Showing posts with label Steve Miller. Show all posts
Showing posts with label Steve Miller. Show all posts

Thursday, May 21, 2015

On sale now: 'The Curse of Egypt'

The Curse of Egypt offers up more OGL d20 feats designed with the goal of incorporating the supernatural and magic into settings without having full-fledged spell-casting classes or magic items on the shelves of the local Wal-Mart or in the police department's armory.

Cover for The Curse of Egypt

The 14 or so included OGL d20 feats give PCs and NPCs access to limited spellcasting abilities, and other supernatural powers, that are treated like special gifts from the Egyptian gods, earned either through service to them or through ancient bloodlines reaching back to antiquity.

The book also contains three classic horror comics shorts that tell tales of mystical forces of Egypt colliding with the people of the modern age. Guess who wins? One of the stories features art by the great Steve Ditko, while the other two are by creators whose identities are lost to history. (We think the work resembles that of either Don Heck or Don Perlin, but neither appear to have done work for Ace Comics, the original publisher of the stories in question. Whoever drew them, they can serve as inspiration for your own RPG scenarios... as well as simply being great reading.

Click here to see previews of The Curse of Egypt, or to get your own copy.

Thursday, May 7, 2015

I'm Steve Miller, and today's my birthday!

And I'm hoping that we can give each other gifts!

I'm putting some of the most noteworthy NUELOW Games titles on sale, as well as some of my favorites and/or ones that have fiction in them that I wrote. Several of these titles mark the first (and, as far as I know, still the ONLY time) that the stories within have been reprinted and collected in one place.

My gift to you is savings on great comics, roleplaying game material, and fiction. Your gift to me is the royalties I get on the sales AND the warm-and-fuzzy feeling I get whenever one of the NUELOW Games titles makes it to a general top-seller list.

Here are the titles that are discounted through May 10, 2015; click on the links beneath the cover images to see previews, prices, and to get your copy. (And while you're shopping, check our Sci-Fi Sale!)

The only compete collection of the
Kismet and the Penny Parker series.
Includes OGL d20 System rules.

The only complete collection of the
Miss Espionage and the Angela series.
Includes fiction by Steve Miller, and rules for,
the OGL d20 System and ROLF! game.

The only complete collection of the
Iron Lady series. With fiction by Steve Miller
and a full ROLF! supplement.
Horror comics and fiction from
Saul Rosen, Robert E. Howard, and Steve Miller

An innovative magic system  for d20 Games.
It is expanded upon in many NUELOW releases.


The only full collection of Ralph Mayo & Ann Adams' Starlight series.
Contains a Native American OGL d20 setting.
Golden Age teen superheroes from Bill Madden.
With game rules for OGL d20, ROLF!,
and Hideots & Hoodlums
 
The only complete collection of the Ginger & Snap series.
Light gender-swapping comedy, with a complete
ROLF! supplement included.



NUELOW's flagship game!
(We gave options for gay characters before it was cool!)

Tuesday, April 28, 2015

Now Available: 'Iron Lady'

Heiress Doris Parker was one of the most prolific serial killers in history, a fact that only came to light after her death. NUELOW Games proudly presents Iron Lady, a chronicle of Parker's initial steps down a path of vengeance-fueled brutality and murder. (The story of how we came to publish this book can be found in this previous post at the NUELOW Games blog.)

Art by Bernard Sachs
The book contains sections of Parker's life adapted to comics by Bernard Sachs & Dan Zolnerowich, direct excerpts from her diaries selected by editor Steve Miller, and rules for ROLF!: The Rollplaying Game of Big Dumb Fighters that lets you bring Doris "Iron Lady" Parker to your gaming table. (Because, let's face it... most player characters in RPGs would probably be labeled as serial killers, too.)

Click here here to see previews or to get your own copy for this landmark publication. The book can also be purchased at RPGNow, DriveThruRPG, and DriveThruFiction.

Wednesday, March 18, 2015

Wild Bill Clanton vs. Steve Costigan

In our latest release, The Conquests of Wild Bill Clanton, we present the best of Robert E. Howard's "adult" short stories featuring the nasty character mentioned in the title. The book also contains game material for the OGL d20 System, some of it new, some of it revised from some of our previous releases, but all of it geared toward capturing the feel of Howard's "spicy" Wild Bill stories.

Art by Warren King
Wild Bill Clanton is like a dark reflection of Howard's Steve Costigan. They are both sailors with a knack for getting into trouble, they both are hard drinkers, they both have strong sexual appetites... but Clanton is a self-centered brute and a rapist while Costigan, for all his rough edges, is ultimately motivated by chivalrous and gentlemanly impulses when it comes to the "fairer sex."

While we included OGL d20 material in The Conquests of Wild Bill Clanton, we used the ROLF! game system to bring Steve Costigan to the gaming table in Fists of Foolishness, Shanghaied Mitts, ROLF!: Hammerin' Tongs, and ROLF!: The Tornado vs. Steve Costigan. However, since Wild Bill is the sort of person that Steve Costigan is likely to beat the living hell out of if the two ever cross paths, L.L Hundal & Steve Miller present this ROLF! battle scenario featuring both of Robert E. Howard's battling sailors.

The following text is Copyright 2015 by Steve Miller, but permission is granted to copy and print for personal use if you want to play the battle scenario.



WHEN STEVE MET BILL
Writing by Steve Miller * Editing by L.L. Hundal
(A ROLF! Battle Scenario featuring characters created by Robert E. Howard)

