Wednesday, November 2, 2016

It's not only Election Day in the U.S. on November 8. It's also....

...Redhead Day! So whether you're some foreigner (living in the US or outside the US), you now have reason to think November 8 is a special day. Instead of celebrating Democracy, you can celebrate redheads! (Little Known Fact: L.L. Hundal is a redhead! Give her the gift of royalties on Her Special Day by purchasing something she worked on for NUELOW Games!)


A more specific way to observe Redhead Day would be to get a copy of OGL Redheads and bring their power to your d20 System games! Click here to unleash the Power of the Redhead at your gaming table!


The only d20 supplement focused on redheads!



Sunday, October 30, 2016

Martial Arts Ranma 1/2 Style!

In Rumiko Takahashi's classic Ranma 1/2 series anything can be turned into a martial art--ice skating, fine dining, cheerleading... anything. With the following feat, you can do the same in your d20 System games.

The following text is presented under the Open Game License, and it may be reproduced in accordance with it. Copyright 2016 Steve Miller.

Specialty Martial Artist [Fighter, Fast Hero, Strong Hero] 
You have mastered an unusual fighting style that turns normally harmless pursuits deadly.
   Prerequisite: Combat Martial Arts or Defensive Martial Arts
   Benefit: When this feat is selected, specify a Craft, Knowledge, or Perform skill. You are the master of a fighting style that weaponizes that activity. You add ½ your number of ranks in the designated skill (round up) to your to-hit and damage rolls when making unarmed attacks. You may use objects associated with the activity as improvised melee or ranged weapons without suffering a non-proficiency penalty. In general, the objects deal a base of 1d4 points of damage with a base crit range of 19-20.
   Special: You may select this feat multiple times. Each time, a different Craft, Knowledge, or Perform skill must be specified. You must declare which version of the feat (if any) you are using at the beginning of each round if making a martial arts attack.

Martial Tea Ceremony (Illo by Rumiko Takahashi)

Friday, October 7, 2016

Coming Soon: 'Secrets of the Witchkind'

NUELOW Games is about to release its latest d20 System supplement--no comics, just RPG content in this one! Titled "Secrets of the Witchkind," it presents a new player character race--the Witchkind--and their unique way of wielding magic. The book also contains a bunch of feats and some talents consolidated from some of our other releases for ease of reference.


Like "Secrets of the Immortals," this is a product loosely based on a classic television programme... this one was about a witch who fell in love with a mortal and married him, and the chaos her relatives cause for them. Although slanted toward OGL d20 Modern, like the vast majority of our d20 System releases, the Witchkind can be interesting additions to any game that uses the d20 engine, especially ones that have the word "Path" in their name.


Artist Bradley K. McDevitt supplies an original cover for one, and we love it! Here is its evolution...


First there was the sketch...


Then there was the draft for approval...
Then there was the final colored version...


And here's the illo and other graphic elements combined on the cover (which McDevitt also designed for us)!


Keep an eye out for more announcements regarding Secrets of the Witchkind. Meanwhile, you should check out some of our other horror- and supernatural-themed products to help get you in the Halloween spirit! Click here to see listings and previews!

Sunday, September 11, 2016

Whatchagonna do when they come for you?! It's d20 Cops!

Cops are a hot topic these days, although not always in a good way. Maybe some of you out there are contemplating d20 System campaigns where the heroes are cops--well, if you are, we have just the product to help you add the right flavor to the player characters!


Cop Feats Galore!

Although designed with d20 Modern in mind, the feats in Modern Basics: Good Cop, Bad Cop can easily apply to any d20 System variant you're using, be it something with Finder as part of the name or something entirely different. Happy crime-busting (or bribe-taking, depending on the nature of the campaign).

Modern Basics: Good Cop, Bad Cop is available at RPGNow and DriveThruRPG. Click on the link to your favorite site to see previews or to get your own copy.

And here's a song from Rucka-Rucka Ali that may or may not help inspire your game!

