Showing posts with label Brigid the Christmas Dragon. Show all posts
Showing posts with label Brigid the Christmas Dragon. Show all posts

Thursday, December 25, 2025

A Merry Christmas Roleplaying Game!

We at NUELOW Games hope everyone is having a wonderful holiday season. We're presenting a brand-new mini-RPG to spread joy on this Christmas Day!


THE NIGHT BEFORE CHRISTMAS: 
A Festive RPG

SETUP
Players: 2-5 | Time: 30-60 minutes | Materials: 2d6, paper, pencil

You are Santa's emergency backup team. Santa's sick with the flu--not even Mrs. Claus's loving ministrations has made him feel better--and Christmas Eve is HERE. Can you deliver presents to five special children before dawn?


CHARACTER CREATION
Choose a character role and write down your special ability:

THE ELF - Reroll any failed Crafting check once per game
THE REINDEER - Reroll any failed Flying check once per game
THE SNOWMAN - Reroll any failed Sneaking check once per game
THE GINGERBREAD GUARDIAN - Reroll any failed Courage check once per game
BRIGID THE RED, CHRISTMAS DRAGON - Reroll any failed check once per game (any type)

Each character starts with 3 CHRISTMAS SPIRIT points.


HOW TO PLAY
The Game Master (GM) describes situations. When you attempt something risky, roll 2d6:
  • 7+ = Success!

  • 6 or less = Failure (lose 1 Christmas Spirit)

  • If you reach 0 Christmas Spirit, you're too discouraged to continue

Check Types: Flying, Crafting, Sneaking, Courage


THE MISSION
You must visit five houses and deliver the right presents. The GM describes each house and its challenges.

THE PRESENTS
This year's special deliveries:
  • May: A gleaming silver telescope to explore the night sky

  • Tommy: A classic wooden model train set with intricate details

  • Sophia: A professional art supply kit with watercolors and brushes

  • Jamal: A regulation-size basketball for shooting hoops

  • Emma: A leather-bound collection of adventure stories from around the world


HOUSE 1: THE APARTMENT
Little May lives on the 12th floor. No chimney—just a locked balcony door.
Challenge: Sneaking check to pick the lock quietly

HOUSE 2: THE FARMHOUSE
Tommy's house has a chimney, but his protective dog Brutus guards the living room.
Challenge: Courage check to befriend or distract Brutus

HOUSE 3: THE MANSION
Sophia's family has a high-tech security system with motion sensors.
Challenge: Crafting check to disable sensors without triggering alarms

HOUSE 4: THE COTTAGE
Jamal's chimney is blocked by a bird's nest. You'll need another way in.
Challenge: Flying check to safely enter through the attic window

HOUSE 5: THE LIGHTHOUSE
Emma lives in a lighthouse on a cliff. A snowstorm is raging around it.
Challenge: Flying check to navigate the dangerous weather


THE CLOCK IS TICKING!

You have only 20 rolls to complete all five deliveries before dawn breaks! Every check you make counts toward this limit—whether you succeed or fail. If you reach 20 rolls before delivering all the presents, Christmas morning arrives and some children wake to empty stockings.

Roll Counter: Track each roll below (cross off one box per roll)

[ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]  [ ]

TEAMWORK: If two players work together on a challenge, they both roll. If either succeeds, the team succeeds. If both fail, each player loses 1 Christmas Spirit.

CHRISTMAS MAGIC: Spend 1 Christmas Spirit to automatically succeed on any check.

GIFT MIX-UP: Whenever someone rolls doubles (same number on both dice), a gift mix-up happens! Make a Crafting check to fix it quickly.

HOUSE COMPLETE: When you successfully deliver a present, each player recovers 1 Christmas Spirit (max 3).


GM TIPS

  • Add festive descriptions: twinkling lights, cookie smells, sleeping families

  • Let players suggest creative solutions

  • Award bonus Christmas Spirit for exceptional roleplay

  • Make it magical and heartwarming!

  • Pacing is key! With 20 total rolls for 5 houses, aim for about 3-4 rolls per house. This gives you room for creative challenges while keeping the story moving. If a player fails a check, consider turning it into a fun narrative moment—maybe they need a second approach to overcome the obstacle. For example, a failed Sneaking check might mean they need a clever Crafting solution to distract a watchful pet, or a Courage check to boldly solve the problem. These follow-up challenges add excitement and give players more chances to be heroic!

Merry Christmas, and good luck!

Tuesday, December 23, 2025

That time the Christmas Dragon Celebrated Festivus

In 2012, a cabal of wealthy demon worshippers made the mistake of thinking that an ancient red dragon would surely be eager to help them destroy Christmas for the year and decades to come by setting off small nuclear devices in Bethlehem, PA, Bethlehem in the Middle East, Chicago, IL, and Leavenworth, WA. 

The many legends of how violent and evil red dragons are caused them to invite Brigid the Red to augment their scheme with her magical fire and fearsome presence... but, instead, she joined them on December 23 to celebrate a winter festival she's never paid much attention to, Festivus!

By the end of her celebration, many feats of strengths had been performed, many masters of houses heads' had been pinned to (and smashed through) walls, and seven luxury estates on six different continents had been reduced to ruin and ashes, and all the dragon's grievances had been aired.









Sunday, December 21, 2025

From the Hoard of the Christmas Dragon: The Naughty-or-Nice Ledger

This massive tome is bound in green-tinted leather with gold-leaf edges and a clasp shaped like a snowflake. The cover bears the words "The List" that shifts between languages to match whatever the viewer can read. The pages are made of vellum that never tears or stains. The pages are covered with names and notations, recorded in an elegant handwriting. The book always falls open to exactly the page needed. A red silk bookmark attached marks the current page. When inspected with a detect magic spell, the book exudes powerful divination magic

The origin of The Naughty-or-Nice Ledger is unclear, but Brigid loves showing it to friends and visitors to her library of magical books. She claims it was given to her by Santa Claus himself, and that it's a backup copy of the list he uses to keep track of good children, bad children, and those who will get a visit from Krampus. Her claim further is that Santa told her to keep the book safe for the day he might need it.



POWERS
The Naughty-or-Nice Ledger is a powerful tool for discerning the moral character and recent actions of any creature.

Constant Effect
The book automatically records the names of any creatures the bearer encounters within 120 feet, along with a brief assessment of their general moral alignment and recent significant actions (within the past year)

Activated Abilities
    Detailed Assessment (Sp): By spending 1 minute concentrating on a specific name in the book, the bearer can learn detailed information about that creature as if casting discern lies, detect thoughts, and legend lore simultaneously (CL 13th). The information appears as handwritten notes in the book, including a summary of the creature's significant good and evil acts over the past year. This ability can be used at will, but only on creatures whose names appear in the book.
    Judgment of Character (Su): Three times per day, the bearer can pronounce judgment on a creature whose name appears in the book and who is within 60 feet. If the creature has performed more evil acts than good acts in the past year (as determined by the DM), they must succeed on a DC 20 Will save or be affected as per bestow curse for 24 hours. If the creature has performed more good acts than evil acts, they instead receive the benefits of bless and aid for 24 hours (no save). Neutral creatures are unaffected.
    Gift of Redemption (Sp): Once per week, the bearer can offer a creature whose name appears in the book a chance at redemption. If the creature accepts (a free action that must be taken willingly), they receive a geas/quest to perform a specific good deed determined by the bearer. Upon completion of this deed, the creature's alignment shifts one step toward good, and they receive a permanent +2 inherent bonus to Wisdom as they gain insight into moral behavior.

Wednesday, December 17, 2025

Creations of the Christmas Dragon: Caroler and Evergreen Armor of the Yule Guardian

 As Brigid the Red fell in love with winter festivals, and, ultimately Christmas, she created an increasing number of magic items that could be used either to celebrate or defend the most wonderful time of the year. Here are two of them, one which is purely her creation and one that was a group effort.

The Caroler

Weapon (longsword)

This elegant longsword appears to be forged from a single piece of ice that never melts. Delicate snowflake patterns are etched along the blade, and when swung through the air, it produces a soft, melodious chiming sound reminiscent of distant sleigh bells.

Brigid created this sword specifically for use by herself (while in human form) or favorite Lesser Beings while requiring extreme measures to defend Christmas from those who would ruin it. It remains one of her favorite creations, because it remembers every Christmas carol sung in its presence and sings

Magical Properties:

  • You gain a +2 bonus to attack rolls made with this magic weapon.

  • The sword deals an additional 1d6 cold damage on a successful hit.

  • Winter's Hymn: As a standard action, you can cause the sword to sing a Christmas carol. For the three minutes, all creatures of your choice within 10 feet of you have resistance to fire damage and advantage on saving throws against effects that would cause the frightened condition. Once you use this property, you can't use it again until after the next sunrise.

  • Frozen Mercy: When you reduce a creature to 0 hit points or less with this weapon, you can choose to freeze them in a block of ice instead of killing them. The creature is stable and encased in ice (AC 13, 20 hit points, immunity to poison and psychic damage, vulnerability to fire damage). The ice melts after 8 hours or can be broken to free the creature. This allows you to capture foes alive for questioning or redemption.

