Showing posts with label NUELOW Heroes & Villains. Show all posts
Showing posts with label NUELOW Heroes & Villains. Show all posts

Monday, April 6, 2015

E is for Eve Adams

Eve Adams [first appearance School-Day Romances #1, 1950]

Eve Adams' parents were killed when she was 14, and she went to live with her aunt Aunt, Adeline Adams, in Peoria, IL. Adeline was a rich heiress who spent her time traveling the globe, so Eve was raised primarily by the servants at her aunt's lavish home.
   When Eve graduated from high school (a year early), Adeline told the girl to delay entry into college and instead join her on her trips to the far corners of the globe. Adeline would occasionally arrange for Eve to take a class or two in the world's great universities, but they rarely spent more than three months in one place. Adeline referred to Eve as an "exchange student" wherever they went.
   Despite her frumpish appearance and seemingly conservative attitudes, Eve noticed that her aunt frequently showed surprising liberal--and even libertine--attitudes on more than one occasion.  Aunt Adeline also seemed to be equally at ease in high society and in hives of scum and villainy... and she seemed to know people at all levels of society.
   On her 19th birthday, Eve learned the truth about Aunt Adeline and the globe-trotting she engaged in. Eve was on a date in Melbourne, Australia, when the charming young man she was with attempted to kill her. She barely escaped with her life, and she found her aunt just in time for an entire team of assassin to descend upon them. Adeline dispatched the assassins with shocking ease--and then revealed to Eve that she was an agent of an all-woman, U.N.-sponsored intelligence organization that she was hoping to induct Eve into--and that the world travel was part of that process. She revealed to Eve that she had been doing missions at each of their stops during the past few years, and that now that her cover had been blown, they would be returning to New York City and the group's headquarters so Eve could begin her real training.
   Within the year, Eve left her aunt's tutelage and assumed her role as a hunter of international war criminals and evil masterminds while masquerading as an early member of the jet-set. During the 15 years she was an active agent, she crossed paths with the likes of Kismet the Man of Fate, Princess Pantha, Lady Satan, and even the immortal guardian of justice Spacehawk. She later became one of the chief instructors of female agents who kept the world safe during the 1970s and 1980s.


EVE ADAMS (Female)
Brawn 22, Body 18, Brains 6
   Traits: Improv Master, Nimble
   Combat Maneuvers:  Basic Attack, Castrate, Dodge, Murderous Mitts, Seduce, Strike Pose
   Important Stuff Worn/Wielded: Hi-Tech Body Suit (Armor, absorbs 2 points of damage) OR High Fashion, suitable for the place and climate she is presently in (Clothes). Small Knife (Melee Weapon, deals 1 point of damage). Small Pistol (Ranged Weapon, deals 2 points of damage that ignore armor).

 Special Note: Eve Adams and Aunt Adeline were featured in early issues of School-Day Romances and Popular Teen-Agers from Star Publications. The revelation of Adeline's connection to a secret U.N. department, Eve's tragic past and exciting life as a spy herself weren't revealed in the series. They are the invention of Steve Miller.

Saturday, April 4, 2015

D is for Dana Eerie

Dana Eerie (fist appearance [sort of] Eerie #5, 1952)
Dana Eerie is the only child of famous stage magician Jonathan Eerie. Her mother died giving birth to her, and her father raised her alone. By her mid-teens, she was his chief assistant and preparing to become a magician in her own right when he retired. But on a windy October afternoon, her life changed forever when her father insulted a genuine witch by doubting her powers and accusing her of being fraud. The witch, in turn, placed a curse on the person Jonathan loved the most--Dana.
    Since that day, Dana's life has been filled with all manner of monsters. No matter where she goes, or what she tries to do, she is either pursued by or comes into contact with undead creatures, demons, and psychopathic killers.
   Shortly after casting the curse, the witch made it clear to Dana that if the girl ever in the same room as her father while she is under the curse, he will be drawn into hell itself, Only the witch can lift the curse, but she refused to do so until Dana's father admits that supernatural forces exist in the universe.
   Now, Dana travels the world, fighting the monsters she is constantly beset by while searching for the witch so that she may force her to lift the curse. She is also staying one step ahead of her father, who is trying to find her, so that he can see that she receives treatment for what he believes is a mental disorder.

DANA EERIE (Female)
Brawn 20, Body 17, Brains 5
   Traits: Improv Master, Nimble, Same Sex Preference
   Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Run Away!, Strike Pose,
   Important Stuff Worn/Wielded: Various talismans to protect herself from evil spirits (Stuff). Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Silver Dagger (Small Melee Weapon, deals 1 point of damage).

Special Note: Dana Eerie is an original character inspired by a fact mentioned by an editor at the Public Domain Superheroes Wikia. He or she pointed out that the same drawing of a frightened woman (originally by Sid Check) was used on thee different covers. The editor further pointed out that all issues of Eerie, save two, featured a young woman being menaced by monsters. When A to Z April is over, I'll be posting some notes for Dana Eerie adventures inspired by those covers.

Friday, April 3, 2015

C is for Caleb Ketchum

This character write-up is being posted as part of the A to Z April Blogging Challenge. The RPG stats are for ROLF!: The Rollplaying Game.

Caleb Ketchum (first appearance: American's Best Comics #26)



Caleb Ketchum was a university chemistry professor who developed a compound that was generally safe for the environment, birds, and mammals, but deadly to most insects. It could paralyze humans and other mammals for brief periods if they were exposed to extreme doses, but otherwise it had no effect on them.
   Ketchum dreamed of making millions in his own pest extermination business, but business was slow and his compound was expensive to produce, as it used the expensive chemical cacobane as its main ingredient). Not wanting to be branded a failure. he joined forces with gangster Dan Haley and they used his compound for a variety of robberies by rendering guards unconscious. Ketchum and all of Haley's gang were eventually brought to justice by the superhero Black Terror.
   Ketchum died in prison in 1954, but his daughter Dorothy discovered his the formula for his compound while going through his personal effects, as well as research notes that indicated it would cause insects to grow to gigantic size if it was used upon them without the presence of cacobane in the mixture. She used the formula in an attempt to avenge her father's death by unleashing a hoard of giant insects on Salt Lake City, Utah in 1955. Her insect army was defeated by Fire-Man, and she was killed in the battle.
   Sixty years later, in 2014, a masked crimefighter using paralyzing gas and calling himself the Exterminator emerged on the scene in Guardian City. This man is secretly Hyrum Wallace, the great-grandson of Caleb Ketchum. After finding Ketchum's formula in a trunk of effects that once belonged to his notorious grandmother, he decided to use it for good.

