Tuesday, June 11, 2013

NUELOW Heroes & Villains: Punk Rock Girl

Here's another ROLF! super-character. Creator Carter-Ethan Rankin states: "She's Hallie Hiromatsu! She's a punk! She's got skin of stone! She considers herself the 4th member of Shonen Knife! She's: PUNK ROCK GIRL!"

Punk Rock Girl (aka Hallie Hiromatsu)


Enjoy!

ROLF! Game Stats
Punk Rock Girl (Female)
aka Hallie Hiromatsu
Brawn 20 (23 when transformed), Body 15, Brains 7
   Traits: Martial Artist, Unstoppable, Super Power (Item-based: Whenever she listens to a song by Shonen Knife, she can gains Super Strength, and cause her skin to turn to stone for up to one hour (all damage suffered is reduced by 3 points). Limitation: When she transforms, her skin turns gray and pitted--like a rock--her hair becomes a short purple mohawk and her left eye becomes a jagged pit. If she hears a Shonen Knife song and does not wish to transform, she must roll a successful Brains ATT check to resist.)
   Combat Maneuvers: Backflip, Dance Move, Double Strike, Disarm, Kung Fu Face, Murderous Mitts
   Important Items Worn/Wielded: Nunchuks (Medium Melee Weapon. Deals 3 points of damage). iPod loaded with all official Shonen Knife albums, as well as several dozen bootleg recordings),

Origin Story
Teenager Hallie Hiromatsu is the youngest daughter of Hiro Hiromatsu, an American of Japanese descent who has returned with his Caucasian wife to Japan to run a language school. In truth, Hiro is the top operative of P.R.I.G. (Pacific Rim Intelligence Group) and his school serves as a front for the secretive, U.N.-sponsored spy ring.
   From literally the day she sat foot in Japan, Hallie has been a huge fan of the all-girl alternative rock band Shonen Knife. Although grounded on the night they were performing near her home, she stuck out to attend the concert with a girl friend. Before going to the concert, the two girls styled Hallie's hair in a purple mohawk, because she wanted to show her father that he may be some sort of super-spy, but he couldn't stop her from doing whatever she wanted to do.
   However, Hallie's movements had been tracked from the moment she snuck out of her house, not by her father but by the sinister North Korean super-agent Spirit of the People and her mad scientist sidekick Dr. Kim Chee ("Kim. It's just Dr. Kim!"). They in turn were being followed by Captain Freedom and his wild-child sidekick Jungle Girl. When Spirit of the People and Dr. Kim struck at the concert with the intent of kidnapping Hallie and her friend, the two heroes were ready to stop them. The Shonen Knife performance continued uninterrupted, as the band and crowd just thought it was an extra special, extra energetic night of moshing and thrashing.
   During the fight, Dr. Kim's latest death-ray gun malfunctioned  and exploded, almost killing him and overloading Shonen Knife's amplifiers and speakers. Hallie, bathed in both the weird radiation of the gun and the sonic waves of a distorted Shonen Knife tune,
underwent a strange transformation--her skin turned rock hard and she gained superpowers. While Captain Freedom evacuated Shonen Knife and the crowd from the collapsing concert venue, Hallie and Jungle Girl chased and defeated Spirit of the People.
   When Hallie reverted to her natural body soon afterwards, it became apparent that she had also been severely injured in the explosion and she almost died. Although Hallie made a full recovery, her left eye could not be saved. After recovering, her father saw that she was put through a crash-course martial arts training program, so she could defend herself and put her superpowers to use in the name of freedom and justice
 whenever she listens to a song by Japanese alternative rock band Shonen Knife.

Superpowers
Dr. Kim Chee's malfunctioning weapon activated dormant mutant traits in Hallie that now is triggered when she hears a song by Shonen Knife. When transformed, her Brawn ATT increases by +3 and all damage received). Hallie's transformation lasts for one hour, and she must get at least 6 hours of sleep between transformations to do them successfully. She can chose to not transform by making a successful Brains ATT check.
   Hallie's left eye is a highly advanced cybernetic prosthetic that allows her to record what she sees and transmit it to P.R.I.G. central command at will. It is non-functioning when she becomes Punk Rock Girl.