Sunday, August 28, 2016

The Flying Fool lands at NUELOW Games!

The creative and editorial team of Jack Kirby and Joe Simon not only brought the world Captain America, but it brought us the first romance comics, helped develop the visual language of horror comics, and put any number of foundation stones for both comic book art form and comic book industry in place.

With out latest release, NUELOW Games throws the spotlight on Simon & Kirby's fantastic talents by collecting their run on "Link Thorne: The Flying Fool" in its entirety. The pair took a series that could generously be described as lackluster, and filled it with so much life and energy that the seven episodes they wrote and drew carried the series for an additional 16 episodes after they moved onto other projects.

Cover for Link Thorne: The Flying Fool. Art by Simon & Kirby
Link Thorne: The Flying Fool is not only a must-read for fans of well-done comics, but for those who love B-movies from the 1930s and 1940s, because each installment feels more like one of those movies than it does a comic book story. In addition to the comics, the book also contains a ROLF! scenario and game stats for key Flying Fool characters--as well as for Jack Kirby and Joe Simon!

You can get Link Thorne: The Flying Fool at DriveThruComics, DriveThruRPG, and RPGNow.

Thursday, August 11, 2016

Presenting 'OGL Drunkards'!

From the people who brought you The Unholy 3 and OGL Trickery, OGL Redheads, and Modern Basics: Feats of an Adult Nature comes OGL Drunkards!

Is it just me, or does that lady have huge hands?
OGL Drunkards features feats, a talent tree, and a new skill for hard-drinking d20 System characters. And that pretty much sums up everything there is to day about the product... other than to add that it's a reminder of what classy people we are here at NUELOW Games. Elevating roleplaying games in the minds of the general public is what we're all about.

You can get OGL Drunkards at RPGNow and DriveThruRPG, along with all the other great NUELOW Games product for the d20 System (with an emphasis on OGL Modern).

***
As a further way to celebrate and promote this new release (as well as drive home the point of what a class act we are), here's a new skill and feat to use with OGL Drunkards. (The rest of this post is released under the Open Game License, and the material may be reproduced in accordance with its terms.)

NEW SKILL
Precision Urination (Dexterity) 
When drunk, you may perform amazing feats of urination.
   Here are some sample actions and their DCs. (Drunkeness penalties apply.)
   Pee in a bottle or can: DC 4
   Put out a candle: DC 6
   Put out a torch: DC 10
   Write your name, if non-elf or non-drow: DC 12
   Write your name, if elf or drow: DC 14
   Put out a camp fire: DC 18
   Hit any specific target: DC 2 + 2/1 ft. distance, up to 10 ft, or DC 2 + 2/4 ft. distance, up to 40 ft. f the target is on a lower level than you. You must have a clear line of sight to the target.
   Special: Female characters receive a -12 modifier on precision urination skill checks (in addition to any drunkeness penalties), unless they are shapeshifters. Using a funnel or similar device provides a +6 bonus to the use of this skill. Bonuses to ranged attacks provided by feats may be added to the checks for this skill.
   Precision Urination becomes a permanent class skill for any character who has a talent from the Drunkard talent tree.

NEW FEAT
Drunken Direction Sense (with thanks to Scott Kankleborg)
You gain a +6 bonus to Navigation and Survival checks to find the most direct and safest path home when drunk. "Home" is defined as your place of residence, even a temporary one, such as a hotel room or a camp in the wilderness.
   Special: The bonus from this feat is applied after Drunkeness penalties.

Thursday, August 4, 2016

More NPC stats for your 5E game!

Andrew Pavlides is back with another NUELOW Games contribution... and Head Honcho Steve Miller lends a hand on this product featuring a collection of spellcasters and all-new spells designed to bedevil or support the PCs in your D&D Fifth Edition games!

Art by Storn Cook


Get your copy, or see previews of, Generic NPCs: An Assortment of Wizards, Warlocks and Their Followers by clicking here!

Wednesday, June 29, 2016

The power of the burp!

