Showing posts with label Steve Miller. Show all posts
Showing posts with label Steve Miller. Show all posts

Wednesday, November 13, 2013

d20 Supers (Part One)

I have an idea for superpower mechanics for use with OGL Modern and other d20 OGL systems. It uses the feats and skill tree system. Here's the starting point... characters who possess one or more of these feats each representing the weakest manifestation of traditional comic book superpowers, will then be able to pick "Superpower Talent Trees" (perhaps not the best name... but they're talent trees that give access to increasimgly strong powers),

The Superpower Talent Trees will follow in a bit.

Feel free to sound off on the feats and the idea in general. That's what the comments section is for after all. (These feats are published under the Open Game License and may be reproduced according to the terms described here. Copyright 2013 Steve Miller.)




A NEW SYSTEM FOR SUPERPOWERS IN OGL MODERN AND MORE
(Part One)

THE FEATS

Minor Power: Flight

You are able to “leap tall buildings in a single bound.”
   Benefit: You can fly (Perfect) up to 250 feet vertically, or 100 feet in horizontally. If you plummet after reaching your maximum altitude vertically, you will suffer falling damage.
   Special: This feat is a prerequisite for the Superpowers Talent Trees.

Minor Power: Invulnerability
Sticks and stones DON'T break your bones.
   Benefit: Damage from blunt, piercing, and slashing weapons is reduced by 2 points. You gain a +4 bonus to rolls made to resist or reduce damage from acid, cold, electricity, heat, and falling.
   Special: This feat is a prerequisite for the Superpowers Talent Trees.

Minor Power: Speed
You move quicker than normal people.
   Benefit: You gain a +2 bonus to all initiative rolls. The character can also move up to 60 ft. in a round without suffering penalties to Move Silently or Hide skill checks.
   Special: This feat is a prerequisite for the Superpowers Talent Trees

Minor Power: Strength
You are a physical powerhouse.
   Benefit: The character’s Strength and Constitution attributes increase by 3 when this feat is chosen.
   Special: This feat is a prerequisite for the Superpower Talent Trees.       


Friday, May 24, 2013

Help NUELOW Games donate to Oklahoma disaster relief

NUELOW Games's editor L.L. Hundal was greatly saddened by the devastation visited upon Oklahoma this week when the unstoppable forces of Nature tore through communities there. She prompted me to design a ROLF! scenario expressly intended to raise some funds to donate to the relief efforts.

The result was ROLF!: The Tornado vs. Steve Costigan. It is available for sale now, and I urge everyone who plays ROLF! to get a copy. All of NUELOW Games's proceeds from sales on this booklet through the end of September 2013 will be donated to Feed the Children's tornado relief fund. Click here to see previews and to get a copy of your own.

The Tornado vs. Steve Costigan is also one 11 items that are included in a bundle of products we've collected and discounted as part of this fund-raising effort.


If you've never checked out ROLF!, or if you've never bothered to see why I hold Robert E. Howard's humor stories in higher regard than his famous Conan and Solomon Kane tales, now is your chance to discover both at a 45% discount on the total price of the individual items. All proceeds of sales on this bundle will be donated to Feed the Children's Oklahoma tornado relief, and it will be available through at least June 1. If it proves to be a successful fund-raising tool, I'll extend its shelf-life.

When Howard Met ROLF! includes the following products:

Fists of Foolishness -- The first ten stories about sea-faring boxing champ Steve Costigan--a man with fists of steel, a heart of gold, and a head of wood. This book also includes the complete ROLF!-powered roleplaying game The Violent Worlds of Robert E. Howard. Fiction by Robert E. Howard (with one story featuring revisions by Steve Miller), game design by Steve Miller and L/L. Hundal.

Shanghaied Mitts -- Eleven more tales of the boxing exploits and misadventures of Steve Costigan. Includes a game adventure that can be played solo or used with The Violent Worlds of Robert E. Howard or ROLF!. Fiction by Howard (with one story featuring revisions by Miller), game design by Miller.

The Sheik: A Literary (?) Spoof and Battle Scenario: An Arab prince bites off more than he can chew in this spoof of cheesy bodice rippers. Features one of Howard's earliest publications. Fiction by Howard, game design by Hundal.

Bathtime at Bear Creek: Breckenridge Elkins takes a bath once a year whether he needs it or not... but this year's bathtime is interrupted by the nefarious Black Phantom Gang. Includes the very first story featuring Howard's dimwitted cowboy hero, and an additiional little story plus game scenario where he crosses paths with Frank Bolle's Black Phantom. Fiction by Howard and Miller, game design by Miller.

Hammerin' Tongs: Steve Costigan teams crosses paths with Steve Harrison, Howard's hardboiled detective with a habit of catching horrific cases. Game design by Miller.

Cap'n Jack on the Isle of Pirate's Doom: Three Cap'n Jacks join forces with Howard's Caribbean Pirate Queen Helen Taverel in a fight for survival against ninjas and the mysterious Mustache. Game design by Miller

Conan vs. Conan: A joke-slinging late-night talk show host meets a sword-swinging barbarian--will the mouth prove mightier than the sword? Game design by Miller & Hundal.

Pirates vs. Fairies: Howard's legendary pirate Black Vulmea meets the NUELOW Fairies. Game design by Miller & Hundal.

R.L. McSterlingthong and Nikola Tesla vs. the Daughter of Skull-Face: Partly inspired by Howard's "Yellow Meance" character. Fiction by Miller, game design by Miller and Lisa Harding

The Tornado vs. Steve Costigan: The sea-faring boxing champ makes landfall to save a friend's farm by winning a prize fight against Tornado Thommerson... but things don't go quite as planned. Fiction and game design by Miller.

In addition to all of that, we're also donating proceeds on sales on a bundle of our best-selling Oriental Stories anthologies to Feed the Children's tornado relief effort through June 1. Click here for details on the four books featured, and to contribute to a good cause.








Monday, November 19, 2012

Have you seen our new releases for OGL d20 Modern?

It dawned on me that I have failed to call attention to a couple recent releases from NUELOW Games. This is double-shocking since they're projects that I designed!

