesday, April 30, 2013

Y is for You vs. Me: The Rollplaying Game


As the second-to-last post in the A to Z Blogging Challenge, we represent a ROLF! variant by L.L. Hundal.


YOU vs. ME: A ROLLPLAYING GAME POWERED BY ROLF!
Designed by L.L. Hundal * Edited by Steve Miller
Copyright Steve Miller 2013. All Rights Reserved.

About This Game
You vs. Me is a quick-playing game for two players. They each make a character based on the other player, trade them with each other, and then have the characters beat each other up until one is dead. If you have a friend you don't mind losing, try playing this game with them when you have nothing better to do.

What You Need to Play
You need a friend, four six-sided dice, two sheets of paper, and something to write with. At the very least, you  will also need a copy of ROLF!: Old Skool (which can be downloaded free of charge by clicking here). 

How to Play
First you create characters, then you trade the characters with each other, and then you fight the characters. Just like I mentioned above. 

Create Characters
Consider the friend sitting across the table from you. Then consider what he or she would be like as a ROLF! character. Then start creating.
   Each character has three Attributes, like any other ROLF! character--Brawn, Body, and Brains. The basic function of these Attributes are described in the ROLF! rules, but they are generated differently in the You vs. Me variant.
   1. Assign Attribute  Ratings: Rate your friend's Brawn score between 6 and 30; the Body score between 4 and 20, and the Brains between 2 and 10. You do not need to maximize the Attribute. Unspent points are not used for anything but instead go the way of a European or African country's national debt--they just vanish.
   2. Pick Traits: Characters have a number of Traits equal to half their Brains Attribute score. Traits are listed in the ROLF! rule books and supplements; you may use any Trait that has been introduced into the game or you can create new ones. If you create new Traits, make sure you send it to us, so we have something to post on the blog. Remember that you are picking Traits that you think your friend possesses.
   3. Pick Battle Maneuvers. Battle Maneuvers  are listed in the ROLF! rule books and supplements; you may use any Battle Maneuver that has been introduced into the game. You can also make up new ones if you don't think any that exist accurately capture the talents of your friend if he or she were to become a violent brute, but keep in mind that the existing Battle Maneuvers were created by professional game designers and carefully play-tested and balanced against the rest of the ROLF! game. If you're not careful, you may unbalance the intricate--oh, who am I kidding? Just make up Battle Maneuvers that you think are fun, funny, or capture the essence of your friend--that's what I do. And, sure, I play-test.... most of the time.. Designing for ROLF! isn't rocket-science... but you do have to be mindful of the dice mechanics and how modifiers work in the system.
   4. Create Equipment: Each character has two items that can be used as weapons, You should pick things you associate with your friend. One item deals 2 points of damage and the other deals 4 points of damage.Both are melee weapons. There are no ranged weapons in You vs. Me.

Trade Characters
Pass the character you've created to your friend and let him or her absorb the impression you have of them while you do the same with the character your friend created based on their perception of you. Consult the ROLF! rules if there are Traits and Battle Maneuvers you are not familiar with.. or make your friend explain them to you.

Fight
By "fight" I mean the characters fight. If you or your friend are offended by the character that was created, one or both of you need to get over yourselves and realize that this is all for fun... or maybe consider making some changes in your lives. That might mean getting other friends, although more likely it means doing a little soul-searching and self-evaluating to understand why your friend views your the way he or she does.
   The fights in You vs. Me continue until one character is defeated. Combat and damage work just like they do in the standard ROLF! game. Each player has their own pair of six-sided dice to roll Attribute Checks and Combat Maneuvers with.

Afterword
The idea for You vs. Me has its genesis in Steve Miller and I making each other as ROLF! characters for Apocalypse Not (The Final Final Battle), together with a bizarre little Battle Scenario. We both agreed that we captured one another quite well, and there were no hurt feelings. Then again, we are both comfortable with the fact that we are dorky jerks.
   The rules here were play-tested with my long-suffering girlfriend. We are still living together.
   I hope you have fun with this ROLF! variant. Please send us any new Traits or Battle Maneuvers you may come up with. We need content for the blog.


Sunday, April 28, 2013

U is for Undergarments of Temptation



I don't know if we'll get through the alphabet before the month runs out, but here's another magic item for use in your RPG games. This one is usable for the d20 System. It's presented under the Open Gaming License, and the entirety of this post is Open Gaming Content. Please give credit and copyright acknowledgement to NUELOW Ganes.