The element of surprise can mean the difference between defeat and victory in conflicts. Here are two feats for all d20 System games that will allow characters to seize that all important element of surprise by burping! (All text in this post is presented under the Open Game License and may be reproduced in accordance with its terms. Copyright 2016 Steve Miller.)


Power Burp [General, Minor Superpower]
You can issue a burp with an astonishing volume.
   Benefit: As a standard action, you can burb extremely loudly. All characters who have not previously been exposed to your special gift must roll Will saves (DC12+your Cha bonus) or suffer a -4 adjustment to their initiative, because they're so startled.
   Special: You gain a +2 adjustment to your initiative when doing a Power Burp. Subsequent actions that round are taken on your regular initiative.

Toxic Burp [General, Minor Superpower]
You can weaken a grappled foe with a foul-smelling burb.
   Prerequisite: Power Burp
   Benefit: After making a successful grapple attack, as a free action, you may burp into your foe's face, delivering a particularly vile blast of air that smells like it wafted up from the depths of Hell itself. The target must roll a Fortitude save (DC13) or lose all actions for the rest of the round. The target is sickened for 1d3 subsequent rounds.

The material is this post is a perfect compliment to the rules for drinking and getting drunk that we presented here. (Scroll past the video.)


--
If you enjoyed this post, please support our efforts by buying one or two of our books.

Wednesday, June 22, 2016

The Love Witch has been unleashed!

Last month, we previewed some of the game material that was slated for Love Witch, a book collecting some early work by legendary comics creators Marv Wolfman and Ernie Colon (with additional art by Jack Able, Don Heck, and Mike Esposito). The book is now out, and available for purchase! (And if you liked NUELOW's Sorceress of Zoom books, you'll love Burnick the Love Witch!)

The cover for Love Witch from NUELOW Games
Love Witch features three illustrated tales of dark fantasy set in the times of legend following the destruction of Atlantis. Taking his cue from Wolfman's work, veteran game designer and NUELOW head-honcho created a new set of flexible spellcasting rules for the d20 System game. Relying on the feats and talents mechanics, and completely divorced from specific classes, this system captures magic use as shown in comics, movies, and fiction more effectively than the standard rules. While it is presented as being the spellcasting methods of Atlantis, it can be used in any setting or time-frame in which your campaign is set.

Click here to see previews of Love Witch at RPGNow, or to get your own copy. The book is also available at DriveThruComics and DriveThruRPG.

Friday, May 27, 2016

Mad about Marvel's treatment of Captain America?

The latest bit of brilliance (?) from the House of Ideas has been to turn Captain American into a supervillain--a deep cover Hydra agent who never was the hero he pretended to be. A good number of people are upset at this, given that the character (and his alter ego Steve Rogers) have been a symbol of the American ideal from the beginning.

Instead of being upset, we here at NUELOW Games recommend that fans instead pick a point where the "real" Captain American stories ended and simply ignore whatever dreck Marvel prints. (For me, it's the end of the story arc where Steve Rogers returned to the role of Captain America after his stint as US Agent.). Then, to fill the empty space for reading material, you can turn to other patriotic superheroes. Here's a selection you can start with--all from NUELOW Games and all guaranteed to never be subjected to the sort of character assassination that Marvel appears to have visited upon Captain America.

MAJOR VICTORY AND YANKEE GIRL
These star-spangled heroes gave their lives for their country and were given the opportunity to keep fighting by the powerful entity known as Father Patriot. Every single one of their appearances from the Golden Age of Comics (along with the never-before-revealed origin of Yankee Girl) are contained in Complete Golden Age Oddballs: Major Victory & Yankee Girl.

Available at DriveThruComics, DriveThruRPG, and RPGNow


PAT PATRIOT
A working class daughter of immigrants, who devoted herself to fighting America's enemies on the home front while becoming a symbol of America, Patricia Patrios is as American and as heroic as they come. The Pat Patriot collection from NUELOW Games features four of her greatest adventures.
Available at DriveThru Comics, DriveThruRPG, & RPGNow

THE BRONZE TERROR
The Bronze Terror is secretly the successful attorney Jeff Dixon. A Native American, Jeff fights to defend the rights and reputations of Native Americans both in and out of the courtroom... and when the law comes up short, he dons a mask and continues the fight outside court as the Bronze Terror. Real American No. 1 collects the best stories featuring the Bronze Terror.