From the Adventures of Steve Costigan, as transcribed by R.E. Howard:
  I was on my way back to the Sea Gal after Lo Tan's wedding when I came across this little white gal, curled up in a ball at the mouth of a filthy alley, crying. It stabbed me in the heart to see such a pretty little thing, with beautiful red hair and freckled white skin, in such a state. Especially after I'd just spent the day surrounded by such happiness. I asked her what'd happened and when she looked at me, I saw that her face was swollen and bruised. I helped her to feet and saw that her dress was so shredded that it barely qualified as clothes anymore.
   I let her wrap herself in my jacket, and my sympathetic feelings turned to anger as she described how she'd been robbed and abused by a lout who'd promised to get her on a ship out of Shanghai. He'd beaten her--and worse--and then thrown her into the alley like so much garbage.
   I demanded to know where this felon could be found, and she pointed me to a door down the alley. "But he's dangerous," she said. "You've heard of Wild Bill Clanton, right? He kills people who cross him."
   "Not me," I told her. "I've never heard of him, and he won't have a chance to kill me, because I knock the blocks off of folks like him. I'll get you your money back, and I'll get you out of Shanghai."
   I marched down the alley to the door indicated with the shivering little woman following a few feet behind. "Be careful! Please be careful," she was saying. I paid her no mind and kicked down the door she'd indicated. Inside, in a small room, was one of the ugliest cusses I'd ever laid eyes on. But he was big, almost as big as any man I'd fought. And he he leapt to his feet and took a stance that told me he was a fighting man. He gritted his teeth and glared at me with fiery eyes. He was aiming a pistol at me. I can't say I blame him; I had just kicked down his door.
   "Are you Clanton," I demanded.
   "I am!" said he,  "Who the !#$% are you?!"
   "They call me Costigan," I told him and asked, "Did you hit a young lady and take advantage of her in her time of need?"
   "Probably, but I don't meet many ladies around here."
   I felt my blood getting hotter. Here was a guy that needed some serious whopping. But I've learned the hard way not to jump to conclusions just because some pretty girl says she's in trouble. I probably will never be able to go back to Okinawa due to a situation just like this one. But this Clanton fellow seemed like he was on the up-and-up--or, more accurately, like he was a low-down creep.
    So I said, "Did you hurt a little redheaded girl today? Did you rob her?"
    Clanton roared with laughter. "That slag? She's no lady! I don't know what she told you, but she had it coming. And I tell you, she enjoyed every--"
   That's when I lost my temper and charged him. Gun or no gun, I was going to knock some decency into him. No matter what a man thinks a woman may have done, he never he never has any justification for laying a hand on her. And he sure as hell doesn't force himself on her in any way whatsoever.

The Battle Scenario
The scenario is for two players and it uses the pre-generated characters detailed below. One player controls Steve Costigan, the other Wild Bill Clanton. The fight starts at Ranged distance and continues until either Costigan and Yvette or Clanton is defeated.
   If Costigan is defeated, Yvette leaps into the fray the following round, attacking Clanton. If she is also defeated... well, then we know why NUELOW Games isn't releasing anymore books or ROLF! supplements starring Steve Costigan.
   If Clanton is beaten, either Yvette or Costigan goes through his pockets and takes all his money. Costigan, if defeated, regains consciousness and takes Yvette to his ship, the Sea Gal, where she gets passage to its next port of call. Happy endings all around, except for Wild Bill Clanton.
 
   
Pre-Generated Characters
STEVE COSTIGAN (Male)
Brawn 33; Body 11; Brains 5
   Traits: Egomaniac, Short-tempered, Too Sexy for My Shirt.
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Knock Out, Murderous Mitts.
   Important Stuff Wielded/Worn: His Best Suit (Clothes).
   Special Note: Costigan is almost always in the company of Mike the White Bulldog. On the second round of a fight involving Costigan anywhere but in a boxing ring, Mike attacks the opponent with the lowest Body score, dealing 2 points of damage. Mike’s attacks are reduced by Armor or can be avoided with the Dodge Combat Maneuver. Mike attacks once each subsequent round, always targeting the character with the lowest Body score (other than Costigan). Mike fights for two rounds after Costigan goes down.

WILD BILL CLANTON (Male)
Brawn 30, Body 12, Brains 5
   Traits: Coldhearted, Egomaniac, Short-tempered
   Combat Maneuvers: Basic Attack, Disembowel, Knock Out, Murderous Mitts, Run Away,
   Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Knife ( Small Melee Weapon, deals 2 points of damage).

YVETTE FREISE (Female)
Brawn 21, Body 15, Brains 5
   Traits: Improv Master, Nimble, Too Sexy for My Shirt
   Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Strike Pose,
   Important Stuff Worn/Wielded: Tattered Dress (Clothes, barely covers nakedness)

Saturday, February 14, 2015

OGL d20 Safety Dance Feats!

Who in their right mind would adapt a music video to the OGL d20 game system? No one, which is why Steve Miller of NUELOW Games did just that.

The following two feats were inspired by the video for the great pop tune "Safety Dance" from Men Without Hats. We naturally lay no claim to the song or the video, but the following rules text is presented under the Open Game License and may be reproduced in accordance with it. OGL Safety Dance Feats! Copyright Steve Miller 2015.


OGL SAFETY DANCE FEATS!
By Steve Miller


HALFLING SIDEKICK [Bard]
   Prerequisite: Bard lv. 3
   Benefit: You gain a 1st level halfling bard as your follower. This NPC gains a level for every 2 levels you gain. The GM generates the initial stats (with the halfling having at least two ranks in Perform (dance), Perform (sing) and Perform (string instrument), but the player is otherwise responsible for tracking the character's development. Any rules that exist in the campaign for followers apply to this character, except as noted above.

THE SAFETY DANCE [Bard]
   Prerequisite: Bard lv. 8, Perform (dance) 6 ranks, perform (sing) 6 ranks, ability to cast the Irresistible Dance spell
   Benefit: You cast Irresistible Dance. For each following round, a number of characters equal to your Charisma bonus within 30 ft and line of sight. of the initial target must roll Will save at a -4 penalty. Each character who fails the saving throw also begins to dance. You can choose to lead dancing characters in a procession of dancers if you choose--they will follow you, mimicking your dance move for as long as the Irresistible Dance effect lasts.
   Special: The maximum duration of the effect on all dancing characters is 2d4+2 rounds from the point Irresistible Dance is cast. If you stop leading the dancers, they continue to dance in place until the duration is over. If any one of them is attacked or injured while dancing, all dancers receive individual Will saves. Those who succeed stop dancing and can act normally.


Friday, February 6, 2015

A Serial Killer Identified...

From the years 1947 through 1955, an uncertain number of violent criminals, rapists, racketeers, and gangsters were murdered by means of having their throats crushed and necks broken. Most of the victims were from Boston or New York City. The police and other law enforcement officials were generally uninterested in pursuing what few clues that existed regarding this killer's identity, given that the victims were those they considered among the most loathsome citizens of the cities they were charged with protecting.

"Sure--I would take this guy down if I come across him in the act," Homicide Detective Steve Harrison of Boston's River Street Precinct said in 1947, "but I'm not going out of my way for it."

There are at least 92 confirmed victims of this killer, but information I have shows that the count could be as high as 182. It's hard to determine an exact number, because of the disinterest the police at the time had in these cases, and because at least two different mob hit men imitated this killer from 1953 to 1954 -- until one of them himself was targeted and slain by the real serial murderer on Halloween of 1954. The other imitator turned himself into the police for protection.