CALEB KETCHUM (Male)
Brawn 14, Body 12, Brains 5
   Traits: Coldblooded
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away!, Strategic Bleeding
   Important Stuff Worn/Wielded: Cacobane Gas Gun (Ranged Weapon, no damage but forces up to 2 opponents to make Brawn ATT checks. If the check fails, they lose all actions are are completely defenseless for 2d6 rounds)


Thursday, April 2, 2015

B is for Bill Foster

Bill Foster (first appeared in Wonder Comics #1, 1944)
Bill Foster was a mechanical genius and pioneering computer engineer who invented the first true artificial intelligence. In 1944, he was abducted by Nazis and brought to Germany where, under duress, he perfected a robot he had been designing. His creation, named Mekano, was primarily remote controlled by an operator, but Foster also equipped it with an advanced, self-learning computer that quickly developed self-awareness and a loyalty to its creator. Together with Mekano, Foster rescued himself, his assistant Tommy, and investigative reporter Sandra Kent, from the Nazis.
   Foster went onto developing advanced weaponry for the U.S. War Department (including "smart bombs" that recognized exact targets before detonating). By 1960, he left government work and entered the private sector. He became one of the leading developers at the Toybox, a Parker Foundation-funded hi-tech firm providing technology for superheroes and extra-government organizations.

Art by Bob Oksner

BILL FOSTER (Male)
Brawn 21, Body 15, Brains 7
   Traits: Dead-Eye, Improv Master, Mad Scientist, Nimble
   Combat Maneuvers: Basic Attack, Bitch Slap, Dodge, Knock Out, Murderous Mitts, Run Away!, Walk and Chew Gum
   Important Stuff/Worn Wielded: Ray Gun (Small Ranged Weapon, six shot, deals 5 points of damage that ignore armor).

Saturday, February 21, 2015

The Atom Sword: Tara's Weapon of Choice

Another little preview item from NUELOW Games' forthcoming Tara: Marauder of the Spacelanes book. OGL d20 and OpenD6 stats for Atom Swords.

Tara gives an alien the business end of her Atomic Sword.
Art by Alex Schomburg


ATOM SWORD
The Atom Sword was developed 200 years ago during the Sol Unification War as a sidearm for the officers of the Earth Space Defense Corps, After the ESDC was reorganized as the  Star Patrol, the Atomic Sword was abandoned. However, it became a popular PT item at schools that catered to the families of Earth-based militias and paramilitary forces such as the Starport Security and Customs Inspection Beurea.  Such weapons, and others like them in civilian hands generally are only capable of delivering nonlethal stun damage. A techician of superior skill with access to the right parts and tools, however, can restore the deadly nature of an Atom Sword. Performing the modification is highly illegal, as is possessing such modified swords. The minimum sentence for either crime is five years hard labor, but since the Atom Sword has become closely associated with the infamous outlaws Captain Robin and Tara, the Earth Senate has made three attempts to up the maximum peanlty for possessing or modifying one to 25 years of hard labor.

Game Statisitcs
The Atom Sword is powered by a tiny fusion battery that causes the blade to be energized with either a lethal or stun charge. The lethality of the weapon can be adjusted with a switch on the hilt. The weapon functions as a melee weapon and a ranged weapon. If used up to six times as a ranged weapon within one hour, the fusion battery is drained and requires 24 hours to recharge. During this period, an Atomic Sword is as lethal as a dull rapier with a round tip.

OGL d20 Statistics
Damage 2d8+2 (Melee, energy damage) or 2d6 (Ranged, energy damage) or 1d4 (Melee, blunt damage)
Critical 19-20/x2
Range Inrement 20 ft.
Weight 1 kg
Stun Damage/Fort DC 18
Type Energy
Size Medium
Group Exotic/ Characters who don't possess the Exotic Weapon Proficience (Atomic Sword) feat suffer a -4 penalty when wielding an Atomic Sword.
  Note: Modern Atom Swords are built to only deliver stun damage (or blunt damage when not powered). If a character wants to convert one to deliver lethal damage, specialized tools and parts must be used, together with a Repair skill check (DC25). The conversion takes 1d3 hours to complete. If the skill check fails, the Atomic Sword is rendered permanently inoperable (although its parts could be used to repair another Atomic Sword.)

OpenD6 Statistics
Character Skill: Melee Weapon, Damage 5D (Melee), 3D (Ranged), 2D+STR (Melee when not powered). Range: 3-10/20/30. Size Medium. Weight 1 kg.
  Note: Modern Atom Swords are built to only deliver stun damage (or blunt damage when not powered). If a character wants to convert one to deliver lethal damage, specialized tools and parts must be used, together with a Repair skill check with a difficulty target of 20. The conversion takes 1d3 hours to complete. If the skill check fails, the Atomic Sword is rendered permanently inoperable (although its parts could be used to repair another Atomic Sword.)


Tuesday, February 17, 2015

Tara: Marauder of the Spacelanes!

Among the projects we have in the works is a collection of "Tara" sci-fi adventure stories, retrieved from the pages of Wonder Comics. The book will include an all new "origin story" (as one has never before been published) and RPG character and equipment stats for use with ROLF! and d20 OGL Modern.