  • The wielder is comfortable in cold weather and suffers no ill effects from natural cold environments.

Evergreen Armor of the Yule Guardian

Armor (breastplate, shoulder guards, arm guards)

This beautiful breastplate, with matching armguards and shoulder guards is the color of evergreen trees. It seems to glisten like fir trees on a frosty morning.

Brigid the Red created this armor and wore it into the battles after which she became known as Brigid the Christmas Dragon. She became involved with a war between druids and early Christians, standing between both sides and convincing them that they should celebrate the winter festivals together and that both Yule and Christmas were embodiments of love and community. Ultimately, it was her transformation into dragon form that forced the communities to listen to her and consider her words. During the joint festivities afterwards, the druids and the Christian magi joined together to enchant Brigid's armor, turning an item that had been strictly cosmetic into one of her most prized possessions. Moreso than any item she owns, the Evergreen Armor of the Yule Guardian reminds her of how special Christmas is.


Magical Properties:

  • While wearing this armor, you have an AC of 14 + your Dexterity modifier.

  • You may cast spells as if you were not wearing armor..

  • Guardian's Gift: The armor has 5 charges. As an action, you can expend 1 charge to touch a creature and restore 2d8 + 2 hit points to it. Alternatively, you can expend 2 charges to cast lesser restoration on a touched creature. The armor regains 1d4 + 1 expended charges daily at dawn.

  • Festive Resilience: You have advantage on saving throws against poison and disease, and you have resistance to poison damage.

  • Aura of Goodwill: Friendly creatures within 10 feet of you gain a +1 bonus to saving throws against being charmed or frightened. This aura is suppressed if you are unconscious.

  • The armor keeps you comfortably warm in cold environments, and small woodland creatures are instinctively drawn to you, sensing your protective nature.

Monday, December 15, 2025

From the Christmas Dragon's Hoard: The Staff of Evergreen

Unlike other items featured in this series of posts, the Staff of Evergreen was not created by Brigid the Red. Instead, it was a gift from a grateful conclave of druids that she saved from Roman troops. Although not strictly a Christmas item, it has become part of Christmas legends in small northern Irish villages and isolated communities in Morocco, because Brigid lent the staff to leaders of the communities when trouble faced them at Christmas time. (Brigid may also tinkered with an enchantment or two to make the staff more "Christmasy"...



 
THE EVERGREEN STAFF
Aura: Strong evocation and transmutation
Slot: None (held item)
Weight: 4 lbs.

This quarterstaff is carved from pine wood that remains forever fresh. Small pinecones dangle from its length on silver chains, and the scent of fresh evergreen follows its bearer. The staff is wrapped in spiraling bands of red ribbon that glow faintly in darkness.

The Evergreen Staff functions as a +2 quarterstaff and grants the bearer a +4 competency bonus to Survival skill checks in cold or winter environments. The bearer is also unaffected by temperatures as low as -50 degrees. allows use of the following spells at12th-level effectiveness. Additionally, the bearer can cause the following spell-like effects by expending the staff's charges:

* Entangle (1 charge, but manifests as animated garland and ribbon)
* Spike growth (1 charge, craggy ice and upside-down icicles spread in the direction 
        the staff is pointed)
* Plant growth (2 charges, causes evergreen trees to sprout)
* Wall of thorns (3 charges, creates a wall of holly bushes with red berries)
* Control weather (4 charges, can only create gentle snowfall)

The staff has 10 charges and regains 1d6+4 charges daily at dawn, up to the staff's maximum of 10. If the bearer expends the staff's last charge, roll d20. On a 1, the staff transforms into a normal evergreen tree sapling that must grow for one year before it can be harvested and reforged into the staff (requiring the original construction process, which is now known only to Brigid)..
Additionally, the bearer gains a +4 competence bonus on Survival checks in cold or winter environments and can survive comfortably in temperatures as low as -50°F without protection.fdsa


Saturday, December 13, 2025

Creations of the Christmas Dragon: Bells of Joyous Summoning

One of the items that Brigid works one when she's grown born with everything else, is the bells of joyous summoning. It's designed to help gather companions for a celebration if the user find themselves alone of foreign lands.


Bells of Joyous Summoning
Aura: Moderate conjuration
Construction Requirements: Craft Wondrous Item, summon monster Vgood hopecalm emotionsdetect evildetect goodbless
Slot: None (held item)
Weight: 1 lb.

This set of nine silver sleigh bells hangs from a leather handle adorned with holly sprigs. Each bell produces a different crystalline tone, and together they create harmonious melodies that seem to echo longer than they should. The tunes played vary depending on the angle or how fast or how hard it is shaken by the user.

As a standard action, the bearer can ring the bells in specific patterns to produce the following effects:

Carol of Companionship: Duplicates summon monster V, but the summoned creature appears wreathed in festive lights and tinsel. The creature is particularly cheerful and gains a +2 morale bonus on all rolls. This ability can be used three times per day.

Chime of Cheer: Duplicates good hope affecting all allies within 30 feet who can hear the bells. This ability can be used twice per day.

Peal of Peace: Duplicates calm emotions in a 30-foot radius. Affected creatures see visions of peaceful winter scenes and warm hearths. This ability can be used twice per day.

Ring of Revelation: Duplicates detect evil or detect good (bearer's choice) for 10 minutes. Evil creatures detected appear to have a shadowy, coal-like aura, while good creatures glow with warm candlelight. This ability can be used at will.

The bells cannot be silenced by mundane means, though silence spells work normally. If all nine bells are rung simultaneously (a full-round action), they produce a magnificent sound that can be heard up to one mile away and grants all allies within 60 feet the effects of bless for 10 minutes. This ability can be used once per day.

Tuesday, December 9, 2025

Creations of the Christmas Dragon: Mistletoe Crown of Amorous Enchantment

Brigid has always felt sorry for those who love and who has that love betrayed or turned against them through deceit. Over her long life, she has created several gifts to mortals to help them avoid such romantic traps of pain. One of such items is Christmas themed, and Brigid has been known to wear one into areas that are hostile to Christmas, or to use it as part of an effort to restore a person's belief in the magic of Christmas.


Mistletoe Crown of Amorous Enchantment

Construction Requirements: Craft (Wondrous Item, charm personbreak enchantmentneutralize poisonremove curseremove diseasediscern liessanctuarybless, living mistletoe plants, ribbons

Aura: Moderate enchantment
CL: 10th
Slot: Head
Weight:

This delicate circlet appears to be woven from living mistletoe vines. Small red ribbons are tied throughout, and the crown adjusts to fit any wearer's head comfortably. The mistletoe never wilts or dies.

The wearer gains the following benefits:

Aura of Affection: The wearer radiates an aura of warmth and goodwill. All Charisma-based skill checks gain a +4 competence bonus. Additionally, the wearer can cast charm person at will as a spell-like ability (DC15).

Kiss of True Love: Once per day, the wearer can bestow a kiss upon a willing creature (or be kissed by one). This kiss functions as break enchantment, neutralize poison, remove curse, or remove disease (wearer's choice). The kiss leaves a faint shimmer of golden light on the recipient's lips for 1 minute.

Romantic Revelation: Three times per day, the wearer can cast discern lies, but the spell specifically reveals the truth about romantic feelings, affections, and relationship bonds. Creatures affected by this ability see the mistletoe crown glow brightly.

Peaceful Presence: The wearer can cast sanctuary on themselves three times per day. While this effect is active, the mistletoe berries glow with soft white light.

Festive Blessing: Once per week, the wearer can conduct a marriage ceremony or commitment ritual that grants the participants a permanent +1 luck bonus on saving throws when they are within 30 feet of each other. This is a supernatural effect that can be dispelled but otherwise lasts until the bond is broken. The wearer can maintain up to 10 such bonds at a time.

The crown also grants immunity to all charm effects, as the wearer's heart is protected by the pure magic of the mistletoe.


Sunday, December 7, 2025

A Tale of the Christmas Dragon

 We're counting the days till Christmas, and if you are as well, we hope our every-other-day posts will help make the time go by faster!

Today, we're bringing you a story about Brigid, The Young Lady Who Loves Christmas. (You can read another one in Gifts from the Christmas Dragon if you like this one.)



Christmas Miracles
By Steve Miller

The December wind bit through the empty streets of downtown, carrying with it the faint echo of distant carolers and the metallic scent of impending snow. She hummed "Silent Night" under her breath as she navigated the cracked sidewalks, her breath forming small clouds in the frigid air. The grocery bags in her arms were heavy—one filled with carefully selected gifts wrapped in cheerful paper covered in snowmen and reindeer, the other stuffed with ingredients for tomorrow's Christmas dinner: a small turkey, cranberries, sweet potatoes, and all the fixings that would transform her tiny apartment in the city into something that felt like home.