There were never any suspects in the murders, but detectives in both Boston and New York believed the killer was male due to the brute strength required to break someone's neck with bare hands--which is how this killer dispatched victims. However, numerous reports from New York underworld figures and criminals claimed their stalker was a raven-haired, statuesque woman who hid deadly metal hands in a muff. Subsequently, they referred to her The Muff... although they stated that she called to herself as the Iron Lady. The police at the time dismissed these stories as efforts to smear dead rivals, because of their theory that the killer had to be male.


It's been 60 years since the last victim of this mysterious killer had been claimed. What few people who have cared about this case believe that the serial killer must met a violent end or perhaps been incarcerated... because no one that brutal stops killing.

However, I recently came into a surprise inheritance. You may have read about the passing of philanthropist Doris Parker in 2011. I confess that I did not--not enough comic book, games, or movie tie-ins in her life for it to be on my radar--so it was a surprise when Regina Cox of the law firm Pleasant, Vice & Cox told me that I was named in Parker's will.

My dreams of riches ended quickly, however. Parker had left virtually all her property and wealth to the Parker Foundation started by her niece Penelope Parker (whom I have written about in Kismet & Penny Parker). The one exception were her diaries. Those were left to me, with the note, "For Mr. Steve Miller. I think he is the best person to tell the world the truth about me."

The truth about Ms. Doris Parker is not one the world is going to believe. At least not if it comes from someone like me--a guy who makes things up for a living and who posts wild rants on a regular basis to the internet. I think she must have had a twisted sense of humor, but I am flattered that she must have been reading my posts, The truth that her diaries contained was the answers to a mystery more than six decades old. That serial killer who was active between 1947 and 1955 was not a man. It was a woman. It was Doris Parker.

Parker gained her great strength from a pair of mechanical gloves. She targeted her victims on a mad quest to avenge her father. She stopped killing after she became pregnant and decided that she now had a life other than her own to be held accountable for. (When I say she "stopped killing," I mean she stopped killing personally. Her vast fortune paid for numerous assassinations of notorious criminals and murderers across the globe. If you think of some high profile dirtbag who died under mysterious circumstances, chances are he or she was dispatched by killers in Parker's employ. In fact, Yasser Arafat was the final hit she ordered.)

I'm not going to comment on who her daughter (and grandchildren) are, since they are themselves not aware of the connection. Parker may have felt responsible for the life that she brought into this world, but her diary also indicates that she felt she would be an unfit mother, due to what she described as a "soul-numbing, icy rage that is always just below a very thin cover." Her daughter was placed with one of the few people who had figured out that Parker was a serial murdering vigilante--and was raised by them, apart from Parker. She kept track of her child and grandchildren--even secretly funded scholarships for them--but rarely made contact with the adopted family over the years.

I am running a risk making this post. By stating in public that Doris Parker was not only a serial killer but also responsible for commissioning dozens of assassinations over the years, I could be incurring the wrath of the wealthy Parker family. I could also make myself a target for law enforcement from a dozen different countries. Or terrorists and criminals. All sorts of people have reason to want access to Parker's diaries.

Well, I am not very bright when it comes to my own safety--if I was, I wouldn't be running a series on Shades of Grey titled Mohammed Mondays. I am further going to protect myself by releasing selections from the diaries in a forthcoming book simply titled Iron Lady. It will also feature comic book adaptations of several of Doris Parker's kills. This book is complete and already scheduled for release through RPGNow, DriveThruComics, DriveThruRPG, and DriveThruFiction. The content of that book will demonstrate how explosive the diaries are--at least to those who are "in the know."

I may not be bright, but I'm not crazy. I am placing the diaries in the safe keeping of Pleasent, Vice & Cox. All questions about them can be directed there. Also, if anything were to happen to me, I have left instructions that copies of the diaries are to be sent simultaneously to the FBI, CIA, Interpol, BBC, ABC News, FOX News, al-Jazeera, and Glenn Beck.

However, ultimately, I don't think anyone will take any of this seriously. That's why Parker left them to me. How could anyone take ANYTHING I say seriously? Especially since I'm ending this post with a portrait of Doris Parker by Dan Zolnerowich, who together with Bernard Sachs drew the comics for Iron Lady. Not to mention the fact that I'm providing ROLF! game stats for Parker. Would anyone do this if he was worth taking seriously? (Of course not. But I have been known to give ROLF! stats to inappropriate real-life people in the past, as demonstrated in The Breast Hope for Peace and Super Muslim Bros.)

ROLF!: Doris Parker (aka Iron Lady or the Muff)
(created using rules from ROLF!: The Rollplaying Game and ROLF!: POTS vs PANS)

The Muff/Iron Lady (Female)
Aka: Doris Parker
Brawn 21, Body 17, Brains 7
   Traits: Coldhearted, Dour (Item Based Superpower: When wearing mechanical "Executioner Gloves," all unarmed melee damage dealt is doubled)
   Combat Maneuvers: Basic Attack, Castrate, Disarm, Murderous Mitts, The Look
   Important Stuff Worn/Wielded: Slinky Evening Gown (Clothes, barely covers nakedness). Executioner Gloves (Small Melee Weapon and Clothes, doubles all unarmed damage dealt. Cannot be disarmed, but can be taken off by Parker at will, or removed if she is unconscious).

UPDATE
Iron Lady, the book detailing Doris Parker's first steps on the path to becoming one of the most prolific serial killers in history, is now available. Click here to see previews or to get your own copy.

Tuesday, January 6, 2015

A product whose time has come (again)!

Do you want to bring to your OLG Modern game the sort of character who will chain themselves to a dolphin, do a "BlackBrunch" or scream on street corners about boycotting a movie or book they don't like? Then the Hardcore Activist is the advanced class you've been waiting for!


Do you want to bring to your OGL Modern game the sort of character who will murder a pair of random police officers sitting in their car, or who will beat up a random member of this or that ethnic or social group just because they look like someone who once wronged them in some way? Then the Masked Avenger advanced class may be your path to roleplaying thrills.



Modern Advances: The Hardcore Activist & The Masked Avenger is a concise, straight-to-the-point supplement for OGL Modern that is easily adaptable to similar game systems. It offers two advanced classes, 12 new feats, two nonplayer characters that show the classes applied while offering hooks to incorporate them into your adventures.

This kick-off product for the Modern Advances series was among the first releases of the reconstituted NUELOW Games back in 2011. If the news is anything to go by, it may be a product who's time has come again. Or maybe we're being absolutely tasteless in the way we're promoting again... we're not known for being particularly sensitive, politically savvy, or socially aware.