Available at DriveThruComics, DriveThruRPG, and RPGNow
Each of these books not only bring you adventures by great patriotic superheroes, but they contain rules and scenarios that can get you started on creating your own adventures featuring them--as you play ROLF!: The Rollplaying Game with your friends! Stop stewing over Marvel and start reading and creating something new and better!


Tuesday, May 24, 2016

d20 Donald Trump

It's almost a sure thing that the Republicans are going to nominate Donald Trump as their presidential candidate for the 2016 election. To help you get used to the idea of even more Trump on television and on the news and eventually (maybe) in the White House, here he is as viwed through the lense of the d20 Modern Roleplaying Game. (He was created using rules from NUELOW's OGL Redheads product, which we just released this past weekend. You should use it to make your d20 System games great again!)

"I.m going to roll so many 20s on my skill cheks, you'll be sick of it."
DONALD "THE DONALD" TRUMP
Charismatic Hero 8/Smart Hero 4/Dedicated Hero 2
   CR 14; Medium Humanoid (human); HD 14d6, hp 51, Mas 10; Init -1, Spd 30 ft.; Def 17 (-1 Dex, +5 class, +3 [+1 mastercraft] undercover shirt); BAB +7, Grap +7; Atk stun gun +7/+2 melee (1d3 electricity and stun); FS/R ft./5 ft.; AL ambition, self; SV Fort +7, Ref +5, Will +10; AP 7, Rep +10
   Str 10, Dex 9, Con 10, Int 14, Wis 9, Cha 16.
   Template: Redhead
   Starting Occupation: White Collar (class skills: Diplomacy, Knowledge [business])
   Skills: Bluff +18, Computer Use +4, Craft (writing) +6, Diplomacy +18, Forgery +10, Gamble +8, Gather Information +11, Intimidate +10, Investigate +12, Knowledge (behavioral sciences) +14, Knowledge (business) +27, Knowledge (civics) +9, Knowledge (current events) +17, Knowledge (streetwise) +14, Profession +19, Sense Motive +11.
   Languages: English (literate, native).
   Feats: Attentive, Confident, Deceptive, Iron Will, Quick Tempered, Redhead, Renown, Robust Redhead, Windfall (x3).
   Talents (Charismatic): Deathly Pale, Disease Resistance, Fast Talk, Favor.
   Talents (Dedicated): Reflective Skin
   Talents (Smart): Plan, Savant (Knowledge [business])
   Possessions: business suit, expensive and gaudy watch, smart phone with all the features, laptop computer (with upgrade, provides +1 bonus to Computer Use checks [not included in statistics block above], has a cell modem and broadband modem), suitcase, stun gun

--
All text in this post is presented under the Open Game License, and Donald Trump's name and likeness is used here in a satirical manner, under the fair use provisions of the US Copyright laws. If you find this material amusing or useful, please support our efforts by buying some of our actual releases.

(By the way, this is the second time we've given game stats to The Donald. You can see what he looks like in the ROLF! rollplaying game in Professor Fiend.)

Monday, May 16, 2016

The Clothes of the Dead!

Random magic and curses from the thrift shop--presented under the Open Game License! (Copyright 2016 by Steve Miller)

Modern heroes who are low on funds can hit the local Salvation Army or Good Will outlets in search of magical treasures hidden among the other second-hand items. When they go shopping, roll on the first chart to see what item they find that's more than just another cheap bit of clothing, then roll on the second to see what the specific item does. Unless otherwise noted, all modifiers only apply while the item is worn.

