Tuesday, July 7, 2015

NUELOW Stock Art Collection #8 is now available!

Art by Bob Forgione
If you're looking for high-quality, horror-themed artwork for your website or publishing project, you might find something to fill that need in NUELOW Stock Art Collection #8: Killers and Cultists. The set features blood-chilling illustrations from Lee Elias, Jack Sparling, Matt Baker, Steve Ditko and many other great talents!

As with most of our art packs, the included illustrations have been adapted from the covers and interiors of comics from the 1940s and 1950s that have slipped into the public domain. The license included with your purchase grants you nearly completely unfettered use of these derivative works.

Click here to see a preview of the index booklet included with the set (under quick preview) and to read the text of the license (under full preview). As always, if you use any of the artwork we provide in a project, be sure to let us know! We'll give you a plug either here on the blog or on our Facebook page.

NUELOW Stock Art Collection #8: Killers and Cultists is available at DriveThruComics, DriveThruRPG, and RPGNow.

Saturday, July 4, 2015

Now Available--
'Complete Golden Age Oddballs: Major Victory & Yankee Girl'!

Leave it to us geniuses at NUELOW Games forget to mention our Fourth of July release on our very own blog!

Art by Charles Sultan & Ralph Mayo
Just in time for America's Independence Day, we published the completely patriotic Complete Golden Age Oddballs: Major Victory & Yankee Girl.

This fifth entry in the Complete Golden Age Oddballs puts the spotlight on two great characters from the production studio of comic book industry pioneer Harry "A" Chesler. It includes every one of the original stories (illustrated by great talents like Ralph Mayo, Al Plastino, Ralph Mayo, and Charles Sultan) and covers featuring the characters. It also includes all-new material for ROLF!: The Rollplaying Game of Big, Dumb Fighters and OGL d20 Modern.

Click here to see previews, or to purchase your own copy, of this totally patriotic collection of classic comics at DriveThruComics. You can also get it at RPGNow or DriveThruRPG.

For additional previews of the book, click here to visit our sister blog Shades of Gray.


Thursday, July 2, 2015

A Random ROLF! Character

I'm not even doing a Battle Scenario for this one... but maybe she can form the heart of something down the road. (There are lots of little tidbits like this scattered all over this blog. Every so often, either L.L. Hundal or I rediscover them, and they show up in a product.)

As for backgrounds.. here are a couple:

1. Maddie the Hatter is a time- and dimension traveling assassin. No one knows how she does it, but she always find her target, no matter when or where they might be.

2. Maddie was on her way to a costume party when the Martians invaded and conquored Earth. She comes from a long line of mystics, and she has turned to using her magical powers to fight the invaders while comforting and healing her fellow freedom fighters.


MADDIE THE HATTER (Female)
Brawn 20 (includes +1 Hat bonus), Body 15, Brains 6
   Traits: Coldblooded, Improv Master, Same-Sex Preference
   Combat Maneuvers: Basic Attack, Dodge, Furious Fists, Run Away!, Spelling (Good Touch), Strike Pose
   Important Stuff Worn/Wielded: Big-ass Hat (Hat, provides +1 bonus to Brawn when worn). Cute Jacket and Mini-Skirt (Clothes). Thigh-high Boots (Armor AND Leggings, absorbs up to 1 point of damage).

All the traits and combat maneuvers not included in the basic ROLF!: The Rollplaying Game rulebook used to make Maddie will be included in the forthcoming Relentlessly Gay mega-supplement.

Wednesday, July 1, 2015

It's that time of year again!

What time of year, do you ask? Well. the Holy Month of Ramadan!



The Holy Month of Ramadan is about half gone at this point--it ends at sundown on July 17--so we're bringing back the RAMADAN COLLECTION! After all, ROLF! and ROLF! supplements are great ways to get together and spend time with friends! And the historical fiction from Robert E. Howard is a nice way to take a break from studying the Koran. That goes double for the comics starring the first-ever Muslim superhero.

The bundle includes the ROLF! basic game, two collections of Robert E. Howard novellas, the complete adventures of Kismet the Man of Fate, and four rollicking ROLF! battle scenarios. And you'll get it all at more than half off what it would cost you to buy each book separately.

Everyone at NUELOW Games (all two of us) wish all Muslims a happy, introspective, and peaceful Ramadan with their friends and family. Except those who support or say nice things about ISIS, al-Qeada, and  Al-Shabbab. We hope those people get porcupines shoved up the ass sideways and die.

But to everyone else--happy Ramadan! And please click here to get your NUELOW Games Ramadan Collection Bundle!


