Wednesday, June 6, 2018

Additional Ninja Cutie Secrets Revealed!

Here's some additional information about, and feats and a starting profession for, the Ninja Cuties!

Ninja Cuties trace their origins back to mid-15th Century Japan when the Shouchiibi Ninja Clan decided they would develop their skills around "working smarter not harder, and generally take advantage of being smoking hot!" The effort was hugely successful, and male and female clanmembers vamped and vogued their way through the next few centuries before doing either was even a Thing. With the advent of photography, and eventually motion pictures, they spread across the world, hiding their true natures as spies and assassins and all-around rogues-for-hire behind the facade of being actors and models.
   Whereever they went, they recruited local beautiful people into their ranks, and by the 1940s, they were the first truly global Ninja Clan. A number of the most glamorous internationally known models and movie stars have been Ninja Cuties--something which remains true to this day.
   During the 1930s, this led to the Great Sundering, as those Ninja Cuties based outside of Japan were increasingly at odds with those in the land of their origins, finding themselves fighting against the Japanese Empire rather than for it. (The Ninja Cuties in the U.S. were in a particularly strange position, as White and Black Ninja Cuties were fighting both Japanese agents and the American government as they established secret havens for those among them who were of Japanese descent.
   During the Cold War, the various factions of Ninja Cuties came back together, united by common heritage and good looks. Through the decades since the fall of the Berlin Wall, their global secret network has only grown stronger. In the modern world, a Ninja Cutie will always help a member of the clan, even if their nations are at odds. Even Ninja Cuties who have strayed from the path set down by their forebears can expect help and support from the clan. call on that person will receive help and support from the clan.
   In present day, Ninja Cuties can be found throughout the entertainment and modeling businesses. Some have even entered the political realm, as good looks and sharp wit has become more important than actual intelligence and leadership skills. In order to preserve the secrecy surrounding the Shouchiibi Clan, some Ninja Cuties use their martial arts prowess as part of their performances, and  have even arranged to have fictionalized and comedic versions of their secret society presented on film, such as the one featured in Zoolander 2. As a result, even if sopmeone were to attempt to expose the existince of the Ninja Cuties, they would be laughed at and silly crazy conspiracy theorists.

Art by Claudio Pozas. Used with Permission.

The rest of this post is presented under the Open Game License and may be reproduced within its terms. Copyright Steve Miller 2018. You can read the original Ninja Cutie post here (or just scrolling down if you're on the main blog page).

Most Ninja Cuties are raised from a young age to be cute but deadly. This starting profession reflects that, and unless the character was inculcated into the Secret Circle of Cutie Ninjas later in life, this Starting Profession should be chosen.

You were born and raised within the secret community of the Ninja Cuties. Whether you stayed true to your childhood training and heritage as your family wished, or ultimately chose to persue a different path.
   Prerequisite: Charisma 13
   Skills: Choose three of the following skills as a permanent class skill. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Acrobatics, Bluff, Concentrate, Knowledge (Arcane Lore), Knowledge (Mysticism), Move Silently, Tumble, Perform (specific field), Search, Sense Motive, Sleight of Hand, Spot.
   Feats: Select one of the following to receive as a bonus feat. The character must meet any prerequisites. Combat Reflexes, Dancing Queen, Informant Network, Ninja Cutie, Shameless.

Here are some feats suitable for Ninja Cuties.

DANCING QUEEN [Fast Hero, Bard, Fighter, Rogue]
You can dance, you can fight!
   Benefit: The character practices mixed martial arts. Add 1/2 of the character's ranks (round down) in the Perform [dance] skill to all melee attack rolls.

The character has an uncanny ability for sensing trouble just before it strikes.
   Benefit: You gain a +2 bonus to all Spot and Sense Motive skill checks.

The character can use even the slightest shadow to "hide in plain sight."
   Prerequisite: Hide 6 ranks, Move Silently 6 ranks
   Benefit: When in an area that features at least some shadow, the character gains a +8 bonus to Hide skill checks.

SPECIALITY MARTIAL ARTIST [Fighter, Fast Hero, Strong Hero]
The character has mastered an unusual fighting style that turns normally harmless pursuits deadly.
   Prerequisite: Combat Martial Arts or Defensive Martial Arts
   Benefit: When this feat is selected, specify a Craft, Knowledge, or Perform skill. The character is a master of a fighting style that weaponizes that activity. You add ½ your number of ranks in the designated skill (round up) to your to-hit and damage rolls when making unarmed attacks. The character may use objects associated with the activity as improvised melee or ranged weapons without suffering a non-proficiency penalty. In general, the objects deal a base of 1d4 points of damage with a base crit range of 19-20.
   Special: You may select this feat multiple times. Each time, a different Craft, Knowledge, or Perform skill must be specified. You must declare which version of the feat (if any) the character is using at the beginning of each round if making a martial arts attack.

A Ninja Cutie Battle Anthem!

Tuesday, June 5, 2018

The Power of the Ninja Cutie!

Every couple decades, it seems Ninjas enjoy a brief moment as "the new hotness" in pop culture. We think Ninjas are about to strike again... so we bring you this fabulous d20 System add-on! (All text in this post is released under the Open Game License and may be reproduced in accordance with its terms. Copyright Steve Miller 2018.)