At five-foot-one and barely a hundred pounds soaking wet, she knew she didn't cut an imposing figure--and she was more than okay with that. Her short red hair stuck up in its usual chaotic arrangement and her face was a constellation of freckles that became even more pronounced in the cold. She wore a threadbare winter coat that had seen better days, jeans with worn knees, and boots that were more practical than fashionable. To any observer, she looked like a young woman of modest means trying to make Christmas special despite her circumstances.

The streets were eerily empty for ten o'clock on Christmas Eve. Most people were already home with their families, gathered around trees and fireplaces, exchanging gifts and making memories. Earlier, she had filled in at the diner for her friend Kerrie and worked a double shift—someone had to serve the lonely souls who came in for coffee and pie on holidays. She'd stopped at the twenty-four-hour grocery store on her way home. Tomorrow, the two kids from next door—their mom deployed overseas—would come over, and Brigid was determined to give them a Christmas worth remembering.

She switched to humming "Deck the Halls" as she turned down Maple Street, a shortcut that would shave five minutes off her walk. The streetlights here were spaced farther apart, creating pools of shadow between islands of sickly yellow light. Graffiti decorated the brick walls of closed businesses, and the occasional piece of trash skittered across the pavement, pushed by the wind.

She didn't notice the figure in the alley until he was already moving.

He emerged from the darkness between two buildings like a predator lunging from cover—a man in his thirties, lean and wiry, with a scraggly beard and eyes that darted with the nervous energy of someone riding a chemical high. In his right hand, he held a knife, the blade catching the streetlight and throwing back a wicked gleam.

"Money. Now." His voice was rough, aggressive, brooking no argument. "And the bags. Give me the fucking bags."

"It's Christmas Eve," she said, her tone almost conversational despite the tremor she couldn't quite suppress. "This isn't very Christmas-spirity of you, threatening people with knives."

The man's face twisted with rage. Before she could react, his left hand shot out and connected with her cheek in a sharp, stinging slap that made her head snap to the side. Stars exploded across her vision, and she tasted copper.

"Shut the fuck up," he snarled, stepping closer, the knife now inches from her face. "You want this in your gut? Huh? You want me to gut you like a fish right here on the street? Shut your mouth and give me what I want, or you'll get the knife next."

Her cheek burned where he'd struck her, and tears pricked at the corners of her eyes—partly from pain, partly from the shock of sudden violence, partly from the crushing disappointment that this was how her Christmas Eve was ending. With shaking hands, she held out the bag of presents.

"Here," she whispered, her voice thick. "Take them. The Spirit of Christmas will set you straight, though. You'll see."

The man snatched the bag from her hands, then grabbed her purse from her shoulder with such force that the strap broke. "I said shut up about—"

He didn't finish the sentence. Instead, with a swift arcing of his arm and hand, he drove the knife into her shoulder.

She cried out and stumbled backward, her remaining grocery bag falling to the ground as she clutched at her shoulder. Blood seeped between her fingers, soaking into her coat.

"I told you to shut up," the mugger said, his voice cold now, almost matter-of-fact. He wiped the blade on his jeans and pocketed it, then turned and walked away, carrying her purse and the bag of Christmas presents as if he'd just completed a routine transaction.

She sank to her knees on the cold sidewalk, then collapsed onto her side. Blood spread across the concrete beneath her shoulder, dark and glistening under the streetlight. The groceries from her dropped bag scattered—a can of cranberry sauce rolled into the gutter, a box of stuffing came to rest against the curb. Her body shook with sobs, her small frame convulsing with each breath.

Above her, the first snowflakes of the evening began to fall.

--

Matt Holt felt pretty good about himself as he walked swiftly away from the scene. The adrenaline was still pumping through his system, making everything seem sharper, more vivid. The knife was back in his pocket, and he had a purse—probably not much cash in it, but maybe some credit cards he could use before she reported them stolen—and a whole bag of Christmas presents.

He'd been watching the twenty-four-hour grocery store for the past few hours, waiting for the right mark. Someone alone, someone small, someone who wouldn't put up a fight. The redhead had been perfect. He'd felt a momentary pang when she'd mentioned Christmas spirit—his mother used to say stuff like that—but he'd squashed it down. Sentiment was something he'd driven from his person long ago.

The stabbing had been necessary, he told himself. She wouldn't shut up, kept talking about Christmas spirit and consequences, and he'd needed to make sure she understood the seriousness of the situation. Besides, it was just the shoulder. She'd live. Probably.

Matt turned down an alley that would take him toward his apartment, a studio in a building that should have been condemned years ago. He was already planning his next moves. First, he'd go through the purse, take any cash and cards. Then he'd open the presents. With any luck, there'd be something valuable—electronics, jewelry, something he could pawn. Whatever he couldn't sell, he'd wrap back up and give to his buddies. They'd get a kick out of that, receiving stolen Christmas presents. The irony was delicious. Somewhere overhead, he heard a strange whooshing sound, like a rush of wind or maybe the heavy beating of wings. He glanced up briefly but saw nothing except the dark sky and falling snow—probably just a bird or the wind playing tricks between the buildings.

He was so absorbed in his thoughts that he almost didn't notice the figure ahead of him.

She stood in the middle of the sidewalk, perhaps fifty feet away, backlit by a streetlight that created a halo effect around her silhouette. Even from this distance, Matt could make out the distinctive outline: small, slender, with short, messy hair that stuck up at odd angles.

His blood ran cold.

It couldn't be. He'd left her bleeding on the sidewalk six blocks back. There was no way she could have gotten ahead of him, not with a stab wound in her shoulder, not without him seeing her pass.

Matt's hand went to the knife in his pocket as he walked forward, his pace slowing. As he got closer, the details became clearer, and his stomach dropped. It was her. Same threadbare coat, same jeans, same boots—though the coat was dark with blood spreading from her shoulder, a wet stain that should have left her weak and trembling. But something was different. She stood perfectly still, not swaying or clutching her wounded shoulder. And there was something about the way she held herself—a confidence, a presence that hadn't been there before.

"You have one final chance," she said, her voice carrying clearly through the cold night air. There was no tremor in it now, no fear. It was calm, measured, and somehow terrible in its certainty. "One final chance before the Spirit of Christmas punishes you for your crimes."

Matt's fear transformed into rage. How dare she? How dare this little nobody threaten him? He'd already stabbed her once; clearly, she needed a more permanent lesson. He pulled the knife from his pocket and advanced on her, his lips pulling back in a snarl.

"You're going to regret you were ever born, bitch," he growled, raising the knife. "I'm going to make you wish I'd finished the job the first time."

"My name is not bitch, it's Brigid." Brigid didn't move. Didn't flinch. Didn't show any sign of fear.

Instead, she began to glow.

It started as a faint luminescence, like she'd swallowed a light bulb, a soft golden radiance that emanated from her skin. Matt stopped in his tracks, his knife hand wavering, as the glow intensified. It grew brighter and brighter, forcing him to squint, until Brigid was blazing like a star, like a bonfire, like the sun itself had descended to the street.

And then she began to change.

Her body elongated, stretched, expanded. Her arms thickened and extended, fingers fusing and lengthening into massive claws tipped with talons like curved daggers. Her legs bent backward at the knee, becoming powerful haunches covered in scales that gleamed like rubies. Her neck extended, her face pushing forward into a reptilian snout filled with teeth like ivory swords. Wings erupted from her back—vast, leathery wings that unfurled with a sound like thunder.

In the space of three heartbeats, the small, freckled young woman had transformed into a dragon.

She was magnificent and terrible, a creature of myth and legend made flesh. Her scales were the deep red of arterial blood, shot through with veins of gold that pulsed with inner fire. Her eyes—still recognizably Brigid's eyes, but now the size of dinner plates—fixed on Matt with an intelligence that was utterly inhuman and yet somehow more human than anything he'd ever encountered. They held judgment, and wrath, and a terrible, implacable justice.

Matt's knife clattered to the ground. His bladder released, warm urine running down his leg. He tried to scream, but his throat had locked up, producing only a strangled wheeze.

The dragon that had been Brigid lunged forward with a speed that belied her massive size. One enormous claw closed around Matt's torso, pinning his arms to his sides, and then she was rising, her wings beating with powerful strokes that created windstorms in the narrow street. Trash and snow swirled in the vortex of her ascent.

Matt found his voice and screamed. He screamed as the ground fell away beneath him, as the buildings shrank to the size of toys, as the city spread out below like a map. He screamed as the wind tore at his clothes and face, as the cold bit into him with teeth far sharper than any December night had a right to possess. He screamed until his throat was raw and his voice gave out.

The dragon climbed higher and higher, until the city lights below looked like a field of stars, until Matt could see the curve of the horizon, until the air grew so thin that each breath was a labor. Then, finally, she stopped, hovering in place with slow, powerful beats of her wings.

She brought Matt up to her face, close enough that he could feel the heat radiating from her scales, close enough to see his own terrified reflection in her enormous eyes. When she spoke, her voice was like an avalanche, like a volcano, like the wrath of nature itself given sound.