NUELOW Games, as part of an overall effort to produce more material for d20-based OGL games, have recently released three products geared for OGL Modern -- although they are compatible with the most popular OGL RPGs as well... like that one with "Path" in its name.

These new releases are appearing under the umbrella name of Modern Basics and each features feats and skills focused around a theme or type of character. So far, the series contains:

Good Cop, Bad Cop: Feats for Those Who Carry a Badge
Click here for the RPGNow product listing.



















Click here for the RPGNow product listing

Click here for the product listing at RPGNow.


















And if you like to have a little gaming with your poetry, you might find Shadows of Dreams a worthwhile addition to your PDF collection. At the back of this poetry collection are a handful of magic items inspired by them.

Click here for the product listing at DriveThruFiction.

Friday, November 2, 2012

RPG Magic Item: Myron's Party Jug

Here's a wondrous item for use in d20 Modern games where the supernatural is present. (Or any roleplaying where a sense of humor is appreciated.)

This item is designed by Steve Miller. It is presented here under the Open Gaming License v.1.0a.

Myron's Party Jug (Unique Magic Item)
This item appears like a large brown jug that is stoppered with a cork. It radiates a faint aura of Enchantment and Summoning magics if such is detected for.

Myron's Party Jug
   When Myron's Party Jug is uncorked, a mist that smells like moonshine pours out and coalesces into a three-piece hillbilly band (washboard, fiddle, and harmonica) within one round.
   The band plays vigorously for 2d4x5 minutes before vanishing. If attacked, the hillbilly musicians defend themselves, fighting like low-level warriors (no higher than 3rd level in level-based game systems), wielding their instruments like weapons that deal 1d6 points of damage per strike. When slain, they vanish.
   The Jug can typically be used once per day in most areas, but it can be used twice per day in the Orzark or Humboldt Mountains.

(If you liked that, you might also like NUELOW Games's offerings for OGL Modern (d20 System). Click here to check them out.)

Thursday, October 25, 2012

Fiction: The Devil in the Dark, Part Two

We now continue our fiction serial. If you missed Part One, click here before reading this post.

And if you like what you read here, maybe you'd like White Fell and Other Stories, a collection of werewolf tales from NUELOW Games featuring the work of Housman, Howard, and Miller.

We hope you enjoy this offering. Please let us know what you think.


THE DEVIL IN THE DARK: A CASE FOR STEVE HARRISON 

 By Robert E. Howard & Steve Miller 
(Copyright ©2012 Steve Miller. All Rights Reserved.)