A Ninja Cutie isn't made. Well, they're partly made, but they're also born. They are selected for the secret training from among the cutest, most outgoing children, and then trained in secret arts that only the prettiest and most handsome Ninjas will ever learn.
   A few rare individuals are brought into the Secret Circle of the Ninja Cuties after having impressed a Master Ninja Cutie... but these are few and far between indeed.
   Most Ninjas Cuties belong to the Bard or Rogue class (in D&D/Pathfinder); or the Charismatic Hero or Fast Hero class (in d20 Modern). but they can belong to any class. As part of the secret training, Ninja Cuties learn a special kind of magic. These spells are gained through the selection of feats and talents. If the character gains spells through class abilities, the Ninja Cutey spells are added to the number of spells that can be cast each day as indicated in the feat or talent descriptions.

These feats define the Ninja Cuties.

MASTER OF OBSCENITY [Bard. Rogue, Charismatic Hero]
Washing your mouth out with soap wouldn't even begin to make a difference.
   Prerequisite: Bluff 4 ranks, Cha 15
   Benefit: As a standard action, you can let lose with such an impressive string of obscenities (spoken and/or gestures) that you can bring all actions around you to a halt. The attention of everyone within earshot is momentarily focused on you.To use this feat, other characters must be able to hear you.
   All initiatives must be re-rolled. You gain a +2 bonus to re-rolling your initiative, as well as to Bluff, Diplomacy, and Intimidate skill checks for the rest of the encounter.
   Special: Other characters with the Master of Obscenity feat do not have to re-roll initiative, but are immune to its effects. They may choose to continue to attack targets, including the character who used the feat, on their initiative, or they may choose to engage him or her in an Obscenity Square-Off.
   In an Obscenity Square-Off, the character with the highest Charisma goes first (if tied, the one with the highest Intimidate skill rank goes first). Each player rolls a Bluff skill check, as they curse and swear and generally behave in as offensive a fashion as possible. The best two out of three Bluff checks wins, and the winner's allies share in the +2 bonus to the re-rolled initiatives.

NINJA CUTIE [Fast Hero, Rogue]
You're cute... and deadly!
Prerequisite: Combat Reflexes feat, Cha 13
   Benefit: Add your Charisma bonus to attack and damage rolls. (This bonus stacks with all other bonuses.)
   Special: Add twice your Charisma bonus to sneak attack rolls.

NINJA CUTIE MAGIC [Rogue, Fast Hero, Charismatic Hero, Minor Power]
You have learned the basic secrets of Ninja Cutie Magic
   Prerequisite: Cha 13
   Benefit: Each day you may, at will, cast a number of 0-level Ninja Cutie spells equal to your Charisma bonus. You also add your Cha bonus to Will saves when resisting spells and spell-like effects. Your character level is your caster level.
   Any material components listed in the spell description are unnecessary when the Ninja Cutie versions are cast.

These talents give Ninja Cuties access additional magic power.

The talents from this tree model track the growing magical ability of powerful Ninja Cuties.
   Killer Cuteness: The DC for saving throws against. your Ninja Cutie spells is increased by your Charisma bonus.
   Prerequisite: Ninja Cutie Magic feat.
   Intermediate Cutie Caster: Each day, you may, at will, cast a number of 1st- and 2nd-level Ninja Cutie spells equal to your Charisma bonus. Your character level is your chaster level.
   Prerequisite: Ninja Cutie Magic feat
   Advanced Cutie Caster: Each day, you may, at will, cast a number of 3rd- and 4th-level Ninja Cutie spells equal to your Charisma bonus. Your character level is your chaster level. Any material components listed in the spell description are unnecessary when the Ninja Cutie versions are cast.
   Prerequisite: Intermediate Cutie Caster
   Superior Cutie Caster: Each day, you may, at will, cast a number of 5th- and 6th-level Ninja Cutie spells equal to your Charisma bonus. Your character level is your caster level. Any material components listed in the spell description are unnecessary when the Ninja Cutie versions are cast.
   Prerequisite: Advanced Cutie Caster

The Ninja Cutie Magic feat and talents allow for the casting of the following spells.

0-level SpellsDaze, Ghost Sound, MessagePrestidigitation
1st-level Spells: Expeditious Retreat, Hypnotism, Obscuring Mist, Touch of Idiocy
2nd-level Spells: Darkvision, Gust of Wind, Pyrotechnics, Spider Climb
3rd-level Spells: Blink, Fly, Clairaudience/Clairvoyance, Sleet Storm
4th-level Spells: Arcane Eye, Charm Monster, Dimension Door, Fear
5th-level Spells: Dominate Person, Mind Fog, Sending, Telepathic Bond
6th-level Spells: Mislead, Probe Thoughts, Repulsion, Shadow Walk

Art by Rumiko Takahashi

Monday, June 4, 2018

Feats for Cheats... or Rules-Benders (to be more polite)!

You've got a cheatin' bastard at your table? Meet him or her halfway with these new Meta feats for most d20 System games!

If You're Not Cheating, You're Not Trying [Fast Hero, Bard, Rogue, Metagaming]
Failure is not an option!
   Prerequisite: 3rd level
   Benefit: Each game session, you may ignore and re-roll any failed d20 roll a number of times equal to your character's Charisma bonus. You must tell the GM you want to re-roll, but it is the GM's responsibility to keep track of the number of times you use this ability. After all... you're a cheater, so you're going to get away with what you can!

Rules Are For Other People [Fast Hero, Bard, Rogue, Metagaming]
Gain any feat available to your race!
   Benefit: When you select this feat, you instantly trade it for any feat available for your character's race, ignoring all listed prerequisites.
   Special: if at any time in the future you meet the prerequisites for the feat traded for Rules Are For Other People, you may immediately select a new feat available for your character's race.

All text in this post is released under the Open Game License and may be reproduced within its terms. Copyright Steve Miller 2018.
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