MEET BRANDY FLIPPE
The Wide-Awake Detective Agency isn't known for taking down criminal masterminds--in fact, they generally try to avoid such cases. Lost kittens, figuring out where the car keys (and the pants they were in) were left during a night of drunken fun, and baby-sitting unruly celebrities is more their line. Agency-owner Mr. Gribbitts and his best (only) employee Sherry Flippe make an exception for Nightshade, a notorious jewel thief who is secretly Sherry's sister, Brandy.
Brandy and Sherry were both wild teenagers, but where Sherry channeled her love of adventure into the USO followed by becoming a private detective, Brandy fell in with a rough crowd, became the apprentice of the original Nightshade and stepped into his black stealth suit when he "retired."
Now, whenever Mr. Gribbitts and Sherry get a tip that Brandy may be scheming a heist, they rush to attempt to apprehend her. Brandy always gets away, but they usually end up uncovering some other crime or criminal enterprise in the process.
Unbeknownst to anyone but a few members of the Secret Service, Brandy, and the original Nightshade, the pair of jewel thieves are actually working for the Secret Service. Nightshade was captured shortly after he took Brandy under his wing, and he made a deal with the government to keep them both out of jail. Now, they target wealthy men and women who are secretly criminals, agents of foreign powers, or leaders of secret societies that are enemies of America and freedom, breaking into their homes and lairs to uncover the evidence Uncle Sam needs to bring them down.
NIGHTSHADE #2 (Female)
(aka Brandy Flippe)
Brawn 16, Body 18, Brains 7
Traits: Irrepressible Optimist, Nimble
Combat Maneuvers: Backflip, Basic Attack, Disarm, Kung Fu Face, Murderous Mitts, Run Away!, Seduction, Strike Pose.
Imporrtant Stuff Worn/Wielded: Form-fitting sneak-thief suit (Armor, absorbs 1 point of damage) OR Fashionable ensemble (Clothes). Lockpicks and compact thief toolkit (One-shot melee weapon, deals 2 points, then breaks).
NIGHTSHADE #1 (Male)
(aka James "Jim" Nightshade)
Brawn 20, Body 15, Brains 6
Traits: Honorable, Nimble, Too Sexy for My Shirt
Combat Maneuvers: Backflip, Basic Attack, Dodge, Double Strike, Run Away!, Seduction.
Important Stuff Worn/Wielded: Expensive suit and tie Clothes) OR Form-fitting sneak-thief suit (Armor, absorbs 1 point of damage).
The Battle Scenario is for two players. One player controls Brandy and the other the two cultists. (Stats for the mummy cultists can be found either in Sherry Flippe or ROLF!: The Mummy's Tune. Gary Crant is a character who appears in the Battle Scenario featured in Sherry Flippe.
The Secret Service suspects actor Gary Crant of being involved with a secret society with ties to an Egyptian group that wants to see Nazi Germany rise from the ashes. One night, as he is slated to attend a gala function, Brandy breaks into his house to secure evidence of his nefarious contacts... and to steal is collection of gem-crusted stick-pins.
Once inside, she finds documents that show Crant is not only involved with Nazis that fled to Egypt following the fall of Hitler, but with some sort of mummy-worshiping cult. She gathers up the evidence and the gems (along with a few Egyptian antiques) and turns to leave. But she finds her path blocked by two cultists.
The fight begins at Melee range and continues until Brandy or the cultists are defeated or use Run Away! to escape the battle. If Brandy should fall while both cultists are still active, Jim Nightshade enters the fight on the following round. He was supposed to be watching Gary Crant at the gala, but he had a hunch Brandy was in trouble.
|The cover for Sherry Flippe, by Tony Di Preta|