Bonuses and penalties can only be determined when the item is used in the situation is provides modifiers for. In campaigns where the PCs have access to the means to detect magic and determine the functions of magic items, all the thrift store items radiate magic. Any attempt to determine their function "reveals" them to be artifacts with uncertain purposes. Characters who do research into the items, Arcane Knowledge, Occult Lore, or Research skill checks (DC18) will yield the information that Marion K. Basset (television personality and occult expert) has delivered multiple lectures on such items at conventions and is reported to be working on a book about them, She may be able to help assertain more details about them items.

ITEM FOUND
1. Hat
2. Gloves
3. Jacket
4. Shirt
5. Pants
6. Footwear

Hats
1. +1 to all Charisma-based checks when worn
2. +2 to all Charisma-based checks directed at sex to which character is attracted.
3. +4 to Disguise checks
4. The item appears magical, but there it has no actual benefit or drawback
5. -4 to all Intelligence-based skill checks
6. +1 to Defense Rating, but -6 to all Wisdom-based skill checks

Gloves (unless otherwise noted, both gloves must be worn)
1. +1 to all Dexterity-based skill checks when worn.
2. +2 to all Craft and Repair skill checks when worn.
3. +2 to all Disable Device and Slight of Hand skill checks.
4. +2 to all Perform (Dance) skill checks; +4 if just the right hand glove is worn.
5. -4 to all Disable Device and Repair skill checks
6. -4 to all Repair skill checks, but +1 bonus to Fort saves to resist Cold Damage.

Jackets
1. +2 bonus to Fort saves to resist Cold and Heat Damage (stacks with similar bonuses),
2. +2 to Defense Rating (stacks with similar bonuses),
3. +4 to Investigate skill checks,
4. +2 to Investigate skill checks, but -4 to Sense Motive skill checks
5. -2 to Defense Rating,
6. -2 to Fort saves to resist Cold and Heat Damage (stacks with similar bonuses),

Shirts
1. The shirt never stains or becomes dirty.
2. +1 to Defense Rating OR +4 to skill checks related to acts of Seduction (when the top buttoms are undone).
3. +2 to Bluff and Diplomacy skill checks..
4. The spirit of the former owner haunts you. 50% chance that electronic devices being used near you malfunction at the worst possible time.
5. Enemies will target the wearer above other party members once they spot him or her.
6. -4 to all Charisma-based checks.

Pants
1. +2 to all Balance and Climb skill checks.
2. +2 to all Reflex saving throws
3. Pants tighten when worn. +4 to all skill checks relating to seduction.
4. +1 to Defense Rating (stacks with other bonuses).
5. -2 to all Reflex saving throws
6. 50% chance pants fall down at the worst possible moment (while character is fleeing a dangerous situation, for example).

Footwear
1. + 4 bonus to Run skill checks.
2. +2 bonus to Move Silently and Perform (Dance) skills checks.
3. Movement Rate doubled.
4. -2 to Defense Rating to Dodge attacks (stacks with other bonuses).
5. 1d4 hours after being put on, a strong odor starts emanating from character's feet, imposing a -4 penalty on all Hide skill checks.
6. -2 to all Reflex saving throws and Run skill checks.

OPTIONAL: HOW MANY ITEMS ARE FOUND PER TRIP
Roll 1d6 against teh table below. If several enchanted items are found, then roll that number of times against the ITEMS FOUND table and subtables to determine their types and enchantments.
1. None
2. 1d2
3. 1d2+1
4. 1d2+2
5. 1d2+3
6. None


If you found this article useful or amusing, support our efforts by getting some of our d20 System offerings from RPGNow!

Tuesday, May 10, 2016

For your 5E game session needs!

Generic Non-Player Characters: An Assortment of Spies, Soldiers, Knights and Criminals is the latest release from NUELOW Games. From our go-to designer for items compatible with D&D Fifth Edition, this book contains a bunch of statistics to pit the PCs against (or to support them with) as an adventure unfolds. Set up in the same format as the 5E Monster Manual, it's a collection that's bound to make a DM's life easier.