Part Two: The Cabin in the Woods

Jim Hong was lying face down in a pool of his own blood, his red-dabbled limbs sprawling drunkenly. He was dead.
Harrison rose from his crouch, shaking out and discarding the match. He thought that Jim hadn’t deserved a death like that—he had been a petty crook, but he had never made anyone suffer like he had suffered in his final moments. The detective gritted his teeth, looking at the surrounding forest that hid the thing that had killed him. That it was a man he knew; the outline, in the brief light of the muzzle flashes, had been vague, but unmistakably human. He also knew that it had been too slender of build to be Ku Chang eventhough Harrison wouldn’t put it past the diseased and psychopathic imagination of Chang to conceive of a weapon that could make a wound like the merciless champing of great bestial teeth. It meant there wasn’t just one killer lurking in these woods, but two.
Harrison weighed his choices. Should he risk his life further by continuing to Shen’s cottage, or should he return to the outer world and bring in men and dogs, to carry out poor Jim’s corpse, and hunt down his murderer? It only took moments for him to reach a decision. He had set out to perform a task, and if a murderous criminal besides Ku Chang were abroad in the piney woods, there was all the more reason for warning the men in that lonely cabin and all the more likelihood that it might serve as a lure to one or both of them. As for his own danger, he was already more than halfway to the cabin. It would scarcely be more dangerous to advance than to retreat.
So he left Jim Hong’s body there in the trail, and went on, gun in hand, and nerves sharpened by the new peril. Where he had been moving through the darkness  by choice before, he now did so without option. The flashlight’s malfunction might have been temporary, but when he had failed to locate it on the ground. After using five matches in the search, he decided to save the rest in the box and just brave the night. His reasoning for not keeping his flashlight on still remained—he didn’t want the light alerting his quarry. Either one of them.
His nerves on edge and all his senses heightened in their anticipation of danger, Harrison kept his calm by reviewing what he knew about the situation. Jim Hong had definitely not been killed by Ku Chang. Harrison had the dead man’s word for it that the attacker was a mysterious white man; the glimpse he had had of the figure had confirmed the fact that he wasn’t Chang. This man who had come at Harrison was tall and spare, while Chang was squat and muscular. And the face? Harrison couldn’t remember the face except for a possible falsh of white. It might have been bandaged as Jim had said, or might Harrison have seen a glimpse of monstrous fangs?
He swore under his breath as an involuntary shudder ran through him, causing his wounded shoulder to throb. Walking along a black forest trail with only the stars glinting through the dense branches, with the knowledge that any one of two ruthless murderers by be lurking within arm’s length in the concealing darkness, was bad enough without needing to spook himself further.
He dismissed all thoughts of monstrous fangs, but the recollection of the butchered Chinaman and his tortured screams burned vividily in his mind. Sweat beaded on his face and hands, and he wheeled a score of times, glaring into the blackness where his ears had caught the rustle of leaves or the breaking of a twig—how could he know whether the sounds were but the natural noises of the forest, or the stealthy movements of a killer?
Harrison stopped dead. Some distane away, through the black trees, he glimpsed a faint, lurid glow. It was not stationary; it moved, but it was too far away for him to make out the source. With his hair prickling unpleasantly he watched as the mysterious glow bobbed up and down and vanished.
“You damned idiot,” Harrison growled at himself. That light had been someone walking with a pine-knot torch, but he had let irrational fear seize him again, and he had stood there like a little child afraid of the dark and ghosts. That was probably Ku Chang that he had just let slip away.
Steeled by self-disgust, Harrison moved on, a little quicker that before. He was out of his element, and that was rattling his nerves, but this fear that kept seizing him was going to get him killed if he didn’t control it.
He saw the light of Kai Shen’s cottage gleaming through the pines. While he sighed with relief, he did not relax his vigilance. Many a man, danger-dogged, had been struck down at the very threshold of safety—because what appeared to be safety might be a trap; either one of the killers in the woods could have gotten here first. Knocking on the door, Harrison stood sidewise, shifting his gaze from the door to the shadows that ringed the tiny clearing and seemed to repel the faint light from the shuttered windows and back again.
“Who’s there?” came a deep harsh voice from within. “Is that you, Ashley?”
Harrison knew Ashley was Kai Shen’s man-servant. “No; it’s Steve Harrison—I’m a detective from the River Street Precinct. We met a couple of years ago. Open the door.”
The upper half of the door swung inward, and Kai Shen’s head and shoulders were framed in the opening. The light behind him left most of his face in shadow, but could not obscure the harsh gaunt lines of his features nor the gleam of the bleak black eyes.
“What do you want, at this time of night?” he demanded, his bruqueness seemingly heightened by his perfect and proper British accent.
“I came to tell you that it’s very likely that a dangerous criminal is nearby. He’s a Tong enforcer by the name of Ku Chang. This morning he killed two police officers and a shopkeeper I think you know, Ming Lee. He fled into the forest, and since he’s a superstitious sort, so I think he’s headed here so you can maie him a good luck charm. I thought you ought to be warned and—”
“Well, you’ve warned me,” he said, cutting Harrison off. “Now be off.”
“I have no intention of going back through those woods tonight,” Harrison answered coldly. “I came in here to warn you, but also because I think I can lay a trap for Chang here. If I stay the night—“
“That is out of the question,” Shen snapped. “I never admit strangers into my home, and if this Ku Chang shows up here, I assure you that I have the means to defend myself.”
Shen shifted behind his weight on his feet and Harrison realized that he couldn’t see the other man’s hands. “I’m not a stranger,” Harrison reminded him. “I’m also an officer of the law. I’m going to take out my badge and show you, so relax. See?”
Shen scowled at the small shield in Harrison’s hand. “Just because I’ve met you doesn’t mean I know you. And I don’t care that you’re a policeman. I know my rights as an American citizen, and I don’t have to let you into my house unless you have a warrant.”
“Fine. But— Can I at least ask you to help me clean and dress my shoulder?”
Shen lifted one of his hands to peel back Harrison’s torn jacket. From his shoulders, the detective guessed the other held something heavy—a weapon of some sort. Shen scowled again. “It is not that bad, but— Fine. I will help you, but then you will leave.”
“Sure. Whatever we can work out.” Harrison thought that once he was inside, he could speak with Shen’s servant, Ashley, and get an ally to help make his case in favor of him remaining here, at least for the night. “But let’s hurry. Ku Chang isn’t the only killer out there tonight.”
At that Shen halted in his fumbling at the lower door, and glared at Harrison. “What do you mean?”
“There’s a dead man a mile or so up the trail. The person who killed him tried to kill me. He may be after you, for all I know. The man he killed was guiding him here.”
Shen started violently and his face went livid. “Who—what man?”
“The dead man is Jim Hong; I doubt you knew him.”
“No! The killer!”
“I don’t know. A fellow who manages to rip his victims like a hound—”
“A hound!” The words burst out in a scream. “Ashley! Did you see Ashley out there?!”
“Ashley? No—isn’t he in the house with you?”
“No, you fool! He went to the city for supplies!” The change in Shen was hideous. His eyes seemed starting from his head and his skin was the hue of ashes. His lips drew back from his teeth in a grin of sheer terror. He gagged and then found voice. “You must have passed him in the forest!”
“Not if he was traveling by motor,” Harrison noted, gesturing to indicate the forest behind the cottage, and the road that lay somewhere beyond that.
“Find him! Bring him back here, or I will not admit you!” Shen shrieked.
“Now listen—“
“No!” Shen screamed. He brought his hands above the lower half of the door and Harrison was staring into the gaping muzzles of a sawed-off shotgun. “I know why you wanted to get into my house! You bloody devil! He sent you! You’re his spy! Get out of here!”
“You’re threatening an officer of the law, Shen,” Harrison growled. “This won’t end well for you.”
“Go before I kill you!” Shen shrieked, thrusting the shotgun forward.
“Be careful with that thing,” Harrison grumbled and stepped back off the stoop. He was well aware of what a close-range blast from that murderous implement of destruction could bring, and the livid, convulsed face behind those black muzzles promised sudden demolition. “I’m going. But don’t think you’ve heard the end of this, Shen. I’ll be back. Meanwhile, keep your doors and windows locked—I don’t want you getting killed before the judge has his way with you.”