Click here to see previews of Modern Advances: The Hardcore Activist & the Masked Avenger, or to get your own copy.

Thursday, December 11, 2014

Final word on 'Gamergate: The Card Game' and Onebookshelf


Last week, I expressed concern about the news that Onebookshelf.com (the exclusive distributor of titles from NUELOW Games) appeared to have dropped a product from Postmortem Studios in response to pressure from another publisher. The product was Gamergate: The Card Game, which I talk a little about in this post.

Today, Onebookshelf's Steve Weick sent out an email (which was also posted to Facebook, so you can read it here) about the situation. For me, the most important statements in it were:

"Some publishers also complained about this title, and a few publishers let us know they would not be interested in continuing to work with us if we carried it on our store. We will not allow any publisher to dictate content policy onto any other publisher, explicitly or implicitly. If any publisher ever decides to discontinue business with us because our content policy errs to the side of being too open, rather than restrictive, then we will respect their decision to leave our marketplaces and wish them well. To be clear, no publishers’ comments had any bearing on our decision to discontinue.selling this title."

Good for Steve Weick and Onebookshelf.

A distributor has the right to carry whatever they please, for whatever reasons they please. And no publisher should try to use their business relationship with said distributor as a club to force them to drop products from other publishers.

I can't say I'm completely happy with the end result. My sympathies are with designer James Desborough, but I can't fault Onebookshelf for the decision or their reasons for taking the steps they took. I do fault ANY publisher who approached Onebookshelf in an official capacity and said "pull that, or we pull our products."

I am occasionally troubled by our all-ages comics appearing next to porn comics on the DriveThruComics homepage. But I would NEVER (even if I felt I had the clout) be the kind of jackass who writes to Onebookshelf with threats.

It makes me a little sad that in the industry I love, there are people who are the sort of thugs that do.


Tuesday, November 11, 2014

Now available -- "Princess Pantha: The Footsteps of Fate"

We've just released the stand-alone sequel to Princess Pantha: The Hunt for M'Gana. It continues the exciting chronicle of an animal tamer turned adventuress, with illustrations by Art Saaf, Gene Fawcette, and Ralph Mayo, all behind a cover by Alex Schomburg.

Painting by Alex Schomburg
Princess Pantha: The Footsteps of Fate sees Pantha and her lover Dane Hunter face danger and treachery in Central America, Central Asia, and other exotic locations. In addition to the classic comics by great creators, the book contains a complete supplement for ROLF!: The Rollplaying Game by yours truly and L.L. Hundal.

Click here to see previews of the book, and to get your own copy. Please be sure to let us know what you like and don't like about it. We can't make the next book better if we don't know what you thought of this one!

Wednesday, September 24, 2014

'The Three Lives of Fantomah: Book One'

NUELOW Games launches a new series with The Three Lives of Fantomah. This three volume series will present the best from the 49-episode run (in Jungle Comics #2 - #51) of a character that started out as the first female superhero in comics, transformed into a standard "jungle girl," and ultimately became the ruler of a "lost civilization."

The cover for The Three Lives of Fantomah: Book One
The book features four stories by the character's creator Fletcher Hanks (known for ultra-powered heroes who kill evil-doers in creative ways) and the first by "W.B. Hovious," a pen-name that various writers and artists produced the series under after Hanks' departure. In addition, it contains some d20 System/OGL Modern rules that are designed to capture Fantomah's unusual nature and development as the series unfolded. If you liked the quirkiness of the Modern Advances and Modern Basics series of products, you want to check this one out, as it makes unusual use (perhaps even abuse) of the d20 System's magic, level, and XP systems.

Click here to see previews or to download your own copy of the book. You can see further previews of the series at the Shades of Gray blog by clicking here.

Thursday, August 28, 2014

Now available -- the latest ;'Complete Golden Age Oddballs' book!

The Complete Golden Age Oddballs series brings long-forgotten comic book characters to 21st century readers by collecting every one of their appearances original appearances in books with all-new roleplaying game material and fiction that unites them in a single universe.

Art by Ruth Atkinson and Rudy Palias
The latest entry in the series, Complete Golden Age Oddballs: Angela & Miss Espionage, brings together high school comedy, international intrigue, and Nazi clone program weirdness together in a stew that only NUELOW Games could cook up. Featuring rarely seen artwork by pioneering comic book artist Ruth Atkinson--all collected in one place for the first time--this is at once our most noteworthy and quirky entry in the series so far).

It addition to the rare and classic comics, the Complete Golden Age Oddballs: Angela & Miss Espionage contains support for d20 OGL Modern (by way of 13 feats suitable for sultry spies and sneaky high-schoolers) and ROLF!: The Rollplaying Game (by way of traits, combat maneuvers, four pre-generated characters, and a battle scenario). The book also features brief biographies of the comics creators, as well as original fiction the reveals the dark secret that binds the International Woman of Mystery known as Miss Espionage to the high school hellion known as Angela. (It also ties these characters to Red Robin, the Editor, and other figures and organizations in the NUELOW Games universe.)

Complete Golden Age Oddballs: Angela & Miss Espionage is available at your favorite Onebookshelf site (DriveThru Comics, DriveThru Fiction, DriveThru RPG, or RPGNow). Click to see previews or to dowload your very own copy.


Saturday, August 9, 2014

Ancient evils sleep beneath the Egyptian sands...

... and the six tales within the pages of NUELOW Games' latest comics/rpg hybrid book reveal what happens when they are awakened!



Horrors of Egypt present spine-tingling tales of terror from the Golden Age of Comics by great talents like Joe Kubert, Al Camy, and "Barclay Flagg." These classic tales can be enjoyed on their own, or they can serve as inspiration for GMs and players who want to use the new OGL Modern rules by Steve Miller (contributor to the Ravenloft gothic horror fantasy setting) to bring the mysteries of ancient Egypt to life at the gaming table.

Click here for more information, to see previews, and to get your own copy of Horrors of Egypt. And please let us know if you enjoyed the book, either with comments here or at the listings page.


Monday, July 28, 2014

Ace and Foggy ala d6xd6 CORE

There's a Kickstarter for a very cool game with some very generous rewards for backers in its final few days. It's Lester Smith's d6xd6 CORE Roleplaying Game. It's a slick, rules-light multi-genre system that I think will take a place among your favorites once you play it.

As of this writing, the funding level is such that the book will be published in electronic and hard-copy formats and it will include the core game and 12 different settings written by (among others) Douglas Niles, Bruce Heard, Timothy Brown, Matt Forbeck, and Lester Smith himself. For me, one of the main attractions is the World of Dragon Dice as an RPG setting.