By way of a preview, here's the art by Alex "Xela" Schomburg that will appear on the cover (before masthead and text is applied). Tara is shown rescuing her friend Robin... because it's not always the damsel that gets tied up. Also, below are ROLF! stats for Robin and Tara, so you can start using them in your Battle Scenarios even before our comics/rpg hybrid book is out!


ROBIN (Male)
Brawn 28, Body 17, Brains 5
   Traits: Driver, Too Sexy For My Shirt, Honorable
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Signature Move, Strike Pose
   Important Stuff Worn/Wielded: Space Pirate Boots (Armor AND Leggings, absorbs 1 point of damage). Atomic Sword (Melee AND Ranged Weapon, deals 3 points of damage).

TARA (Female)
Brawn 25, Body 18, Brains 11
   Traits: Driver, Honorable, Nimble
   Combat Maneuvers: Backflip, Basic Attack, Bitchslap, Disarm, Disembowel, Dodge, Double Strike, Hypnotize, Murderous Mitts, Seduce, The Look
   Important Stuff Worn/Wielded: Space Dress (Clothes/Armor, absorbs 1 point of damage). Space Pirate Boots (Armor AND Leggings, absorbs 1 point of damage). Atomic Sword (Melee AND Ranged Weapon, deals 3 points of damage),

(Tara: Marauder of the Spacelanes will be NUELOW Games' second collection of classic sci-fi comics. The first was Spacehawk: Lone Wolf of the Void. Click here to see previews of that book.)


Friday, February 6, 2015

A Serial Killer Identified...

From the years 1947 through 1955, an uncertain number of violent criminals, rapists, racketeers, and gangsters were murdered by means of having their throats crushed and necks broken. Most of the victims were from Boston or New York City. The police and other law enforcement officials were generally uninterested in pursuing what few clues that existed regarding this killer's identity, given that the victims were those they considered among the most loathsome citizens of the cities they were charged with protecting.

"Sure--I would take this guy down if I come across him in the act," Homicide Detective Steve Harrison of Boston's River Street Precinct said in 1947, "but I'm not going out of my way for it."

There are at least 92 confirmed victims of this killer, but information I have shows that the count could be as high as 182. It's hard to determine an exact number, because of the disinterest the police at the time had in these cases, and because at least two different mob hit men imitated this killer from 1953 to 1954 -- until one of them himself was targeted and slain by the real serial murderer on Halloween of 1954. The other imitator turned himself into the police for protection.

There were never any suspects in the murders, but detectives in both Boston and New York believed the killer was male due to the brute strength required to break someone's neck with bare hands--which is how this killer dispatched victims. However, numerous reports from New York underworld figures and criminals claimed their stalker was a raven-haired, statuesque woman who hid deadly metal hands in a muff. Subsequently, they referred to her The Muff... although they stated that she called to herself as the Iron Lady. The police at the time dismissed these stories as efforts to smear dead rivals, because of their theory that the killer had to be male.


It's been 60 years since the last victim of this mysterious killer had been claimed. What few people who have cared about this case believe that the serial killer must met a violent end or perhaps been incarcerated... because no one that brutal stops killing.

However, I recently came into a surprise inheritance. You may have read about the passing of philanthropist Doris Parker in 2011. I confess that I did not--not enough comic book, games, or movie tie-ins in her life for it to be on my radar--so it was a surprise when Regina Cox of the law firm Pleasant, Vice & Cox told me that I was named in Parker's will.

My dreams of riches ended quickly, however. Parker had left virtually all her property and wealth to the Parker Foundation started by her niece Penelope Parker (whom I have written about in Kismet & Penny Parker). The one exception were her diaries. Those were left to me, with the note, "For Mr. Steve Miller. I think he is the best person to tell the world the truth about me."

The truth about Ms. Doris Parker is not one the world is going to believe. At least not if it comes from someone like me--a guy who makes things up for a living and who posts wild rants on a regular basis to the internet. I think she must have had a twisted sense of humor, but I am flattered that she must have been reading my posts, The truth that her diaries contained was the answers to a mystery more than six decades old. That serial killer who was active between 1947 and 1955 was not a man. It was a woman. It was Doris Parker.

Parker gained her great strength from a pair of mechanical gloves. She targeted her victims on a mad quest to avenge her father. She stopped killing after she became pregnant and decided that she now had a life other than her own to be held accountable for. (When I say she "stopped killing," I mean she stopped killing personally. Her vast fortune paid for numerous assassinations of notorious criminals and murderers across the globe. If you think of some high profile dirtbag who died under mysterious circumstances, chances are he or she was dispatched by killers in Parker's employ. In fact, Yasser Arafat was the final hit she ordered.)

I'm not going to comment on who her daughter (and grandchildren) are, since they are themselves not aware of the connection. Parker may have felt responsible for the life that she brought into this world, but her diary also indicates that she felt she would be an unfit mother, due to what she described as a "soul-numbing, icy rage that is always just below a very thin cover." Her daughter was placed with one of the few people who had figured out that Parker was a serial murdering vigilante--and was raised by them, apart from Parker. She kept track of her child and grandchildren--even secretly funded scholarships for them--but rarely made contact with the adopted family over the years.

I am running a risk making this post. By stating in public that Doris Parker was not only a serial killer but also responsible for commissioning dozens of assassinations over the years, I could be incurring the wrath of the wealthy Parker family. I could also make myself a target for law enforcement from a dozen different countries. Or terrorists and criminals. All sorts of people have reason to want access to Parker's diaries.

Well, I am not very bright when it comes to my own safety--if I was, I wouldn't be running a series on Shades of Grey titled Mohammed Mondays. I am further going to protect myself by releasing selections from the diaries in a forthcoming book simply titled Iron Lady. It will also feature comic book adaptations of several of Doris Parker's kills. This book is complete and already scheduled for release through RPGNow, DriveThruComics, DriveThruRPG, and DriveThruFiction. The content of that book will demonstrate how explosive the diaries are--at least to those who are "in the know."