Shen made no reply; panting and shivering like a man smitten with ague, he crouched over his shotgun and watched Harrison as the detective walked backwards across the clearing. Where the trees began, Harrison could have drawn his gun wheeled and shot Shen without much danger, for his .45 would out-range the old man’s shortened scatter-gun. But Harrison had come there to warn the fool, not to kill him. There was also the issue of the sound of gunfire scaring Ku Chang off—and it really would be more satisfying to see that idiot Shen up on some charges rather than dead.
When Harrison was close to the trees, he turned to the piney dark. As he did, the upper door slammed, and the stream of light was cut abruptly off. He walked a few paces into the forest, drew his gun, and leaned against a tree.
What now? He had beaten Chang here, so his hope of staging an ambush still stood. But was it still the best move? There was someone else in the area, someone who had asked to be led to Kai Shen’s cottage. Whoever it was, he was a killer even more brutal than Chang and someone who had filled Shen with a fear that bordered on insanity. He must have exiled himself to this lonely stretch of pinelands to escape this person. A person who he knew ripped victims to shreds like a savage dog.
But Shen hadn’t come into the woods alone. He had brought Ashley. Ashley might have the answers Shen was unwilling to give. Ashley might also be in danger, because if Shen’s reaction was anything to go by, whoever this person was, he was just as much after Ashley has he was Shen.
With a grunt, Harrison, righted himself and circled around the edge of the clearing, looking for the rutted path that connected the cottage with the highway. When he located it, he again strode into the darkness. As the faint light shining from the cabin’s shuttered windows vanished among the black trees, a curious, chill, sinking feeling obsessed me, as if the disappearance of that light, hostile as was its source, had severed the only link that connected this nightmarish adventure with the world of sanity and humanity.
Grimly taking hold of his nerves, he strode steadily on up the trail, trying to keep as close to its center as he could, trying to pierce the darkness with his eyes and his ears pricking with every sound. At that point the branches interlaced over the trail, forming a black arch through which not even the stars gleamed. As he passed through this even deeper darkness, he heard a branch snap to his left.
Without conscious thought, he whippd his gun toward the sound and fired. The momentary burst of light from the gun’s muzzle revealed nothing but the rutted dirt road and the trees that lined it—and in its aftermath, Harrison saw phantom lights before his dazzled eyes and had the rapport ringing in his ears. But he was sure he heard no other sounds of movement; it must have been his imagination or a sound more remote than it had seemed.
Reminding himself that the gunfire could draw both Chang and the mysterious killer to his location, Harrison started moving again, a little quicker this time.
He reached the highway. There wasn’t much more light out of the forest as there had been in it, but Harrison found the clear view of the stars overhead and the dull sheen of the blacktop that stretched like a lifeline back to the city very, very comforting.
“Next time you get a bright idea like heading into the forest at night,” he grunted, “damn well stop and get a second opinion. At least don’t do it when your partner’s recovering from a bullet to the shoulder.”
Harrison began walking in the direction of the city, again keeping to the middle of the road. It seemed to him that his shoes were clicking on the blacktop with each step, but he knew that had to be his imagination—his relentless foe this night. But he felt fairly safe with his feet on the pavement that was his natural environment… and he knew that he would easily spot and shoot anyone who tried to charge at him from the woods.
He crested a small rise after which the road started a gradual decline to a bend that took it out of view. But in the distance he saw the lights of the city and the ships in the bay. His heart soared at that sight, and he promised himself that he would take his girlfriend Joan to every play, nightclub act and movie she wanted to see; every resteraunt she wantd to try; every art exhibit she wanted “experience” for the next year. Hell, he might even join her at one of those meetings or whateer it was that she had been going to in order to get more in touch with the Chinese side of her background. Likewise, whenever one of the detectives wanted to go for a drink after work, Harrison would not turn down the invitation. However this night ended, he knew that he was going to spent the foreseeable future appreciating everything glorious citylife had to offer. Even the bums, drunks, and grifters.
As he was making these vows to himself, Harrison heard the unmistakable sound of a car engine drawing closer, out of site as it climbed the hill from the city. Soon, twin shafts of light pierced the darkness, first illuminating treetops and then shifting and angling and vanishing moments moments later a pair of headlights appeared from around the bend in the road.
Harrison holstered his weapon and drew out his badge. He planted himself firmly in the vehicle’s path and held it out before him. As the car drew nearer, he shouted: “Police! Pull over!”
The vehicle slowed, and came to a stop. Harrison went to the driver’s side of the sedan and looked in. A square-faced, elderly white man in a dark fedora looked back. he recognized him to be Ashley. In the front seat next to him, much to Harrison’s surprise, was a young Chinese woman. Her dark eyes glittered by the dashboard lights under the broad brim of a hat not unlike one Joan only wore on special occasions.
“Ashley... Miss,” he said. “I am Steve Harrison, a detective with the River Street Precinct.”
“Another checkpoint?” asked the young woman, putting a slim, gloved hand on Ashley’s arm.
. “No, Miss. I came out here to warn Ashley’s employer about Ku Chang possibly heading for his cabin. There’s been a development, so I thought it best to stop you here on the road.”
“Is Mr. Sheng all right?” Ashley asked, his voice carrying a tone of apprehension rather than concern. Harrison also saw the inquisitiveness ebb from his countenance and horror grow there. It was clear to Harrison that he wouldn’t have to go into too many details; Ashley was obviously already concerned about danger to his master.
“Mr. Shen is fine for the moment,” Harrison said. “But I need to ride with you back to the cabin. And, pardon me, but who is the young lady with you?”
“She’s Mr. Shen’s niece.” The answer came tonelessly through dry lips. “Please, get in the car.”
Harrison opened the back door and slid into the car. He grunted at a painful twinge in his shoulder.
“I’m pleased to meet you, Mr. Harrison. I am Sarah Shen,” the young woman said, turning in her seat as Ashley set the car moving again. She continued in a cultured accent, “I’ve come down from—oh! You’re hurt!”
Harrison pulled his coat tighter, trying to cover the red that stained his white shirt. “It looks worse than it is. You’ve no reason to worry, Miss Shen.”
“My uncle will take care of you,” she said confidently and sweetly; it was a real struggle for Harrison to not make a bitterly sarcastic reply.
“Whatn was it you were saying about coming down from somewhere?” Harrison asked.
“I’ve come down from New York, because Uncle Kai wired for me to come to him at once—”
“I’ve seen the wire,” Ashley muttered. Harrison got the feeling that an argument was about to restart. “You showed it to me. But I don’t know how he sent it. He hasn’t been to the city, to my knowledge, in months.”
“And I can’t understand why the telegram was sent to me, instead of to somebody else in the family—”
“You were always your uncle’s favorite, Miss,” said Ashley. He turned the car onto the unpaved road leading to Shen’s cabin.
“We should all be blessed with such close relations,” Harrison said, hoping to disrupt the repeat. “But if Ashley wasn’t expecting you, it was awfully lucky that you should arrive on the very day Ashley was picking up supplies—and even luckier that you should happen upon each other."
“Oh, it wasn’t luck. Uncle’s telegram was quite specific in the train I should take. I was leaving the station and abot to hire a car when I saw Ashley coming out of the shipping office.”
“I always check to see if there are packages from the Master’s business interests abroad that I need to collect when I’m in the city,” Ashley muttered. “It’s always my last stop.”
“And you’re always very precise.” Sarah said cheerfully, patting his arm. “Uncle Kai knows that you’re like a Swiss clock when it comes to your routines.” She turned to Harrison and said: “Tell him there is nothing fantastic about me being in the train station at just the time to meet him.”
“I’d need to know a little more about the circumstances, Miss,” Harrison said distractedly, glancing out the window at the black forest, then back to the girl, to look past her at the dirt road being illuminated by the headlights. A large pine to the left stood out from his brothers, leaning drunkenly in the direction of the road; Harrison gathered that is what had blotted out the stars for a stretch as he was heading to the highway. Shen’s cabin was’t far .
“My uncle is a very clever man,” she continued. “He and Ashley have been together longer than  I’ve been alive, so it wouldn’t be difficult for him to arrange it so our paths crossed. He—”
Harrison noticed the sudden rush of movement to the car’s right. Ashley let out a startled cry. Something massive, like the fist of God Himself, shot out of the shadows and slammed onto the car’s hood. The windscreen blasted inward, showering the car’s inhabitants with glass.
The silence that followed was absolute.