Enemies and Allies
Hallie is an Agent of P.R.I.G. and can call upon their resources. She will stop agents of P.O.T.S. whenever she can... and anyone who says a bad word about Shonen Knife had better ready for a beating.

FYI
Punk Rock Girl created by Carter-Ethan Rankin. Bikini Blur, Reiko Nakamura, and the displayed image have all been released into the public domain. Everything else (except for the names Captain Freedom, Dr. Kim Chee, Jungle Girl, and Spirit of the People, which are Product Identity) in this post is presented under the Open Gaming License, and may be reproduced accordingly, and is Copyright Steve Miller 2013. Shonen Knife is also not Open Gaming Content, and is a trademark used without permission. No challenges to ownership intended.

Shonen Knife is actually a real-world Japanese rock band, who were a favorite of Kurt Cobain. Here's are a couple of samples of their music:






Monday, June 10, 2013

NUELOW Heroes & Villains: Bikini Blur

Bikini Blur (aka Reiko Nakamura)
ROLF! Game Stats
This (and all write-ups for this series) relies on the basic ROLF! game, but may also use rules found in ROLF!: Something About Superheroes, ROLF!: POTS vs. PANS, and ROLF!: Mad Scientists Gone Wild. (Note: Sharp-eyed gamers may note some minor irregularities in the way the Super Power trait functions in these write-ups. Those are due to anticipated revisions coming with the ROLF!-powered superhero game that is in the works.)

Bikini Blur (aka Reiko Nakamura)
Brawn 14, Body 15, Brains 6
   Traits: Irrepressible Optimist, Nimble, Super Power (Derived from Alien Bikini. Only gained when Item is Worn: Super Speed, Furious Fists combat maneuver, Armor that absorbs up to 5 points of damage from all sources, even those that usually ignore armor. Limitation: The Alien Bikini only operates when it is the only thing Reiko is wearing.).
   Combat Maneuvers: Basic Attack, Dodge, Run Away!, Walking Disaster Area.
   Important Stuff Worn/Wielded: Glittering Alien Bikini of Mysterious Origin (Clothes, barely covers nakedness). Taser (Small Melee Weapon, deals 2 points of damage that ignore armor; a gift from her dad).

Origin Story
The mystery woman known as Bikini Blur was just another high school girl from Osaka, fretting about her college exams when a chance encounter with a strange being from an alien planet altered her life forever.
   Reiko Nakamura was coming home from the library late one evening when she was blinded by a flash of light and knocked over by a powerful gust of wind. When her vision cleared, a green-skinned woman stood over her. Orange blood oozed from many deep wounds.
   "I have run as far as I could," the woman said--her voice reverberating in Reiko's very bones, "and I must pass the treasures of my kingdom onto you. Please guard them. Do not let them fall into the hands of the Dark Empress. The future of my race rests with you now."
   With that, light seemed to consume the woman's body, leaving behind only the glistening two-piece bathing suit she had worn. Wondering if she had cracked under the strain of too much studying, Reiko picked up the bikini, slipped it in her book-bag and continued on her way home and to bed.
   When Reiko woke up the next morning, she still thought of last night's events as proof her mind had snapped; but when she looked in her book-bag, the glistening, shimmering bikini was there. Whatever she had witnessed last night, it had really happened!
   Reiko decided to put the bikini on and found that it fit perfectly. As Reiko admired herself and the odd swimwear in the mirror, several hulking, armored men with green skin burst through the wall. "Surrender the treasure, alien female!" one of them bellowed, reaching for Reiko with his massive gauntled hand... but she wasn't there anymore. In fact, she was on a rooftop across the street, looking back at her shattered home in astonishment--she had merely wanted to back away from the horrible figure bearing down on on her, but in doing so somehow managed to leap clear across the street. The strange alien suit didn't exactly give her the ability to fly or teleport, but it let her move so fast that she might as well be able to--she had leapt out of the second floor of her house, run across the street and literally up the wall of the house there until, on the roof, where he thoughts finally caught up with her actions and she realized what was happening.
   Moments later, another group of aliens appeared in the street below. They shouted in a language she could not understand, some pointing at her, some pointing at her, some pointing at the armored beings peering through the hole in the wall to her bedroom. And then, the two groups starting fighting each other.
   Reiko thought it best if she fled the scene... and she's been running ever since. Later reuniting with her father, Chika, who narrowly escaped death as their house was destroyed, the pair now travel Japan and the East, seeking to unlock the secrets of Reiko's bikini, fending off their alien pursuers when they catch up to them and fighting crime and injustice when they encounter it.
   Meanwhile, journalist Taharo Akako is also on their tail. He's the one who named Reiko "Bikini Blur." Reiko wold love to meet him, but her father forbids it; he doesn't want a reporter broadcasting their location to the aliens (and he doesn't want a handsome man making time with his teenage daughter!)

