Tuesday, April 2, 2013
B is for Bridget's Whip
It's April 2, so here's B for the A to Z April Blogging Challenge. (NUELOW Games isn't an official participant, but we're playing along anyway!)
Here's another artifact for use in OGL d20 and OpenD6 system games. If you want to participate, drop us an email at firstname.lastname@example.org with your own original creations.
All text in this post is considered Open Gaming Content and is published under this license. If you wish to reuse this material, please give credit and copyright acknowledgement to NUELOW Games and Steve Miller.
Bridget's Whip (By Steve Miller)
Lady Bridget of Fairwater Crossing was an evil and twisted woman who enjoyed inflicting pain almost as much as she enjoyed being subjected to it. The day she beat a maid who was much-loved among the other servants to death, the rest of the staff put an end to her as well. Whether she died shrieking or laughing, none could say, but as the butler struck the killing blow with the silver-covered handle of her bullwhip he thought he saw insane glee in her eyes.
The servants looted the house of its valuables and scattered to the four winds. The butler kept the whip and eventually became infamous as a particularly brutal leader of a gang of bandits. The end he eventually came to was very similar to that of Lady Bridget--he was slain by his own underlings after they got tired of taking the brunt of his sadistic ways. Almost every person who has possessed Bridget's Whip over the decades has some to a similar violent end.
OGL d20 and OpenD6 System Stats
This black and silver bullwhip radiates magic and appears to give a +2 bonus to damage. In truth, the weapon deals double damage on a successful hit (roll normal whip damage and multiply the result by two). In addition, whenever the whip inflicts maximum damage, it inflicts such a deep and terrible gash that the target loses 1 hit point per round following until he receives first aid or magical healing.
Drawbacks: Whenever a character wields Bridget's Whip, he or she must roll a Will save with a Difficulty of 15. If the saving throw fails, the character immediately becomes a gleeful sadistic maniac who goes out of his or her way to torment helpless people and animals. Whenever he or she encounters a character who is higher level, that character must roll a Will check with a Difficulty of 18. If the check fails, the higher level character will become dedicated to destroying the wielder of the whip