To Be Continued...?


Tuesday, October 23, 2012

Fiction: The Devil in the Dark, Part One

Over the next few days, we're going to present a story revised from "The Black Hound of Death" by Robert E. Howard. We hope you'll enjoy it. Please let us know--that's what we have a comments section for!

(You can read more horror-tinged detective fiction by Howard (with revisions by Miller) in NUELOW Games's Names in the Black Book. Click here to see a preview, or to purchase and download a copy.)




THE DEVIL IN THE DARK: A CASE FOR STEVE HARRISON

By Robert E. Howard & Steve Miller
(Copyright ©2012 Steve Miller. All Rights Reserved.)

Part One: The Death of Jim Hong

There’s no blackness this side of Hell’s abyss as absolute as this, Detective Steve Harrison thought, as he groped along the narrow trail that wound through the densely timbered pinelands.

   He once again found himself entirely too far from his normal beat of Chinatown's River Street Precinct, and the darkess that pressed in around him as he clutched his unlit flashlight in one hand and his pistol in the other still filled him with a creeping dread that maybe there were unseen things lurking in that blackness; things that skulk in the deep shadows and shun the light of day; slinking figures that prowl beyond the edge of normal life. He had faced down drug-maddened Tong assassins, psychopathic killers, and even a crimelord reputed to be immortal, but the darkness of this lonely stretch of forest still filled his mind with vague fears.
   The trail Harrison followed was but a half-guessed trace winding between the walls of solid ebony. He went as hurriedly as he dared, with his ears whetted to knife-edge alertness. But there was stealth mingled with his haste, because he had reason to be wary beyond figments of his imagination. He listened for the snap of a twig under a great, splay foot, for any sound that would presage murder striking from the black shadows. The creature he was hunting, and which he feared might be hunting him, was more to be dreaded than any phantom.
   Earlier that day, Ku Chang, a Tong enforcer had chosen to fight rather than surrender to the law, leaving a ghastly toll of dead behind him. Every available officer and detective of the River Street District and neighboring preceincts had turned Chinatown upside down hunting for him, and all leads soon indicated that he had fled the city for the woody hills beyond.
   Down along the river, bloodhounds were baying through the brush and hard-eyed men with rifles were beating up the thickets. Harrison glanced toward the bobbing shafts of light that pierced the darkness while keeping his own electric torch turned off. The chief of police had directed the officers to focus their search on the river with the assumption that Chang would doubleback and follow the waterway to the sea and steal away on a boat.
   But Harrison was certain Ku Chang had a different goal in mind, because he was more familiar with the people of the River Street District than most of his fellow officers. So while the hunt flowed away in another direction, he plunged into the black forest alone, on a mission that was as much one of warning as of hunting.
   Six months ago, an elderly herbalist and rumored mystic named Kai Shen had quit Chinatown to move to a cabin within mazy pine labyrinth. Shen was reported to create exceptionally powerful good luck charms and Harrison knew that Chang was deeply superstitious like many other of the city’s Chinese. Given the manhunt he was trying to escapes, Chang was sure to seek one of Shen’s charms—and Harrison was certain that he would get get it over Shen’s dead body. If Harrison didn’t intercept Chang in the woods, he was hoping that he would beat him to Shen’s cottage and save the old man from death while putting six slugs in a vicious murderer.
   Harrison stopped dead, all thoughts of what might happen banished in favor of the immediate by sudden shriek that was edged with agony and terror. It came from somewhere ahead of him. Silence followed that cry, a silence in which the forest seemed to hold its breath and the darkness shut in more blackly still. Again the scream was repeated, this time closer. Then he heard the pound of feet along the trail, and a form hurled itself at him out of the darkness.
   He brought up his revolver as he flicked on the flashlight. He squinted against the harsh light and the only thing that kept him from pulling the trigger was the sounds the object was making—gasping, sobbing noises of fear and pain. It was a man, and direly stricken. He blundered full into Harrison, shrieked again, and fell sprawling, slobbering and yammering.
   The form cried out in Mandarin: “Oh, my God, save me! Oh, God have mercy on me!”
   In the pool of light Harrison stared down at blood-splashed body of a burly Chinaman. The hair stirred on Harrison’s scalp at the poignant agony in the gibbering voice and the terrible wounds on the man’s body. Blood jetted from torn veins and arteries in breast, shoulder and neck, and the wounds were ghastly to see, great ragged tears, that were never made by bullet or knife. One ear had been torn from his head, and hung loose, with a great piece of flesh from the angle of his jaw and neck, as if some gigantic beast had ripped it out with its fangs. He was dying, and only abnormal energy rising from frenzied panic could have enabled him to run as far as he had.
   “What in God’s name did this?” Harrison exclaimed. “A bear?”
   But even as he spoke, he knew that there had not been a bear in these woods for more than 30 years.
   The mauled man clawled weakly at Harrison’s knees and stared up at him, recognition dawning on his blood-smeared, contorted face. He moaned something in Mandarin.
   “Speak English, damn you!” Harrison growled, kneeling next to him.
   “Officer Harrison, keep him away! He kill my body, and now he wants my soul! It’s me— Jim Hong. Don’ let him get me!”
   Jim Hong?! The blood and grimace of pain had obscured the man's features, but Harrison recognized him now. He was a small-time crook who hung around the waterfront looking for drunks to roll and sailors to scam. He had occasionally helped Harrison by relaying information from within the insular Chinese community that he needed to put away more dangerous criminals. Harrison barked, “What are you doing out here?! What happened to you?!”
   “He did it!” Jim mumbled thickly, his hands twitching weaking in the flashlight’s harsh glare. “The white man come to me on the dock. He ask for guide to Master Shen’s house. He say he have tooth-ache, so he has head bandaged; but bandages slipped and I see his face—he killed me for seeing his face.”
   “He set dogs on you?” Harrison demanded, for as he looked closer the wounds reminded him of a case last year where a man had killed his wife in just that fashion—by trapping her with vicious junkyard dogs.
   “No, sir,” whimpered the ebbing voice. “He done it hisself— heeeaaggghhh!”
   The mumble broke in a shriek as Jim twisted his head, barely visible in the gloom, and stared back the way he had come. Death struck him in the midst of that scream, for it broke short at the highest note. He flopped convulsively once, and then lay still.
   Harrison checked to see if life had indeed left the prostrate form—but then he caught movement at the edge of the flashlight’s radiance. He brought the light up, but has he did, its light died with a sharp and sudden pop. He was plunged into an immediate darkness that seemed even more eternal than before. The silence was also complete; he couldn’t even hear the baying dogs down by the river.
   He was certain that he had seen a vague shape on the trail some yards away as the light went out. In his mind’s eye, he could still see it standing there—erect and tall like a man. He aimed his gun into the darkness, trying to sight along the barrel he could barely see at a target he could only envision. He opened his mouth to shout a challenge to the unknown person, but no sound came.
   A chill unlike anything he had ever experienced flowed over him, freezing his tongue to his palate and emptying his mind of all thought. It was fear, primitive and unreasoning, and as the longest seconds of his life passed, Harrison stood paralyzed. Years of police training, experience, and his naturally curious intellect brought a small degree of reason back to him, but it was an almost hysterical thought that did nothing to dispel his dread—what sort of devil had he half-glimpsed that should rouse such instinctive terror?!
   Almost without warning, whoever—or whatever—was upon him. The figure had closed soundlessly and it was only the ferocious snarl it uttered as it flung itself against Harrison that gave him a chance to react at all. He pulled the trigger on his gun—once, twice—almost involuntarily and without aim, and its flash dazzled his eyes, obscuring rather than revealing the tall man-like figure that struck at him.
   Then with a crashing rush through the trees, Harrison’s assailant was gone.
   The detective staggered to his feet and whirled to face the diminishing sound of breaking branches. He raised his gun to fire after the man—his analytical mind now once again in full force—but that’s when he became aware of the pain in his shoulder and the warm wetness on his chest.
   Harrison moved to a tree by the trail and squatted. He holstered his weapon and touched his chest and shoulder—his shirt was soaked through and his suit coat was quickly becoming so as well. He swore with anger and surpised pain  as he touched his wound through the shredded shoulder padding of his coat. He fumbled and eventually found a match in his vest pocket. He struck it and examined his injury in the frail light.
   It wasn’t as bad as it had seemed in the dark—another shirt and suit coat were ruined, but his shoulder wound was little more a couple of parallel scratches. But their arrangement caused another chill to sweep down his spine. The thing he had glimpsed, the thing that roused nameless fear in my mind, was the same thing that had killed poor Jim Hong and it had left its mark on Harrison as well. 