Superpowers
Reiko has no powers of her own. Her abilities all derive from the alien bikini, which remains almost as mysterious to her as when she first put it on. It allows her to move extremely fast, hit opponents harder, and to cause a blurry aura around her that protects her--but since she only recently discovered that function, she and Chika both believe the suit is capable of much more.
   Much to both their chagrin--Chika in particular--the bikini's powers only operate if it is the only thing Reiko is wearing.

Enemies and Allies
Bikini Blur is hunted by the minions of the Dark Empress, and by a faction of uncertain loyalties that is led by the handsome alien Prince Hiromasa. She has also angered the powerful Yakuza boss Raiden, who has placed a bounty on her.
   Bikini Blur has crossed paths with Punk Rock, another young Japanese superheroine, a couple of times. They have become friends and subscribe to each other's Twitter feeds. Her father remains her protector and firmest ally.

FYI
Bikini Blur created by Carter-Ethan Rankin. Bikini Blur, Reiko Nakamura, and the displayed image have all been released into the public domain. Everything else in this post is presented under the Open Gaming License, and may be reproduced accordingly, and is Copyright Steve Miller 2013.

2013 -- the Year of the NUELOW Superhero?

This month, we're launching our series of comics collections (each of which will have game material, unlike the Robert E. Howard series where it rarely happened), but Steve Miller (me... speaking of myself in third person again) will also be writing stats and backgrounds for a series of characters that are being created by artist Carter-Ethan Rankin.

Like so many of our other projects, this effort is grounded in material that is in the public domain. Unlike so many of our other projects, Rankin's characters are brand new. He's designing their look, naming them, giving them a basic back story, and releasing them into the public domain for everyone to use (or abuse) as they see fit.

One of Rankin's creations I find particularly striking.
But will anything I write resemble the back-story he created?
If you're familiar with NUELOW Games' output, or if you have spent any time whatsoever with me at a gaming table, you know that I have a habit of reinventing characters and places as I go--oftentimes because I know better than the original creators. (For an example of this, check out ROLF!: Bat vs. Cat, where the NUELOW Black Cat is actually quite distinctive in her background from the Harvey Comics character she is based on. And, in the forthcoming His Honor and... The Demon book, I am editing and re-writing some word balloons and captions so the Black Cat's origins are changing from the Harvey one to the NUELOW one. At least that's the plan. We'll see if I ultimately like the result and follow through.)

So... as this project goes forward, some of the characters will be close to Rankin's creations. Others will be further afield, as I just appropriate his art and yoke it to something entirely different -- like we did with all the heroes featured in ROLF!: POTS vs. PANS.

Captain Bananahammock... he'll stay pretty much as Rankin created him.
At the end of all of this, I'm hoping that L.L Hundal and I will have finished the ROLF! superhero game that she's been futzing around with for the past several months. She's not yet happy with the modifications she feels need to be done to the character generation rules. When she's ready. I'll be hitting up you Gentle Readers to see if any of you want to do a little play-testing.

