From the people who brought you
The Unholy 3 and OGL Trickery,
OGL Redheads, and
Modern Basics: Feats of an Adult Nature comes
OGL Drunkards!
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Is it just me, or does that lady have huge hands? |
OGL Drunkards features feats, a talent tree, and a new skill for hard-drinking d20 System characters. And that pretty much sums up everything there is to day about the product... other than to add that it's a reminder of what classy people we are here at NUELOW Games. Elevating roleplaying games in the minds of the general public is what we're all about.
You can get
OGL Drunkards at
RPGNow and
DriveThruRPG, along with all the other
great NUELOW Games product for the d20 System (with an emphasis on OGL Modern).
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As a further way to celebrate and promote this new release (as well as drive home the point of what a class act we are), here's a new skill and feat to use with OGL Drunkards. (The rest of this post is released under
the Open Game License, and the material may be reproduced in accordance with its terms.)
NEW SKILL
Precision Urination (Dexterity)
When drunk, you may perform amazing feats of urination.
Here are some sample actions and their DCs. (Drunkeness penalties apply.)
Pee in a bottle or can: DC 4
Put out a candle: DC 6
Put out a torch: DC 10
Write your name, if non-elf or non-drow: DC 12
Write your name, if elf or drow: DC 14
Put out a camp fire: DC 18
Hit any specific target: DC 2 + 2/1 ft. distance, up to 10 ft, or DC 2 + 2/4 ft. distance, up to 40 ft. f the target is on a lower level than you. You must have a clear line of sight to the target.
Special: Female characters receive a -12 modifier on precision urination skill checks (in addition to any drunkeness penalties), unless they are shapeshifters. Using a funnel or similar device provides a +6 bonus to the use of this skill. Bonuses to ranged attacks provided by feats may be added to the checks for this skill.
Precision Urination becomes a permanent class skill for any character who has a talent from the Drunkard talent tree.
NEW FEAT
Drunken Direction Sense (with thanks to Scott Kankleborg)
You gain a +6 bonus to Navigation and Survival checks to find the most direct and safest path home when drunk. "Home" is defined as your place of residence, even a temporary one, such as a hotel room or a camp in the wilderness.
Special: The bonus from this feat is applied after Drunkeness penalties.