Additional backers can bring additional settings to the book, however. If an additional $12,000 gets raised over the next five days, I will get to contribute a setting, as Im in the wings as a Stretch Goal. Click here to read more about the d6xd6 CORE RPG Kickstarter and where it presently stands.

Lester Smith has posted a preview of the d6xd6 CORE system here. NUELOW Games published the first supplement to the game (even before it was officially published, which won't happen until December 2014) in Judy of the Jungle: Murder Goes Native, because that's just how excited we are about it.

Here on the NUELOW blog, I also wrote up the Black Cat and Zaza the Mystic using d6xd6 CORE by way of further previewing the system. Now, here's news photographer Ace Williams and his assistant Foggy (stars of the upcoming NUELOW book Newshounds #1) to the d6xd6 CORE character line-up. I've also included a new occupation and a couple new skills.

Ace Williams and Jessica "Foggy" Gibbons. Art by Matt Baker.
ACE WILLIAMS ("The Ace of the Newsreels")
Globetrotting news photographer who always gets to the truth and brings home the shot.
Real Name: Ace Williams • Gender: Male • Age: 31
Attributes
   Focused: Will
   Unfocused: Brawn, Wits
   Unknown: Grace
Occupation: Reporter (Photojournalist)
Focused Skills: Photography (Occupation Bonus), Navigation, Persuasion, Sneaking, Tracking
Unfocused Skills: Athletics, Bargain, Writing
Focus Rating: 5

FOGGY
Former Olympic athlete turned Girl Friday.
Real Name: Jessica Frances Gibbons • Gender: Female • Age: 26
Attributes
   Focused: Grace
   Unfocused: Brawn, Will
   Unknown: Wits
Occupation: Servant (Girl Friday)
Focused Skills: Bargain (Occupation Bonus), Driving, Swimming
Unfocused Skills: Athletics, Photography, Writing
Focus Rating: 3

NEW d6xd6 CORE OCCUPATION
   Reporter: You are dedicated to bringing the truth to the public, whether those in power (or even the public) want it or not. Alternatively, you are bring the world news about the lighter side of life, such as covering high society functions, reporting on the latest plays or movies in theaters, and so on. You could be on-staff with a newspaper, television station, or major online news website, or you could be a roving freelancer, covering whatever stories you feel are important. Bonus skills for this occupation can be Photography, Sneaking, Tracking, and Writing.

NEW d6xd6 CORE SKILLS
   Photography: You can capture the mood and reality of a moment with a click of your camera... or you can create the reality of a moment by properly framing an image. You can also make the ugliest baby look cute, and most disastrous wedding look romantic. (Artisans and Reporters might select this as their Occupation bonus skill.)
   Writing: While a picture may be worth a thousand words, the right words can change the world. You are skilled at choosing those words and putting them in fixed form.

Friday, July 25, 2014

Zaza the Mystic ala d6xd6 CORE

One of the characters that we have tapped for the NUELOW Games comics/rpg hybrid treatment is Zaza the Mystic. We haven't quite scheduled her yet, but we will be making the decision as to when one of these days. We find her interesting, because she has all the skills of a con-artist spiritualist, but she uses her "powers for good" by busting phony mystics and exposing other crimes.

While we decide how and when to present some of her best adventures, here she is as seen through the lense of Lester Smith's d6xd6 CORE RPG.

ZAZA THE MYSTIC, GYPSY DETECTIVE
Name: Zaza the Mystic (Zaza Kamlo) • Gender: Female • Age: 27
Attributes   Focused: Wits
   Unfocused: Grace, Will
   Unknown: Brawn
Occupation: Performer (Fortune Teller/Con Artist)
Focused Skills: Persuasion (Occupation Bonus), Pickpocketing, Sneaking, Swimming
Unfocused Skills: BargainFirst Aid, Lockpicking
Focus Rating: 4


Steve Miller is slated to write one of the stretch-goal expansions if it reaches high enough of a funding level. (He comes into play at the $18K funding level... and we're hoping that Lester will be able to put him to work. We're tired of watching him with his feet up, watching episodes of the 1960s Batman show on DVD.)

Click here to read more about the d6xd6 CORE RPG Kickstarter. You can pledge as little as $1 to get a PDF copy of the game and four settings. All the rewards past the $25 pledge level are insanely generous if you want our opinion. (But seriously... we need this one to get to the $18K. We are sick and tired of hearing  Steve sing NANANANANANANANANA--BATMAN! offkey every 25 minutes of so.

Wednesday, July 9, 2014

A Kickstarter -- d6xd6 CORE RPG by Lester Smith

Lester Smith, veteran game designer, has launched a Kickstarter to publish a slick new rules-light RPG d6xd6 CORE. Character creation is quick and easy, skill resolution is elegant, and the combat system can be as tactical or as story-oriented as the GM and players prefer. In addition to Lester's sharp skills as both a designer and world-builder, the game will feature settings and adventures for use with the game created by great writers such as Douglas Niles, Steve Winter, James Lowder, Bruce Heard, Scott Hungerford, Angela ScottWilliam Massa... and yours truly, NUELOW Games' own Steve Miller. 

Over 30 different writers are lined up to contribute settings to the final product, and more are joining every day. As with all Kickstarters, however, the number of them that actually end up contributing to the final book depends on the level of support from the audience by way of funding.



I am thrilled that Lester chose to make me part of the d6xd6 CORE RPG Kickstarter project. I will be providing a pulp superhero setting titled Masked Avengers that will feature some of the characters that have appeared in NUELOW's comics projects over the past year, gathered together in a single universe. You've seen this universe hinted at in numerous books, and it will come into sharper focus when my settings chapter d6xd6 CORE RPG book is released.

Assuming it is released. You see, my chapter is part of a "stretch goal"--additional content that gets added to the book as various funding levels are reached. It's part of a secret stretch goal, no less, that will be revealed as the project is funded. 

Click here to see some of the stuff that will be in the d6xd6 CORE RPG book and to see that the Kickstarter is already well underway. The basic book with four settings, including the Dragon Dice world as an RPG environment--finally!--is already happening. Now, there just needs to be enough support to bring all the settings into play.

Lester will be unveiling more exciting announcements as funding goals are approached and exceeded. Take a look at the pledge levels and the rewards. Consider chipping in. Personally, having had the priveledge of gaming with Lester several years ago, I wish I had at least $1.666 to contribute so he could come out to WA and run for my game group. The $24 and $99 pledge rewards are pretty sweet, too. 

