Sunday, July 12, 2015

Totally Unauthorized -- ROLF!: The Dukes of Hazzard

Pre-Generated Characters based on "The Dukes of Hazzard" television series (1979 - 1985). Vehicle rules for ROLF! can be found in this free download.




THE CHARACTERS
BO DUKE (Male)
Brawn 23, Body 13, Brains 5
Traits: Driver, Irrepressible Optimist
Combat Maneuvers: Basic Attack, Dodge, Murderous Mitts, Run Away!, Seduce,
Important Stuff Worn/Wielded: Wrench (Small Melee Weapon, deals 2 points of damage). Drives the General Lee.

BOSS HOGG (Male)
Brawn 20, Body 9 (includes +1 Hat Bonus), Brains 6
Traits: Coldhearted, Short-tempered
Combat Maneuvers: Basic Attack, Disarm. Double-Strike, Eat Lunch, Seduce, Walk and Chew Gum
Important Stuff Worn/Wielded. White Stetson Hat (+1 to Body when worn). White Suit (clothes). Big Cigar (One-shot Melee Weapon, deals 1 point of damage).

DAISY DUKE (Female)
Brawn 21, Body 15, Brains 5
Traits: Driver, Improv Master, Irrepressible Optimist
Combat Maneuvers: Basic Attack, Dodge, Strike Pose, Seduce, Yodel
Important Stuff Worn/Wielded: Tiny Cut-off Shorts (Clothes, barely covers nakedness). Drives the Dixie.

LUCAS "LUKE" DUKE (Male)
Brawn 25, Body 12, Brains 6
Traits: Dead Eye, Improv Master, Sense of Honor
Combat Maneuvers: Basic Attack, Disarm, Knock Out, Murderous Mitts, Run Away!, Signature Move
Important Stuff Worn/Wielded: Compound Bow with Explosive Arrows (Large Ranged Weapon, deals 5 points of damage that ignore armor). Rides in the General Lee (with Bo Duke)



SHERIFF COLTRANE (Male)
Brawn 20, Body 11, Brains 3
Traits: Cowardly, Driver
Combat Maneuvers: Basic Attack, Dodge, Disarm, Run Away!
Important Stuff Worn/Wielded: Pistol (Medium Ranged Weapon, deals 3 points of damage that ignores armor), Drives a Police Cruiser.

UNCLE JESSE (Male)
Brawn 18, Body 10, Brains 5
Traits: Improv Master, Old
Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away!
Important Stuff Worn/Wielded: Coveralls (Armor, absorbs 1 point of damage). Shotgun (Ranged Weapon, deals 3 points of damage that ignore armor).




THE CARS
POLICE CRUISER (Automobile)
Body 19, Speed 7, Maneuverability 3. Weapon: None

THE DIXIE (Automobile)
Body 18, Speed 7, Maneuverability 5. Weapon: None

 THE GENERAL LEE (Automobile)
Body 25, Speed 7, Maneuverability 4, Weapon: None

Thursday, July 9, 2015

ROLF! Stats for THE LORD!

Jesus Christ has been a recurring pre-generated character in the ROLF! game line (appearing in Jesus vs. Santa vs. Santos, Night of the Easter Bunny, and elsewhere), but we've never provided stats for his Dad.

We fix that oversight today.

"I'd introduce myself, but that might be taking MY  name in vain."
GOD (aka Yahoo-Wahoo [Cartoon History of the Universe Reference]) 
Brawn 40, Body 20, Brains 12
   Attributes: Dour, God, Holier Than Thou, Improv Master, Inventor, Same Sex Preference
   Combat Maneuvers: Whatever He Wants, including Spellings. (He's the LORD!)
   Important Stuff Worn/Wielded: The Burning Bush (Armor AND weapon, absorbs up to 20 points of damage, deals 5 points of damage that ignore armor to all within melee range each round) OR Snazzy White Beard (Armor, absorbs 2 points of damage) and Fashionable Robes (Armor, absorbs 2 points of damage).
  Special: By taking no other action in a round, GOD can ask other fighters to bow down in his honor. Those who do, immediately gain the Agent of the Divine trait. Those who refuse are immediately destroyed at the beginning of the next round and removed from the battle. GOD then says, "Well... shit. I may have overreacted just a little bit there. Here. Let me show you this pretty rainbow. It's both my apology and my promise that I won't ever pitch a fit like that again. I hope. I have some anger issues, but I'm working through them. I swear to... um. ME.)
   Extra Special: GOD can change HIS sex from Male to Female by using one of HIS actions in a round. HE then becomes SHE until SHE changes sex again. HIS beard is replaced by an elaborate, gem-encrusted necklace that's so large it covers HER breasts (sort of...but it is armor that absorbs up to 2 points of damage).

