All text in this post is presented under the Open Game License and may be reproduced in accordance with its terms. Copyright 2017 Steve Miller
Alternative Fact [General, Metagaming]
You roll whatever you say you roll.
Benefit: Whenever you roll a failed saving throw, skill check, or attack you, you can invoke this feat and instead declare that you rolled a 20 (or any other possible result that you choose).
Special: Your character permanently loses 1 rank in the Diplomacy or Intimidate skill (your choice, or random roll by the DM/GM) whenever this feat is invoked. If the character has no ranks in either skill, it loses 250XP. (Using this feat CAN cause a character to lose a level if enough XP are spent.)
Protest [General, Metagaming]
Your dissatisfaction and hate may change the course of destiny!
Benefit: Whenever you roll a failed saving throw, skill check, or attack roll, you may invoke your right to protest. At this time, all normal actions and play stop. You roll a Bluff, Diplomacy, or Intimidate skill check (whichever is highest for the character) with a DC18. If this skill check is successful, play resumes at the point you failed the previous roll and you reroll as if the initial roll never happened,
Special: Each time you invoke this feat, all other players receive a -1 penalty to skill checks, saving throws, and attack rolls for the rest of the game session, just to make sure they understand how important it is that you get to win.
Venting Your Righteous Anger [General, Metagaming]
(from an idea by Scott Kankelborg)
You're peaceful, and no one better dare say otherwise!
Prerequisite: Protest
Benefit: As Protest, but after the initial failed d20 roll, you may also break 1d4 common household items present in the home of whoever is hosting the game session. You or the GM may roll to determine how many.
Special: If you ever attempt to compensate the other players for their loss you lose access to the Protest feat.
You're peaceful, and no one better dare say otherwise!
Prerequisite: Protest
Benefit: As Protest, but after the initial failed d20 roll, you may also break 1d4 common household items present in the home of whoever is hosting the game session. You or the GM may roll to determine how many.
Special: If you ever attempt to compensate the other players for their loss you lose access to the Protest feat.
These feats should be added to the list of bonus feats available to the Hardcore Activist advanced class.
More topical and modern than ever! |
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