I hope you'll consider supporting this very worthy Kickstarter. As little as $1 can be pledged!




Friday, July 4, 2014

A 4th of July Safety Tip from the Fighting Yank
(plus a d20 Modern Talent Tree)

Listen to the wise words of the Fighting Yank. And remember, the phrases "Hey, watch this!" and "Hold my beer!" should never be uttered when you are setting off fireworks.

From Fighting Yank #29. Art by Mort Meskin

Here's a talent tree (designed by Steve Miller, from a suggestion by L.L. Hundal) that numerous people probably will wish could apply to real life come July 5. (Everything in this post past this sentence is Open Game Content. It may be reproduced under the terms of this license. Copyright Steve Miller 2014.)

TOO DUMB TO DIE TALENT TREE
This talent tree is available for Charismatic Heroes, Fast Heroes, Strong, Heroes, and Tough Heroes,or other classes that have access to their talent trees. Whenever the character may select talent, they may choose one from this tree instead of those featured in the rules for their class.
   Feel the Burn: Damage from acid electricity, and fire is reduced by 2d6 points after all other modifiers have been applied, to a mimimum of 1 point of damage.
   Prerequisite: Intelligence or Wisdom score 8 or less. If the hero should later increase the attribute score, they retain the benefit of this talent.
   Gravity-shmavity: Falling damage is reduced by 2d6+2 points after all other modfiers have been applied, to a minimum of 1 point of damage.
   Prerequisite: Intelligence or Wisdom score 8 or less. If the character should later increase the attribute score, they retain the benefit of this talent.
   Just Drive She Said: Impact damage suffered while in a crashing vehicle, or upon being hit by a vehicle, is halved after all other modifiers have been applied, to a minimum of 1 point of damage.
   Prerequisite: Intelligence or Wisdom score 8 or less. If the character should later increase the attribute score, they retain the benefit of this talent.
   That Blowed Up Real Good: Concussion damage and other damage suffered from explosions and devices or magical spells that cause area of effect damage is reduced by 2d6+2 points of damage after all other modifiers have been applied, to a minimum of 0. The reduction applies only to the hero with this talent,
   Prerequisite: Feel the Burn, Intelligence or Wisdom score 8 or less. If the character should later increase the attribute score, they retain the benefit of this talent.
   Watch This!: Whenever the hero fails a Acrobatics skill check, Climb skill check, Disable Device skill check, or Demolitions skill check, any damage he suffers is reduced by half before any other modifiers are applied.
   Prerequisite: One other talent from the Too Dumb to Die Talent Tree.


Saturday, May 24, 2014

Where NOT to 'Tangle With Romance'....
A Battle Scenario starring Kathy and her Boyfriend Hank

NUELOW's lead editor and creator of the ROLF! game, L.L. Hundal, has been on a Golden Age teen comedy kick since we produced the Ginger and Snap book earlier this year. In recent weeks, she's sent me about two dozen teen humor stories that we're going to be doing collections of. Some will be along the lines of the Ginger and Snap collection, others will end up as part of an entry in the Complete Golden Age Oddballs series (like we've already done with Martin Filchock's "Teen Toons").

One book that we're set on is a collection of the "Kathy" stories drawn by Ralph Mayo and Frank Frazetta from the pages of Thrilling Comics. And even if all the stories were badly drawn and unfunny--which the Mayo/Frazetta ones aren't--we would at the very least be doing SOMETHING with this splash page:


That picture and the blurb that states that Kathy "tangles with romance" immediately made me think "choosing a graveyard as a place for that wasn't very smart"... and then a ROLF! battle scenario came to mind. A couple, actually...

Since it's been a while, here's a complete ROLF! battle scenario, with everything you need to play but rules. It's one of the ones inspired by that splash page, but drawing upon the "Kathy" series in general.



KATHY TANGLES WITH ROMANCE AND NECROMANCY
A ROLF! Battle Scenarios for 2-3 Players
By Steve Miller


BACK STORY 
On a balmy summer eve, as the full moon beams from a clear sky, Kathy suggests to her boyfriend Hank that they leave the soda shop and head for the picturesque cemetery off Old Church Road. 
   "It's such a beautiful place, and the full moon... it's so romantic," she says. "It's a perfect night for something I've been wanting do with with you for a long time.".
    Hank, barely able to contain his excitement, immediately agrees. The teens steal into the cemetery, and Kathy heads of a bench on a slight rise that is bathed in moonlight. The two sit, and she squeezes Hank's hand, smiling and looking into his eyes. "This is going to be something special," she tells him. "I've never done this with anyone else before."
   "Of course not!" Hank says emphatically.
   "This is going to be something very special." Kathy turns away to get something from her purse. She feels his hand on her shoulder, and she turns to smile at him... but her smile freezes on her lips, her eyes grow wide and her mouth drops open. During the brief seconds was reaching into her purse, Hank had managed to take off all his clothes! She gasped, she gulped, her gaze slid down his torso and then snapped back to his face as she shouted: "What are you doing?!"
   "Getting ready... I've wanted to--"
   "I wanted to read poetry with you!" She holds up a book. "I come out here some nights and read poetry. Oh my Gosh! You thought--"
   "Oh my Gosh," Hank says at the same time as her. He is mortified, horrified, at his mistake, and he reaches for his clothes--and find them floating in midair, suspended in what appears to be a wisp of fog. A skull-like face takes form in the mist and a hollw-sounding voice, that seems to make Hank and Kathy's very bones vibrate, says, "You care disturb this place with your carnal activities?!"
   "Jeepers!" Kathy says.
   The ghost throws Hank's clothes at him, and then attacks.


PRE-GENERATED CHARACTERS
These characters are used in the battle scenarios above. Kathy and Hank The traits and combat maneuvers not in the ROLF! core game are drawn from ROLF!: Bullets to the Head or ROLF!: Creature Feature. If this were an actual published products, they would be repeated here for each of reference.

ANGRY GHOST (Spooky!)
Brawn 20, Body 5, Brains 3
Traits: Dead, Natural Weapons (Claws)
Combat Maneuvers:: Basic Attack, Hypnotize, Slime (S
Important Stuff Worn/Wielded: Claws (Small Natural Weapon, deals 1 point of damage. Cannot be disarmed).