With GOD appearing here on the blog, this is considered official content for ROLF!: The Rollplaying Game of Big Dumb Fighters. Feel free unleash HIM on your unsuspecting players.






Tuesday, July 7, 2015

NUELOW Stock Art Collection #8 is now available!

Art by Bob Forgione
If you're looking for high-quality, horror-themed artwork for your website or publishing project, you might find something to fill that need in NUELOW Stock Art Collection #8: Killers and Cultists. The set features blood-chilling illustrations from Lee Elias, Jack Sparling, Matt Baker, Steve Ditko and many other great talents!

As with most of our art packs, the included illustrations have been adapted from the covers and interiors of comics from the 1940s and 1950s that have slipped into the public domain. The license included with your purchase grants you nearly completely unfettered use of these derivative works.

Click here to see a preview of the index booklet included with the set (under quick preview) and to read the text of the license (under full preview). As always, if you use any of the artwork we provide in a project, be sure to let us know! We'll give you a plug either here on the blog or on our Facebook page.

NUELOW Stock Art Collection #8: Killers and Cultists is available at DriveThruComics, DriveThruRPG, and RPGNow.

Saturday, July 4, 2015

Now Available--
'Complete Golden Age Oddballs: Major Victory & Yankee Girl'!

Leave it to us geniuses at NUELOW Games forget to mention our Fourth of July release on our very own blog!

Art by Charles Sultan & Ralph Mayo
Just in time for America's Independence Day, we published the completely patriotic Complete Golden Age Oddballs: Major Victory & Yankee Girl.

This fifth entry in the Complete Golden Age Oddballs puts the spotlight on two great characters from the production studio of comic book industry pioneer Harry "A" Chesler. It includes every one of the original stories (illustrated by great talents like Ralph Mayo, Al Plastino, Ralph Mayo, and Charles Sultan) and covers featuring the characters. It also includes all-new material for ROLF!: The Rollplaying Game of Big, Dumb Fighters and OGL d20 Modern.

Click here to see previews, or to purchase your own copy, of this totally patriotic collection of classic comics at DriveThruComics. You can also get it at RPGNow or DriveThruRPG.

For additional previews of the book, click here to visit our sister blog Shades of Gray.


Thursday, July 2, 2015

A Random ROLF! Character

I'm not even doing a Battle Scenario for this one... but maybe she can form the heart of something down the road. (There are lots of little tidbits like this scattered all over this blog. Every so often, either L.L. Hundal or I rediscover them, and they show up in a product.)

As for backgrounds.. here are a couple:

1. Maddie the Hatter is a time- and dimension traveling assassin. No one knows how she does it, but she always find her target, no matter when or where they might be.

2. Maddie was on her way to a costume party when the Martians invaded and conquored Earth. She comes from a long line of mystics, and she has turned to using her magical powers to fight the invaders while comforting and healing her fellow freedom fighters.


MADDIE THE HATTER (Female)
Brawn 20 (includes +1 Hat bonus), Body 15, Brains 6
   Traits: Coldblooded, Improv Master, Same-Sex Preference
   Combat Maneuvers: Basic Attack, Dodge, Furious Fists, Run Away!, Spelling (Good Touch), Strike Pose
   Important Stuff Worn/Wielded: Big-ass Hat (Hat, provides +1 bonus to Brawn when worn). Cute Jacket and Mini-Skirt (Clothes). Thigh-high Boots (Armor AND Leggings, absorbs up to 1 point of damage).

All the traits and combat maneuvers not included in the basic ROLF!: The Rollplaying Game rulebook used to make Maddie will be included in the forthcoming Relentlessly Gay mega-supplement.

Wednesday, July 1, 2015

It's that time of year again!

What time of year, do you ask? Well. the Holy Month of Ramadan!



The Holy Month of Ramadan is about half gone at this point--it ends at sundown on July 17--so we're bringing back the RAMADAN COLLECTION! After all, ROLF! and ROLF! supplements are great ways to get together and spend time with friends! And the historical fiction from Robert E. Howard is a nice way to take a break from studying the Koran. That goes double for the comics starring the first-ever Muslim superhero.

The bundle includes the ROLF! basic game, two collections of Robert E. Howard novellas, the complete adventures of Kismet the Man of Fate, and four rollicking ROLF! battle scenarios. And you'll get it all at more than half off what it would cost you to buy each book separately.