"PRAY FOR A CHRISTMAS MIRACLE."

Then she opened her claw.

Matt fell.

The scream that had died in his throat returned with renewed vigor as he plummeted toward the earth. The wind screamed past his ears, drowning out his own voice. The city rushed up to meet him, growing larger and larger, details resolving from the blur—individual buildings, streets, cars, the hard, unforgiving pavement that would be his grave.

His life didn't flash before his eyes. There was only terror, pure and absolute, and the certain knowledge that he was about to die, that his body would be found splattered across the concrete, that this was how it ended, on Christmas Eve, killed by a dragon, killed by the Spirit of Christmas itself.

The sound of rushing air seemed to grow louder in his ears. The ground was so close now. He could make out individual bricks in the building facades. Could see—

Darkness took him.

--

Matt woke to the sound of voices and the feeling of something hard and cold beneath him.

"—the third one this week. I'm telling you, these junkies are getting bolder."

"Yeah, well, this one picked the wrong night to pass out on our steps. Come on, let's get him processed."

Matt's eyes fluttered open. He was lying on stone steps, and standing over him were two police officers, their expressions a mixture of annoyance and weary resignation. Behind them, the facade of the Fifth Precinct police station rose into the night sky.

He was alive.

The realization hit him like a physical blow. He was alive. He hadn't hit the ground. Somehow, impossibly, he was alive and uninjured, lying on the steps of a police station with his stolen goods—the purse and the bag of presents—arranged neatly beside him.

"All right, buddy, up you go," one of the officers said, reaching down to haul Matt to his feet. "You can sleep it off in a cell."

Matt's mind raced. He could talk his way out of this. He was good at that. He'd spin some story about finding the purse and presents, about being a Good Samaritan trying to turn them in, and then—

He saw her.

She stood at the end of the block, illuminated by a streetlight. She was human again, small and slender in her threadbare coat, her short red hair sticking up in its chaotic arrangement. But she was holding her shoulder—the shoulder he'd stabbed—and the look on her face was one of absolute, unwavering certainty. Her eyes met his across the distance, and in them, he saw the dragon. He saw the judgment. He saw the promise of what would happen if he lied, if he tried to escape justice.

"I did it," Matt heard himself say. The words came out in a rush, tumbling over each other in his haste to confess. "The purse and the presents, I stole them. I mugged a woman on Maple Street. I stabbed her in the shoulder. And there's other stuff, other crimes. I broke into a car last week on Fifth Avenue, stole a laptop. I sold stolen phones to a guy named Eddie at the pawn shop on Broad Street. I—"

"Whoa, whoa, slow down," the second officer said, pulling out a notepad. "You're confessing to all this?"

"Yes," Matt said, unable to look away from that girl's steady gaze. "Yes, I'm confessing to everything. I want to confess. I need to confess."

The officers exchanged glances, the kind of look that said they'd seen a lot of strange things in their careers, but this was a new one. People didn't usually show up on the station steps with stolen goods and a burning desire to confess to multiple crimes.

"All right," the first officer said slowly. "Let's get you inside, make sure you know your rights, and take a full statement. This is going to be a long night."

As they led Matt into the station, he looked back one more time. She was still there, still watching. As their eyes met, she nodded once—a small, almost imperceptible gesture—and then she turned and walked away, disappearing into the falling snow.

Inside the station, as Matt sat in an interrogation room and confessed to every crime he could remember, as the officers typed up his statement with expressions of increasing disbelief, as the reality of what he'd done and what would happen to him began to sink in, he found himself thinking about his mother. About the Christmas stories she used to tell him when he was young, about Santa Claus and his list of naughty and nice, about redemption and second chances, about the magic of Christmas.

He'd thought those were just fairy tales, stories for children who still believed in magic.

He'd been wrong.

Outside, the snow fell more heavily now, blanketing the city in white, covering the bloodstain on the sidewalk where Brigid had fallen, transforming the dirty streets into something clean and new. Church bells began to ring in the distance, announcing the arrival of Christmas Day.

--

In a small apartment across town, Brigid sat on her couch, her shoulder bandaged—the wound already healing with a speed that would have astonished any doctor—and looked at the gifts she'd selected from her treasure hoard during a quick visit after dropping the mugger off at the police station: a silver music box that played lullabies and granted peaceful dreams, a kaleidoscope that showed visions of far-off lands, and a set of wooden toys carved by craftsmen centuries dead that never broke and always brought joy to their owners. They were perhaps a bit unconventional as children's presents in this age, but they had the added benefit of being enchanted. Tomorrow, the neighbor children whose mother was deployed with the Navy would come over, and they would have Christmas dinner, and it would be wonderful.


But tonight, on this Christmas Eve, justice had been served. The Spirit of Christmas had spoken, and a man who had chosen cruelty and violence had been given a Christmas miracle.

Just not the kind he'd expected.

Brigid smiled, took a sip of hot chocolate, and began to hum "Silent Night". Outside her window, the snow continued to fall, and the world turned toward Christmas morning.

It was the most wonderful time of the year.

Wednesday, December 3, 2025

A Tale of the Christmas Dragon by Steve Miller

Brigid, the Dragon Who Loves Christmas, has been traveling the Earth for millenia, so there are thousands upon thousands of stories to tell. This is one of them. (You can read another in Gifts from the Christmas Dragon, if you like this one.)


The Dragon's Gift

The afternoon sun filtered through silk curtains that billowed in the warm Persian breeze, casting dancing shadows across the mosaic floor of the palace's eastern hall. Brigid reclined on a mountain of cushions, her small frame nearly swallowed by the opulent fabrics—crimson and gold, azure and emerald, all threaded with silver that caught the light like captured starfire. A servant girl, no more than fourteen, knelt beside her with a bowl of grapes, each one perfectly round and glistening with moisture from the palace's underground springs.

"Another," Brigid said lazily, opening her mouth like a baby bird.

The girl obliged, placing a grape on Brigid's tongue with practiced precision. The dragon—for that is what she was, though no one looking at her would guess it—closed her eyes and savored the burst of sweetness. In this form, she appeared to be nothing more than a slight woman, perhaps in her second decade of life, with skin so pale it seemed she'd never seen the sun, despite the constellation of freckles that covered every visible inch of her. Her hair was her most striking feature: a wild shock of red that refused to be tamed, cut short in a style that would have scandalized the Persian nobility had they not known better than to comment on a dragon's choices.

She wore a simple linen shift, white as bone, with no jewelry save for a single copper band around her left wrist—a trinket she'd picked up in Alexandria three centuries ago, or was it four? Time had a way of blurring when you'd lived as long as she had.

"My lady," came a voice from the doorway. Darius, her chamberlain, bowed low. He was a good man, efficient and discreet, which were the only qualities Brigid truly valued in her household staff. "You have visitors."

Brigid cracked one eye open. "Tell them I'm indisposed."

"They are Magi, my lady. From the East. They seek permission to cross your lands."

 
Both eyes opened now. Brigid sat up, causing an avalanche of cushions to tumble to the floor. The servant girl scrambled to retrieve them, but Brigid waved her away. "Magi? How many?"

"Three, my lady. An aged master, a man in his prime, and an apprentice."

Brigid's lips curved into something that might have been a smile, though there was too much tooth in it to be entirely friendly. "Well, well. It's been an age since I've had proper magicians at my door. Most of them know better than to disturb me these days." She swung her legs off the cushions, her bare feet touching the cool mosaic. "I suppose I should see what they want. Send them to the garden courtyard. And Darius—have the kitchen prepare refreshments. If they've come all the way from the East, they'll be hungry."

"At once, my lady."

Brigid stood, stretching like a cat. She padded barefoot through the palace, her feet making no sound on the stone floors. Servants pressed themselves against the walls as she passed, their eyes downcast. They knew what she was, of course. Everyone in her household knew. But they also knew that she paid well, asked little, and had never once eaten any of them, which made her a far better employer than most of the Persian nobility.

The garden courtyard was her favorite part of the palace. She'd designed it herself, modeling it after a garden she'd seen in Babylon before that city had fallen to ruin. A fountain burbled in the center, surrounded by beds of roses, jasmine, and herbs whose names she'd forgotten. Date palms provided shade, and the air was thick with the scent of orange blossoms. Stone benches lined the perimeter, and it was to one of these that Brigid made her way, settling herself with her legs tucked beneath her.

The three Magi entered a few moments later, escorted by Darius.

The eldest was a man who had clearly seen many decades, his beard white as snow and reaching nearly to his waist. He wore robes of deep purple, embroidered with symbols that Brigid recognized as Zoroastrian, though there were other markings woven in—older symbols, from traditions that predated the Prophet by millennia. His eyes were sharp despite his age, and they fixed on Brigid with an intensity that suggested he saw more than her human form.

The second was perhaps forty, with a neatly trimmed black beard and the bearing of a scholar. His robes were simpler, dark blue with silver trim, and he carried a leather satchel that bulged with scrolls and instruments. He had the look of a man who spent his nights studying the stars and his days debating philosophy.