KATHY CRANE (Female)
Brawn 16, Body 18, Brains 5
   Traits: Comic Relief, Improv Master, Irrepressible Optimist
   Combat Maneuvers: Basic Attack, Dance Move, Dodge, Strike Pose, Walking Disaster Area
   Important Stuff Worn/Wielded: Cute blouse and skirt (clothes), Book of poetry titled Romantic Verse for Moonlit Nights (Small Melee Weapon, deals 1 point of damage OR One-shot ranged weapon that deals 2 points of damage). Purse (Small Melee Weapon, deals 1 point of damage)..

HANK DANIELS (Male)
Brawn 17, Body 18, Brains 5
   Traits: Nimble
   Combat Maneuvers: Basic Attack, Dance Move, Disarm, Dodge, Murderous Mitts
   Important Stuff Worn/Wielded: Literally nothing... he's in his "birthday suit."

HARUMON THE NECROMANCER (Male?)
Brawn 7, Body 6, Brains 7
   Traits: Coldhearted, Dour, Too Sexy for My Shirt
   Combat Maneuvers: Basic Attack, Debate Philosophy, Disembowel, Spellings (After Me, Die Die Die!, You'll Only Hurt Yourself), Strategic Bleeding
   Important Stuff Worn/ Wielded:  Necromancer Robes (Armor, Absorbs up to 1 point of damage). Ceremonial Knife (Small Melee Weapon, deals 1 point of damage).


THE BATTLE SCENARIOS
These scenarios can be played by two or three players, with one player controlling Kathy and Hank, and the other controlling the ghost and Haruman the Necromancer. If three gamers are player, Kathy and Hank are each controlled by a different player, while the third plays Haruman and the ghost.

Battle Scenario One
Kathy and Hank must defeat the angry ghost attacking them in the cemetery. The battle continues until either both Kathy and Hank are defeated, or the ghost is. If the teens win, they are restored up to one-half their starting health (if applicable), including if one should have been defeated, at the start of Part Two. If the Ghost wins, see "Aftermath" below.

Interlude
How did this ghost come to be in the cemetery? Well, Haruman the Necromancer was also enjoying the full moon while practicing a little black magic. Attracted by the shrieks and screams of the teens vs. ghost fight, he finds Kathy and Hank over the dissolving remains of his latest summoning.
   "Meddling kids," he cries. "It was made clear that I have the cemetery on the full moons in months with 31 days--you damn druids need to keep your naked moon-dancing to your own time!"
   "Wait," Kathy says. "This isn't what it looks like. At all."
  "Yes," Hank says. "We're not doing naked dancing!"
  "You want me to believe you came all the way out here just to fornicate?" Harumon snarls.
  "Yes!" Hank exclaims.
  "No!" Kathy shouts, smacking him on the head with her book of verse.
  "You will not make the fool of me," Harumon says, the black energy of evil magic crackling on his finger tips. "You will be taught respect and the meaning of keeping to an agreed-upon schedule."
   With that, he attacks.

Battle Scenario Two
Kathy and Hank must defeat Haruman. The battle continues until one side is defeated.

Aftermath
If Hank and Kathy are defeated in either scenario, they wake up on the ground in front of the bench as dawn is breaking, cold and sore and confused. Hank is still naked.
   Hank quickly gets dressed. He says, "Let's never mention this to anyone, okay? And I'm really sorry."
  "You should be," Kathy says coldly, remaining turned away as Hank dresses, but still stealing a glance. "I can't believe you thought--"
  "I'm really, really sorry!" Hank wails.
  "This place is great for reading poetry, but that other sturff? Too creepy."
   "What?"
   "You need a car, Hank Daniels. Don't you know anything? Now, how are we going to keep from getting grounded for life?"



Tuesday, March 4, 2014

Meet the Morgans

If you haven't already noticed, there's been a NUELOW superhero universe developing in our comics and ROLF! titles. A version of it is slated to appear as part of the CORE RPG project headed up by Lester Smith, but it will also continue to develop here and in our publications.

For your enjoyment, here's a text piece that I wrote last night and some version of it will end up in Complete Golden Age Oddballs, the next NUELOW release. It focuses mainly on the Prankster and the Purple Tigress, establishing them as brother and sister. Other luminaries show up as well.

MEET THE MORGANS
The Morgan family had been the beating heart of the Guardian City’s financial and political power since a gold rush in 1842 caused it to explode from a tiny stagecoach way station into a thriving trade hub. Always canny power brokers and highly diversified with their investments and income sources, the Morgans not only survived the Great Depression, but they emerged from it wealthier.

As a result, Michael Morgan (b. 1923) and Anita Morgan (b. 1925) grew up in luxury, even while large parts of Guardian City fell into squalor. Their parents weren't indifferent to the suffering of the less fortunate among the city's population, and they kept businesses running at a loss and sponsered soup kitchens, all while trying to instill the same sense of community responsibility in their children.

Some say they succeeded a little too well with their son Michael. In love with both the spotlight and helping those less fortunate, he spent his early teenage years putting on magic shows at orphanages and children's hospitals. When the Nazis grew to be a real threat to America, Michael tried to enlist, but is father used his influence and wealth to make sure that the armed services refused to take him. Micheal angrily turned his back on his family and set out making a name for himself as a nightclub performer--and he quickly became very successful, much to his parents mortification. His angry father disinherited him, making sure that the entirety of the vast Morgan fortune went to his sister, Anita.

While it is almost certain Michael would have reconciled with his parents eventually--if for no other reason that his sister Anita was working hard to mend the rift between her father and brother--fate intervened. The elder Morgans were killed in a car accident in June of 1943, and Anita, at the tender age of 17, became the sole possessor on a commercial and financial empire.

Her first act was to set her brother up with a trust fund that he could draw upon as he chose. She then set out to enhance a reputation she had already began to gain by chance--that of a jaded, somewhat foolish rich girl. Behind this facade, she began to watch for corrupt government officials, predatory industrialists, Fifth Columnists, gangers, and run-of-the-mill criminals, taking them down in her secret identity as the Purple Tigress. By early 1944, the Purple Tigress was the talk of Guardian City.

The Purple Tigress in action against the nefarious Flasher
While Anita had dreamed of being a costumed crime fighter since she saw the mysterious Blue Lady in action a few years earlier, and  planned her career as a superhero, Michael dabbled in being a masked crime fighter, too, assuming the identity of the Prankster.

INTO THE FUTURE
For Michael, crimefighting is never more than a lark and his dual identity quickly becomes something of an open secret. His "career" as the Prankster barely lasts six months--from late 1943 through early 1944.

Anita, however, carefully guards her identity, relying on an innate power that allowed her to appear differently to anyone who saw her to conceal it. On Christmas of 1945, she reveals that she was the Purple Tigress to Michael, and he often assists her when she needs to slip away from the eyes of the press and the would-be future husbands who were always hanging around.

