Wednesday, March 30, 2016

Remains of Atlantis: Magical Traditions of the Lost Continent (OGL d20 System)

NUELOW Games is getting ready to publish some comics written by the great Marv Wolfman (with art by Ernie Colon, Don Heck, and others). We're still deciding exactly what the content of the book will be, but as is our habit, we are including game material and other content that is based on, or inspired by, the comic book material. This time, expanding our version of Atlantis (referenced in several of our titles, such as Secrets of the Immortals and Jungle Terrors) in ways that take cues from Wolfman's stories, while providing an alternative feats- and talents-based magic system for OGL d20 System games.
   Here is a our second preview of the book that's tentatively titled The Love Witch--more information on Atlantean spellcasting methods for your OGL Modern games. This material is compatible with the rules found in NUELOW Games releases like Feats of Mysticism & Magic and both the Sorceress of Zoom and Three Lives of Fantomah series.

By Steve Miller
Instead of calling on forces outside themselves to power their spells, Atlanteans mostly drew upon their own life energy to power their spells. Only the most powerful of spellcasters were able to call upon more powerful entities to spare themselves from the cost that magic exacted upon body and soul.. As such, it is a more "egalitarian" magical tradition, as the need for a large and steady supply of rare or expensive components, such as black pearls, diamonds, or dragon scales, is unnecessary. All a would-be magic user needed was a willingness to give up a piece of themselves.
   Atlantean magic was not limited to "wizards" or "clerics." Anyone with an aptitude and a willingness to bear the personal cost of being a magic-user could find a home among the ranks of spellcasters. "Fighters," "thieves," "barbarians"--anyone could tap into the power of magic in Atlantis. There were dozens of orders and schools who would admit anyone who they felt had the right mindset to fit among its practitioners. Foremost among these were the Aeromancers, Biomancers, Geomancers, Philiamancers, and Technomancers. These are also the only traditions that have survived (albeit in diminished and distorted forms) to modern times, hidden from view within secret societies. Those who gravitate to Atlantean magic usually do so because of family heritage or because it is the first (and sometimes only) magic tradition they encounter, so they never consider other options.

OGL d20 Rules for Atlantean Spellcasting
Regardless of which magical school or tradition practiced, the following OGL d20 talent tree models the fundamentals of Atlantean magic. While the different schools of Atlantean magic cast different spells, the game mechanics of how they acquire and cast those spells is the same.
   To use Atlantean magic, spellcasting works is the same regardless of the spells being cast. Characters must first have the Atlantean Magic feat, and they can then gain talents from the Atlantean Spellcasting Talent Tree. It, in turn, provides access to feats and talents specific to each of the major Atlantean magic traditions

Atlantean Spellcasting Talent Tree
No matter what order or school Atlantean spellcasters follow, they have access to the following talent tree. Any time a character who meets the prerequisites earns a new talent, he or she may select one from this tree.
   Initiate: The total number of spells you may cast per day increases by 1. The XP cost for 1st - 3rd level spells is reduced to 50XP per level.
   Prerequisite: Atlantean Magic
   Brother/Sister: The total number of spells you may cast per day increases by 1. The XP cost for 4th - 6th level spells is reduced to 50XP per level.
   Prerequisite: Initiate
   Thaumaturgist: The total number of spells you may cast per day increases by 1. The XP cost for 7th - 9th level spells is reduced to 50XP per level. You may cast 1st level spells without losing XP.
   Prerequisite: Brother/Sister

The text in this post is presented under the Open Game License (OGL). Content in the section titled "OGL d20 Rules for Altantean Spellcasting" is Open Game Content and may be reproduced in accordance with the OGL, but everything else in this post is defined as Product Identity. Copyright 2016 by Steve Miller.

No comments:

Post a Comment