  Undergarments of Temptation (By L.L. Hundal)
These items appear on first glance to be ordinary panties, boxers, briefs, undershirts, bras--whatever bit of underwear you can think of. When worn, they begin to radiate faint enchantment magic. When visible to onlookers--for example because the wearer's pants are drooping or of a low-rise style, or the wearer's top is unbuttoned or low-cut, or because the underwear is worn on the outside instead of under other clothing--they have the following effects:
    1. Anyone seeing the character's undergarments of temptation must roll a Will save (DC18). If the saving throw fails, the wearer gains a +4 enhancement bonus to all Charisma-based skill checks involving those individuals, because they think the wearer is just that cool and sexy.
   2. If the wearer directs attention at a specific person who failed the Will save mentioned above, the target is considered to be under the effects of a charm monster spell.
    3. If creatures successfully save against the undergarments of temptation, the wearer suffers a -4 penalty to all Intelligence- and Charisma-based actions directed at them, because they think he or she must be some sort of simpleton who can't dress themselves properly.

Friday, April 19, 2013

M is for Mary Jane



 Today's entry in the A to Z April Blogging Challenge celebrates the the legalization of pot in Washington State. While no one here at NUELOW Games actually smokes the Whacky Weed (although apparently L.L is apparently one of the slang terms for marijuana), we don't mind those who do. So long as they treat their habits like drunks treat theirs and stay the hell away from their cars while high/stoned/bombed/whatever.

So here's a pre-generated character for use in a ROLF! battle scenario--Mary Jane, the Mistress of Mellow.  (A perfect foe for her would be the Tee-totaler featured in ROLF!: St. Patty vs. The Snake.)

Mary Jane, the Mistress of Mellow (By L.L. Hundal)
The mysterious dark-tressed Mary Jane has been a tireless crusader for the right to get high and mellow whenever and whereever ever since she first appeared in a cloud of sweet-smelling smoke and her green-and-yellow superhero outfit in Seattle's Pioneer Square. Her greatest foes are Buzzkill, Frigid Fanny, and the Tee-totaler.

Mary Jane (Female)
(aka Mary Jo Verde)
Brawn 21, Body 15, Brains 7
Traits: Busty, Martial Arts Master, Nimble
Combat Maneuvers:  Basic Attack, Furious Fists, Disarm, Dodge, Strike Pose, Spelling (After Me, Mellow Haze).
Important Items Worn/Wielded: Superhero Outfit (Armor. Absorbs up to 2 points of damage).

New Spelling
Mellow Haze: The Speller causes a pale green gas to form over the battle area. All characters must roll Brawn ATT checks or lose the will to fight. Unless attacked, they will leave the battle area in search of something to snack on. Characters so effected are removed from the battle scenario and considered defeated.

(This post is  Copyright 2013 NUELOW Games and Steve Miller, but permission is granted for duplication for personal use,)

Wednesday, March 6, 2013

Horror Feats, Part One

As you may or may not know, NUELOW Games's Steve Miller used to write for the famous Ravenloft gothic horror setting for AD&D and D&D Third Edition. He also contributed to a couple Storyteller products from White Wolf. And he loves watching and reviewing horror movies, as he demonstates weekly at the Terror Titans blog. With that in mind, here are some feats that will let you bring some horror movie and slasher movie vibes to your OGL Modern games. (They compliment any product in the Modern Basics or Modern Advances series.)



(The rest of this post is Open Game Content, as defined by the Open Game License v1.0a. If you should wish to make your OGL d20 game products, please include "Horror Movie Feats, Part One by L.L Hundal. Copyright 2013 Steve Miller and NUELOW Games" in the copyright section.)

HORROR MOVIE FEATS, PART ONE
By L.L. Hundal (with a friendly tip-of-the-hat to Steve Miller for outloud design musings.)

Danger Sense [General]
You have an uncanny ability for sensing trouble just before it strikes.
Benefit: You gain a +2 bonus to all Spot and Sense Motive checks.

Survivor [General]
This feat is suitable for monsters and victims alike. It makes them exceptionally hard to kill.
Prerequisite: Too Cute To Die
Benefit: When the character drops below half of her full hit points, she instantly recovers 2d6 hit points. Whenever the character suffers damage while below half of her full hit points, she recovers 1d6 hit points after the damage has been resolved. This benefit only applies if the character is between zero and half their total hit points.
 When the character drops below 0 hit points, she rolls a Fort save with a +4 bonus. If the save is successful, she instantly regains 2d6 hit points.