In the meantime, the superheroes that will be appear here in blog posts will use the rules presented in ROLF!: Something About Superheroes (which you can download for free) and ROLF!: Mad Scientists Gone Wild!. I'm confident that whatever Hundal ultimately does with character generation in the supers game, it's not going to impact the utility and compatibility of the characters in this series (and the eventual product that will emerge from it).

(Captain Bananahammock, and both images used in this post, are available for use by anyone, with only one condition is available for use by anyone, with only one condition. This paragraph must be included in any publication involving them, in order that others may use this property as they wish. That said, any specific NUELOW Games text and creations surrounding the art are under copyright of NUELOW Games and myself; the character and idea are free for anyone and everyone to use. The displayed image has been declared public domain to give creators a starting point. To quote Carter-Ethan Rankin: "All rights reversed.")

Watch for the arrival of superheroes, right here at the NUELOW Games blog!

Friday, June 7, 2013

Available Now: "Film Fun Comics Vol. 1"!

Click here to see previews or to get a copy of Film Fun Comics Vol. 1: Stuntman!

We've enjoyed some success with our ROLF!-based superhero releases, and we were happy with the sales on our first excursion into comics with "ROLF!: Turkey Shoot." Plus, we here at NUELOW Games like both comic books and classic superhero adventures, so we're upping the ante with a new series of books -- Film Fun Comics!

Each entry in this new series (which is projected to run at least 4 pdf-format e-books) will collect some great Golden Age comics set against the backdrop of the Golden Age of Hollywood... with actors and actresses putting on fighting togs to take on the criminal underworld!

Here's the cover image for Film Fun Comics, Vol. 1: Stuntman. It will contain four of Stuntman's greatest cases and a ROLF! battle scenario, along with several pre-generated characters. The Stuntman comics were all written and drawn by Joe Simon and Jack Kirby, and they were selected from the pages of vintage issues of All-New Comics, Black Cat, The Green Hornet Fights Crime, and Thrills of Tomorrow.



By way of further preview, here are the ROLF! game stats for Stuntman and his supporting cast. Other characters and an all-new Trait will also be featured in the book.

DON DARING (Male)
Brawn 15; Body 18; Brains 4
Traits: Irrepressible Optimist, So Very British
Combat Maneuvers: Basic Attack, Seduce, Strike Pose, Withering Insult
Important Stuff Wielded/Worn: Notebook (Melee OR One-shot Ranged Weapon. Deals 1 point of damage). Expensive Suit, Deer-stalker Hat.

SANDRA SYLVAN (Female)
Brawn: 14; Body 19; Brains 6
   Traits: Busty, Improv Master, Nimble
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Seduce, Strike Pose, The Look
   Important Stuff Wielded/Worn: Fashionable Clothes.

STUNTMAN (aka Fred Drake, Male)
Brawn 28 (includes +1 Hat bonus), Body 18, Brains 8
   Traits: Honorable, Nimble
   Combat Maneuver: Backflip, Basic Attack, Dodge, Human Cannonball, Knock Out, Murderous Mitts, Signature Move
   Important Stuff Wielded/Worn: Superhero Outfit (Armor, absorbs up to 2 points of damage), Stuntman Mask (Hat, +1 to Brawn when worn).



Monday, June 3, 2013

To save the future, they must fight in the past....

NUELOW Games celebrates the 40th anniversary of Peter Fonda's landmark sci-fi film about time-traveling without wearing pants, Idaho Transfer, with the release of our own pants-less time-travel epic for ROLF! -- Rise of the Trouser Snakes 2: Whacking Weiner.


ROLF!: Rise of the Trouser Snakes 2 is a stand-alone sequel to our cyberpunk spoof that pitted rebels in a dark future against teh corrupt forces of the plutocratic One World Government. Now, the brave members of the Trouser Snakes must travel into the past to stop the Time Killer from assassinating US politician and creepy sexter Anthony Weiner and altering the course of history. Like the great Idaho Transfer, it's got intrepid young people with no pants traveling through time to secure a better tomorrow! We're sure Fonda would approve... if he knew we existed.

Rise of the Trouser Snakes 2; Whacking Weiner presents five pregenerated characters--including Anthony Weiner ala ROLF!--several Traits and Combat Maneuvers not found in the core rulebook, and two linked battle scenaros. Click here to see previews at RPGNow and to download your own copy.