The youngest couldn't have been more than twenty. He was clean-shaven in the Roman style, with nervous eyes that darted around the courtyard as if cataloging every detail. His robes were the plainest of the three—undyed wool with a simple rope belt—but he wore them with a pride that suggested he'd only recently earned the right to call himself a Magus.

"My lady Brigid," the eldest said, bowing deeply. "We are honored by your hospitality."

"You know my name," Brigid observed. "But I don't know yours."

"I am Melchior," the old man said. "This is Caspar"—he gestured to the man in his prime—"and our young companion is Balthazar."

"Melchior, Caspar, and Balthazar," Brigid repeated, tasting the names. "You've come a long way. Sit, please. My servants will bring food and drink."

The three Magi settled themselves on the benches opposite Brigid. As if summoned by her words, servants appeared with trays laden with dates, figs, flatbread, cheese, and cups of cool water flavored with mint. The Magi accepted the refreshments with grateful nods, and for a few moments, the only sound was the fountain and the distant call of birds.

"So," Brigid said, once they'd had a chance to eat. "You seek permission to cross my lands. Where are you headed?"

"Judea," Melchior said. "To Bethlehem, specifically."

Brigid raised an eyebrow. "Bethlehem? That's quite a journey. What business do three Magi have in a backwater town in Judea?"

Caspar leaned forward, his eyes bright with excitement. "We have been studying the stars, my lady. For months, we have observed a conjunction of planets—Jupiter and Saturn, meeting in the constellation of Pisces. It is a sign of great significance."

"A sign of what?" Brigid asked, though she had a sinking feeling she already knew the answer.

"A birth," Melchior said quietly. "A powerful force for good is entering the world. A king, perhaps. Or a prophet. Or something greater still. We have come to honor his arrival with gifts and praise."

Brigid was silent for a long moment. She reached for a cup of water and drank deeply, buying herself time to think. When she set the cup down, her expression was unreadable.

"A powerful force for good," she repeated. "In Bethlehem."

"Yes, my lady," Balthazar said eagerly. It was the first time he'd spoken, and his voice cracked slightly with youth and enthusiasm. "The signs are unmistakable. This child will change the world."

"They always do," Brigid murmured. She looked at the three men, studying them. They were sincere, she could see that. They truly believed they were on a sacred mission. And perhaps they were. She'd lived long enough to know that the universe had a sense of humor, and that prophecies had a way of fulfilling themselves in the most unexpected ways.

"You know what I am," she said. It wasn't a question.

Melchior nodded. "We do. You are Brigid the Dragon, one of the eldest of your kind. You have walked this earth for longer than any human civilization. Your power is vast, and your wisdom is deep."

"Flattery," Brigid said, but there was no heat in it. "You want something more than just permission to cross my lands."

Caspar smiled. "You are perceptive, my lady. We would be honored if you would join us on our journey. A being of your power and knowledge would be a fitting witness to this momentous event."

Brigid laughed. It started as a chuckle, low in her throat, but it grew until it filled the courtyard, echoing off the walls. The Magi exchanged glances, uncertain whether they should be offended or alarmed. The servants, who knew their mistress better, simply waited for the laughter to subside.

When Brigid finally caught her breath, she wiped tears from her eyes. "Oh, that's rich. You want me to come with you to honor a powerful force for good?" She shook her head, still grinning. "Gentlemen, I appreciate the invitation, truly I do. But I'm going to have to decline."

"May I ask why, my lady?" Melchior said carefully.

Brigid's smile faded, replaced by something more somber. She leaned back against the bench, her eyes distant. "The last time I tried to visit with a so-called powerful force for good, I ended up making him mad enough to destroy the most advanced civilization on Earth at the time."

The three Magi stared at her. Balthazar's mouth had fallen open slightly.

"You're speaking of Atlantis," Caspar said slowly.

"I am," Brigid confirmed. "Though that wasn't what they called it. The name has been corrupted over the centuries, passed down through stories and legends until it bears little resemblance to the truth. But yes, I'm speaking of that place. That shining city of crystal and bronze, where they'd mastered arts that your modern world can barely imagine. Where they'd learned to harness the very forces of nature, to bend reality to their will."

"What happened?" Balthazar whispered.

Brigid was quiet for a moment, her gaze fixed on the fountain. When she spoke, her voice was soft, almost wistful. "I was younger then. Not young, mind you—I was already ancient by human standards—but younger than I am now. Less cautious. Less... jaded. I heard rumors of this great civilization, this place where humans had achieved wonders. And I was curious. Dragons are curious creatures by nature, you see. It's both our greatest strength and our greatest weakness."

She paused, reaching for a fig from one of the trays. She turned it over in her fingers, examining it as if she'd never seen one before.

"So I went to see for myself. I took this form—or one very like it—and I walked among them. And they were magnificent, truly. They'd built towers that scraped the sky. They'd created machines that could think and reason. They'd even begun to unlock the secrets of immortality. But there was a darkness at the heart of it all, a rot that I didn't see at first."

"What kind of darkness?" Melchior asked.

"Pride," Brigid said simply. "Hubris. They'd achieved so much that they'd begun to believe they were gods themselves. They'd forgotten that there were powers in the universe greater than their machines and their magic. And when I tried to warn them—when I tried to tell them that they were courting disaster—they laughed at me. Called me a primitive. A relic of a bygone age."

She bit into the fig, chewing slowly. "So I left. I returned to my true form and I flew away, back to my lair in the mountains. And I should have stopped there. I should have let them face whatever consequences their arrogance would bring. But I couldn't let it go."

"But you said you made someone mad enough to destroy them," Caspar said. "That you were responsible."

Brigid's expression darkened. "I was. Because instead of accepting that I'd done what I could—that I'd warned them and they'd rejected me—I made a choice. I went to see him. The one they called the Maker, the Architect, the First Cause. Different cultures have different names for him. You'd probably call him God, though that's a simplification."

She set down the fig, her appetite gone. "I told him what I'd seen. I told him that the humans in that city had grown too powerful, too arrogant. That they were a danger to themselves and to the world. And I knew—I knew—what he might do. But I went anyway. I couldn't bear that they'd dismissed me, that they'd laughed at a dragon's wisdom. So I reported them like a petulant child running to a parent."

She finished wiping her fingers on her shift, the gesture mechanical. "And he listened. And then he acted. He sent the waters to swallow that city, to erase it from the face of the earth. Every tower, every machine, every person—gone in a single night. And it was my fault. Not because I warned them—that was right. But because I couldn't walk away when they refused to listen. Because I went to the Maker and set that destruction in motion when I should have simply let them go on."

The courtyard was silent save for the fountain. Even the birds seemed to have stopped singing.

"I've carried that guilt for a very long time," Brigid said quietly. "Longer than you can imagine. And I swore to myself that I would never again interfere in the affairs of powerful forces for good. Because in my experience, those forces have a way of causing just as much destruction as the forces for evil. Sometimes more, because they believe they're justified."

Melchior stroked his beard thoughtfully. "With respect, my lady, I don't think this is the same situation. We're not going to warn anyone or to interfere. We're simply going to honor a birth. To acknowledge the arrival of something sacred."

"And what if your acknowledgment changes things?" Brigid asked. "What if your gifts and your praise set events in motion that lead to suffering? What if this child grows up believing he's destined for greatness, and that belief leads him down a dark path?"

"Then that is the risk we take," Caspar said firmly. "But we cannot let fear of what might happen prevent us from honoring what is. The stars have spoken, my lady. This birth is significant. To ignore it would be to turn our backs on our sacred duty as seekers of wisdom."

Brigid studied the three men. They were so certain, so full of conviction. She envied them that, in a way. It had been centuries since she'd felt that kind of certainty about anything.

"You're going to go whether I give you permission or not, aren't you?" she said.

Melchior smiled. "We would prefer to have your blessing, my lady. But yes, we will go regardless. This is too important."

Brigid sighed. "Very well. You have my permission to cross my lands. I'll have my people provide you with supplies—food, water, fresh horses if you need them. The route through the desert can be treacherous, and I'd hate for you to die of thirst before you reach your precious child."

"Thank you, my lady," Balthazar said, bowing deeply. "Your generosity is—"

"I'm not finished," Brigid interrupted. She stood, pacing to the fountain. She dipped her hand in the water, watching the ripples spread outward. "I won't go with you. I can't. But I want you to take something from me."

She reached into a pocket of her shift—a pocket that shouldn't have been there, that existed in a space slightly adjacent to normal reality—and withdrew a small leather pouch. She hefted it in her hand, feeling the weight of the coins inside.

"Gold," she said, tossing the pouch to Melchior. The old Magus caught it deftly. "Twelve coins, freshly minted. Add them to whatever gifts you're planning to bring. Tell the child's parents it's from a friend who couldn't make the journey."

Melchior opened the pouch, his eyes widening slightly at the sight of the coins. They were beautiful things, stamped with images of dragons and stars, made from gold so pure it seemed to glow with its own inner light.