I may not be bright, but I'm not crazy. I am placing the diaries in the safe keeping of Pleasent, Vice & Cox. All questions about them can be directed there. Also, if anything were to happen to me, I have left instructions that copies of the diaries are to be sent simultaneously to the FBI, CIA, Interpol, BBC, ABC News, FOX News, al-Jazeera, and Glenn Beck.

However, ultimately, I don't think anyone will take any of this seriously. That's why Parker left them to me. How could anyone take ANYTHING I say seriously? Especially since I'm ending this post with a portrait of Doris Parker by Dan Zolnerowich, who together with Bernard Sachs drew the comics for Iron Lady. Not to mention the fact that I'm providing ROLF! game stats for Parker. Would anyone do this if he was worth taking seriously? (Of course not. But I have been known to give ROLF! stats to inappropriate real-life people in the past, as demonstrated in The Breast Hope for Peace and Super Muslim Bros.)

ROLF!: Doris Parker (aka Iron Lady or the Muff)
(created using rules from ROLF!: The Rollplaying Game and ROLF!: POTS vs PANS)

The Muff/Iron Lady (Female)
Aka: Doris Parker
Brawn 21, Body 17, Brains 7
   Traits: Coldhearted, Dour (Item Based Superpower: When wearing mechanical "Executioner Gloves," all unarmed melee damage dealt is doubled)
   Combat Maneuvers: Basic Attack, Castrate, Disarm, Murderous Mitts, The Look
   Important Stuff Worn/Wielded: Slinky Evening Gown (Clothes, barely covers nakedness). Executioner Gloves (Small Melee Weapon and Clothes, doubles all unarmed damage dealt. Cannot be disarmed, but can be taken off by Parker at will, or removed if she is unconscious).

UPDATE
Iron Lady, the book detailing Doris Parker's first steps on the path to becoming one of the most prolific serial killers in history, is now available. Click here to see previews or to get your own copy.

Saturday, January 31, 2015

If you've enjoyed "Marvel's Agent Carter," you'll like these NUELOW Games offerings!

People have been loving the latest Marvel Comics-inspired series on ABC, Agent Carter, for its female lead and 1940s setting.

If you're liking the televised pastiche, we think you'll enjoy the REAL 1940s Fighting Females that are at the heart of NUELOW Games' line of comics/rpg hybrid books.

The characters are perhaps have the most in common with Agent Carter are probably Jill Trent and Veiled Avenger.

Cover of Science Sleuths #2
Jill Trent is a scientist and inventor who puts her gadgets to use in fighting crime. She is assisted by her loyal gal pal Daisy, and their adventures were the lead feature in NUELOW's Science Sleuths 1-3. We're offering those first three issues in a discounted bundle, here. Also featured in those issues was the Spider Queen, another woman scientist who put her scientific knowledge into action for justice. (Click here to read more about Spider Queen and her amazing similarity to another spider-themed hero... who debuted some 20 years after she made her first appearance.)

Cover of Lady Satan
The Veiled Avenger is a legal secretary who puts her circus background to use in crime-fighting, driven in equal amounts by a thirst for justice and frustration with the men around her. She is also one of more brutal heroines of the 1940s, more often than not causing the death of the villains she battles. NUELOW collected the entirety of her published adventures in Lady Satan, another brutal female superhero who leaves bodies in her wake. You can get a copy of the book, or see previews by clicking here. (The book also contains a complete ROLF! battle scenario.)

Cover of ROLF!: Zero vs. One
Another character who we have retrieved from the Golden Age of Comics and collected in a new book is the mysterious secret agent Madam Zero. The entirety of her recorded adventures are included in ROLF!: Zero vs. One, together with a complete battle scenario. Click here to see previews or to get your very own copy of this complete collection of rarely reprinted comics. (Madam Zero's original publisher is noted for its many series featuring strong female leads, and she was one of the final characters they introduced to the public.)

Cover for CGAB #4
Even more obscure than Madam Zero is Miss Espionage, the daughter of Mata Hari and a spy herself. We featured her complete adventures, as well as those of the precocious teenaged hell-raiser Angela in the fourth installment of our Complete Golden Age Oddballs series. In addition to the great classic comics, this book features fiction by Steve Miller, which reveals the "secret origins" of both Miss Espionage and Angela with twists that those who appreciate Agents of SHIELD and Agent Carter will love. There's also RPG rules for use with ROLF! and OGL d20 Modern. Click here for more information, or to get your own copy.

Cover for Pat Patriot
Finally, we have collected the greatest adventures of an early star-spangled superheroine--predating even the more famous Wonder Woman--in the pages of Pat Patriot. Debuting in 1941, this series focuses on a immigrant's daughter who becomes a symbol of the American spirit and devotes life to being a rallying point during a time of increased uncertainty and global war. You can see previews of the book, or get your own copy here.



These characters are but a sampling of the Golden Age female characters that we've thrown a spotlight on over the past couple of years. Among the others are the daring Black Cat, the man-hating Judy of the Jungle, the adventuring animal tamer Princess Pantha, the mysterious Fantomah, the ditzy detective Sherry Flippe, the trouble-making teenager Kathy, and more!

We intend to add several more books spotlighting forgotten female stars from the Golden Age during 2015, beginning with the Iron Lady. Look for her soon!

Monday, January 12, 2015

The Gods of Khefra: A Preview

In the forthcoming NUELOW Games book The Three Lives of Fantomah: Daughter of the Pharoahs includes an RPG supplement detailing the gods of Khefra, the hidden city state that Fantomah rules. Here is a sample of what's in that article.

The divine forces in Fantomah's world have been touched upon in The Three Lives of Fantomah: Mystery Woman of the Jungle and The Three Lives of Fantomah: Guardian of the Jungle, but they are referenced frequently in the third and final volume in the series, so we chose to detail them there. In addition to descriptions useful in any game world that features supernatural beings such as gods, the book contains several new OGL d20 feats that can be used with the rules presented in the previous Fantomah books and in other NUELOW Games releases, such as Feats of Magic and Mysticism.


