Friday, February 14, 2014

Happy Valentine's Day!

We hope everyone of our NUELOW Games friends has someone to exchange sweet nothings with this Valentine's Day.

To show our affection for you, everything in our catalog is at least 14% off... and our brand-new Ginger and Snap book, as well as the core rules for ROLF!: The Rollplaying Game of Big Dumb Fighters, are discounted even steeper than that! Click here to see all our offerings.

The sale continues through 2/20/2014... we hope you'll find a book or a game you can love as much as your sweetheart. Or maybe a book you can love in place of a sweetheart.

We hope your heart gets treated better than what
NUELOW mascot June Collyer is doing here.


Monday, February 10, 2014

Introducing Ginger and Snap (via ROLF!)

This week, NUELOW Games will release Ginger and Snap, the first ever collection of a humor series featuring a pair of gender-role swapping twins. You can read more about the book and its background here, at Steve Miller's Shades of Gray blog.

Meanwhile, here at NUELOW games, we're offering you the all-new ROLF! trait, as well as ROLF stats for Ginger and Snap by L.L. Hundal.


NEW TRAIT FOR ROLF!
   Twin: You make two characters for the "price of one," each of them with the Twin attribute. Each character possesses this Trait and starts with one less Combat Maneuver and/or Spelling than their Brains ATT indicates. Each character also has the same scores in ATT, but one Twin must have his or her ATT scores lowered by 2 points. The points can be deducted from one ATT or divided. Each Twin’s Combat Maneuvers can as similar or different as the player chooses to make them.
   Depending on the Battle Scenario, the player of the Twins can start with both characters in play, or he can swap one out through the use of Run Away or some similar Maneuver that removes a character from a fight. The other Twin joins in the fight the following round at the appropriate point dictated by the ABBA sequence. This can be done as often as the player likes, but if the side of the player controlling the Twins ever is left with no active character in a fight, the other side wins.
   If a Battle Scenario specifies that characters start the Scenario with their ATT restored to starting levels, a Twin re-entering the fight does so with any lost ATT points intact.
   If a Twin is ever reduced to Zero Brawn, the other Twin immediately loses half his or her Brawn permanently.


PRE-GENERATED CHARACTERS FOR ROLF!
GINGER (Female)
Brawn 14, Body 12, Brains 7
   Traits: Improv Master, Twin (of Snap)
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away, Strike Pose, Withering Insult
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

SNAP (Male)
Brawn 13, Body 12, Brains 6
   Traits: Improv Master, Twin (of Ginger)
   Combat Maneuvers: Basic Attack, Dodge, Double Strike, Run Away, Strike Pose
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

Ginger (right) and her twin brother Snap

Friday, February 7, 2014

Welcome to the Jungle!

With Judy of the Jungle: The Lords of Memnon, NUELOW Games launches a new 3-volume series while digging into the once-popular jungle adventure genre.

The cover for NUELOW's first Judy of the Jungle book.
During the Golden Age of Comics, jungle adventure series were all the rage. Jungle heroes tended to either wear hunting togs and pith helmets, or little more than loin cloths, and as early as 1937, Will Eisner and Jerry Iger hit on the notion that a female jungle hero couldn't help but be popular with the core comic book audience. So, into existence came Sheena, Queen of the Jungle... and shortly after that, the first example of "fan service" was likewise published.

Sheena spawned many imitators, but none ever matched her popularity, nor have any had her staying power. Hundreds of Sheena comic book stories have been printed--with brand-new ones appearing within recent years--and she has been the subject of two feature films and two separate television series.

 Judy of the Jungle debuted in 1947, ten years after Sheena. She first appeared in Exciting Comics #55 where she became popular enough to knock long-time title star Black Terror from the cover within two issues of her debut. She enjoyed a 15-issue run, before fading into history.

 Judy may not have been the most groundbreaking of characters, but she was visually distinct from all the other Sheena wanna-bes--where they all wore some variation of an animal skin bikini, Judy's attire was a tattered cocktail dress. She may also have the most unique set of "daddy issues" in all of comicdom. Even better, her adventures never wanted for action. And her series is titled Judy of the Jungle.

This was a comic that was begging for a NUELOW Games edition.

 Judy of the Jungle: The Lords of Memnon features the first four Judy adventures, and the debut adventure of the first black jungle hero--Voodah.

Voodah is actually a more historically significant character than Judy. As already mentioned, he was the first black jungle hero... and he happens to be the creation of one of the few African Americans who worked as a full-time artist on American comics during the 1940s. However, I suspect that Voodah being black was more of an accident or perhaps spontaneous editorial rebellion, because when one compares Voodah's face to the way Baker drew other black characters, the features are very different. He seems to have been drawn as a white person, but then colored as black. My theory is further strengthened by the fact that Voodah was only black for this first three appearances (Crown Comics #3 - #5) after which he turned into a visual Tarzan clone, appearance-wise. There's also the curious detail that even when he appeared as a black man in the interior of the magazine, he never was when he appeared on the cover. Either the editorial mistake was caught by the fourth story, or the act of rebellion was squashed by higher-ups at publisher McCombs.

Voodah: White on the outside, black on the inside.
We may never know the real story at this late date, but it gives us a reason to still care about an otherwise uninteresting Tarzan knock-off that hasn't weathered the passage of time very well. With the exception of the one story illustrated by creator Baker--the one included in Judy of the Jungle: The Lords of Memnon--.and a second where he fights a dinosaur, the art on the series is as clunky and uninteresting to the modern eye as are the stories.