If you missed the original Rise of the Trouser Snakes, click here to check it out. You might also be interested in Anthony Weiner's first ROLF! appearance, which saw him in pitched battle with a former president of the United States in Bill Clinton and the Secret City of Women.

Features the debut of the Trouser Snakes

Features Anthony Weiner's ROLF! debut.

Friday, May 24, 2013

Help NUELOW Games donate to Oklahoma disaster relief

NUELOW Games's editor L.L. Hundal was greatly saddened by the devastation visited upon Oklahoma this week when the unstoppable forces of Nature tore through communities there. She prompted me to design a ROLF! scenario expressly intended to raise some funds to donate to the relief efforts.

The result was ROLF!: The Tornado vs. Steve Costigan. It is available for sale now, and I urge everyone who plays ROLF! to get a copy. All of NUELOW Games's proceeds from sales on this booklet through the end of September 2013 will be donated to Feed the Children's tornado relief fund. Click here to see previews and to get a copy of your own.

The Tornado vs. Steve Costigan is also one 11 items that are included in a bundle of products we've collected and discounted as part of this fund-raising effort.


If you've never checked out ROLF!, or if you've never bothered to see why I hold Robert E. Howard's humor stories in higher regard than his famous Conan and Solomon Kane tales, now is your chance to discover both at a 45% discount on the total price of the individual items. All proceeds of sales on this bundle will be donated to Feed the Children's Oklahoma tornado relief, and it will be available through at least June 1. If it proves to be a successful fund-raising tool, I'll extend its shelf-life.

When Howard Met ROLF! includes the following products:

Fists of Foolishness -- The first ten stories about sea-faring boxing champ Steve Costigan--a man with fists of steel, a heart of gold, and a head of wood. This book also includes the complete ROLF!-powered roleplaying game The Violent Worlds of Robert E. Howard. Fiction by Robert E. Howard (with one story featuring revisions by Steve Miller), game design by Steve Miller and L/L. Hundal.

Shanghaied Mitts -- Eleven more tales of the boxing exploits and misadventures of Steve Costigan. Includes a game adventure that can be played solo or used with The Violent Worlds of Robert E. Howard or ROLF!. Fiction by Howard (with one story featuring revisions by Miller), game design by Miller.

The Sheik: A Literary (?) Spoof and Battle Scenario: An Arab prince bites off more than he can chew in this spoof of cheesy bodice rippers. Features one of Howard's earliest publications. Fiction by Howard, game design by Hundal.

Bathtime at Bear Creek: Breckenridge Elkins takes a bath once a year whether he needs it or not... but this year's bathtime is interrupted by the nefarious Black Phantom Gang. Includes the very first story featuring Howard's dimwitted cowboy hero, and an additiional little story plus game scenario where he crosses paths with Frank Bolle's Black Phantom. Fiction by Howard and Miller, game design by Miller.

Hammerin' Tongs: Steve Costigan teams crosses paths with Steve Harrison, Howard's hardboiled detective with a habit of catching horrific cases. Game design by Miller.

Cap'n Jack on the Isle of Pirate's Doom: Three Cap'n Jacks join forces with Howard's Caribbean Pirate Queen Helen Taverel in a fight for survival against ninjas and the mysterious Mustache. Game design by Miller

Conan vs. Conan: A joke-slinging late-night talk show host meets a sword-swinging barbarian--will the mouth prove mightier than the sword? Game design by Miller & Hundal.

Pirates vs. Fairies: Howard's legendary pirate Black Vulmea meets the NUELOW Fairies. Game design by Miller & Hundal.

R.L. McSterlingthong and Nikola Tesla vs. the Daughter of Skull-Face: Partly inspired by Howard's "Yellow Meance" character. Fiction by Miller, game design by Miller and Lisa Harding

The Tornado vs. Steve Costigan: The sea-faring boxing champ makes landfall to save a friend's farm by winning a prize fight against Tornado Thommerson... but things don't go quite as planned. Fiction and game design by Miller.