"This is too generous, my lady," he said.

"It's not generous at all," Brigid said. "It's guilt money. It's me trying to balance the scales, just a little bit. If this child really is a force for good, then maybe my gold will help him. And if he's not..." She shrugged. "Well, at least his parents will be able to afford a decent life for him."

Caspar stood, bowing. "We will deliver your gift with honor, my lady. And we will tell the child's parents of your kindness."

"Don't tell them anything about me," Brigid said sharply. "Just give it with the rest of the gifts. That's all. Let them conclude what they will conclude."

"As you wish, my lady."

Brigid turned away from them, facing the fountain. "Darius will see to your supplies. You should leave at first light tomorrow. The desert is cooler in the morning, and you'll make better time."

"Thank you, my lady," Melchior said. "May we ask one more question before we go?"

Brigid didn't turn around. "You may ask. I may not answer."

"Do you truly believe that powerful forces for good are as dangerous as forces for evil?"

Brigid was silent for a long moment. When she spoke, her voice was barely above a whisper. "I believe that power is dangerous, period. Good, evil—those are just labels we put on things to make ourselves feel better about our choices. The truth is that anyone with enough power to change the world will change it in ways that hurt some people, no matter how noble their intentions. The only question is whether the good they do outweighs the harm."

She finally turned to face them, and there was something ancient and terrible in her eyes, something that reminded them that she was not human, had never been human, and saw the world through a lens they could never fully understand.

"I hope that child is everything you believe him to be," she said. "I hope he brings light and joy and peace to the world. But I've lived long enough to know that hope is a dangerous thing. It makes us blind to the costs of our dreams."

Melchior bowed one final time. "Then I will hope for both of us, my lady. And perhaps, in time, you will see that not all powerful forces lead to destruction."

"Perhaps," Brigid said, though her tone suggested she didn't believe it.

The three Magi left the courtyard, escorted by Darius. Brigid stood by the fountain for a long time after they'd gone, watching the water and thinking about cities that had fallen, civilizations that had crumbled, and all the times she'd tried to do the right thing only to make everything worse.

Finally, she returned to her cushions in the eastern hall. The servant girl was still there, waiting patiently with the bowl of grapes.

"Another," Brigid said, settling back into the pillows.

The girl placed a grape on her tongue, and Brigid closed her eyes, savoring the sweetness. Outside, the sun was beginning to set, painting the sky in shades of orange and gold. Somewhere to the west, three Magi were preparing for a journey that would take them to Bethlehem, to witness the birth of a child who would change the world.

Brigid tried not to think about what that change might cost, about Atlantis sinking beneath the waves, or about all the other times she'd seen hope turn to ash.

But she thought about them anyway. She always did.

And in her pocket—that impossible pocket that existed between moments—the weight of guilt sat heavy, even though she'd given away twelve gold coins to try to lighten it.

Some burdens, she'd learned, could never be set down.

Some mistakes could never be unmade.

And some dragons could never stop being what they were: ancient, powerful, and forever haunted by the memories of all the things they'd seen and done and failed to prevent.



Monday, December 1, 2025

The Return of the Christmas Dragon

 Do you want to run a Yule/Christmas-themed campaign? Well, there are plenty of resources available in Gifts from the Christmas Dragon! Get your copy at DriveThruRPG or DriveThruFiction now!


And if that isn't enough, we're counting down to Christmas with a post every other day with more magic and holiday cheer from Brigid the Christmas Dragon. And without further ado... heeeeeere's Brigid!


FIGGY PUDDING OF FIRMNESS
One of Brigid's earliest creations celebrating Christmas dates back to 983AD when she decided she was going to bring something special for her seventh year attending the Christmas celebration in the village of Wogsford. She concocted a dish made with mead, various mashed fruits, stewed plums, and exotic spices. The dish was such a hit that it was soon copied throughout the land, becoming a Christmas staple and eventually evolving into what we think of as figgy pudding today.

As Brigid's culinary creation spread, across the British Isles, and eventually the British Empire and beyond, she continued to improve her own recipe with a mixture of her own creativity and judicious borrowing from human improvements to the dish. Her most current iteration is even magical.


 
Functions: In addition to being the tastiest figgy pudding the characters have ever tasted, those who eat a portion of it gain +2 to Fortitude saving throws and +2 to Wisdom saving throws. The benefit lasts until the next sunset or sunrise, depending on whether the characters were eating figgy pudding during the day or evening.

Each of Brigid's figgy puddings contain four portions. A character must eat the entire portion to gain the benefits.

If a figgy pudding of firmness is not eaten by January 13, it does not grant saving throw bonuses. It remains extremely tasty, however, and doesn't start to spoil until December 1 on the year following its making.

Wednesday, August 6, 2025

RPG-a-Day Challenge #6 -- MOTIVATE

Alas, I could not find anything that motivated ideas today. So I'm just posting a couple pictures of Brigid the Red (aka The Christmas Dragon)... one of her in a D&D t-shirt and the other taken the time she DM'ed a game at one of L.L. Hundal's Girls' Night In.




Monday, August 4, 2025

RPG-a-Day Month #4 -- Message

From the Dragon's Treasure Vaults: 
The Message Bottles


The Message Bottles are four identical empty wine bottles with corks, appearing like little more than trash (or, if you're environmentally conscious, ready for the recycling bin), but if viewed through a detect magic spell, they radiate strong Conjuration magic with an undertone of Transmutation magic). 
   If attempts are made to break one of them, they fail. In fact, the bottles are so sturdy they can be used as clubs or to keep doors open by jamming them between the door and frame.

   Functions: If the possessor of one bottle makes a Willpower save (DC9) as a standard action to clearly picture a known possessor of another of the bottles in their mind, he or she can uncork the bottle and speak into it to transmit a message; the message is transmitted the moment the character recorks the bottle. The other person will hear it when they uncork their bottle. The message can be up to 1 minute long. Another message cannot be sent until the first one is received/heard. The bottle can be used up to six times in a day.
   If the character fails the Willpower save, he or she realizes that the mental focus just isn't there at the moment. The character can try again the following round, but even the failed attempt counts as one of the daily uses.
   If the bottle is no longer in the possession of the person the message is for, it is still sent and heard, but no reply can be made unless the new possessor knows someone else who has one of the four bottles.
   The possessor of any one of the bottles can unerringly teleport or gate to the other possessor and bottle's location. (If the character doesn't know who has one of the bottles, the spell takes him or her to the nearest one, aside from the one he or she already possesses.)
   If a Message Bottle is used as a weapon, it deals 1d3+Strength bonus in blunt damage.


History of the Message Bottles: In 1,204 BC, Brigid the Red (an ancient dragon who is also known as the Christmas Dragon) was in Egypt, establishing a new residence/lair when she noticed humans had made another advancement in glass-creation techniques: They were now making containers that were semi-viable for transporting and liquid and other substances. Shortly afterwards, she created her first iteration of the Message Bottles--a matched pair of which she gave one to the Pharoh so he could reach her whenever a situation dire enogh to warrent her assistance arose. 
   Nearly 1,100 years later, she observed that the Romans had perfected a method to make glass bottles, and she returned to her old idea of the Message Bottles. This time, she created four. She kept one and gave the others to her favorite humans. When they passed, she reclaimed the bottles and gave them to others.
   As glassblowing techniques improved and bottle-shapes changed, Brigid updated her creation with a new version, destroying all but one of the older sets. Even though this made the item useless, she kept it for nostalgia purposes. Her reason for the updates was to make the Message Bottles look as uninteresting as possible, so they would not be stolen from the person she gave them, nor even be suspected to be magical items. Her latest upgrade took place in 1846, in France, and those are still in use today.
   Since 1862, every president of the United States of America has had one of the bottles while in office. The actress Bessie Love (who secretly fought evil and collected magical artifacts both during and after her film career came to a close, and whom Brigid considered a good friend) also had one of the bottles, from 1921 until her death in 1986.

For more about Brigid, see posts here at this blog. If you want to support our efforts, buy a copy of Gifts from the Christmas Dragon, which describes 18 more of Brigid's magical creations, as well as a short story.

--
Here's a song that helped inspire today's post. Enjoy!

Friday, August 1, 2025

From the Dragon's Treasure Vaults: The Obsidian Mirror


The ancient red dragon known as Brigid among "lesser beings" has been collecting unusual and one-of-a-kind magic items and artifacts since before the dawn of human civilization. This is one of them, as viewed through the lens of the d20 System.

The Obsidian Mirror is a full-length mirror that is on a stand that allows it to be tilted or turned so its reflective surface is pointing away from any potential viewers. The mirror's frame and back is made of silver. There  are a line of symbols on the back surface that seem to shift and morph into other symbols if they are looked at directly. On the mirror's front, the frame around the reflective surface is molded to look like a tangle of tentacles that emerge from a starburst at the center of the frame's top.
   The strangest aspect of the Obsidian Mirror is its reflective surface, which is typically made from highly polished speculum metal or glass with a thin coating of silver, but is instead highly polished obsidian; the aspect from which it has been named.
   While the Obsidian Mirror does indeed capture the scene before it, the reflected beings appear like shadows--shadows that don't always move in sync with the creature in front of the mirror.