Too Cute to Die [Genera]
You are either so funny, cute, or sexy that it sometimes seems as if you are deathproof.
Prequisite: Cha 15 or higher.
Benefit: You add your Charisma bonus to your Defense Rating and Reflex saving throws.



(If you enjoyed those feats, please check out NUELOW Games's OGL d20 Sysetm products. Click here to see previews at RPGNow, or to even buy copies.)

Thursday, February 21, 2013

On the cutting edge for 20 years!

It has come to our attention that a certain d20 OGL-based RPG is being prasied as the ultimate roleplaying game because it features overtly gay NPCs and is therefore the most "inclusive" RPG in the history of universe.

While we congratulate the designers and developers and marketeers behind the "ultimate roleplaying game" for the buzz they're generating we feel here at NUELOW Games are scratching our heads in bemusement that gay themes suddenly seem to be something gamers are celebrating. We've been including gay characters and game mechanics in our games for 20 years--since the very earliest days of the NUELOW game series--and no one has ever celebrated us as "celebrating diversity."

Similarly, our current flagship line, ROLF!: The Rollplaying Game, seems to be more of an ultimate ultimate RPG, as from its earliest edition not only featured a "gay iconic character," but even allowed for the creation of overtly gay player characters. (Check out that hoary classic for free by downloading it here.) To this day, we regularly feature gay characters in ROLF! supplements--and they're not just there so we can proclaim how "diverse" we are to the world.. Hell, in ROLF!: Black Kitten vs, June Collyer we were even quietly turning Golden Age Superheroes gay well before DC Comics decided to make a marketing stunt.

But maybe that's where we went wrong. We should have been jumping up and down and shouting "Hey! Hey! Look at us! We've got gay characters!"... and maybe NUELOW "Fairies!" would have been the ORIGINAL ulitmate RPG! In fact, we are so casual about including gay characters in our products that we can't even remember which ones has them and which ones don't, with the exception of one mentioned above and ROLF!: The Breast Hope for Peace.

Yes... we're jealous. We are, first and foremost, attention whores here at NUELOW Games--inept attention whores obviously, but attention whores nonetheless. We need to jump on this "ultimate inclusive RPG" band-wagon before it becomes worn and tattered, and L.L. Hundal has come up with the perfect way for us to do it.

For your enjoyment (and our ability to say "hey... we're inclusive, and we've been inclusive since Nineteen-bloody-Ninety-Two! and we're still inclusive and full of diversity and ultimateness") here are some OGL d20 feats that will let gamers turn ANY OGL d20 game into an ULTIMATE RPG that's even more inclusive and ultimate than the ultimate RPG that triggered this post (and our envy and desperate need for attention)!!

Take it away, Ms. Hundal!

(Everything in this post below here, apart from the image, is Open Game Content, as defined by the Open Game License v1.0a. If you should wish to make your OGL d20 game products into ULTIMATE OGL game products, please include "Everyone's Gay! by L.L Hundal. Copyright 2013 Steve Miller and NUELOW Games" in the copyright section.)



MODERN BASICS: FEATS OF DIVERSITY AND ULTIMATENESS
Feats to make any OGL d20 system into the Ultimate RPG
By L.L Hundal

Gay [General]
Your character has a sexual preference toward his or her own gender/sex.
  Benefit: You receive a +2 bonus to all Craft and Perform skill checks.
  Special: You receive a +2 bonus to Will saves when resisting charm person and all other mind-effecting spells and extraordinary powers and abilities from a character or monster of the opposite sex. If no saving throw is normally allowed, you may roll a Will save with a -4 penalty.

Gaydar [Social]
Your character can recognize other gay characters across a crowded room... across time and space even!
  Prereq: Gay feat.
  Benefit: Upon making a successful Spot skill check (DC12) the character can identify other characters who have the Gay feat within a 60-foot radius. If detected characters are out of line-of-sight, your character has a vague sense that there is another gay character nearby. If a target is hiding their gayness, the DC is the "closeted" characters's Disguise skill check.
  Special: Characters with 5 or more ranks in Knowledge (literature) Knowledge (history) or Knowledge (conspiracy theories) may roll Spot checks to recognize gay persons in history or fiction.

Ghey [Social]
Your character is a bit of fool who is likely to write articles titled Feats of Diversity and Ultimateness.
  Prereq: Wis 10 or lower, Cha 10 or lower.
  Benefit: You receive a +2 competency bonus to all Bluff checks.
  Special: Characters with the Ghey feat are inherently cowardly. They receive a -2 penalty to Will saves to resist intimidation and peer pressure..

