Friday, October 5, 2018

Fear-filled Friday: Ghostbusting!

It's October. The dark night of Halloween is drawing ever closer. To help you get in the mood, we're going to bring you a series of ghost- and haunting-themed adventure seeds (and perhaps a few other goodies). Each post in this series will be rounded out by a fun cover of Ray Parker Jr.'s legendary "Ghostbusters" theme song.

Although saddened by the passing of Uncle Demitrius, the Pleasantons were thrilled to move into the isolated old house he left them in his will. At least they were until it turned out to be haunted.

Can the PCs get to the bottom of what's going on? (Roll 1d8 on the tables to randomly generate a Dark Old House ghostbusting adventure seed!

1. Strange lights and sounds are waking the family up at night.
2. Items are being moved around and drawers are being emptied and the contents scattered.
3. Food in the fridge is spoiling and all liquids in opened containers (such as milk and juice) are evaporating overnight.
4. The family’s baby keeps disappearing from her room, but is always found safely in some bizarre part of the house.
5. The plumbing keeps going haywire with strong blasts of scalding or ice cold water, sinks and tubs backing up and causing flooding, or small fires keep erupting in the living room and bedroom.
6. Demitrius is heard uttering strange chants or vague threats.
7. Strange shapes appear in the bedrooms, waking family members at night, sometimes even grabbing them before vanishing.
8. Roll twice on the table, re-rolling any Sixes or repeated numbers.

1. They aren’t. A greedy real estate developer (and supposed family friend) is trying to scare the family from their home.
2. They aren’t. A crooked antique dealer (and supposed family friend) is sneaking into the house and searching for treasure that, according to old records he found, is hidden in the walls.
3. They aren’t. The angry lover of the husband (1-3)/wife (4-6) has used a magic ritual to bind a minor demon to the house to harass the family.
4. The kids played with a Quija Board and 1d6 poltergeists now inhabit the house.
5. When the old well at the bottom of the backyard was unsealed, elemental and nature spirits were awakened and released.
6. Children playing in the back yard awakened the cursed souls of cultists sacrificed by their leader to appease their dark god (and to prevent his discovery by the authorities).
7. Demitrius was murdered and his ghost is trying to warn the family that the are next if they don't leave... because a lunatic has decided he wants the house for himself.
8. Demitrius was a demon worshiper who traded his soul for theirs; the manifestations in the house is Demistrius summoning spirits and preparing to suck the souls out of the family so he may live forever.

No comments:

Post a Comment