Tuesday, September 4, 2012

Stories in six words

There's a legend that Ernest Hemingway was trying to bum a drink of a friend, and that he ultimately succeeded by proving he could write a story in less than ten words. His story was, supposedly, just six words long:

 For Sale: Baby shoes, never worn.

 It's a fun little game to play, but I have to admit that I seem to need seven or eight words at least to make a story I'm happy with. Nonetheless, I'm toying with the idea of including a few super-short Battle Scenarios in upcoming ROLF! scenarios. Does anyone out there have an opinion? Or maybe some less-than-10-word scenarios to contribute? Post 'em below, or send them to us here at NUELOW Games via email. Meanwhile, here are a few of my more successful attempts six-word stories.

  "I'm no Hemingway," his killer said.

  She returned. Emma was soon avenged.

  He rolled the dice and danced.


The joy of writing six word stories!

Sunday, July 22, 2012

'Bathtime on Bear Creek' - A ROLF! Western

The latest release for NUELOW Games's ROLF!: The Rollplaying Game of Big Dumb Fighers joins the annual bath of Bear Creek's menfolk in progress... just as the notorious Black Phantom Gang arrives to destroy the peace. Will Breckinridge Elkins, the greatest hero of the Humboldt Mountains, stop the outlaws from cleaning up so his kinfolk can get clean?


"Bathtime on Bear Creek" was inspired by the Breckinridge Elkins comedic western stories by the great Robert E. Howard--stories that L.L. Hundal have described as reading like ROLF!-based gaming fiction. In addition to six pre-generated characters and a bunch of combat maneuvers and traits, this release includes the short story "Mountain Man" so you can see if you agree with her estimation.

Click here for previews or to get your own copy for just $0.75.

Friday, February 3, 2012

This sounds like a ready-made ROLF! Battle Scenario....


Calvin Rickson (Male)
Brawn 14, Body 13, Brains 7
Traits: Nimble
Combat Maneuvers: Basic Attack, Dodge, Knock Out, Run Away!, Strategic Bleeding, Strike Pose, Walk and Chew Gum
Important Stuff Carried/Worn: Slide Rule (Small Melee Weapons; does 1 point of damage


The Angry Mob (10 Males)
Brawn 11, Body 10, Brains 3
Traits: Coldhearted
Combat Maneuvers: Basic Attack, Disembowel, Run Away!
Important Stuff Carried/Worn: Baseball Bat (Medium Melee Weapon; does 2 points of damage)

THE BATTLE SCENARIO
Calvin Rickson, inventor of the most evil undergarment ever devised by man, is attacked by an angry mob. He must defeat them or suffer a terrible fate.

This Scenario is for 2 players, with one player controlling Calvin and the other controlling the Members of the Angry Mob. There are 10 angry men in the Mob.

1d4 members of the Mob attack Calvin during the first round of combat. 1d4 additional attackers join the fray whenever one of them falls, until all 10 are in the fight.

