This gift is a gold lapel pin that resembles a bagpipe. It is received in a small jewelry box, wrapped with a red bow with a gift tag with the recipient's name written on it on one side and the phrase "Touch and say 'The pipes, the pipes are calling'" in a flourish-rich handwriting. If examined with detect magic, it radiates a strong mix of Illusion and Summoning magic, with a hint of Divination.
Functions: If the person who is gifted this item follows the instructions on the tag, he or she hears faint music... maybe hornpipes? Maybe recorders? Maybe bagpipes?
The following round, if the character is in a large area or somewhere outdoors, a marching band of 11 men and women in matching (more or less) uniforms blinks into existence. If the character thought of a particular composer or band or piece of music while summoning the musicians, they immediately play music to match what the character was thinking of. If nothing is specified, they play Christmas music with the occasional tune from the obscure musical Dance Crazy mixed in.
The band plays for 40 minutes. If summoned outside, they march toward a population center or around the immediate area, playing music the whole time. If summoned in doors, they either stay in one location--if they were summoned in a concert hall or similar chamber--or they march throughout the building, visiting every floor within it before heading out the main entrance and marching around the outside of the structure, playing music their instruments the whole time.
The instruments carried by the band vary from summoning to summoning, and they are determined by rolling against the following table. (As you can see, there is also a 50 percent chance that the band will be led by a musician who appears to be Brigid the Dragon in human form. It is not, however, her.)
1d12 Result Instruments Played
1 Bagpipes
2 Bagpipes, band led by look-a-like of Brigid
3 Hornpipes
4 Hornpipes, band led by look-a-like of Brigid
5 Recorders
6 Recorders, band led by look-a-like of Brigid
7 Fujaras
8 Fujaras, band led by look-a-like of Brigid
9 Bagpipes and Recorders
10 Bagpipes and Recorders, band led by look-a-like of Brigid
11 Bagpipes and Fujaras
12 Bagpipes and Fujaras, band led by look-a-like of Brigid
As mentioned above, the band plays for up to 40 minutes before fading away, with the music fading as well. The leader of the band briefly appears next to the summoner to and says that he or she is available to provide lessons in playing any wind instrument that the character and any friends wish to learn.
If the band is attacked, they panic and begin to scatter in all directions. Unless blocked from escape, each band member runs for one minute, then vanishes. The Brigid Look-a-Like is the only one who will stand and fight, but she is struck down immediately by the first successful attack; each member of the band has only 2 hit points and any attack directed at them, except an outright Botch, always hits. The bodies of slain band members remain for one minute before fading away to nothing.
The full band can be summoned eleven different times during the year going from January 1 through December 31. The Brigid Look-a-Like or other band leaders can be called any number of times to entertain the summoner and guests, or to provide lessons, with whatever instrument wind instrument is specified. The band leader remains for up to 10 hours or when dismissed.
Whichever band leader is summoned (be it a random one, or the Brigid Look-a-Like), the musician only has 2 hit points and behaves as described above if attacked. If unable to run away, the summoned character will use its instrument as a weapon, attacks as a 1st level Bard/Charismatic Hero, and deals 1d2 points of damage with each successful hit.
Whenever the Brigid Look-a-Like is summoned, the GM should roll 2d12. On a roll of 24, the real Brigid shows up to give music lessons and hang out with the characters. Woe to anyone who attacks her, as she will not flee and she has far more than 2 hit points.
If the lapel pin of Eleven Pipers Piping is regifted or stolen, it loses all magical properties.
No comments:
Post a Comment