THE GODS OF KHEFRA
Dozens of gods are honored by the citizens of Khefra. They reflect the civilization's roots in ancient Egypt, but certain gods are worshiped only in Khefra and all have evolved beyond their roles in ancient times.


Anubis
This jackal-headed god is reputed to guide the souls of the dead safely to the afterlife. In Khefra, he is also honored by those who enforce the law and is considered to be the final judge of innocent or guilt. He is portrayed in artwork as a powerfully muscled man with the head of a jackal carrying an executioner's axe.
   Symbol: A jackal head
   Interaction with the Mortal World: If an innocent person stands wrongly accused of a crime and beseeches Anubis to prove his or her innocence, there is a 90% chance that Anubis will respond in some manner that will fulfill the request. If the party making the accusations is knowingly lying, 2d20+20 jackals appear in the area and attack the accusers. The jackals attack until they or their target(s) is slain.


Bast
Bast is the patron goddess of cats and gamblers, and the dedicated enemy of snakes and scorpions. In Khefra, it is believed that she was once herself the most loyal cat of the Lord of Earth and Air, and he rewarded her by making her a god. She is portrayed in art as a black cat wearing bejeweled collars, or as a slender, cat-headed woman wearing little more jewelry and a short skirt.
   Symbol: A cat head, or a die.
   Interaction with the Mortal World: If a person calls upon Bast while engaged in a struggle to protect, save, or benefit a friend, there is a 50% chance that 2d4 panthers appear to fight at the character's side. A black house cat will also appear and lead the beseecher to the key to a solution to any greater problems the character may be facing. If there is no need for physical might, the panthers do not appear.


The Lord of Earth and Air
A fearsome being who was one of the first creatures to emerge from the chaos of pre-Creation, he is viewed as one of the most powerful of all the gods. He is never portrayed in art, except as storm clouds appearing in paintings of Bast. Aside from certain cults devoted specifically to serving him, few dare call upon him, because while he is known to give supplicants great powers, he usually exacts a terrible price in return. He is the patron god of Khefra's royal family, and it is through his blessing that they reputedly have life-spans ten times that of normal human beings.
   Symbol: A glass vial with a few grains of sand.
   Interaction with the Mortal World: The Lord of Earth and Air gives all characters who have the blood of Khefra's royal family in their veins extended longevity. They age normally until they reach 19 years of age, after which the aging process slows down and they age 1 year for every 10 that pass. (There is a 1% chance that any player character may be an illegitimate heir to the throne of Khefra and thus a receipient of the Lord of Earth and Air's gift.)
    Any other interactions with the mortal world are prompted through complex rituals. One such ritual can lead to a person becoming an avatar of the Lord of Earth and Air, such as Fantomah early in her life. (See The Three Lives of Fantomah: Mystery Woman of the Jungle and The Three Lives of Fantomah:Guardian of the Jungle for details.)

Cover for the final book in NUELOW's Fantomah series.
Art by Brad McDevitt

Friday, January 9, 2015

Friday Freebie: Meet Kismet, the original Muslim Superhero


This weekend, Jan 9 - Jan. 11, everyone can download Complete Golden Age Oddballs: Kismet & Penny Parker for free. The book collects for the first time every single appearance of the first Muslim comic book superhero... a figure who is closer to what little would-be Jihadists to aspire to than any real-world role-models they have. It's too bad the character only appeared in an obscure comic book, from an obscure imprint that was barely around for a year.

Maybe, if Kismet had become an international figure like Superman, Batman, or Tintin, maybe psychopaths wouldn't find easy justification in their religious beliefs for acting out, nor would others be so quick to defend their actions or offer broad condemnations that indict truly devout and peaceful Muslims.

Read the stories. See if you can pick up on what I mean. Yes, this is a simple comic book... but Kismet is a far better exemplar of a Warrior of Islam than any member of al Qaida, Boko Haram, Hamas, or any other front-man for a club for psychos has ever been.

Click here to get your free copy of the book at DriveThruComics. (FYI, we also use Kismet, Man of Fate, in our forthcoming Complete Golden Age Oddballs: Iron Lady & Electric Ray.)

You can see some previews of Complete Golden Age Oddballs: Kismet & Penny Parker by visiting the Shades of Gray blog. There are also previews on the listings page at DriveThruComics.

Monday, September 15, 2014

Meet Brandy Flippe -- Notorious Jewel Thief!

Here's a pair of ROLF! characters inspired in part by the Sherry Flippe comics. The Battle Scenario is references characters featured in the Battle Scenario contained in the book.

MEET BRANDY FLIPPE
The Wide-Awake Detective Agency isn't known for taking down criminal masterminds--in fact, they generally try to avoid such cases. Lost kittens, figuring out where the car keys (and the pants they were in) were left during a night of drunken fun, and baby-sitting unruly celebrities is more their line. Agency-owner Mr. Gribbitts and his best (only) employee Sherry Flippe make an exception for Nightshade, a notorious jewel thief who is secretly Sherry's sister, Brandy.

Brandy and Sherry were both wild teenagers, but where Sherry channeled her love of adventure into the USO followed by becoming a private detective, Brandy fell in with a rough crowd, became the apprentice of the original Nightshade and stepped into his black stealth suit when he "retired."

Now, whenever Mr. Gribbitts and Sherry get a tip that Brandy may be scheming a heist, they rush to attempt to apprehend her. Brandy always gets away, but they usually end up uncovering some other crime or criminal enterprise in the process.

Unbeknownst to anyone but a few members of the Secret Service, Brandy, and the original Nightshade, the pair of jewel thieves are actually working for the Secret Service. Nightshade was captured shortly after he took Brandy under his wing, and he made a deal with the government to keep them both out of jail. Now, they target wealthy men and women who are secretly criminals, agents of foreign powers, or leaders of secret societies that are enemies of America and freedom, breaking into their homes and lairs to uncover the evidence Uncle Sam needs to bring them down.



