Who's the stranger at the bar?
(Roll 1d8 for the answer and adventure hook.)
1. A childhood friend who's come looking for help from one of the
now-famous/infamous player characters (PCs).
2. A disowned noble hoping the PCs will help restore his good
name and status.
3. An apprentice wizard who has been sent on a deadly quest by his
evil master, and who is drowning his or her sorrows before going
off to die. The NPC will eagerly accept any help and terms the PCs offer.
4. A scholar needs escort to and protection from whatever creatures dwell
within the Tomb of the Dragonlord, as he goes in search of proof whether
said Dragonlord ever really existed.
5. A treacherous rogue is posing as a hapless villager in search of help.
He or she was actually hired by an enemy of the player characters to lead
them into a trap. If the characters are extra friendly and helpful to
the rogue, he or she might betray the employer and warn the characters.
6. A cleric needs an escort to a long-abandoned shrine and help in retrieving
a holy artifact from the werewolf-infested foothills of a nearby
mountain range.
7. A villager is haunted by nightmares sent by the Lord of Dreams,
demanding he come to a dangerous cave, deep within the
monster-infested wilderness. He needs the characters to escort him
there to make the dreams stop. (The villager is fated to be the next
Lord of Dreams.)
8. A demon who wants to go back to the infernal realm, but has been cursed
to forget how. It promises the player characters riches if they will help lift the
curse and then help him find a gate to the Underworld.
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