 

   Functions: If the Obsidian Mirror is inspected using detect magic, it exudes powerful divination magic. 
   If a character stands in front of the mirror, stares at his or her own shadowy reflection for one round, followed by a successful Willpower saving throw (DC18), the mirror suddenly shows a crystal clear reflection of the character at some other location, engaging in some important activity (fighting a Big Evil Bad Guy, moving through a maze of traps, scaling the wall of a mighty fortress, and so on). There is enough visible in the scene to give the character a hint as to where the location is and/or who the opposition is. As the vision fades back into strangely animated shadows, the character is filled with a sense of purpose--that what was shown in the Obsidian Mirror is part of an important destiny the character is to fulfill. Only the character to whom the vision relates can see it in the mirror.
   If the Willpower save to view the vision fails, the character is struck with the effect of a confusion spell, cast at 12th level (no saving throw). 
   The only way to decipher the runes on the back of the Obsidian Mirror are to stare at them for a full round, immediately followed by a Fortitude saving throw (DC15). If successful, the shifting symbols are suddenly a legible phrase in the character's native language: "Gaze into the shadows and see not what is, but what could be and what should be."
   If the Fortitude saving throw is failed, the character is struck with a headache so severe his orher vision blurs and he or she feels sick. All actions are taken at a -4 penalty, including Reflex and Willpower saving throws.

   History of the Obsidian Mirror: In a time before time, the world was controlled by dragons. The Elder Gods had created them with the intent of feeding off their worship; however, it turned out that dragons worship only themselves. Worse, the chromatic dragons (black, blue, green, red, and white) were constantly at war with each other, as well as the metallic dragons (copper, gold, silver). When the gods tried to bring their creations in line, the dragons united and destroyed them. (Ever since, the dragons have had a fragile peace between their various breeds, with the black and silver dragons being the primary keepers of the peace.)
   At the time, Brigid was a very young dragon. She found the Obsidian Mirror when she was exploring the ruins of the Elder God of Destiny and Time. It was the first major magic item she added to her hoard and it remains an object of jealousy among other surviving ancient dragons.
   Even Brigid does not know who created the mirror, but she has always assumed it is the work of the elder god itself.


Tuesday, May 27, 2025

The Dragon's Throne

Located in Brigid the Red's home in Virginia, the Dragon's Throne did not belong to a dragon until Brigid took it after incinerating its co-creator with a blast of her fiery breath.



THE DRAGON'S THRONE
Carved from a large block of obsidian to appear like a crouching black dragon, the seat is the creature's back haunches and the back being its body and neck. The armrests are his front legs. The head of the carved dragon appears to be looking over the person sitting on the throne's left shoulder, and it has been enhanced with red gems for eyes and a selection of wolf and snake fangs to serve as teeth in its open maw. It is an amazing piece of art.
   The Dragon's Throne is the work of French sculptor Camille Claudel, done as a commission for the spellcasting illusionists and would-be dragon-impersonator Phillipe Garraud. He used his skills as an illusionist to make Claudel forget she created the Dragon's Throne, and then he spent almost two years, from 1914 through early 1916 enchanting it so it. The Throne was created to be the centerpiece of a scam which Garraud hoped would make him to owner of a vanished dragon's hoard. 
   Firepit was an isolated town deep in the Ozarks that had been officially founded in 1822, even before the region had been officially opened for settlement by the U.S. federal government. Local legends claimed that the founding families (who still lived in the town) had been brought there by a dragon who charged them with watching over its hoard until it returned at some point in the future. Garraurd knew that dragons were more than legend, so he also assumed the existence of an absent dragon's hoard was also real. His arcane studies had led him to be certain that what dragons remained on Earth had gathered in Australia, so whatever the leading families of Firepit had been guarding, it would never be claimed... well, not by its rightful owner. By Garraurd, however... 
   In the summer of 1916, after making a show of surreptitiously moving into the long-empty, but still meticulously maintained by the townsfolk, house that had been the dragon's residence. When the local authorities came to confront him, he used the magic of the chair (and his own spells) to convince everyone that he was the dragon returned. He then instructed the mayor and the police chief to recruit other townsfolk to relocate the treasure they were guarding to another location.
   As the citizens of Firepit distributed gold, gems, and strange artifacts (even some things that appeared to be junk), the real dragon returned, Brigid the Red. First, she killed Garraud in a fit of rage, then she decided to let the townsfolk have the gold and gems and assisted them in relocating to wealthy lives in Ohio, Virginia, and West Virginia. She reclaimed the magical artifacts and other items she cared about, ultimately spreading them out between her dozen or so active lairs and treasure hoards. She claimed the Dragon's Throne and gave this unique item a prominent place in her Virginia mansion, often sitting in it when receiving guests in her human form.

Functions
   * When sitting in the Throne, a person gains the ability to cast any illusion or enchantment spell levels 1 to 3 that he or she has at least theoretical knowledge of. The character can cast a number spells equal to his or her Intelligence plus Wisdom attribute bonuses per day.
   * Any spells the character seated on the Throne knows and can cast function at 1 level above the character's actual caster level, while Illusion and Enchantment spells function at 2 levels above the character's actual caster level.
   * While seated on the Throne, a character gains a +4 enchantment bonus to all Charisma-based skill checks.

The Dragon's Throne is not an artifact, just a powerful and one-of-a-kind magic item.

Thursday, May 8, 2025

'The Collector': A short story by Steve Miller

This is a draft of a story that will end up in one of NUELOW Games' releases at some point. It might see more revisions, it might not. But please let us know what you think of it!



The Collector
By Steve Miller


The dealer hall buzzed with excitement, a kaleidoscope of costumed fans navigating the narrow aisles between booths full of colorful merchandise. Marcus Heller moved through the crowd with practiced ease, his eyes constantly scanning. Not for rare comics or collectible figurines, but for something else entirely.

He spotted her near the indie comics section—petite frame, choppy auburn hair that looked like she'd cut it herself, and a constellation of freckles across her nose and cheeks. She wore an oversized t-shirt featuring some obscure anime character, faded jeans, well-used sneakers, and a messenger bag covered in enamel pins. What caught his attention wasn't her appearance so much as her solitude. Convention-goers typically traveled in packs, but she flitted from booth to booth alone, examining artwork with an infectious enthusiasm that made several vendors smile despite themselves.

Marcus adjusted his vintage Batman t-shirt and casually drifted in her direction. He'd perfected this routine across a dozen conventions in three different states. Comic cons were perfect hunting grounds—loud, crowded, full of socially awkward people seeking connection. Nobody questioned when strangers struck up conversations about shared interests, and many attendees came from out of town, staying in the convention hotel, away from friends or family who might notice their absence... until well after he was finished with his tasks and long gone.

He positioned himself at a neighboring booth, pretending to browse through back issues while watching her from the corner of his eye. She purchased a small original drawing, carefully placing it in a protective sleeve before tucking it into her bag. Her smile was radiant as she thanked the artist. For a moment, Marcus felt a twinge of something—not quite conscience, but perhaps the faintest recognition that he was about to extinguish something bright. The feeling passed quickly, replaced by the familiar thrill of anticipation.

He didn't approach her then. Patience was key. Instead, he followed at a distance, observing her patterns, noting which panels she attended, which merchandise caught her eye. He learned that she laughed openly, without restraint, during the animation showcase. That she took meticulous notes during a discussion on comic book coloring techniques. That she seemed to know an impressive amount about Golden Age comics, based on a question she asked during a creator panel.

By evening, when the dealer hall closed and activities shifted to the hotel bars and conference rooms, Marcus had compiled a mental dossier. He watched her enter the hotel bar alone but soon join a table of animated convention-goers discussing the merits of different comic book universes. Perfect.

The hotel bar had transformed into an extension of the convention floor, packed with attendees unwinding after a day of sensory overload. Cosplayers posed for photos, industry professionals nursed drinks in corners, and heated debates about fictional characters' abilities echoed from every table. Marcus ordered a beer and made his approach.

"Sorry to interrupt," he said, affecting a slightly nervous demeanor, "but I couldn't help overhearing your discussion about Kirby's influence on modern cosmic comics. Mind if I join?"

The table welcomed him with the easy camaraderie of fellow enthusiasts. The freckled woman—who introduced herself as Brigid—scooted over to make room. Up close, her eyes were an unusual amber color that seemed to catch the light in strange ways. Marcus contributed enough to the conversation to establish his credibility as a genuine fan while focusing his attention on Brigid without being obvious about it.

"You really know your stuff," he told her during a lull, as others at the table broke into smaller conversations.

"Been collecting for a long time," she replied with a shrug and a smile that dimpled her right cheek. "I inherited a large collection of weird and obscure titles going all the way back to Centaur's Amazing Man.. and I've been growing it myself ever since."

