Sunday, October 30, 2016

Martial Arts Ranma 1/2 Style!

In Rumiko Takahashi's classic Ranma 1/2 series anything can be turned into a martial art--ice skating, fine dining, cheerleading... anything. With the following feat, you can do the same in your d20 System games.

The following text is presented under the Open Game License, and it may be reproduced in accordance with it. Copyright 2016 Steve Miller.

Specialty Martial Artist [Fighter, Fast Hero, Strong Hero] 
You have mastered an unusual fighting style that turns normally harmless pursuits deadly.
   Prerequisite: Combat Martial Arts or Defensive Martial Arts
   Benefit: When this feat is selected, specify a Craft, Knowledge, or Perform skill. You are the master of a fighting style that weaponizes that activity. You add ½ your number of ranks in the designated skill (round up) to your to-hit and damage rolls when making unarmed attacks. You may use objects associated with the activity as improvised melee or ranged weapons without suffering a non-proficiency penalty. In general, the objects deal a base of 1d4 points of damage with a base crit range of 19-20.
   Special: You may select this feat multiple times. Each time, a different Craft, Knowledge, or Perform skill must be specified. You must declare which version of the feat (if any) you are using at the beginning of each round if making a martial arts attack.

Martial Tea Ceremony (Illo by Rumiko Takahashi)

Friday, October 7, 2016

Coming Soon: 'Secrets of the Witchkind'

NUELOW Games is about to release its latest d20 System supplement--no comics, just RPG content in this one! Titled "Secrets of the Witchkind," it presents a new player character race--the Witchkind--and their unique way of wielding magic. The book also contains a bunch of feats and some talents consolidated from some of our other releases for ease of reference.


Like "Secrets of the Immortals," this is a product loosely based on a classic television programme... this one was about a witch who fell in love with a mortal and married him, and the chaos her relatives cause for them. Although slanted toward OGL d20 Modern, like the vast majority of our d20 System releases, the Witchkind can be interesting additions to any game that uses the d20 engine, especially ones that have the word "Path" in their name.


Artist Bradley K. McDevitt supplies an original cover for one, and we love it! Here is its evolution...


First there was the sketch...


Then there was the draft for approval...
Then there was the final colored version...


And here's the illo and other graphic elements combined on the cover (which McDevitt also designed for us)!


Keep an eye out for more announcements regarding Secrets of the Witchkind. Meanwhile, you should check out some of our other horror- and supernatural-themed products to help get you in the Halloween spirit! Click here to see listings and previews!

Sunday, September 11, 2016

Whatchagonna do when they come for you?! It's d20 Cops!

Cops are a hot topic these days, although not always in a good way. Maybe some of you out there are contemplating d20 System campaigns where the heroes are cops--well, if you are, we have just the product to help you add the right flavor to the player characters!


Cop Feats Galore!

Although designed with d20 Modern in mind, the feats in Modern Basics: Good Cop, Bad Cop can easily apply to any d20 System variant you're using, be it something with Finder as part of the name or something entirely different. Happy crime-busting (or bribe-taking, depending on the nature of the campaign).

Modern Basics: Good Cop, Bad Cop is available at RPGNow and DriveThruRPG. Click on the link to your favorite site to see previews or to get your own copy.

And here's a song from Rucka-Rucka Ali that may or may not help inspire your game!

Sunday, August 28, 2016

The Flying Fool lands at NUELOW Games!

The creative and editorial team of Jack Kirby and Joe Simon not only brought the world Captain America, but it brought us the first romance comics, helped develop the visual language of horror comics, and put any number of foundation stones for both comic book art form and comic book industry in place.

With out latest release, NUELOW Games throws the spotlight on Simon & Kirby's fantastic talents by collecting their run on "Link Thorne: The Flying Fool" in its entirety. The pair took a series that could generously be described as lackluster, and filled it with so much life and energy that the seven episodes they wrote and drew carried the series for an additional 16 episodes after they moved onto other projects.

Cover for Link Thorne: The Flying Fool. Art by Simon & Kirby
Link Thorne: The Flying Fool is not only a must-read for fans of well-done comics, but for those who love B-movies from the 1930s and 1940s, because each installment feels more like one of those movies than it does a comic book story. In addition to the comics, the book also contains a ROLF! scenario and game stats for key Flying Fool characters--as well as for Jack Kirby and Joe Simon!