NIGHTSHADE #2 (Female)
(aka Brandy Flippe)
Brawn 16, Body 18, Brains 7
  Traits: Irrepressible Optimist, Nimble
  Combat Maneuvers: Backflip, Basic Attack, Disarm, Kung Fu Face, Murderous Mitts, Run Away!, Seduction, Strike Pose.
  Imporrtant Stuff Worn/Wielded: Form-fitting sneak-thief suit (Armor, absorbs 1 point of damage) OR Fashionable ensemble (Clothes). Lockpicks and compact thief toolkit (One-shot melee weapon, deals 2 points, then breaks).

NIGHTSHADE #1 (Male)
(aka James "Jim" Nightshade)
Brawn 20, Body 15, Brains 6
  Traits: Honorable, Nimble, Too Sexy for My Shirt
  Combat Maneuvers: Backflip, Basic Attack, Dodge, Double Strike, Run Away!, Seduction.
  Important Stuff Worn/Wielded: Expensive suit and tie Clothes) OR Form-fitting sneak-thief suit (Armor, absorbs 1 point of damage).


BATTLE SCENARIO
The Battle Scenario is for two players. One player controls Brandy and the other the two cultists. (Stats for the mummy cultists can be found either in Sherry Flippe or ROLF!: The Mummy's Tune. Gary Crant is a character who appears in the Battle Scenario featured in Sherry Flippe.

BACKGROUND
The Secret Service suspects actor Gary Crant of being involved with a secret society with ties to an Egyptian group that wants to see Nazi Germany rise from the ashes. One night, as he is slated to attend a gala function, Brandy breaks into his house to secure evidence of his nefarious contacts... and to steal is collection of gem-crusted stick-pins.
  Once inside, she finds documents that show Crant is not only involved with Nazis that fled to Egypt following the fall of Hitler, but with some sort of mummy-worshiping cult. She gathers up the evidence and the gems (along with a few Egyptian antiques) and turns to leave. But she finds her path blocked by two cultists.

THE BATTLE
The fight begins at Melee range and continues until Brandy or the cultists are defeated or use Run Away! to escape the battle. If Brandy should fall while both cultists are still active, Jim Nightshade enters the fight on the following round. He was supposed to be watching Gary Crant at the gala, but he had a hunch Brandy was in trouble.


The cover for Sherry Flippe, by Tony Di Preta

Thursday, August 28, 2014

Now available -- the latest ;'Complete Golden Age Oddballs' book!

The Complete Golden Age Oddballs series brings long-forgotten comic book characters to 21st century readers by collecting every one of their appearances original appearances in books with all-new roleplaying game material and fiction that unites them in a single universe.

Art by Ruth Atkinson and Rudy Palias
The latest entry in the series, Complete Golden Age Oddballs: Angela & Miss Espionage, brings together high school comedy, international intrigue, and Nazi clone program weirdness together in a stew that only NUELOW Games could cook up. Featuring rarely seen artwork by pioneering comic book artist Ruth Atkinson--all collected in one place for the first time--this is at once our most noteworthy and quirky entry in the series so far).

It addition to the rare and classic comics, the Complete Golden Age Oddballs: Angela & Miss Espionage contains support for d20 OGL Modern (by way of 13 feats suitable for sultry spies and sneaky high-schoolers) and ROLF!: The Rollplaying Game (by way of traits, combat maneuvers, four pre-generated characters, and a battle scenario). The book also features brief biographies of the comics creators, as well as original fiction the reveals the dark secret that binds the International Woman of Mystery known as Miss Espionage to the high school hellion known as Angela. (It also ties these characters to Red Robin, the Editor, and other figures and organizations in the NUELOW Games universe.)

Complete Golden Age Oddballs: Angela & Miss Espionage is available at your favorite Onebookshelf site (DriveThru Comics, DriveThru Fiction, DriveThru RPG, or RPGNow). Click to see previews or to dowload your very own copy.


Tuesday, August 26, 2014

Princess Pantha ala ROLF!

NUELOW will soon be releasing the first in a series of books featuring Princess Pantha, a "jungle girl" action/adventure series by Ralph Mayo and Art Saaf, the main artists behind Judy of the Jungle.

Meet Princess Pantha and her boyfriend Dean Hunter.

Art by Alex Schomburg
Princess Pantha was an animal trainer and star circus attraction who was challenged by her agent to go on an African safari to capture the legendary giant ape M'Gana. When she vanished in the deep jungle, travel writer and adventurer Dane Hunter was hired to rescue her, or, at worst, learn her fate.

When Dane caught up with Pantha, she had been surviving on her own in the jungle for months, after a cult that worshiped M'Gana had murdered everyone else in her party. She had shed her western clothes in favor of a fur bikini. Over Dane's objections continued to hunt and capture M'Gana, so he joined her since it was the only way he would be able to "rescue" her.

Pantha eventually returned to circus performing, but she continued to don her fur bikini and go on adventures in jungles around the world. Dane joined her on most of them.

DANE HUNTER (Male)
Real Name: Dane Hunter
Brawn 29, Body 18, Brains 7
  Traits: Egomaniac, Improv Master
  Combat Maneuvers: Basic Attack, Debate Philosophy, Disarm, Dodge, Murderous Mitts, Run Away!, Withering Insult
   Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor).

PRINCESS PANTHA (Female)
Real Name: Esti Pantera
Brawn 30, Body 17, Brains 6
  Traits: Hard to Kill, Improv Master, Nimble
  Combat Maneuvers: Backflip, Basic Attack, Dodge, Double Strike, Signature Move, Strike Pose
  Important Stuff Worn/Wielded: Fur Bikini (barely covers nakedness), Knife (small melee weapon, deals 1 point of damage).

Look for Princess Pantha: The Hunt for M'Gana -- coming soon from NUELOW Games!