In addition to all of that, we're also donating proceeds on sales on a bundle of our best-selling Oriental Stories anthologies to Feed the Children's tornado relief effort through June 1. Click here for details on the four books featured, and to contribute to a good cause.








Tuesday, May 21, 2013

Alfred's Scepters--for three different game systems

I am finishing up the latest for NUELOW Games... a little product which will be our first straight-up fantasty-themed d20 System release. (Well, sort of... the artifacts in question were inspired by the real-world 9th century King of Wessex, Alfred the Great.)

By way of a preview, here's Alfred's Scepters... with stats for OGL d20, OpenD6, and ROLF! (Everything here is released under the Open Gaming License, except the paragraph starting "ROLF! System Rules" although if someone is really interested in ROLF! OGL, I will make an SRD and work up a license. :) )

Alfred, King of Wessex
Alfred's Scepters
Two feet in length Afred's Scepters are a matched set of gilded wooded rods crowned with highly stylized, floriated gold Celtic crosses covered in a delicate web-like pattern of silver. The head-pieces can be removed from the wooden rods by simply twisting them off; this does not disrupt the magic inherent in these artifacts, as it resides in the gold crosses.
   When subjected to spells that reveal enchantments, the scepters radiate mild divination magic.

D6 System Rules
When separated, one of Alfred's Scepters grants the character holding it a +1 enchantment bonus to Strength checks to avoid damage. However, the real power of this two-part artifact are revealed when the same character is wielding both of them--one in each hand. To gain the full benefit of Alfred's Scepters, the character cannot be wielding any other weapons.
   When both scepters are used at the same time, the character still gains the +1 enchantment bonus to Strength checks, but gains limited precognative abilities that means he or she gains automatic initiative in any round that he or she is attacked. Essentially, when wielding Alfred's Scepters, the character cannot be taken by surprise. Additionally, he or she gains a +2 bonus to all Diplomacy skill checks and Sense Motive skill checks.
   When out-of-doors, characters wielding both of Alfred's Scepters may, as a full round action, commune with trees and other plant-life to discover what Intelligent beings hostile to the user or his or her subjects, allies, and loved ones, have most recently (within the past month) passed nearby. The level of success and detail of the information gained depends on a Perception roll against the follow target numbers:

Target Number    Result
1-4                      Whether someone has passed.
5-8                      Roughly how many creatures have passed
9-12                    Exactly how many have passed, what race/nationality
13-17                  Same as above, the exact day they passed, name of leader
18+                     Same as above, where they were traveling to.


D20 System Rules
When separated, one of Alfred Scepter's grants the character holding it a +2 enchantment bonus to Armor Class or Defense Rating. However, the real power of this two-part artifact are revealed when the same character is wielding both of them--one in each hand. To gain the full benefit of Alfred's Scepters, the character cannot be wielding any other weapons.
   When both scepters are used at the same time, the character still gains the +2 enchantment bonus to AC/DR, but also cannot be surprised by an attacker and never suffers any penalties from being flat-footed or flanked. Additionally, he or she gains a +4 bonus to all Diplomacy skill checks and Sense Motive skill checks.
   When out of doors, characters wielding both of Alfred's Scepters may, as a full round action, commune with trees and other plant-life to discover what Intelligent beings hostile to the user or his or her subjects, allies, and loved ones, have most recently (within the past month) passed nearby. The level of success and detail of the information gained depends on a Wisdom check against the following DCs:

Wis Check DC    Result
1-7                        Whether someone has passed.
8-10                      Roughly how many creatures have passed
11-15                    Exactly how many have passed, what race/nationality
16-20                    Same as above, the exact day they passed, name of leader
21+                       Same as above, where they were traveling to.


ROLF! System Rules
Alfred's Scepters are small items. They are melee weapons that deal 2 points of damage each, although the character can only strike with one each action. While wielding them--carrying one in each hand--all damage suffered is reduced by 2 after Armor has been subtracted (to a minimum of 0). If the character loses one, through a successful Disarm from an enemy, the reduction is lowered to 1 point