You can get Link Thorne: The Flying Fool at DriveThruComics, DriveThruRPG, and RPGNow.

Thursday, August 11, 2016

Presenting 'OGL Drunkards'!

From the people who brought you The Unholy 3 and OGL Trickery, OGL Redheads, and Modern Basics: Feats of an Adult Nature comes OGL Drunkards!

Is it just me, or does that lady have huge hands?
OGL Drunkards features feats, a talent tree, and a new skill for hard-drinking d20 System characters. And that pretty much sums up everything there is to day about the product... other than to add that it's a reminder of what classy people we are here at NUELOW Games. Elevating roleplaying games in the minds of the general public is what we're all about.

You can get OGL Drunkards at RPGNow and DriveThruRPG, along with all the other great NUELOW Games product for the d20 System (with an emphasis on OGL Modern).

***
As a further way to celebrate and promote this new release (as well as drive home the point of what a class act we are), here's a new skill and feat to use with OGL Drunkards. (The rest of this post is released under the Open Game License, and the material may be reproduced in accordance with its terms.)

NEW SKILL
Precision Urination (Dexterity) 
When drunk, you may perform amazing feats of urination.
   Here are some sample actions and their DCs. (Drunkeness penalties apply.)
   Pee in a bottle or can: DC 4
   Put out a candle: DC 6
   Put out a torch: DC 10
   Write your name, if non-elf or non-drow: DC 12
   Write your name, if elf or drow: DC 14
   Put out a camp fire: DC 18
   Hit any specific target: DC 2 + 2/1 ft. distance, up to 10 ft, or DC 2 + 2/4 ft. distance, up to 40 ft. f the target is on a lower level than you. You must have a clear line of sight to the target.
   Special: Female characters receive a -12 modifier on precision urination skill checks (in addition to any drunkeness penalties), unless they are shapeshifters. Using a funnel or similar device provides a +6 bonus to the use of this skill. Bonuses to ranged attacks provided by feats may be added to the checks for this skill.
   Precision Urination becomes a permanent class skill for any character who has a talent from the Drunkard talent tree.

NEW FEAT
Drunken Direction Sense (with thanks to Scott Kankleborg)
You gain a +6 bonus to Navigation and Survival checks to find the most direct and safest path home when drunk. "Home" is defined as your place of residence, even a temporary one, such as a hotel room or a camp in the wilderness.
   Special: The bonus from this feat is applied after Drunkeness penalties.

Thursday, August 4, 2016

More NPC stats for your 5E game!

Andrew Pavlides is back with another NUELOW Games contribution... and Head Honcho Steve Miller lends a hand on this product featuring a collection of spellcasters and all-new spells designed to bedevil or support the PCs in your D&D Fifth Edition games!

Art by Storn Cook


Get your copy, or see previews of, Generic NPCs: An Assortment of Wizards, Warlocks and Their Followers by clicking here!

Wednesday, June 29, 2016

The power of the burp!

The element of surprise can mean the difference between defeat and victory in conflicts. Here are two feats for all d20 System games that will allow characters to seize that all important element of surprise by burping! (All text in this post is presented under the Open Game License and may be reproduced in accordance with its terms. Copyright 2016 Steve Miller.)


Power Burp [General, Minor Superpower]
You can issue a burp with an astonishing volume.
   Benefit: As a standard action, you can burb extremely loudly. All characters who have not previously been exposed to your special gift must roll Will saves (DC12+your Cha bonus) or suffer a -4 adjustment to their initiative, because they're so startled.
   Special: You gain a +2 adjustment to your initiative when doing a Power Burp. Subsequent actions that round are taken on your regular initiative.

Toxic Burp [General, Minor Superpower]
You can weaken a grappled foe with a foul-smelling burb.
   Prerequisite: Power Burp
   Benefit: After making a successful grapple attack, as a free action, you may burp into your foe's face, delivering a particularly vile blast of air that smells like it wafted up from the depths of Hell itself. The target must roll a Fortitude save (DC13) or lose all actions for the rest of the round. The target is sickened for 1d3 subsequent rounds.

The material is this post is a perfect compliment to the rules for drinking and getting drunk that we presented here. (Scroll past the video.)


--
If you enjoyed this post, please support our efforts by buying one or two of our books.