Art by Storn Cook
This product is available from RPGNow and DriveThruRPG. Click on the site names to see previews or to get your own copy.




Saturday, May 7, 2016

It's the Big Founder's Day Sale!

Everything NUELOW Games has to offer is 50 percent off for one day only--in celebration of our publisher's birthday!



Today is the perfect day to find your new favorite comic book character, add some new flavor to your d20 System games, to discover the wonders of ROLF! and rollplaying, or do see that Robert E. Howard's work is much more (and much better) than his Conan stories.

EVERYTHING from NUELOW can be found at RPGNow and DriveThruRPG! This sale lasts through 9am (CT) on May 8, so don't delay!

Thursday, May 5, 2016

'Monster, Monster: Vampires' on sale now!

With game designer Andrew Pavlides and artist Pablo Marcos once again front-and-center, we've released our third product for D&D Fifth Edition--Monster, Monster: Vampires

Cover art by Michael Wolmarans
Monster, Monster: Vampires is more than twice the size of the previous entries in the series. It contains five vampire variants of use with your Fifth Edition games, three adventure hooks revolving around unique vampire personalities, and two chilling, offbeat illustrated vampire tales. Andrew and Pablo are joined this time out by "guest contributors" Ed Fedory and Steve Miller, while Robert Martin and Ricardo Villamonte provide most of the spot illustrations. It's all behind a creepy cover by Michael Wolmarans.

Monster, Monster: Vampires is available at RPGNow, DriveThruComics, and DriveThruRPG. You can see previews at any of those sites. Further, it's already been reviewed! Click here to see what was said bout the book on the RPG Crazy blog.

Thursday, April 28, 2016

Get the official final version of NUELOW's martyrdom simulation game!

We've just released the official, final version of our martyrdom simulation game--Ramadi Roulette (aka Riyadh Roulette). Now you can experience all the excitement and ultimate disappointment of blowing yourself up for your god and/or prophet and/or whatever reason you want to come up with, without actually doing it.

The game is available as a "Pay What You Want" release, and, since in our experience that's the same as "Free," this is a game where you get what you pay for! Click here to get your copy now!

Saturday, April 23, 2016

Heroes of 7-Eleven: The Feat and Talent Tree

A goofy project that we're putting together here at NUELOW Games is the OGL d20 Modern supplement Heroes of 7-Eleven. Here are drafts of an all-new starting occupation, feat, and talent tree that will appear in it.

The following text is presented under the Open Game License. Copyright 2016 by Steve Miller.


NEW STARTING OCCUPATION

Clerk
You're a proud employee of the greatest convenience store chain on the planet!
   Prerequisite: Age 18+.
   Skills: Choose three of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Craft (electronic, mechanical, or structural), Climb, Drive, Intimidate, Listen, Repair, Spot.
   Bonus Feat: Select either Alterness or Confident
   Wealth Bonus Increase: +1.


NEW FEAT
Shift Worker
You don't need as much rest as normal mortals, so you can bounce with almost no notice from day shift to graveyard shift to swing shift with no problem! And double shifts? Not only not a problem--they're invorating!
   Benefit: You only need half the regular amount of rest and sleep to recover lost hit points, class abilities, and so on. This feat stacks with other feats or talents that reduces a character's need for rest.
   Prerequisite: Con 11