(If you enjoyed those feats, please check out NUELOW Games's other OGL d20 Sysetm products. Click here to check them out. Heck, you might find that Feats of Seduction and Subterfuge will fit right in with your game if Gay and Gaydar work for you.)

Wednesday, January 16, 2013

(Re)Introducting 'Hawkshaw the Detective'


Every great artist, writer, or circus clown starts their career somewhere. In the case of Robert E. Howard, creator of the iconic fantasy character Conan and other great adventure fiction characters like Steve Costigan, Breckinridge Elkins, and El Borak (all of which are featured in e-books published by NUELOW Games), the start came with fan fiction.

In 1923, the young Robert E. Howard published two fan fictions inspired by Gus Mager's Hawkshaw the Detective comic strip in his high school newspaper. Mager, working under the penname Watso, had initiated the character as a Sherlock Holmes spoof named Sherlocko. The name-change to Hawkshaw came when Sir Arthur Conan Doyle threatened to sue Mager and his syndicate for copyright infringement. ("Hawkshaw" was a once-widespread American slang-term for "private detective" that fell out of vogue during the 1930s.)

"Hawkshaw the Detective" was published on and off from 1913 through 1947 when it met its final demise and faded into comic strip history. Modern readers will relate to Howard's Hawkshaw stories as spoofs of Sherlock Holmes rather than the fan fiction inspired by a Sherlock Holmes spoof that they are.
In another display of our deep love for writings of Robert E. Howard--Steve Miller for everything but a number of his Conan stories, L.L. Hundal for his humor stories--NUELOW Games offers one of those early fan stories, along with ROLF! game stats for the Great Hawkshaw and his sidekick Colonel Watso.


ROLF!: HAWKSHAW THE DETECTIVE
By L.L. Hundal

Hawkshaw the Detective (Male)
Brawn 14, Body 13, Brains 6
Traits: Nimble
Combat Maneuvers:  Basic Attack, Debate Philosophy, Disarm, Dodge, Run Away, Walk and Chew Gum
Important Items Worn/Wielded: Tweed Coat and Matching Deerstalker Hat (Clothes), Magnifying Glass (grants -1 modifier to Brain checks while searching for clews). Revolver (Small Ranged Weapon. Four Shots. Deals 3 points of damage that ignore armor).

Colonel Watso (Male)
Brawn 12, Body 10, Brains 4
Traits:  Honorable
Combat Maneuvers: Basic Attack, Disarm, Dodge, Strike Pose
Important Items Worn/Wielded: Howitzer (Large Ranged Weapon. One Shot. Deals 5 points of damage that ignore armor).




* - *

THE MYSTERY OF THE QUEEN'S NECKLACE
By Robert Ervin Howard

First published in The Tattler, the Brownwood High School paper, March 1, 1923.
Inspired by Gus Mager's Hawkshaw the Detective.

