Wednesday, June 6, 2012

Doctor Horrible ala ROLF!

The latest ROLF! supplement--"Mad Scientists Gone Wild"--introduces a new Trait to the game that lets you make characters who wield death ray guns! It comes with six pre-generated mad scientists and six battle scenarios so you can start playing almost instantly. Visit for more details and a preview.

But, before you do, here's a seventh mad scientist... the infamous Doctor Horrible!

Doctor Horrible (Male)
Brawn 14, Body 17, Brains 8
Traits: Irrepressible Optimist, Mad Scientist.
Combat Maneuvers: Basic Attack, Disarm, Dodge, Strategic Bleeding, Strike Pose, Yodel.
Important Stuff Worn/Wielded: White lab smock (clothes), Safety Gloves (Armor, absorbs 1 point of damage). Safety Goggles (Armor, absorbs 1 point of damage). Death Ray Gun (Medium-sized Ranged Weapon, deals 1 point of damage, plus paralysis for 2d6 rounds ["freeze ray"]. The time distortion reduces target's Body ATT by 3 points, but when it wears off, he or she regains up to 4 points of Body ATT, to his or her original maximum). Laser Gun (Small-sized Ranged Weapon, deals 2 points of damage that ignores armor).

Doctor Horrible, Mad Scientist

If you haven't seen the "Doctor Horrible's Sing-Along Blog" short-form musical (starring Neil Patrick Harris, Nathan Fillion, and Felicia Day), it's well worth checking out. For your convenience...

By way of a preview, here's the closing song from Act One... when superhero Captain Hammer seems to steal Dr. Horrible's secret crush, Penny.

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