By Niall O'Loughlin


NEW TALENT TREE

Hero of 7-Eleven Talents
Day after day, you fight the good fight against self-absorbed morons who believe they are always right. They call themselves "customers," but you know them as "pains-in-the-ass." And then there's the tweakers and the wanna-be gangsters who for some reason think there's more than $40 in the till, and who are willing to shoot you and any pains-in-the-ass that happen be around for it. It's a tough job, but someone's gotta do it. That someone is, sadly, you. But you have some unique talents to help you survive...
   Feign Concern: When pretending to care about complaints, compliments, or threats regarding your job performance, workplace appearance, or anything relating to your place of employment or your employer, you gain a +4 bonus to all Bluff and Diplomacy skill checks. When inside any retail establishment, you also gain a +4 bonus to all Sense Motive skill checks.
   Bonus Feat: Gain one of the following feats instead of a talent. You must meet all qualifications and prerequisites for a feat before you may select it. You may do this up to five times.
   Altertness, Attentive, Confident, Elusive Target, Endurance, Iron Will, Lightning Reflexes, and Meticulous.
   Prerequisite: Shift Worker or Feign Concern talent
   Day Manager Material: As Feign Concern, but the bonus to Bluff and Diplomacy skill checks increases to +8.
   Prerequisite: Feign Concern
   Night Manager Material: When inside any retail establishment, you gain a +6 bonus to all Spot and Dodge skill checks. In addition, you gain a +1 bonus to your Initiative rolls and Defense Rating.
   Prerequisites: Feign Concern, Shift Worker feat



Did you find this material amusing and/or useful? Support my efforts to bring fun RPG material to the world by buying some of NUELOW Games' releases at RPGNow. Click here to see a selection!

Friday, April 15, 2016

NUELOW Games releases for D&D Fifth Edition!

WotC has opened the basic system that drives D&D Fifth Edition to third-party publishers by releasing a Standard Reference Document under the same Open Gaming License that has allowed NUELOW Games to publish our many supplements for d20 Modern.

We have released two horror themed supplements for D&D Fifth Edition so far: Monster, Monster: Werewolves and Monster, Monster: Soul Drinkers. Each book contains Fifth Edition game monster stats and rules that are bound to bring unexpected thrills and chills to your campaign world. As is the case with many NUELOW Games releases, each book also contains comics that partially served as the basis for the roleplaying game rules, and which we hope will entertain and inspire even more campaign ideas.

 

Both titles were primarily done by the creative team of game designer Andrew Pavlides and artist Pablo Marcos. On Monster, Monster: Werewolves they were joined by writer Augustine Funnel, who provided an offbeat tale of a werewolf who evens the score with his childhood bullies; and on Monster Monster: Soul Drinkers, the great Marv Wolfman (perhaps best known by horror fans for his work on Tomb of Dracula) provided a tale where prey and predator are indistinguishable that inspired Andrew to create not just one but two all-new monsters with which DM's can haunt player characters.

Monster, Monster: Werewolves and Monster, Monster: Soul Drinkers are available at RPGNow, DriveThruComics, and DriveThruRPG.


A NEW OGL ARTIFACT FOR D&D & d20 MODERN GAMES
Since we like have lots of gaming value on this blog, even in posts that are basically plugs for our new releases, here's a magic artifact that has a thematic tie to Monster, Monster: Werewolves. These items are presented under the Open Game License, and they may be reproduced in accordance with it. Copyright 2016 by Steve Miller.

Fang of the Werewolf
This artifact, from the collection of occult expert Professor Anton Broussard, is said to have been created by the fearsome Sorceress of Zoom. The wickedly curved dagger appears to be carved from ivory and bears a resemblance to a wolf's canine teeth. Broussard claims that the dagger actually is a werewolf that he personally witnessed the Sorceress transform into the item after the creature tried to attack her.
   The fang of the werewolf functions as a +2/+5 vs. spellcasters dagger. Additionally, anyone who carries the dagger on their person has a chance of detecting a werewolf in human form. When appropriate, the DM rolls a secret Spot check against a DC9 for the bearer, and if the check is successful, the bearer can sense any werewolves within 30 feet of his or her current location). The downside is that the bearer has a -4 penalty to all Hide or Move Silently skill checks made to avoid werewolves.
   Notes: The fang of the werewolf is exactly what Broussard claims it is. The Sorceress had hired the Veteran Werewolf Leena Pryde to serve as an enforcer. When Leena made romantic advances toward her, the Sorceress responded with scorn, which caused the embarrassed and heartbroken werewolf to attack her. If the party somehow finds a way restore Leena's original form, the werewolf will serve them if they will help find and kill the Sorceress.