When Jesus got together with Santa for their annual pre-Christmas lunch meeting, Jesus not only brought a gift for Santa--surprising old Saint Nick who is always giving but never getting the gifts--but he revealed his plans for this year's Night of Good Cheer: "I am going to bring gifts to those who are perpetually on your naughty list. I will also bring them forgiveness!"
This year, the Son of God is...
PUTTING THE CHRIST IN CHRISTMAS
Jesus decided to begin his trek at the furthest point from Heaven--Hell. Here, he gave gifts to demons of various kinds, including the succubae.
He ventured into the Dreamrealm, a dimension that overlaps with ours, and brought gifts to some of the darkest beings that exist there and haunt the nightmares and infest the more twisted side of mortals' imaginations.
He then moved onto slightly less evil beings--politicians!
From the politicians, he sought out a Mad Scientist and the blood-thirsty, time-traveling android she created (and that than immediately ran wild).
He then sought out the strange and legendary creatures that live on the fringes of human society... and which often prey upon the unwary.
He met Bigfoot...
... he faced (sort of) the Slender Man...
... he got his feet wet with the Maiden of the Moon Pool...
... he brought a smile to the face of the Swamp Beast...
... and he calmed the fury of the Wolfman. All through the joy of Christmas
Finally, he has the gift of comfort and joy to YOU, the readers and gamers who enjoys what NUELOW Games has to offer.
It was rare that someone surprised him, but she did. Twice.
First, she was so quiet and still that he didn't notice her standing in the corner as he emerged from the fireplace to put gifts in the stockings that had been hung with care. She was also so stunningly beautiful as she emerged from the shadow while saying softly that she has hoped this night would come for many, many years. So beautiful, in fact, that she almost made him wish he wasn't a happily married man.
Second, she was so inviting in her demeanor that she convinced him to take a break before the presents were doled out and share some eggnog and cookies with her. He had never deviated from his routine for as long as he could remember, but she made him feel like he was about to receive gifts. Oh, how he wished he wasn't happily married.
But then, it happened...
WHAT INTERRUPTS THE MOMENT
BETWEEN SANTA AND THE VIXEN?
Roll 1d8 to determine what happens between Santa and the mystery woman.
1. Nothing. They have a nice time together, during which she tells him how much she loves Christmas.
2. Her jealous, mixed martial arts champion boyfriend bursts in, raging with jealousy and ready to beat Santa to death! The Vixen flees.
3. Her jealous boyfriend bursts in and starts taking pictures of Santa and the Vixen. He angrily declares that he is going to ruin both their reputations by posting the pictures
on various sites and platforms around the internet. Santa seeks out the PCs and begs them to prevent the boyfriend from ruining an innocent lady's reputation.
4. Santa finishes the eggnog and cookies and reluctantly leaves the Vixen and her cozy home. But, once outside, he discovers that his sleigh and all the reindeer have been stolen. When he rushes back inside, he finds the Vixen has vanished as well! Santas seeks out the PCs to help retrieve his sleigh before Christmas is ruined!
5. After a couple sips of the eggnog, Santa begins to feel dizzy... and then passes out. When he awakens, he is on a spaceship headed for Mars! Meanwhile, the Vixen, now free of Martian mind control, seeks out the PCs to help get Santa back before Christmas is ruined!
6. Santa drinks the eggnog. The Vixen then tells him has been poisoned and that he has 24 hours to live. He will get the antidote to the poison if he signs his workshop and the elves who work there over to MegaToy Inc. Santa goes to teh PCs for help.
Here's a Christmas-flavored adventure idea for a modern setting that contains magic.
THE ELF ON THE SHELF MASSACRES
Someone is murdering the families of witnesses against Papa Jambo, the reputedly magic-using crimelord who is currently on trial for multiple murders. Despite heavy police protection, the assassins are still managing to infiltrate the homes and murder the families in their sleep; in one case, they even killed one of the officers on the protective detail.
After these shadowy assassins kill a pair of evidence technicians at a crime scene, the player characters are called in to help the investigation. Upon inspecting the crime scenes, they find one thing in common: Each home has an Elf on the Shelf doll in it... and at one point, one of the characters is attacked by one of the toys after it animates. (Use Kobold stats, 1d4 points of damage with a knife or some other sharp household object).
With some investigation, the characters discover that the Elf on the Shelf dolls were all sent to the family from the same downtown address, even if the packages all appeared to come from a variety of hard-to-contact relatives.