Friday, June 26, 2015

Disembodied: For the character who won't call it quits


This character template is designed to reflect the way spirits are handled in most comic books, movies, and fiction, as opposed to the standard OGL d20 and OGL Modern games. It will be further fleshed out with a couple feats and a talent tree in a future post.
   (For the record, the primary characters being modeled here are DC Comics' Deadman and Holyoke/Gerona's Duke of Darkness.)
   It, and related material, is fully compatible with the superpower rules and alternate magic systems presented in NUELOW Games books like Madden's Boys, Mystery Woman of the Jungle, and The Curse of Egypt.
   All text is this post is released under the Open Game License and may be reproduced in accordance with it. Copyright 2015 Steve Miller.

Click here for more art by Rhaokja
DISEMBODIED TEMPLATE
Death isn't the end for this character's fight. Whether through divine or demonic intervention, or pure stubborness, the character's bodiless spirit remains in the world, continuing to pursue the goals it had in life.
   To acquire this template, the character must die--drop below -10 hp, or whatever threshold for character death is used in the campaign in question. The character is then modified as follows:
   Size and Type: Size technically remains the same as base creature, but there is nothing present but formless, substanceless spiritual energy. Creature type changes to Spirit. The character is neither undead nor living, but exists in an in-between state.
   Hit Dice: As base creature. (Hit points are generally meaningless for the Disembodied, but there are certain talents they can gain where they matter, so they should still be kept track of as the character gains levels.)
   Speed: As base creature.
   Armor Class/Defense Rating: As base creature, but the character is impervious to harm from all sources and weapons, save those coming from gods or certain rare and powerful artifacts.
   Attack/Full Attack Bonus: As base creature.
   Special Attacks: Disembodied characters can perform the following attacks with a full round action.
        Possess (Su): Take control of a living body. The Disembodied must make a successful touch attack. The targeted host receives a Will save vs. the Disembodied character's Wisdom attribute + 5. If the Disembodied successfully takes over the target, he or she now has full control of his or her body. The target's Strength, Constitution scores are unchanged, but the Intelligence and Wisdom scores are those of the Disembodied, as are all class- and level-dependent abilities. The Dexterity score becomes half of the combined Dexterity score of the target and the Disembodied's Dexterity score in life. The Charisma scores becomes half of the combined Charisma score of the target and the Disembodied. None of the target's class abilities, skills, feats, or knowledge is available to the Disembodied. 
   Only one Disembodied can possess a living being at a time. If a second Disembodied attempts to possess someone that is already "host" to a disembodied, it will seem as if an invisible wall is keeping the second Disembodied from entering the target.
   If the possessed body takes damage, the Disembodied must roll a Will save (DC15+damage suffered) or be ejected. If a host dies while the Disembodied is possessing him or her, the Disembodied must roll a Will save (DC30) or suffer the fate of death (permanent this time) as well.
   The Disembodied can end a possession at will, with a standard action.
   A character that is "host" to a Disembodied has no recollection of events while possessed.
   Special Qualities: Disembodied characters have the following special qualities
        Formless (Su): The Disembodied exist as pure psychic/spiritual energy. They may appear to     themselves as they did in life, but they have no actual form or substance. No barriers in the physical world can prevent entry, except those specifically prepared with magical rituals that ward off spirits.
        Invisible (Su): The character cannot be seen by any means, except by creatures who can see spirits, such as gods and cats.
        Damage Reduction (Su): All damage suffered by a Disembodied is reduced to 0, except for very specific and powerful artifacts, or spells and weapons wielded by gods.
   Abilities: The Disembodied has no Strength, Dexterity, or Constitution scores. However, there are some situations where the physical attributes that the Disembodied had in life can matter--such as the Dexterity score when possessing one of the living--so the old character sheet should still be retained. 
   Skills: All skills are retained and may be improved according to class and level advancement.
   Feats and Talent Trees: All feats and talents are retained. This template gives access to the Disembodied Spirit talent tree and feat.
   Terrain: Any, usually same as base creature.
   Organization/Allegience: Solitary/Same as base creature
   Challenge Rating: Same as base creature +2
   Advancement: By character class.
   

  

Saturday, June 20, 2015

The Final Countdown! (Is the world gonna end THIS time?!)

I saw a headline today that read "Scientists Say Mass-Extinction Event Has Begun,"

Well, between that, global warming, super-viruses, and the ever-expanding clown-show that makes up those running for President of the United States of America, maybe history is finally coming to close. It seems like the perfect time to dust off this song--"The Final Countdown."

(This is a really interesting cover by Van Canto. Far more interesting than original tune... and just the sort of thing to listen to while staring down the end of the world.)




