As anyone visiting this blog (or any of the others I've maintained) knows, I have somewhat eclectic tastes. It should come as no surprise that I am awaiting Steven Seagal's latest DVD release with great expectation and curiosity.
What's more, it's set just north of where NUELOW Central is located--in Seattle!
A compiled version of two episodes from the True Justice television series, Dark Vengeance stars Seagal as Elijah Kane, who, with his team of detectives, is hunting down the Black Magic Killer. George Takei (of Star Trek and--well, being George Takei--fame) also makes an appearance.
I missed True Justice when it first aired during the 2011 and 2012 television seasons--being that I'm entering my 15th year of not having cable television at my home--so I'm looking forward to catching it now. I am even more fascinated by the fact that the serial killer in the film is, according to a promo blurb for the film, hunting victims in the "vagrant strip club underworld"... something which sounds like the title of a ROLF! supplement if you ask me.
And on that note, here is Steven Seagal ala ROLF!.(The Traits and Combat Maneuvers used, but not included in the core rules, can be found in ROLF!: Chinese Take Out.)
STEVEN SEAGAL (Male)
Brawn 33, Body 10, Brains 7
Traits: Improv Master, Martial Artist, Stone Cold Killer
Combat Maneuvers: Basic Attack, Disembowel, Dodge, Double Strike, Murderous Mitts, Signature Move, The Look.
Important Stuff Worn/Wielded: Black Outfit (Clothes), Samurai Sword (Medium Melee Weapon, deals 4 points of damage that ignore armor). Pistol (Small Ranged Weapon, deals 3 points of damage that ignore armor).
Dark Vengeance arrives in a Redbox kiosk near you on Feb. 27 (that's tomorrow!). I probably won't get to it until the weekend, so if you beat me to the film, be sure let me know what you think. Meanwhile, you can click here to check out a fan art contest the promotion company behind the film is hosting!
You can also click here to read reviews of Steven Seagal films I've posted to Watching the Detectives.
Wednesday, February 26, 2014
Tuesday, February 25, 2014
Did we err in 'Modern Basics: Feats of an Adult Nature'?
In Modern Basics: Feats of an Adult Nature, we included the Gaydar feat. The prerequisite for taking it was the Gay feat.
But we got to thinking that there's something wrong with our model here, because you can't make a character who is a business owner in Arizona under those rules. If they don't possess the Gaydar feat, how are all those Arizona businesses owners that supposedly don't want to serve gay people going to tell them from everyone else?
Obviously, a fix is needed. So, here are a couple different ones.
(The Arizonan feat and Discerning Business Owner are presented under the Open Game License and it may be reproduced in compliant products and forums. Copyright Steve Miller 2014.)
NEW STARTING PROFESSION
Discerning Business Owner
Discerning Business Owner
You have the ability to leap to conclusions in a single bound, refusing service to anyone you happen not to like.
Bonus Class Skills: Sense Motive and Spot become permanent class skills. If they are already class skills, you gain a +2 bonus to all checks using these skills.
Bonus Feat: Gaydar (Discerning Business Owner replaces all prerequisites)
NEW FEAT
Arizonan [General]
You are of Arizona, body and soul.
Benefit: +2 Fort saves to resist heat damage, +2 bonus to Charisma-based skill checks when wearing a ten-gallon or larger hat.
Special: This feat qualifies the character for the Gaydar feat.
Arizonan [General]
You are of Arizona, body and soul.
Benefit: +2 Fort saves to resist heat damage, +2 bonus to Charisma-based skill checks when wearing a ten-gallon or larger hat.
Special: This feat qualifies the character for the Gaydar feat.
Gay? Or just from Arizona? Only the Gaydar knows! |
Saturday, February 22, 2014
This may be a bit premature...
... but it appears that another End of the World has come and gone. And yet, we're all still here.
According to the claims of some "Norse mythology experts," today (Feb 22, 2014) is the day the Vikings predicted the World Would End... Ragnarok wold bring low the gods, the earth, reality itself.
And it's safe to say they were wrong. Loki's pet wolf hasn't eaten the sun. Earthquakes haven't spat Jotuns from the earth (or whatever). While there are still a few hours left to go here in 2/22/2014 here at NUELOW Central, it's been 2/23/2014 for about two hours at our branch office in Wadyia, and they seem to be fine.
Boy, do we regret taking the week off here at NUELOW Games and spending it in recreating Viking feasts. We're going to have an epic hangover tomorrow, and we're going to have to catch up on lots of work.
However, in celebration of yet another End of the World that has come and gone, we are offering ROLF!: Apocalypse Not free of charge through this week's Day of Odin. (That's Wednesday for all you non-Viking types.)
ROLF! Apocalypse Not was part of our Final Battles series, which was created to countdown to to the predicted End of the World i 2012. They're all available in one big bundle that can be yours by clicking here!