Upon visiting the warehouse, the party is attacked by 24 murderous Elf on the Shelf dolls. They attack in groups of 1d6+1 until all are destroyed. Further investigation of the warehouse reveals other addresses to which killer dolls were sent that morning, as well as the following (roll 1d4):
1. That Papa Jambo's apprentice is animating the dolls and that he has moved to a different location with 48 more... which will be sent to judges and other law enforcement officials if he has the chance. 2. That one of Papa Jambo's rivals are trying to frame him for the murders--and that rival is an even stronger and more evil sorcerer than Jambo. 3. Family members or loved ones of the player characters have been targeted to recieve killer Elf on the Shelf dolls... and that they may already be in their homes! 4. The Papa Jambo on trial is a look-a-like impostor and that the real crimelord is at a secret location, plotting a monstrous revenge that will turn Christmas Eve into a bloodbath!
For a number of centuries, a set of related magical items believed to be the property of Santa Claus has been changing hands and drifting through the underground market for supernatural items. Only rarely have they been collected in one place, and it is the goal of many collectors to own all six items in the set. Some, like Brigid the Christmas Dragon, want to acquire them so they can return them to Santa as a present, but most want the bragging rights.
Below, we present the Six Artifacts of Santa Claus as viewed through the lense of the d20 Game System. (The descriptions of the six items are released under the Open Game License and may be reproduced in accordance with its term.)
Giant Candy Cane of Peacemaking: This giant candy cane functions like a great hammer and deals 1d12 non-lethal bludgeoning damage. There are no bonuses to hit or damage rolls, but a target that is struck must make a successful Wisdom saving throw (DC22) or be frozen in place. The target is aware of everything happening around them, but unable to move in any way other than to breathe. The target is held in place until the wielder of the candy cane releases him or her from the enchantment (with a standard action), until dispel magic with a 20th level effectiveness is cast on the target, or until 12 hours have passed from the moment the target failed the Wisdom saving throw.
Santa’s Bag of Christmas Gifts: This is a bag of holding with 600 lbs. of weight available. Gifts can be taking out of the bag as a free action. The gift is always something the person it is intended for wants or needs.
Santa’s Boots: These heavy black boots paradoxically provide the wearer a +4 bonus to Stealth skill checks, at will the wearer can choose to leave no tracks in snow. The boots resize to fit whoever puts them on.
Santa's Hat: This red, fur-lined bobble hat appears like one of the most iconic symbols of Christmas. It grants the wearer the ability to unerringly identify the current location of a being whose true name is known to him or her, as well as the place that being considers its home.
Santa's Overcoat: This red long coat provides the wearer immunity to natural cold temperatures or from getting cold from being wet. When fully buttoned, Santa's Overcoat also grants a +2 bonus to AC/DR, +1 bonus to most saving throws, and a +4 bonus to saving throws made to resist air- water- and cold-based spell-effects and spell-like abilities.
Santa's Overcoat is made for a tall, broad-shouldered, corpulent man, but it adjusted slightly if a smaller person wears it... but it still appears to be ill-fitting on anyone but Santa himself.
THE TRUTH ABOUT THE ITEMS
In reality, the six items described in this article were actually made by Brigid the Christmas Dragon because she wanted to fill in for Santa Claus if he ever needed help. The items were stolen from her original lair in France, on Christmas Eve of 1792 when it was penetrated by revolutionaries as the Reign of Terror was taking shape. She has been trying to recover them ever since, not because she necessarily wants to give them to Santa, but because she thinks he will laugh at them if her creations were ever put side by side with the spectacularly wondrous magical items he uses to deliver gifts and happiness all around the world.
The world's leading assassin, Madam Satan, is hired to kill Santa Claus. Confronting St. Nick awakens memories of Christmases long gone, and, in turn, brings a long-dormant part of her soul back to life. She turns from predator to protector... but will she be able to save Santa and the very heart of Christmas itself from the 12 killers that were brought in by the client to replace her?
Dozens of centuries ago, a red dragon who is known as Brigid fell in love with the human winter festivals that eventually became Christmas. She continues her love affair with Christmas, and she has taken to spending some of her time creating magic candles that she secretly places in places where people of good cheer and kindness gather. Humans, when they notice them, have taken to referring to these mysterious magic items as candles of peace.
Brigid also uses the candles herself, placing them all over the part of her lair that is visible to humans. She sometimes invites heroes (such as the player characters) and disadvantaged children to spend all of Christmas Eve waiting up for Santa with her... and there's a 1d6 chance that he shows up slightly before dawn to visit with his biggest and oldest fan and those she think are worthy of getting gifts from him.