In addition to 38 pages of great comics, the book includes an all new talent tree and starting occupation designed to bring jungle action to your d20 OGL Modern games..

Check out previews of Judy of the Jungle: The Lords of Memnon, or perhaps even get your own copy, by clicking here. As always, if you get the book, let us know what you thought of it. We can't improve if we don't know what's right or wrong about our products!

Monday, February 3, 2014

Modern Advances: The Suicide Bomber

With Black Widows and other sundry crazies threatening to murder innocent people at the Winter Olympics this year, and Cartoonophobia once again rearing its head across the Muslim World, this seems like a good time to bring back NUELOW's classic Suicide Bomber advanced class.



Everything in this post from this point forward is Open Game Content. It may be reproduced as allowed for under the Open Game License. Copyright 2004, 2014 Steve Miller. (To check out NUELOW Games's d20 OGL offerings, click here.)


MODERN ADVANCES: THE SUICIDE BOMBER
By Dave Mendez

This is a one level advanced class for particularly sick and deluded characters who think it's heroic to walk to murder innocent, unsuspecting people by blowing themselves up.

Requirements:
Int: Max 7
Wis: Max 4
Knowledge (Religion): 1 Rank
Use Rope: 5 Ranks
Feats: Fanatic

Class Skills:
Knowledge (Chemistry), Demolitions, Gather Information, Hide, Use Rope
Skill Points at each level: 2 + Int mod

1st level class features
Attack Bonus: +0; Fort Save: +1; Ref Save: +0; Will Save: +2; Defense Bonus +0; Rep +0.
   Special Features: Make Bomb, Go Boom
   Weapon and Armor Proficiences: Suicide bombers are proficient with simple weapons.
   Make Bomb: You can use your Demolitions skill to make a bomb that only work when you strap it to your self. Once the bomb is attached to you it can not be removed by any means, if someone tries to disarm or take the bomb off it will blow up. Bomb does 1d10 point of damage/ per ranks of your alchemy skill.
   Go Boom: Once you gain enough experience to reach your next character level, the bomb will go off killing you and doing damage within a 30 ft +5 ft./rank in Demotions radius.


Want to see more from Dave Mendez? Check out Modern Basics: Tools of Terror and Blood.

Friday, January 31, 2014

Free for Super Bowl Weekend -- the 'You vs. Me' RPG!


The staff at NUELOW Games (one being Eurotrash by birth, the other by upbringing) know next to nothing about American football. Still, what with Steve Miller being based out of the Seattle area, we still feel like we want to join in the excitement.

To that end, we are offering all Seahawks fans and Broncos fans a gift (and anyone else really). Through Monday, Feb 3, our two-player RPG You vs. Me can be downloaded free of charge! Use it to bridge the gap between yourself and that special friend who is rooting for the "wrong team"--or you can use it to make the rivalry even stronger.

It can also be used during the Half-time show if it sucks.

Click here for more information about You vs. Me, and to download your own copy for free!

And... gooooooo team! To victory!

Thursday, January 23, 2014

Cover drafts from upcoming NUELOW Games releases

We're intending to release three Judy of the Jungle books this year. Here are drafts of the covers for them. They may be used as they appear here, they may be altered, or they may be replaced entirely if a better idea presents itself between now and release time).

By Alex Schomburg
By Ralph Mayo

By Alex Schomburg


Wednesday, January 22, 2014

OGL Rules for the Wild

As mentioned in our 2013 Christmas Special, we're planning to release some jungle comics in 2014. In the process, we came up with some tidits for OGL Modern that are perfect for creating characters like Tarzan, Sheena, and soon-to-be NUELOW Games stars Voodah, Rulah, South Sea Girl, and, of course, Judy of the Jungle.



The following material is presented under the Open Game License, and it may be reproduced under the terms spelled out in it. Copyright Steve Miller 2014.
.
Starting Occupation: Defender of the Wild
You are at home in the wild, far away from modern civilization. You defend the wild space in which you live, attacking those who would threaten it with the savagery and determination of the animals you call friends.
  Prerequisite: Age 15+.
  Skills: Choose four of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Animal Handling, Climb, Intimidate, Jump, Move Silently, Ride, Spot, Survival, Swim, Treat Injury.
  Bonus Feat: Select one of the following: Archaic Weapons Proficiency, Acrobatics, or Brawl

Talent Tree: Jungle Master
Talents from this tree are available to all characters who meet the pre-requisites.
  Prerequisite: Strength 14+, Dexterity 14+, Constitution 16+
  Beastmaster: You gain a +4 competency bonus to all Animal Handling skill checks. Animal Handling becomes a permanent class skills. If it was already a class skill, you gain 2 ranks in Animal Handling.
  Hearty: You gain double the amounts of hit points through First Aid and natural healing.
  Silent Death: You gain a +4 bonus to all Move Silently checks. You deal +2 damage with melee weapons.
  Terror of the Jungle: You have a +4 bonus to all Buff and Intimidate checks when in a wilderness environment.
  Untouchable: Your Class Defense Bonus increases by +2 when you select this talent. For all even character levels acquired, you gain an additional +1 bonus to you class-based Defense Bonus.