Epic ROLF! scenarios by Hundal & Miller |
According to the claims of some "Norse mythology experts," today (Feb 22, 2014) is the day the Vikings predicted the World Would End... Ragnarok wold bring low the gods, the earth, reality itself.
And it's safe to say they were wrong. Loki's pet wolf hasn't eaten the sun. Earthquakes haven't spat Jotuns from the earth (or whatever). While there are still a few hours left to go here in 2/22/2014 here at NUELOW Central, it's been 2/23/2014 for about two hours at our branch office in Wadyia, and they seem to be fine.
Boy, do we regret taking the week off here at NUELOW Games and spending it in recreating Viking feasts. We're going to have an epic hangover tomorrow, and we're going to have to catch up on lots of work.
However, in celebration of yet another End of the World that has come and gone, we are offering ROLF!: Apocalypse Not free of charge through this week's Day of Odin. (That's Wednesday for all you non-Viking types.)
ROLF! Apocalypse Not was part of our Final Battles series, which was created to countdown to to the predicted End of the World i 2012. They're all available in one big bundle that can be yours by clicking here!
A full year's of ROLF! madness from Hundal & Miller! |
Friday, February 14, 2014
Happy Valentine's Day!
We hope everyone of our NUELOW Games friends has someone to exchange sweet nothings with this Valentine's Day.
To show our affection for you, everything in our catalog is at least 14% off... and our brand-new Ginger and Snap book, as well as the core rules for ROLF!: The Rollplaying Game of Big Dumb Fighters, are discounted even steeper than that! Click here to see all our offerings.
The sale continues through 2/20/2014... we hope you'll find a book or a game you can love as much as your sweetheart. Or maybe a book you can love in place of a sweetheart.
To show our affection for you, everything in our catalog is at least 14% off... and our brand-new Ginger and Snap book, as well as the core rules for ROLF!: The Rollplaying Game of Big Dumb Fighters, are discounted even steeper than that! Click here to see all our offerings.
The sale continues through 2/20/2014... we hope you'll find a book or a game you can love as much as your sweetheart. Or maybe a book you can love in place of a sweetheart.
We hope your heart gets treated better than what NUELOW mascot June Collyer is doing here. |
Monday, February 10, 2014
Introducing Ginger and Snap (via ROLF!)
This week, NUELOW Games will release Ginger and Snap, the first ever collection of a humor series featuring a pair of gender-role swapping twins. You can read more about the book and its background here, at Steve Miller's Shades of Gray blog.
Meanwhile, here at NUELOW games, we're offering you the all-new ROLF! trait, as well as ROLF stats for Ginger and Snap by L.L. Hundal.
NEW TRAIT FOR ROLF!
Twin: You make two characters for the "price of one," each of them with the Twin attribute. Each character possesses this Trait and starts with one less Combat Maneuver and/or Spelling than their Brains ATT indicates. Each character also has the same scores in ATT, but one Twin must have his or her ATT scores lowered by 2 points. The points can be deducted from one ATT or divided. Each Twin’s Combat Maneuvers can as similar or different as the player chooses to make them.
Depending on the Battle Scenario, the player of the Twins can start with both characters in play, or he can swap one out through the use of Run Away or some similar Maneuver that removes a character from a fight. The other Twin joins in the fight the following round at the appropriate point dictated by the ABBA sequence. This can be done as often as the player likes, but if the side of the player controlling the Twins ever is left with no active character in a fight, the other side wins.
If a Battle Scenario specifies that characters start the Scenario with their ATT restored to starting levels, a Twin re-entering the fight does so with any lost ATT points intact.
Meanwhile, here at NUELOW games, we're offering you the all-new ROLF! trait, as well as ROLF stats for Ginger and Snap by L.L. Hundal.
NEW TRAIT FOR ROLF!
Twin: You make two characters for the "price of one," each of them with the Twin attribute. Each character possesses this Trait and starts with one less Combat Maneuver and/or Spelling than their Brains ATT indicates. Each character also has the same scores in ATT, but one Twin must have his or her ATT scores lowered by 2 points. The points can be deducted from one ATT or divided. Each Twin’s Combat Maneuvers can as similar or different as the player chooses to make them.
Depending on the Battle Scenario, the player of the Twins can start with both characters in play, or he can swap one out through the use of Run Away or some similar Maneuver that removes a character from a fight. The other Twin joins in the fight the following round at the appropriate point dictated by the ABBA sequence. This can be done as often as the player likes, but if the side of the player controlling the Twins ever is left with no active character in a fight, the other side wins.
If a Battle Scenario specifies that characters start the Scenario with their ATT restored to starting levels, a Twin re-entering the fight does so with any lost ATT points intact.
If a Twin is ever reduced to Zero Brawn, the other Twin immediately loses half his or her Brawn permanently.