Hawkshaw, the great detective, was smoking a stogy reflectively when the Colonel burst into the room.
"Have you heard—" he began excitedly, but Hawkshaw raised his hand depreciatingly.
  "My dear Colonel," he said. "You excite yourself unduly: you were about to tell me that the Queen's necklace, valued at fifteen million shillings, was stolen from her boudoir and that so far Scotland Yard has found no trace of the thief although they have ransacked London."
  "You are a wonder, Hawkshaw," exclaimed the Colonel admirlingly. "How did you know that?"
  "Deduction, my dear Colonel," replied Hawkshaw, surreptitiously concealing the newspaper in which was a full account of the robbery.
  "Have you been to the palace?" he asked.
  "I have," was the reply. "And I brought the only clew to be found. This cigar stub was found just beneath the palace window.
  Hawkshaw seized the stub and examined it carefully. He stated, "The man who stole the necklace was a very tall, lank, gangling person, with very large feet and cross-eyed. He wears a number 5 hat."
  "Wonderful!" exclaimed the Colonel, "and how may I ask do you deduce that? How do you even know that a person who smoked that cigar stole the necklace?"
  "The stub is flattened on one side. That proves that its smoker had a large foot. He stepped on it and it would take a great deal of weight to even dent a cigar like that. I know that its smoker is the thief because it is a long stub and anyone who could stand one whiff of that cigar would smoke it entirely up. He would be that kind of man. He evidently dropped it in his haste to make his getaway."
  "But that hat? And his tallness and cross-eyes?"
  "Any man that would smoke a cigar like that would wear about a number 5 hat. As for the tallness and cross-eyes I will explain later."
  Just then there came a tap at the door. The Colonel opened it and an old man entered. He wore large green glasses, was a great deal stooped and had white hair and a long white beard.
  "You are the famous detective?" he addressed Hawkshaw. "I believe I have a clew to this theft. I passed along the opposite side of the street about the time the robbery was supposed to have taken place. A man jumped out of the palace window and walked rapidly up the street."
  "Umhum," remarked Hawkshaw, "what kind of man was this?"
  "He was about five feet tall and weighed perhaps three hundred lbs.," was the reply.
  "Umhum," commented Hawkshaw, "would you mind listening to my theory?"
  "I would be delighted," answered the old man as he seated himself in the best chair.
  "Well, then!" began Hawkshaw, rising and walking to the middle of the room so that he could gesture without knocking the table over. "At the time of robbery was committed a man was returning home from a fishing trip on the Thames. He carried a fishing pole on his shoulder and as he walked along he looked into the windows of houses he had passed while seemingly gazing straight ahead for he was very cross-eyed."
  Here the visitor started, but Hawkshaw went on, apparently oblivous. "The gentleman at last arrived in Windsor and passing the palace saw the necklace lying on the mahogany table. The window was open and though it was high off the ground he saw a way to get it. He was (and is) a very tall man and he had a long rod and line. Standing on tiptoes he made a cast through the window as if casting for trout. He hooked the necklace at the first throw and fled, dropping his cigar in his flight. He also stepped on the cigar. He eluded the police easily and thought to elude me by coming to me in disguise and seeking to divert suspicion in another direction."
  And with that Hawkshaw leaped upon the old man and gripped him by the beard and gave a terrific jerk. The old man gave a yell as he was jerked erect and yanked across the floor. Hawkshaw turned pale. He had made a mistake in identity? He placed a foot against the old gentleman's face and grasping the beard firmly in both hands gave another jerk. Something gave way and Hawkshaw and his victim sprawled on the floor, Hawkshaw holding in his hands the false beard and wig. While the impostor was trying to rise, encumbered by his long coat the detective sprang nimbly up and with great dexterity kicked the huge green glasses from his face.
  The "old man" was revealed as a tall, gangling man with huge feet and cross-eyes!
  “You're under arrest,” Hawkshaw said, advancing toward him with a pair of handcuffs.
  The man sprang to his feet and drew a glittering butter knife from his pocket. "I am a desperate man! Beware!"
  At that moment the Colonel recovered from his amazement enough to push the muzzle of a howitzer against the villain and he was soon handcuffed.
  "Call the police, Colonel," directed Hawkshaw, taking the necklace out of the fellow's pocket.
  "Curses!" hissed the villain, "tricked, foiled, baffled! Curses!"

"But, Hawkshaw," asked the Colonel a few hours later, after they had collected the enormous reward that had been offered for the recovery of the necklace. "But Hawkshaw, how did you know that was the man?"
"My dear Colonel," answered Hawkshaw as with a smile he lighted a stogy, "I smelt the fish on his hands."

The End

Sunday, October 7, 2012

Robert E. Howard & ROLF!:
Two great tastes that go great together

While in high school, Robert E. Howard wrote several satirical short stories that were published in "The Tattler," the school newspaper. Being big advocates of recycling, we here at NUELOW Games have incorporated one of young Robert's stories into our latest ROLF! supplement, The Sheik: A Literary (?) Spoof.


The Sheik is a savage spoof of romance novels that features Howard's short story, ROLF! stats for its main characters, and a battle scenario--although the story itself is probably the best series of ROLF! Battle Scenarios we have never published.

"Robert E. Howard wrote better ROLF! fiction than anyone we might ask to write ROLF! fiction," said L.L. Hundal, the co-creator of ROLF!: The Rollplaying Game of Big Dumb Fighters and designer of The Sheik: A Literary (?) Spoof by Robert E. Howard. "I didn't think anyone would ever have the combination of silliness and writing ability to capture the spirit of ROLF!... yet here's someone who was doing it in the 1920s. And he grew up to be the creator of Conan no less."

Click here to visit DriveThruFiction.com to see previews of The Shiek: A Literary (?) Spoof by Robert E. Howard, and to purchase your own copy for just $0.60.