Saturday, August 2, 2014

Bronze Terror ala d6xd6 CORE

As I post this, there are roughly nine hours left before the d6xd6 CORE Roleplaying Game Kickstarter ends. The book will contain at least 20 settings, and all backers who pledge more than $21 will receive complimentary copies of Judy of the Jungle: Death Goes Native and Newshounds #1 from NUELOW Games (in addition to an already generous assortment of goodies). These are the first published products to feature support for d6xd6 CORE.

There will also be a countdown party during the final couple of hours at this link. I hope to pop in for a few minutes, but it's not a sure thing for me, as I have a prior engagement. However, I am putting up one more character adapted to the d6xd6 CORE RPG system -- the Bronze Terror, the first Native American superhero to grace the pages of comic books. (The Masked Avengers setting that I was slated to write is not going to be come to pass, as the pledges did not support it. That is the usual outcome for any Kickstarter that I am part, however... which is among the reasons I've never tried to do one on my own. I'm just not talented enough nor famous enough to produce anything that there's enough interest in.)

Art by Dick Briefer

THE BRONZE TERROR
Legendary spirit of justice, fighting for Native Americans in modern times.
Real Name: Jeff Dixon • Gender: Male • Age: 30
Attributes 
   Focused: Brawn
   Unfocused: Will, Wits
   Unknown: Grace
Occupation: Counselor (Attorney-at-Law)
Focused Skills: Bargain (Occupation Bonus), Athletics, Persuasion
Unfocused Skills: Navigation, Ride Animal, Shooting
Focus Rating: 3

You can read four "Bronze Terror" stories in NUELOW Games' Real American #1, which includes ROLF! game stats and a battle scenario. I've also concocted an original back-story for Bronze Terror, which will probably show up here on the blog some day.

For more information on the d6xd6 CORE RPG, check out this site where designer Lester Smith has made a draft of the rules public.

Monday, July 28, 2014

Ace and Foggy ala d6xd6 CORE

There's a Kickstarter for a very cool game with some very generous rewards for backers in its final few days. It's Lester Smith's d6xd6 CORE Roleplaying Game. It's a slick, rules-light multi-genre system that I think will take a place among your favorites once you play it.

As of this writing, the funding level is such that the book will be published in electronic and hard-copy formats and it will include the core game and 12 different settings written by (among others) Douglas Niles, Bruce Heard, Timothy Brown, Matt Forbeck, and Lester Smith himself. For me, one of the main attractions is the World of Dragon Dice as an RPG setting.

Additional backers can bring additional settings to the book, however. If an additional $12,000 gets raised over the next five days, I will get to contribute a setting, as Im in the wings as a Stretch Goal. Click here to read more about the d6xd6 CORE RPG Kickstarter and where it presently stands.

Lester Smith has posted a preview of the d6xd6 CORE system here. NUELOW Games published the first supplement to the game (even before it was officially published, which won't happen until December 2014) in Judy of the Jungle: Murder Goes Native, because that's just how excited we are about it.

Here on the NUELOW blog, I also wrote up the Black Cat and Zaza the Mystic using d6xd6 CORE by way of further previewing the system. Now, here's news photographer Ace Williams and his assistant Foggy (stars of the upcoming NUELOW book Newshounds #1) to the d6xd6 CORE character line-up. I've also included a new occupation and a couple new skills.

Ace Williams and Jessica "Foggy" Gibbons. Art by Matt Baker.
ACE WILLIAMS ("The Ace of the Newsreels")
Globetrotting news photographer who always gets to the truth and brings home the shot.
Real Name: Ace Williams • Gender: Male • Age: 31
Attributes
   Focused: Will
   Unfocused: Brawn, Wits
   Unknown: Grace
Occupation: Reporter (Photojournalist)
Focused Skills: Photography (Occupation Bonus), Navigation, Persuasion, Sneaking, Tracking
Unfocused Skills: Athletics, Bargain, Writing
Focus Rating: 5

FOGGY
Former Olympic athlete turned Girl Friday.
Real Name: Jessica Frances Gibbons • Gender: Female • Age: 26
Attributes
   Focused: Grace
   Unfocused: Brawn, Will
   Unknown: Wits
Occupation: Servant (Girl Friday)
Focused Skills: Bargain (Occupation Bonus), Driving, Swimming
Unfocused Skills: Athletics, Photography, Writing
Focus Rating: 3

NEW d6xd6 CORE OCCUPATION
   Reporter: You are dedicated to bringing the truth to the public, whether those in power (or even the public) want it or not. Alternatively, you are bring the world news about the lighter side of life, such as covering high society functions, reporting on the latest plays or movies in theaters, and so on. You could be on-staff with a newspaper, television station, or major online news website, or you could be a roving freelancer, covering whatever stories you feel are important. Bonus skills for this occupation can be Photography, Sneaking, Tracking, and Writing.

NEW d6xd6 CORE SKILLS
   Photography: You can capture the mood and reality of a moment with a click of your camera... or you can create the reality of a moment by properly framing an image. You can also make the ugliest baby look cute, and most disastrous wedding look romantic. (Artisans and Reporters might select this as their Occupation bonus skill.)
   Writing: While a picture may be worth a thousand words, the right words can change the world. You are skilled at choosing those words and putting them in fixed form.

Friday, July 25, 2014

Zaza the Mystic ala d6xd6 CORE

One of the characters that we have tapped for the NUELOW Games comics/rpg hybrid treatment is Zaza the Mystic. We haven't quite scheduled her yet, but we will be making the decision as to when one of these days. We find her interesting, because she has all the skills of a con-artist spiritualist, but she uses her "powers for good" by busting phony mystics and exposing other crimes.

While we decide how and when to present some of her best adventures, here she is as seen through the lense of Lester Smith's d6xd6 CORE RPG.

