Monday, October 29, 2018

It's all you need: Magic Weed!

The next release from NUELOW Games will, in all likelihood, be a little thing titled d20 Potheads. Here's a little bit of what may appear in the booklet...

MAGIC WEED
Originating on the Demiplane of Whifty, and brought back to Earth by the dimension hopping Witchkind, when rolled in a blunt, stuffed in a pipe, or packed in bong and smoked for 1d6 mnutes, the user enjoys one of the following random benefits for 1d4+4 hours.

Magic Weed Effect (Roll 1d12)
1-2. -1 initiative roll, +2 to Wisdom bonus
3-4. -1 initiative roll, +8 to rolls to resist Fear and intimidation
5-6. -1 initiative roll, +4 to Bluff and Sense Motive skill checks
7-8. -1 initiative roll, +4 to Research and Spot skill checks
9-10. +2 inititiave roll, +4 to Fortitude saves
11. +2 initiative roll, -2 to all skill checks
12. Roll again. If the same result comes up again, double the indicated affects, except 12. If 12 is rolled again, all who have smoked the Magic Weed are immediately transported to the Demiplane of Whifty.



Right now, we're trying to decide if we should include the Magic Weed, which you can read about below, a revision of the Magic Bongs described in this post, or both.

If you want to tell us what you think, you can comment here or on our Facebook page!

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