And, since the world is coming to and end (for SURE this time... none of this Mayan Calendar bullcrap like back in 2012... after all, we've all heard that THE SCIENCE IS SETTLED in regards to global warming... and now the Pope himself has added Climate Change to line-up of the Horsemen of the Apocalypse; the quartet is now officially a quintet!), it's now the perfect time to get the Complete Final Battles Bundle! This collection of epic battle scenarios will let you and your friends go out gaming (and laughing and rollplaying). Get these 12 classic ROLF! products from RPGNow or DriveThruRPG before it's too late!

Display cover image for The Complete Final Battles for ROLF!



Thursday, June 18, 2015

The Evolution of a Cover

It's not often that I talk about what goes into making NUELOW Games releases, because I think, by and large, no one really cares how and what we do. But I'm going to make an exception with the cover for Modern Basics: Jungle Action, our most recent release.

After reviewing the Xela paintings we have yet to use on a cover, we decided we wanted something that had a man and a woman jungle character, fighting equally. We turned to several Maurice Whitman drawings--many which originally appeared no the covers of Fiction House's Jungle Comics or Kaanga. We narrowed it down to two possibilities, and with some back and forth, we settled on one where Kaanga and Ann were fighting panthers with equal ferocity. Hundal also thought the colors said "jungle" more than the other top pick we were looking at.

(That's actually funny in a way, because we're both color blind, me moreso than her, but it is sometimes quite literally the blind leading the blind.)

With the cover image chosen, I went to work cleaning it up, and otherwise getting it into the shape you see posted above. I then added the title and logo. This was easier than in some of the cases, because the original source was in good shape.


Although the cover was complete, I still had a soft spot for the one we rejected. I thought it was more colorful (said the color blind guy) and that it might still be the better choice. So I posted a cropped version of it to a Facebook group and solicited opinions... not so much because I wanted to overrule Hundal. but because I wanted to check my taste in art. Here's that cropped image. (It's cropped the way it is because I never finished cleaning up the bottom of the picture, not wanting to waste the time once we'd settled firmly on one. We're probably going to do another jungle-themed clip-art pack, so I'll include the finished image there.)


The general opinion of the Facebook denizens was that Hundal was right... the image we'd gone with was the better one. (Cartoonist Stan! was the odd-man out, as he felt the "rejected" one was more dynamic and modern.) But one commentator asked a question I didn't initially understand: "why no POC on either?"

As far as I knew, POC meant Point of Contact or Person On-Call. It also means Person/People of Color, and once that was explained to me, I understood the question.

The answer, first and foremost, is that Maurice Whitman drew those pictures in the mid-1940s and there simply weren't any People of Color who were jungle heroes. Even Voodah, who started out black, was turned white within the space of three issues... and he was never portrayed as such on any of the covers of Crown Comics where he appeared. Another Matt Baker jungle character, Alani the South Sea Girl, was more okay, I suppose, because she was an exotic islander of oriental mystery and all that.

But, and perhaps more to the point, there were no People of Color on either cover image, because it's just not something Hundal or I think much about. Even when we do take measures that reflect "diversity" in what we produce and publish, it's not something we dwell on... as illustrated by the fact that we never bothered to promote ourselves as "gay friendly" (even though ROLF!: The Rollplaying Game has had gay characters built into it since long before it was the hip thing to do) and we didn't even notice that our comic book line is heavy on female characters until I sat down to analyze what we might do when we ran out of worthwhile comics to repackage. We produce, design, and write things that we find entertaining and amusing, and we hope that others share our taste. We create from the heart, not to meet a quota system or some other standard that others have deemed it sensible to live up to.

Now I was thinking about it, however. And other artists chimed in, mostly making comments from a design perspective rather than racial equality or social justice or some-such. They were all making good points. The image would be stronger with a Person of Color on it. So... to the Photoshop Cave I went to experiment. And here's the result, next to a repeat of the image from above.


As I'm sure you can see, making the female character dark-skinned adds depth to the image. It also causes the eye to focus more and move from left to right, basically following the the action of the picture. Making this modification was also easier and quicker than I had thought it would be. Just because Whitman's drawing was originally colored as having two white people in it back in the 1940s, doesn't mean it had to stay that way.

So, by revising the cover based on comments from the public, we ended up with a much stronger picture. We might even end up looking good in the eyes of someone who comes along counting how many People of Color we have on our covers. (Although by making that comment, I probably just blew any chance of that.)

More importantly, perhaps, is the ease with which I was able to make the adjustment to the picture. I will have to do the same to the cover for Real American No. 1, since Bronze Terror and Lily weren't supposed to be yellow. (Remember what I said about the blind leading the blind? Welll...)



Modern Basics: Jungle Action is available at RPGNow and DriveThruRPG.