ZAZA THE MYSTIC, GYPSY DETECTIVE
Name: Zaza the Mystic (Zaza Kamlo) • Gender: Female • Age: 27
Attributes   Focused: Wits
   Unfocused: Grace, Will
   Unknown: Brawn
Occupation: Performer (Fortune Teller/Con Artist)
Focused Skills: Persuasion (Occupation Bonus), Pickpocketing, Sneaking, Swimming
Unfocused Skills: BargainFirst Aid, Lockpicking
Focus Rating: 4


Steve Miller is slated to write one of the stretch-goal expansions if it reaches high enough of a funding level. (He comes into play at the $18K funding level... and we're hoping that Lester will be able to put him to work. We're tired of watching him with his feet up, watching episodes of the 1960s Batman show on DVD.)

Click here to read more about the d6xd6 CORE RPG Kickstarter. You can pledge as little as $1 to get a PDF copy of the game and four settings. All the rewards past the $25 pledge level are insanely generous if you want our opinion. (But seriously... we need this one to get to the $18K. We are sick and tired of hearing  Steve sing NANANANANANANANANA--BATMAN! offkey every 25 minutes of so.

Friday, July 4, 2014

Celebrate Independence Day weekend with Pat Patriot!

With Pat Patriot, NUELOW Games shines a spotlight on one of comicdom's earliest female costumed comic characters, as well as being one of the first and most sincerely patriotic series. Debuting in June of 1941, the series predates Wonder Woman and only slightly trails Captain America.



In addition to the four best Pat Patriot stories, the book features a complete ROLF! supplement that in which Pat meets the Bronze Terror and battles the nefarious Mayflower Man. Click here to see previews or to get your own copy.

You can see more previews of Pat Patriot at our sister blog Shades of Gray by clicking here.


Tuesday, June 17, 2014

Now Available: Character Portraits for Your Home Game or Publication!

The latest in NUELOW Games' series of stock art collections is the NUELOW Fantasy Character Stock Art #1: Spellcasters & Sorcerers. As with past stock art releases, your purchase and download of this product grants you a generous license to use the artwork in any personal or commercial product you choose. The only real restrictions are that may not resell the stand-alone illos individually or as part of a clip-art package, and when you use the art in products or public websites, you need to acknowledge the copyright of the artist in a way spelled out in the license.

Cover art by Darrel Miller (compiled using illos in the set)


 NUELOW Fantasy Character Stock Art #1: Spellcasters & Sorcerers contains 14 different character portraits (12 by artist Darrell Miller), 12 of which are presented both in color and grayscale. As always, individual jpg files are included, but this time around they're at 300dpi so you can use them in print products if you like.

Click here to check out previews of the set, or to download your own copy. (Be sure to let us know if you use the art in any publications or websites... we will give you a link here on the blog!)

Tuesday, May 20, 2014

More Golden Age Oddballs Unearthed... and In Color!

We've just released Complete Golden Age Oddballs: Fire-Man & Buzzard through all the usual outlets. Unlike previous entries in the series, the book consists entirely of comics written and drawn by a single creator--Martin Filchock, who, when he passed away at the age of 100 in 2012 was still working as a professional cartoonist.

By way of a preview, here are a couple of splash-pages from the book. (You can see more previews, or get your own copy, at DriveThruComics. If do decide to download Complete Golden Age Oddballs: Fire-Man & Buzzard, which in addition to the Filchock comics contains a small expansion for NUELOW's OGL d20 Modern superhero rules and a publication history for all the comics in the book.)




Wednesday, April 30, 2014

Z is for Zaza the Mystic

I'm closing out A to Z April with a character who I love the idea of, but whose series left a lot to be desired in its execution.

Zaza the Mystic graced the pages of two issues of her self-titled series, starring in six short stories between them. She was a type of character who is the villain in hundreds of pulp fiction and comic book stories--a gypsy con artist tricking people into believing she has the ability to foretell the future. Zaza, however, uses her  highly honed powers of observation, deductive reasoning skills, and talents in delivering cold readings in pursuit of stopping crime rather than committing it. Together with her police detective boyfriend, she stops jewel heists, stock swindles, murders, and more.

The image that introduced Zaza the Mystic. Artist Unknown
The series was written by the great Jerry Seigel and illustrated by a rotating roster of interchangeable artists with bland, mid-1950s romance comics art style. It's a shame publisher Charlton didn't have more unique talent on the strip, as I think the concept deserved a far better presentation than it got.

I also wish the strip had a bit more of an edge to it. However, in 1954, Zaza the Mystic #10 and #11 were among the first publications to sport the Comics Code Authority logo, so you can bet every eggshell was left intact as these stories unfolded. Zaza was a completely "domesticated" gypsy, living in a completely white world where even the bad guys had good manners. As much as I like the concept of the character, I couldn't help but think of Dick Briefer's fantastic Bronze Terror strip (the best of which I compiled in Real American #1). Here was a character who was a modern-day Native American, whose ethnicity was part of who the character was and how the stories unfolded. Racism and bigotry came up several times in the course of the Bronze Terror series... because, well, racists exist and they made great villains even in the 1940s. But, with the self-censorship brought on by the Comics Code. even if Siegel had considered including bigotry against Zaza because of her heritage, it probably wouldn't have passed muster. (And what about the lesson it would teach kids--reminding them that the blondhaired, blue-eyed police officer was dating outside his race?)

We planning to put out a collection of the four best Zaza stories, along with the usual game material in support of it. When exactly we'll do that remains to be seen... there are soooo many great characters that we think need to be brought to the public again, and that we want to play with and create new material for--however meager some of our creations end up being. We hope some of you will want to get to know.these characters and that you'll choose to pick up some of our comics/rpg hybrid e-books.

And with that plug and bit of hopeful thinking. A to Z April comes to a close. I hope some of you out there had as much fun with as I did.

See you in a funny pages!

(PS: Due to foolishness on my part.. R (Rex the Seeing Eye Dog) and W (White Princess of the Jungle) well through the cracks. Look fo rthem soon!)