The conversation flowed easily after that. Marcus excused himself to get another round for the table, a gesture that earned him appreciative nods. When he returned with the drinks, he made sure to hand Ellie hers directly—a fruity cocktail she'd requested—after adding a colorless, odorless substance from a small vial he kept in his pocket. The movement was smooth, practiced, invisible in the crowded bar.

Brigid finished her doctored drink while explaining why Alan Moore was overrated—a deliberately provocative stance that had the table erupting in friendly argument. Marcus glanced at the clock on his phone. Twenty minutes. That's all he needed.

Fifteen minutes later, he noticed the first signs—her blinks becoming longer, her words occasionally slurring. She pressed her palm against her forehead.

"You okay?" he asked, concern etching his features.

"Just... really dizzy all of a sudden," she murmured, her words slightly slurred. "Maybe I should go to my room."

"Let me help you," Marcus offered, already standing. "These convention centers are like mazes when you're feeling well."

The others at the table, still deep in their argument about Alan Moore--that had somehow expanded to include Garth Innis and Frank Miller--barely noticed as Marcus helped Ellie to her feet. She swayed slightly.

"Thanks," she whispered. "Room 742. I think I just need to lie down."

"Of course," Marcus said soothingly, guiding her toward the elevators. "Let's get you somewhere quiet."

In the elevator, Brigid's head lolled against his chest. Her breathing had become shallow, her eyes unfocused. Marcus pressed the button for the fifth floor, not the seventh.

"This isn't... my floor," she mumbled as the elevator doors opened.

"Just need to make a quick stop at my room first," Marcus explained smoothly. "Get you some water, maybe some Aspirin. Then I'll take you up to yours. Okay?"

She made a noncommittal sound that he took as agreement. The hallway was deserted as he half-carried her to room 523, fumbling slightly with the keycard while supporting her weight. Once inside, he guided her to the bed where she collapsed, eyes fluttering.

"So dizzy," she whispered. "What's happening?"

"You're fine," Marcus assured her, already removing his belt. "Just relax."

The room was standard convention hotel fare—bland artwork, heavy curtains, a desk with a lamp that cast everything in a sickly yellow glow. Marcus moved methodically, setting his phone on the nightstand, checking that the curtains were fully closed. He'd done this before. Many times.

He returned to the bed, where Brigid lay, rapidly fading into unconsciousness. With practiced efficiency, he  removed her shoes, then reached for the buttons of her jeans. Her shirt had ridden up, revealing a pale strip of freckled skin at her waist. He traced it with his finger, a possessive gesture that made him smile.

"You won't remember any of this tomorrow," he murmured, leaning down to pull her shirt higher.

That's when her hand caught his wrist with surprising strength.

"I wouldn't be so sure about that," Brigid said, her voice suddenly clear and resonant, with no trace of the drugged slurring from moments before.

Marcus froze. The dosage he'd given her should have left her barely conscious, certainly not capable of this iron grip or lucid speech. Something was wrong.

"I think you're confused," he said, trying to pull away and regain control of the situation. "You're not feeling well. Let me help—"

"I'm not confused, Marcus Heller," she interrupted, and the use of his full name sent a chill through him. He hadn't introduced himself with his last name, or even Marcus; he had just called himself Mark.. "I know exactly what you are and what you've done. Phoenix. Albuquerque. Seattle. Portland. Chicago. Now Phoenix again."

As she spoke, listing cities where he'd attended conventions over the past two years, her skin seemed to shimmer slightly, as if the freckles were rearranging themselves across her face. She sat up effortlessly, still gripping his wrist, her amber eyes now burning with an unnatural clarity.

"I don't know what you're talking about," Marcus said, finally wrenching free and backing toward the door. Something was very wrong. He needed to leave, to abandon this attempt and move on. "I think there's been a misunderstanding."

"No misunderstanding," Brigid said. "You dropped something in my drink. You brought me here to rape me while I was unconscious. There's no misunderstanding at all."

She stood up from the bed, and somehow seemed taller than before. The room's temperature rose noticeably, the air becoming thick and difficult to breathe.

"You prey on the vulnerable," she continued, taking a step toward him. "You corrupt spaces meant for joy and community. You're a threat in places should be safe." With each accusation, her voice deepened, acquiring harmonics that shouldn't have been possible from a human throat.

Marcus lunged for the door, but his legs wouldn't cooperate properly. The room swam around him, and he realized with dawning horror that he felt exactly how his victims were supposed to feel—disoriented, weak, trapped.

"What did you do to me?" he gasped, stumbling against the wall, sliding toward the door and the safety beyond it.

Brigid smiled, but it wasn't the bright expression from earlier. This smile stretched too wide, revealing teeth that seemed too numerous, too sharp.

"Nothing you didn't plan to do to me," she replied. "Though I didn't drug you. That's just fear you're feeling. Primal recognition of a predator far above you in the food chain."

As she spoke, her skin began to change, the freckles expanding and merging into patches of what looked like fine scales, crimson and gleaming in the dim light. Her pupils had become vertical slits, and her amber irises now glowing as if lit from within.

"What are you?" Marcus whispered, his back pressed against the door, fingers fumbling uselessly for the handle.

"I am justice," she said simply. "I am retribution. I am fire."

With that last word, flames erupted from her skin, racing across her arms and torso, consuming her clothing but leaving her unharmed. The transformation accelerated—her face elongating, shoulders broadening, fingers extending into talons. Where Ellie had stood moments before, a creature now towered, its form a nightmarish blend of human and reptilian features, wreathed in flames that gave off no smoke but intense heat.

Marcus screamed, but the sound was cut short as the creature—dragon, demon, avenging angel, his terrified mind couldn't decide—opened its jaws and exhaled. A torrent of white-hot flame engulfed him, so intense that his skin blistered and blackened before his nerves could even register the pain. His last conscious thought was that he smelled like cooking meat.

The gout of flame expanded, consuming everything in the room—the bed, the curtains, the generic artwork, even the creature that had been Brigid—but contained itself within the walls as if guided by an intelligent force. The windows blew outward in a shower of glass and flame, raining down on the parking lot five stories below, but the fire did not spread to the hallway or adjacent rooms.

When it was over, nothing remained of Marcus Heller but a pile of fine ash on the scorched carpet. The creature surveyed the destruction with glowing eyes, then began to contract, flames receding, scales smoothing back into freckled skin. 

Within moments, Brigid's slight form was back, standing naked amid the devastation, Smoke swirled around her and swiftly coelesed into the clothing she was wearing before--except now there was a red dragon on the t-shirt.

She walked calmly to the door, which swung open at her touch despite the melted lock. In the hallway, alarms blared and sprinklers hissed, but she moved through the chaos untouched by the water, passing panicked hotel guests evacuating in various states of undress.

By the time firefighters arrived, the blaze had mysteriously extinguished itself. They found room 523 devastated—furniture reduced to cinders, walls scorched black, windows blown out—but with damage contained in a way that defied explanation. More puzzling was that part of the fire had lasted long enough and been intense enough to completely incinerate a human being.  Forensic experts determined later that the ashes near the door contained human remains. The fire's intensity had made it impossible to apply any known methods to determine the victim's identity for sure, but it was assumed to be the room's occupant, Marcus Heller, 34, a marketing executive from Denver with no criminal record. Within a few weeks, that assumption would be taken as fact, because Heller would be found to have vanished without a trace.

The investigation would note several unusual aspects of the case: the extreme localization of the fire, the complete incineration of the victim, and the absence of any accelerants or ignition source. Witnesses and security footage showed Heller leaving the hotel bar with a slight, young woman and going to the elevators... but at that moment, every security camera in the hotel went offline due to a mysterious power surge that the hotel's electrician and engineer could not explain. The police traced the woman to her room and found her bleary-eyed and sleepy and completely unawares that anything had been going on. She claimed "Mark" had brought her to her room and then left, like a perfect gentleman.

In the end, the official report cited "inconclusive evidence suggesting electrical fire of unusual intensity" and the case was filed away among other unsolved mysteries.

But the morning after the bizarre fire, as convention attendees buzzed with rumors about the mysterious fire, about the evacuated attendees getting free meal vouchers and free passes for next year's convention, a petite woman with choppy auburn hair and freckles browsed the artist alley, purchasing prints, original art, and chatting enthusiastically with creators. Being awakened in the middle of the night by the police, had done nothing to diminish her seemingly boundless energy. 

Brigid browsed a table of hand-bound journals, her freckled face lighting up when she found one with a dragon embossed on its leather cover. The vendor, a gray-haired woman with kind eyes, smiled as she purchased it.

"You seem very happy today," the vendor observed. "Enjoying the convention?"

"Very much," Brigid replied cheerfully as she placed the journal in her pin-covered messenger bag. She smiled to herself, humming a tune from a bygone age as she disappeared into the crowd—just another fan enjoying the celebration of stories about heroes, villains, and monsters hiding in plain sight.


--

If you enjoyed thaat story, you might like some of the other fiction that NUELOW Games has to offer! Click here to see what's on sale!