If Calvin tries to use Run Away! to flee, members of the Mob not yet fighting him attempt to use their Run Away! Combat Maneuver to stop his retreat. If one of them is successful, a new Battle begins, with 1d2 Mob Members fighting him, and the usual 1d4 joining each time one of them falls.

The Battle continues until Calvin or the Angry Mob is defeated.

NEW STUFF
Calvin Rickson's Wonderous Jiggle-free Bra: Armor (Females Only), Absorbs 2 points of Damage. (Can be worn with Clothes, Leggings, Boots, and Hats, but no other kinds of Armor.)

Monday, January 23, 2012

Happy Chinese New Year!

How about celebrating with some festive fights using ROLF!: The Rollplaying Game of Big Dumb Fighters? Here are some pre-generated characters and a Combat Scenario to get your started!


DRAGON vs. TIGER
A ROLF! Combat Scenario for 2-4 Players

By Steve Miller



CHINESE DRAGON (Embodies both the Yin and the Yang)
Brawn 40; Body 20; Brains 8
Traits: Egomaniac, Mutant (Natural Weapons: Medium Claws, Large Fangs; Natural Armor)
Combat Maneuver: Basic Attack, Debate Philosophy, Dodge, Disembowel, Double Strike, Spellings (Die Die Die!, Hot Air, Light My Fire)
Important Stuff Worn/Weilded: Natural Weapons (Medium Claws, deals 3 points of damage; Large fans, deals 5 points of damage). Scaly Hide (all damage suffered is reduced by 1 point per strike).


JACKIE CHAN (Male)
Brawn 30; Body 15; Brains 6
Traits: Jolly, Nimble
Combat Maneuver: Basic Attack, Disarm, Dodge, Double Strike,Infectious Good Cheer, Run Away
Important Stuff Worn/Wielded: Whatever random object he can get his hands on; deal 1d3 points of melee damage for each object, one wielded at a time; each object can also be thrown once and inflict 1 point of ranged damage. (Jackie always finds suitable small or medium-sized objects for use as weapons).


MICHELLE YEOH (Female)
Brawn 23; Body 17; Brains 7
Traits: Nimble
Combat Maneuvers: Basic Attack, Disarm, Dodge, Furious Fists, Knock Out, Signature Move, Strike Pose
Important Stuff Worn/Wielded: Pistol (deals 3 points of ranged damage). Golf Club (deals 3 points of melee damage).



TIGER WOODS (Male)
Brawn 24; Body 14; Brains 5
Traits: Egomaniac
Combat Maneuvers: Basic Attack, Double Strike, Seduce, Signature Move, Strike Pose
Important Stuff Worn/Wielded: Golf Club (deals 3 points of melee damage).





THE COMBAT SCENARIO
Jackie Chan, Michelle Yeoh, and Tiger Woods are playing golf one day when a Chinese Dragon comes swooping out f the sky and attacks Tiger Woods... because Tiger is the eternal enemy of Dragon.

One gamer plays the Chinese Dragon. Jackie, Michelle, and Tiger can be each be played by another gamer, or they can each be played by individual gamers, depending on how many will be playing this Combat Scenario.

The battle continues until Jackie, Michelle, and Tiger or the Chinese Dragon are defeated.


(BTW... "DRAGON vs. TIGER" is a work of fiction. The likenesses of Jackie Chan, Michelle Yeoh, and Tiger Woods are being used without authorization, but it's all in good fun and no offense or insult is intended. Text Copyright 2012 Steve Miller. All Rights Reserved. Although you're welcome to copy-and-paste the text if you feel like playing the scenario and doing so will make it easier for you.)

Monday, January 16, 2012

d20 System feats for your "mature" game

As some of you may or many know, the very first NUELOW Games production was "Faries!" in the late 1990s, an RPG that spoofed the notion that "mature" equals sexual content.

During the initial d20 System book a decade or so ago, that misnomer seemed to seize a number of designers and gamers again, so I returned to the notion and produced these feats. Maybe I need to write a "Modern Advances: Gangbanger" class to go with them.)

By the way, this return to the NUELOW Games' ancient archives was prompted by two things: L.L. Hundal has proposed a cute little RPG featuring fairies that we're working on... and a thought on my part that I need to finish NUELOW Second Edition, a revamp of the "Horndogs!" game that followed "Fairies!"

These feats are presented under the Open Gaming License. If you wish to reuse them, please credit Steve Miller and NUELOW Games as the original source.




d20 System Feats for the Sexually Obsessed
By Steve Miller


Gangbanger [General, Sex]
You love group sex and excel at it... the more the merrier!
Prerequisite: Staying Power
Benefit: The character gains a +2 competency bonus to Acrobatics and Seduction checks for each sexual partner in addition to the first when engaged in group sex activities. You also gain a +1 bonus for every sex partner (including yourself) to Staying Power Fortitude saves.


Great Cleavage [General] (Female Version)
The character’s chest area is deemed attractive to those of appropriate sexuality.
Prerequisite: Female of a general humanoid appearance, 17 STR Maximum
Benefit: When wearing appropriately skimpy attire, the character receives a +2 bonus to all Diplomacy and Seduction skill checks against characters of the appropriate sexuality.
Special: The character can make a WIS check (DC18) to pose just right to reveal the maximum amount of cleavage while still leaving something to the imagination and gain a +3 situational bonus to Entertain or Seduction.


Great Cleavage [General] (Male Version)
The character’s chest area is deemed attractive to those of appropriate sexuality.
Prerequisite: Male humanoid, 17+ STR
Benefit: When wearing appropriately skimpy attire, the character receives a +2 bonus to all Diplomacy and Seduction skill checks against characters of the appropriate sexuality.
Special: The character can make a DEX check (DC18) to flex his muscles and gain a +3 situational bonus to Entertain or Intimidate.


Sexual Prowess [General, Sex]
You can please yourself and your sex partner(s) in amazing and creative fashions.
Benefit: +2 bonus to Acrobatics and Seduction skill checks when used in sexual situations.


Shameless [General]
You keep your cool in situations where most others would either be ashamed, embarrassed or painfully self-aware.
Benefit: +2 bonus to Bluff and all Perform skill checks.
Special: If the character has 5 or more ranks in Perform (acting), this feat grants a +2 synergy bonus to Diplomacy skill checks.