PRE-GENERATED CHARACTERS FOR ROLF!
GINGER (Female)
Brawn 14, Body 12, Brains 7
Traits: Improv Master, Twin (of Snap)
Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away, Strike Pose, Withering Insult
Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).
SNAP (Male)
Brawn 13, Body 12, Brains 6
Traits: Improv Master, Twin (of Ginger)
Combat Maneuvers: Basic Attack, Dodge, Double Strike, Run Away, Strike Pose
PRE-GENERATED CHARACTERS FOR ROLF!
GINGER (Female)
Brawn 14, Body 12, Brains 7
Traits: Improv Master, Twin (of Snap)
Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away, Strike Pose, Withering Insult
Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).
SNAP (Male)
Brawn 13, Body 12, Brains 6
Traits: Improv Master, Twin (of Ginger)
Combat Maneuvers: Basic Attack, Dodge, Double Strike, Run Away, Strike Pose
Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).
Ginger (right) and her twin brother Snap |
Friday, February 7, 2014
Welcome to the Jungle!
With Judy of the Jungle: The Lords of Memnon, NUELOW Games launches a new 3-volume series while digging into the once-popular jungle adventure genre.
During the Golden Age of Comics, jungle adventure series were all the rage. Jungle heroes tended to either wear hunting togs and pith helmets, or little more than loin cloths, and as early as 1937, Will Eisner and Jerry Iger hit on the notion that a female jungle hero couldn't help but be popular with the core comic book audience. So, into existence came Sheena, Queen of the Jungle... and shortly after that, the first example of "fan service" was likewise published.
Sheena spawned many imitators, but none ever matched her popularity, nor have any had her staying power. Hundreds of Sheena comic book stories have been printed--with brand-new ones appearing within recent years--and she has been the subject of two feature films and two separate television series.
Judy of the Jungle debuted in 1947, ten years after Sheena. She first appeared in Exciting Comics #55 where she became popular enough to knock long-time title star Black Terror from the cover within two issues of her debut. She enjoyed a 15-issue run, before fading into history.
Judy may not have been the most groundbreaking of characters, but she was visually distinct from all the other Sheena wanna-bes--where they all wore some variation of an animal skin bikini, Judy's attire was a tattered cocktail dress. She may also have the most unique set of "daddy issues" in all of comicdom. Even better, her adventures never wanted for action. And her series is titled Judy of the Jungle.
This was a comic that was begging for a NUELOW Games edition.
Judy of the Jungle: The Lords of Memnon features the first four Judy adventures, and the debut adventure of the first black jungle hero--Voodah.
Voodah is actually a more historically significant character than Judy. As already mentioned, he was the first black jungle hero... and he happens to be the creation of one of the few African Americans who worked as a full-time artist on American comics during the 1940s. However, I suspect that Voodah being black was more of an accident or perhaps spontaneous editorial rebellion, because when one compares Voodah's face to the way Baker drew other black characters, the features are very different. He seems to have been drawn as a white person, but then colored as black. My theory is further strengthened by the fact that Voodah was only black for this first three appearances (Crown Comics #3 - #5) after which he turned into a visual Tarzan clone, appearance-wise. There's also the curious detail that even when he appeared as a black man in the interior of the magazine, he never was when he appeared on the cover. Either the editorial mistake was caught by the fourth story, or the act of rebellion was squashed by higher-ups at publisher McCombs.
We may never know the real story at this late date, but it gives us a reason to still care about an otherwise uninteresting Tarzan knock-off that hasn't weathered the passage of time very well. With the exception of the one story illustrated by creator Baker--the one included in Judy of the Jungle: The Lords of Memnon--.and a second where he fights a dinosaur, the art on the series is as clunky and uninteresting to the modern eye as are the stories.
In addition to 38 pages of great comics, the book includes an all new talent tree and starting occupation designed to bring jungle action to your d20 OGL Modern games..
Check out previews of Judy of the Jungle: The Lords of Memnon, or perhaps even get your own copy, by clicking here. As always, if you get the book, let us know what you thought of it. We can't improve if we don't know what's right or wrong about our products!
The cover for NUELOW's first Judy of the Jungle book. |
Sheena spawned many imitators, but none ever matched her popularity, nor have any had her staying power. Hundreds of Sheena comic book stories have been printed--with brand-new ones appearing within recent years--and she has been the subject of two feature films and two separate television series.
Judy of the Jungle debuted in 1947, ten years after Sheena. She first appeared in Exciting Comics #55 where she became popular enough to knock long-time title star Black Terror from the cover within two issues of her debut. She enjoyed a 15-issue run, before fading into history.
Judy may not have been the most groundbreaking of characters, but she was visually distinct from all the other Sheena wanna-bes--where they all wore some variation of an animal skin bikini, Judy's attire was a tattered cocktail dress. She may also have the most unique set of "daddy issues" in all of comicdom. Even better, her adventures never wanted for action. And her series is titled Judy of the Jungle.