The rest of this post is presented under the Open Game License, and it presents rules for candles of peace for use in the d20 System and D&D compatible games.
Candle of Peace Candles of Peace are found in churches and shrines to good-aligned deities. No one knows how they are created or by whom. They just seem to appear in dark corners bundles of 2d4+4, on random festival days for the deity a given shrine, church, or temple is devoted to. If subjected to detect magic, candles of peace radiate faint auras of divine magic, but nothing more specific can be determined. Roll 1d6 to determine what color the candles are: 1-2 red; 3-4 white; 5-6 green.
When lit, a candle of peace provides a +2 bonus to Will saves to resist fear effects, and a +2 bonus to Fortitude saves to resist disease, venoms, and poisons (magical and non-magical) within a 10-foot radius and sight of the candle's flame. Each candle can burn a total of 48 hours before completely expended. It can be lit and extinguished any number of times during that period. (Each time it is lit, the GM can assume that a minimum of 1/4 of an hour of burn time is spent.)
A candle of peace cannot be wet or submerged in water to work. It can be used to ignite flammable materials and substances. It can be extinguished by any means that would extinguish a normal candle.
Up to four candles of peace can be lit at the same time and their benefits will stack, for a maximum bonus of +8. They cannot be more than 4 inches apart for the bonuses to stack. The radius of the effect never expands beyond the 10-foot radius.
Best Holiday wishes from your friends at NUELOW Games! Here's Mike Oldfield's fabulous version of "Silent Night" to help set the mood!
When she walks among humans, she calls herself "Brigid" in honor of a goddess she once knew. Her real name is too long and complicated for lesser beings to pronounce, so she doesn't even bother to tell them.
Brigid is one of the oldest living beings on Earth. Brigid is an ancient dragon.... an ancient red dragon. Unlike most of her kind, she not retreated to the elemental planes with the Titans and other ancient races who were driven from Earth by the Atlanteans. Instead, she has spent tens of thousands of years observing humanity as it developed from cave-dwelling scavengers to masters of the Earth and becoming capable of destruction on a level that not even red dragons can conceive of in their darkest imaginings.
Brigid first became interested in humanity when she noticed they had "tamed" fire and made it just another one of their tools. Over the millennia, she traveled among them in human form--dragons are all capable of taking whatever shape they like, but few bother to perfect the skill to the degree that Brigid has--and she has been worshipped as a goddess of fire and light (and sometimes destruction) by many cultures that have emerged and faded.
But out all the inventions and achievements she has witnessed grown out of human imagination and community were the celebrations of Saturnalia and Yule; she loved the chaotic way humans in that part of the world celebrated life and brought light to the darkest of seasons. She also enjoyed getting gifts and getting roaringly drunk and treating lucky crowds to amazing displays of fire magic.
As Christianity gained dominance and the ancient festivals merged into a celebration of the faith's central figure, Brigid's love of the festivities surrounded it only grew greater. The songs, the decorations, the setting aside of differences and coming together in peace--if only for brief moments. And by the time what we consider "modern day" had arrived, Brigid loved that Christmas was EVERYWHERE thanks to all the various human inventions' who needs magic when you have broadcast networks and Muzak in malls?!
Every Christmas, Brigid assumes the human form she considers her most perfect and dresses it in quirky Christmas outfits. She visits churches and community centers around the world; she crashes corporate and political Christmas parties; she approaches both the financial and cultural elite, as well as the poorest and most rejected members of societies, asking to help them celebrate Christmas. If treated with a minimum of hospitality and good cheer, she is a good guest that brings much entertainment to the party. If she is treated warmly and generously, the generosity is returned. The party's hosts receive a charm that will bring good luck to them and their direct descendants for 100 years so long as they are kind and generous while guests who are nice to her receive charms that grant them good luck for the next year.
If those who are impoverished or on the fringes of human societies accept her offer to spend Christmas with them, they find themselves whisked away to a wondrous palace that reflects Yule and Christmas in all its forms. They are guests at a spectacular feast and leave with gifts both useful and desired, as well as money to get back on their feet and magically cured of whatever addictions of ailments they may have been suffering from.
On the other hand, if Brigid is rebuffed or treated rudely, she makes sure those who lack proper Christmas spirit have their Holiday Seasons ruined by unexplained fires. How severe those fires are depends on how badly Brigid is treated. If she is physically attacked, she will reveal her true from and lay waste to a swath of the land, killing dozens if not hundreds of people... but leaving those who violated the Spirit of Christmas alive and fully aware of what they unleashed.