Staying Power [General, Sex]
You can keep going all day and all night.
Prerequisite: Sexual Prowess
Benefit: When engaging in sexual activities, you can remain tireless and "turned on" for one hour per Constitution bonus. When you reach the end of the time period, you can roll a Fort save (DC12) to keep going for an additional number of hours equal to your Constitution bonus. The DC for the Fort save increases by +4 for each time beyond the first time it is used in a 24-hour period. Once the Fort save has been failed, the character slips into a deeply satisfying sleep for 1d8+4 hours.

Thursday, December 22, 2011

When Drunken Santas Attack: A ROLF! Christmas Battle

Apparently, a bunch of low-lifes decided to give Santa a bad name when "thousands of drunken Santas terrorized Lower Manhattan [...] earlier this month."

Santa's daughter Sugar Plum,
modeling how proper Santas behave.
Under the headline "Drunken Santas Terrorized Lower Manhattan During SantaCon, Locals Say" a news article described drunken Santa rampages that, among other things, included much public urination.

My first thought upon reading it was, "How can they be sure it wasn't just another spin-off of the Occupy [Insert Random Location Here] Movement? Was it the red hats?"

My second thought was, "There's a ROLF! scenario in this."

And here it is! Merry Christmas, my friends!





WHEN DRUNKEN SANTAS ATTACK! 
A ROLF! Combat Scenario for 2 - 4 Players


BACKGROUND
Santa Claus' youngest daughter Sugar Plum and her good friend Christian Arab-Israeli bikini model Huda are Christmas shopping in Lower Manhattan when six loud, foul-mouthed men dressed like Santa come rushing at them.
"Hey, babes... wanna lick Santa's candy cane?" one shouts, the smell of cheap booze wafting off him.

Sugar Plum and Huda must defend the honor of the real Santa by kicking the crap out of these miscreants.


NEW COMBAT MANEUVER
This Combat Maneuver is possessed by the Drunken Santas in his scenario, but any uncouth male character you choose to create may select it.

Precision Urination (Male Only): The character is able to direct a sustained urine stream with uncanny accuracy. May be used at Ranged Distance, but the ATT check must be rolled successfully on 3d6 instead of the usual 2d6. The target must make a successful Body ATT check or lose 1 point of Body and and all remaining Actions that round. ATT BODY.

PRE-GENERATED CHARACTERS
Here are the characters used in "When Drunken Santas Attack."

HUDA (stats taken from "The Breast Hope for Peace")
Brawn is 33; Body is 18; Brains is 10.
Traits: Nimble, Too Sexy for My Shirt
Combat Maneuvers: Basic Attack, Bitch Slap, Disarm, Dodge, Furious Fists, Seduce, Signature Move, Strike Pose, The Look, Run Away.
Important Stuff Worn/Wielded: Sexy High Fashion-wear (Clothes). Bag Full of Christmas Presents (Regular-sized Melee Weapon. Deals 3 points of damage.)

SUGAR PLUM (stats taken from "Santa vs. Santos vs. Jesus")
Brawn is 20; Body is 20; Brains is 7.
Traits: Busty, Jolly, Nimble
Combat Maneuvers: Basic Attack, Dodge, Infectious Good Cheer, Seduce, Strike Pose, Spelling (Lucky Number Seven, Shafting).
Important Stuff Worn/Wielded: Fur-lined Booties, Santa Hat (Armor. Absorbs 1 point of damage), Bikini-style Santa Suit (Armor. Absorbs 2 point of damage, Regular-sized Present (Melee OR one-shot Ranged Weapon. Deals 2 points of damage. One shot.) Two small Presents (Ranged Weapon. 1 point of damage. One shot each.)

NYPD RIOT COP (stats modifed from "The Pimp, The Protester, and the Po-Po")
Brawn is 31; Body is 14; Brains is 6.
Traits: Coldhearted
Combat Maneuvers: Basic Attack, Castrate, Disembowel, Dodge, Do Lunch, Pimp Slap.
Important Stuff Worn/Wielded: Riot Gear. (Armor. Absorbs up to 5 points of damage.). Night Stick (Small Melee Weapon. Does 2 points of damage. Pepper Spray (Small Melee Weapon. Ignores armor. Does 1 point of damage and target must roll a successful Body ATT check or be unable to use any Combat Maneuvers for 1d6+1 rounds.), Taser (Small Melee Weapon. Ignores armor. Deals 3 points of damage.)

DRUNKEN SANTA (stats original to this combat scenario)
Brawn is 11; Body is 10; Brains is 3.
Traits: Dumb
Combat Maneuvers: Basic Attack, Precision Urination, Strategic Bleeding.
Important Stuff Worn/Wielded: Santa Suit stained with beer and unidentifiable substances (Clothes). Pabst Six Pack (Small Melee Weapon. Deals 2 points of damage.)


THE COMBAT SCENARIO
This scenario is intended for at least three gamers. It features Sugar Plum, Huda, Six Drunken Santas, and Two NYPD Riot Cops.

Sugar Plum and Huda are each controlled by a different gamer, while the Drunken Santas and NYPD Riot Cops can be controlled by one or two other gamers, depending on whether three or four gamers are at the table. If four are playing, then the Drunken Santas and NYPD Riot Cops are divided in two groups of three Santas and two NYPD Riot Cops respectively, each controlled by a different gamer.)

THE BATTLE
Sugar Plum and Huda initially each face three Drunken Santas initially, for a total of six. When only two of those Santas are left standing, two NYPD Riot Cops show up to break up the fight, batons and pepper-spray at the ready. One of the remaining Drunken Santas then becomes an ally of Sugar Plum and the other joins Huda.
The battle continues until both Sugar Plum and Huda or all the Santas and Cops are defeated.



(BTW... "When Drunken Santas Attack" is a work of fiction. Any similarity to real people, places, and events without satirical intent is purely coincidental. Copyright 2011 Steve Miller. All Rights Reserved. Although you're welcome to copy-and-paste the text if you feel like playing the scenario and doing so will make it easier for you.)