This was a comic that was begging for a NUELOW Games edition.
Judy of the Jungle: The Lords of Memnon features the first four Judy adventures, and the debut adventure of the first black jungle hero--Voodah.
Voodah is actually a more historically significant character than Judy. As already mentioned, he was the first black jungle hero... and he happens to be the creation of one of the few African Americans who worked as a full-time artist on American comics during the 1940s. However, I suspect that Voodah being black was more of an accident or perhaps spontaneous editorial rebellion, because when one compares Voodah's face to the way Baker drew other black characters, the features are very different. He seems to have been drawn as a white person, but then colored as black. My theory is further strengthened by the fact that Voodah was only black for this first three appearances (Crown Comics #3 - #5) after which he turned into a visual Tarzan clone, appearance-wise. There's also the curious detail that even when he appeared as a black man in the interior of the magazine, he never was when he appeared on the cover. Either the editorial mistake was caught by the fourth story, or the act of rebellion was squashed by higher-ups at publisher McCombs.
Voodah: White on the outside, black on the inside. |
In addition to 38 pages of great comics, the book includes an all new talent tree and starting occupation designed to bring jungle action to your d20 OGL Modern games..
Check out previews of Judy of the Jungle: The Lords of Memnon, or perhaps even get your own copy, by clicking here. As always, if you get the book, let us know what you thought of it. We can't improve if we don't know what's right or wrong about our products!
Monday, February 3, 2014
Modern Advances: The Suicide Bomber
With Black Widows and other sundry crazies threatening to murder innocent people at the Winter Olympics this year, and Cartoonophobia once again rearing its head across the Muslim World, this seems like a good time to bring back NUELOW's classic Suicide Bomber advanced class.
Everything in this post from this point forward is Open Game Content. It may be reproduced as allowed for under the Open Game License. Copyright 2004, 2014 Steve Miller. (To check out NUELOW Games's d20 OGL offerings, click here.)
This is a one level advanced class for particularly sick and deluded characters who think it's heroic to walk to murder innocent, unsuspecting people by blowing themselves up.
Requirements:
Int: Max 7
Wis: Max 4
Knowledge (Religion): 1 Rank
Use Rope: 5 Ranks
Feats: Fanatic
Class Skills:
Knowledge (Chemistry), Demolitions, Gather Information, Hide, Use Rope
Skill Points at each level: 2 + Int mod
1st level class features
Attack Bonus: +0; Fort Save: +1; Ref Save: +0; Will Save: +2; Defense Bonus +0; Rep +0.
Special Features: Make Bomb, Go Boom
Weapon and Armor Proficiences: Suicide bombers are proficient with simple weapons.
Make Bomb: You can use your Demolitions skill to make a bomb that only work when you strap it to your self. Once the bomb is attached to you it can not be removed by any means, if someone tries to disarm or take the bomb off it will blow up. Bomb does 1d10 point of damage/ per ranks of your alchemy skill.
Go Boom: Once you gain enough experience to reach your next character level, the bomb will go off killing you and doing damage within a 30 ft +5 ft./rank in Demotions radius.
Want to see more from Dave Mendez? Check out Modern Basics: Tools of Terror and Blood.
Everything in this post from this point forward is Open Game Content. It may be reproduced as allowed for under the Open Game License. Copyright 2004, 2014 Steve Miller. (To check out NUELOW Games's d20 OGL offerings, click here.)
MODERN ADVANCES: THE SUICIDE BOMBER
By Dave Mendez
This is a one level advanced class for particularly sick and deluded characters who think it's heroic to walk to murder innocent, unsuspecting people by blowing themselves up.
Requirements:
Int: Max 7
Wis: Max 4
Knowledge (Religion): 1 Rank
Use Rope: 5 Ranks
Feats: Fanatic
Class Skills:
Knowledge (Chemistry), Demolitions, Gather Information, Hide, Use Rope
Skill Points at each level: 2 + Int mod
1st level class features
Attack Bonus: +0; Fort Save: +1; Ref Save: +0; Will Save: +2; Defense Bonus +0; Rep +0.
Special Features: Make Bomb, Go Boom
Weapon and Armor Proficiences: Suicide bombers are proficient with simple weapons.
Make Bomb: You can use your Demolitions skill to make a bomb that only work when you strap it to your self. Once the bomb is attached to you it can not be removed by any means, if someone tries to disarm or take the bomb off it will blow up. Bomb does 1d10 point of damage/ per ranks of your alchemy skill.
Go Boom: Once you gain enough experience to reach your next character level, the bomb will go off killing you and doing damage within a 30 ft +5 ft./rank in Demotions radius.
Want to see more from Dave Mendez? Check out Modern Basics: Tools of Terror and Blood.
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