It's been a while since we've posted to the blog, but here's a little something for use in your games or to spur your imagination!
Thea Haber is a plane-hopping human Chronomancer. The player characters can encounter her anywhere... when they need to be rescued from a tight spot by an ally, or she needs the rescuing. There are some unusual aspects to encountering Thea, however:
HOW OLD DOES SHE LOOK?
The time-travel magic that Thea uses has an impact on her body, making her appear younger or older than she actually is. Whenever she is encountered, the DM should roll 1d6 on the following table to see what she looks like.
1-2. Thea appears the same age she did when last encountered.
3. Thea appears to be 15+1d6 years old.
4. Thea appears to be 20+2d6 years old.
5. Thea appears to be 30+4d6 years old.
6. Thea appears to be 15+6d6 years old.
How old is she really? It's rude to ask a lady her age!
HOW OLD DOES SHE LOOK?
The time-travel magic that Thea uses has an impact on her body, making her appear younger or older than she actually is. Whenever she is encountered, the DM should roll 1d6 on the following table to see what she looks like.
1-2. Thea appears the same age she did when last encountered.
3. Thea appears to be 15+1d6 years old.
4. Thea appears to be 20+2d6 years old.
5. Thea appears to be 30+4d6 years old.
6. Thea appears to be 15+6d6 years old.
How old is she really? It's rude to ask a lady her age!
HAS SHE MET THE PCS BEFORE?
Thea's personal timeline is an insane tangle of her crossing back and forth through places at different times and during different ages. She may meet the characters for the first time... after she met them the first time. Several times. Roll 1d6 to see what she knows.
Thea's personal timeline is an insane tangle of her crossing back and forth through places at different times and during different ages. She may meet the characters for the first time... after she met them the first time. Several times. Roll 1d6 to see what she knows.
1. She has never met the player characters before, although they have met here.
2. She has heard of the player characters but has never met them, although they
have met her.
3. She behaves as though she is best friends with the PCs, regardless of how many
3. She behaves as though she is best friends with the PCs, regardless of how many
times they've met before (if ever).
4. She does not remember the last time she met the PCs, but describes a time they
4. She does not remember the last time she met the PCs, but describes a time they
haven't met, or the first time they met.
5. She remembers every interaction with the PCs, as the timelines are in sync.
6. She has not met the PCs, but she has heard of them. She asks for their help
5. She remembers every interaction with the PCs, as the timelines are in sync.
6. She has not met the PCs, but she has heard of them. She asks for their help
with a villain who is threatening all of time.