Everyone at NUELOW Games (all two of us) wish all Muslims a happy, introspective, and peaceful Ramadan with their friends and family. Except those who support or say nice things about ISIS, al-Qeada, and  Al-Shabbab. We hope those people get porcupines shoved up the ass sideways and die.

But to everyone else--happy Ramadan! And please click here to get your NUELOW Games Ramadan Collection Bundle!


Friday, June 26, 2015

Disembodied: For the character who won't call it quits


This character template is designed to reflect the way spirits are handled in most comic books, movies, and fiction, as opposed to the standard OGL d20 and OGL Modern games. It will be further fleshed out with a couple feats and a talent tree in a future post.
   (For the record, the primary characters being modeled here are DC Comics' Deadman and Holyoke/Gerona's Duke of Darkness.)
   It, and related material, is fully compatible with the superpower rules and alternate magic systems presented in NUELOW Games books like Madden's Boys, Mystery Woman of the Jungle, and The Curse of Egypt.
   All text is this post is released under the Open Game License and may be reproduced in accordance with it. Copyright 2015 Steve Miller.

Click here for more art by Rhaokja
DISEMBODIED TEMPLATE
Death isn't the end for this character's fight. Whether through divine or demonic intervention, or pure stubborness, the character's bodiless spirit remains in the world, continuing to pursue the goals it had in life.
   To acquire this template, the character must die--drop below -10 hp, or whatever threshold for character death is used in the campaign in question. The character is then modified as follows:
   Size and Type: Size technically remains the same as base creature, but there is nothing present but formless, substanceless spiritual energy. Creature type changes to Spirit. The character is neither undead nor living, but exists in an in-between state.
   Hit Dice: As base creature. (Hit points are generally meaningless for the Disembodied, but there are certain talents they can gain where they matter, so they should still be kept track of as the character gains levels.)
   Speed: As base creature.
   Armor Class/Defense Rating: As base creature, but the character is impervious to harm from all sources and weapons, save those coming from gods or certain rare and powerful artifacts.
   Attack/Full Attack Bonus: As base creature.
   Special Attacks: Disembodied characters can perform the following attacks with a full round action.
        Possess (Su): Take control of a living body. The Disembodied must make a successful touch attack. The targeted host receives a Will save vs. the Disembodied character's Wisdom attribute + 5. If the Disembodied successfully takes over the target, he or she now has full control of his or her body. The target's Strength, Constitution scores are unchanged, but the Intelligence and Wisdom scores are those of the Disembodied, as are all class- and level-dependent abilities. The Dexterity score becomes half of the combined Dexterity score of the target and the Disembodied's Dexterity score in life. The Charisma scores becomes half of the combined Charisma score of the target and the Disembodied. None of the target's class abilities, skills, feats, or knowledge is available to the Disembodied. 
   Only one Disembodied can possess a living being at a time. If a second Disembodied attempts to possess someone that is already "host" to a disembodied, it will seem as if an invisible wall is keeping the second Disembodied from entering the target.
   If the possessed body takes damage, the Disembodied must roll a Will save (DC15+damage suffered) or be ejected. If a host dies while the Disembodied is possessing him or her, the Disembodied must roll a Will save (DC30) or suffer the fate of death (permanent this time) as well.
   The Disembodied can end a possession at will, with a standard action.
   A character that is "host" to a Disembodied has no recollection of events while possessed.
   Special Qualities: Disembodied characters have the following special qualities
        Formless (Su): The Disembodied exist as pure psychic/spiritual energy. They may appear to     themselves as they did in life, but they have no actual form or substance. No barriers in the physical world can prevent entry, except those specifically prepared with magical rituals that ward off spirits.
        Invisible (Su): The character cannot be seen by any means, except by creatures who can see spirits, such as gods and cats.
        Damage Reduction (Su): All damage suffered by a Disembodied is reduced to 0, except for very specific and powerful artifacts, or spells and weapons wielded by gods.
   Abilities: The Disembodied has no Strength, Dexterity, or Constitution scores. However, there are some situations where the physical attributes that the Disembodied had in life can matter--such as the Dexterity score when possessing one of the living--so the old character sheet should still be retained. 
   Skills: All skills are retained and may be improved according to class and level advancement.
   Feats and Talent Trees: All feats and talents are retained. This template gives access to the Disembodied Spirit talent tree and feat.
   Terrain: Any, usually same as base creature.
   Organization/Allegience: Solitary/Same as base creature
   Challenge Rating: Same as base creature +2
   Advancement: By character class.