Michael supports his sister's crime-fighting activities on-and-off until  late 1948. During these years, Michael becomes one of America's leading comedians and by 1950, he has relocated to Hollywood where he stars in his own weekly television variety show. In 1953, he starred opposite  Linda Turner in the romantic comedy A League of Redheads. They became fast friends and eventually fell in love and were married.

In 1955, Linda reveals to Michael that she is the masked crimefighter Black Cat. and her sidekick Black Kitten her ward Kit Westin; Michael finds himself once again assisting a superheroine in her duties. Linda and Michael marry in 1956. By 1960, with their show business careers waning, Michael and Linda both enter semi-retirement. Linda also retires as Black Cat so she and Michael can have a child together, and Kit adopts the name.

Meanwhile, Anita Morgan continues her career as the Purple Tigress. She is admired and loved in both her identities. In 1949, she began teaming up with the Yankee (formerly the teenaged hero Yankee Boy, who relocates to Guardian City to attend college in 1945). Their heroic team-ups soon develop into a personal one, and in 1952, Anita Ann Morgan and Philip Victor Martin are married.

The Purple Tigress drops out of sight for almost two years--between 1954 and 1956--and Anita gives birth to the next heir of the Morgan financial empire in 1955. She resurfaces every now and then after that, usually with the Yankee during particularly dangerous battles. By 1959, the Purple Tigress vanishes forever, as Anita becomes pregnant with her second child, and turns her attention to her family and running overseeing the operation of her many businesses.


Friday, November 22, 2013

A ROLF! John F. Kennedy Memorial Special

Like the attack on Pearl Harbor and the destruction of the World Trade Center Towers, the assassination of President John F. Kennedy was a shock to the American system and psyche, It's not surprising that the past couple weeks have seen lots of Kennedy coverage and retrospectives.

Never ones to misuse a moment/trend, we at NUELOW Games hereby offers one as well. On this very day,  November 22, fifty years ago President Kennedy was assassinated by a pathetic little monkey named Lee Harvey Oswald. Oswald was himself assassinated two days later, bringing about the events we relate below.



ROLF!: JOHN F. KENNEDY vs. LEE HARVEY OSWALD
Design: Steve Miller - Editing: L.L Hundal
Copyright Steve Miller 2013
(permission granted to copy for personal gaming use)

This is a simple battle scenario for two players that uses the Houseboat on the River Styx and The Associated Shades of Hades setting as its starting point. (Well, the deaths of President Kennedy and his assassin are the starting points, but the world of Houseboat is what lets them meet.

BACKSTORY
"Wait... what happened?"
   Lee Harvey Oswald, Soviet Dupe (although he himself considered himself a soldier in the international army of partisans fighting for the freedom of the oppressed and downtrodden), looked around, confused. One moment, he had been with police and other running dog capitalist lackeys, the next he was laying in the bottom of a gently rocking small boat, There was a little water in it, and his ass was wet.
   "You're crossing the River Styx, my good man," 
   Oswald sat up and looked at the hooded figure at the boat;s stern. It was a small man in a hooded cloak, operating an outboard motor that put-putted far more softly than he would have expected. The man's face couldn't quite be made out in the deep shadows of the hood, but his eyes glittered and his teeth shone as he smiled and told Lee, "There's someone on the shore who really wants to meet you."
   "I don't know what's going on, but you need to get me to a payphone." Harvey looked around. The boat was moving across inky black water that was as smooth as glass. The craft was bound tightly by a fog so heavy that the boat's wake could barely be seen and no land was visible in any direction.
   "Not one for reading, eh?" the boatman said with a hint of condemnation in his voice. "If you were, you'd know what the River Styx was. Pick up that manual on the seat there. I'll give you your bearings."
   Oswald's gaze turned to the point indicated by the old man's bony finger and saw a booklet with what appeared to be Adam and Eve on the cover titled So You're Dead--Now What?: A Newcomer's Guide to Hades.
   "What the hell are you playing at?" Oswald shouted, getting to his feet.
   "It's personalized service," the boatman replied. "Mostly because bloody Captain Ahab thought he saw the White Whale and ran the usual ferry aground trying to chase it, but also because John wanted to make sure he knew exactly where you'd arrive so he could get to know you."
   "Turn his boat around, or I'll kill you." Harvey growled.
   "All-ashore who're going ashore," the boatman replied. The sudden jolt of the boat running aground toppled Harvey and sent him tumbling through the air. He landed hard in the tall grass on the riverbank. "Mr. Kennedy, meet Mr. Oswald."
   Oswald's head was spinning from the impact and as he looked up, he saw an impossible figure looming over him--the broad-shouldered shape of John F. Kennedy--the man he had assassinated two days prior.
   "So you're the coward who shot me," Kennedy grumbled, pulling Oswald to his feet. "Let's see how tough you are face-to-face."
   "No. Wait. This can't be happening!"
   And that's when Oswald noticed that Kennedy had a big knife and a machine gun slung over his shoulder.
  "But it is," Kennedy replied. "On behalf of the Associated Shades of Hades, let me welcome you to the Afterlife with a richly deserved ass-kicking.

PRE-GENERATED CHARACTERS
These characters are made using a few Traits and Battle Maneuvers not found in the main ROLF! bookbook. They are in the ROLF!: Dead Presidents supplement. (If this had been an actual product, we would have provided them along with the characters.)

JOHN F. KENNEDY (Male) 
Brawn: 28; Body: 18; Brains: 8
    Traits: Egomaniac, Limousine Liberal
    Combat Maneuvers: Basic Attack, Disarm, Debate Philosophy, Knock Out, Seduction, Strike Pose,
Run Away!, Walk and Chew Gum
    Important Stuff Worn/Wielded: Combat Knife (Small Melee Weapon. Deals 2 points of dmg). Machine Gun (Medium Ranged Weapon. Deals 3 points of dmg. Ignores Armor.).

LEE HARVEY OSWALD (Male... sort of)
Brawn is 19; Body 10; Brains 4.
    Traits: Coldhearted, Dead-Eye, Dumb
    Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away!.
    Important Stuff Worn/Wielded:, Bayonet (Small Melee Weapon. 2 points of dmg.). Sniper Rifle
(Medium Ranged Weapon. 3 points of dmg. Ignores Armor.)

THE BATTLE SCENARIO
Kennedy and Oswald fight until one or the other is defeated. Then they can fight again the next day.


An Index of Houseboat on the River Styx ROLF! products: