The baseball season has started in the United States, so this seems like a perfect time to mention the NUELOW Baseball Special!
The Baseball Special contains d20 rules for bringing baseball into your OGL Modern games, a baseball-themed ROLF! Battle Scenario that pits Super-Fan vs. Team Mascot. The booklet also includes the comic strip "L.L. Hundal's Guide to Baseball for Europeans," with art by Samm Schwartz. It's everything immigrants and those who are just-barely American (like Hundal & Miller, respectively) need to understand the Great American Pastime! (Well... at least we think it's all you'll need.)
Click here to see previews of the NUELOW Baseball Special, or to get your own copy for a fraction of what it costs to even get to a ballpark these days.
Monday, April 6, 2015
Saturday, April 4, 2015
D is for Dana Eerie
Dana Eerie (fist appearance [sort of] Eerie #5, 1952)
Dana Eerie is the only child of famous stage magician Jonathan Eerie. Her mother died giving birth to her, and her father raised her alone. By her mid-teens, she was his chief assistant and preparing to become a magician in her own right when he retired. But on a windy October afternoon, her life changed forever when her father insulted a genuine witch by doubting her powers and accusing her of being fraud. The witch, in turn, placed a curse on the person Jonathan loved the most--Dana.
Since that day, Dana's life has been filled with all manner of monsters. No matter where she goes, or what she tries to do, she is either pursued by or comes into contact with undead creatures, demons, and psychopathic killers.
Shortly after casting the curse, the witch made it clear to Dana that if the girl ever in the same room as her father while she is under the curse, he will be drawn into hell itself, Only the witch can lift the curse, but she refused to do so until Dana's father admits that supernatural forces exist in the universe.
Now, Dana travels the world, fighting the monsters she is constantly beset by while searching for the witch so that she may force her to lift the curse. She is also staying one step ahead of her father, who is trying to find her, so that he can see that she receives treatment for what he believes is a mental disorder.
DANA EERIE (Female)
Brawn 20, Body 17, Brains 5
Traits: Improv Master, Nimble, Same Sex Preference
Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Run Away!, Strike Pose,
Important Stuff Worn/Wielded: Various talismans to protect herself from evil spirits (Stuff). Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Silver Dagger (Small Melee Weapon, deals 1 point of damage).
Special Note: Dana Eerie is an original character inspired by a fact mentioned by an editor at the Public Domain Superheroes Wikia. He or she pointed out that the same drawing of a frightened woman (originally by Sid Check) was used on thee different covers. The editor further pointed out that all issues of Eerie, save two, featured a young woman being menaced by monsters. When A to Z April is over, I'll be posting some notes for Dana Eerie adventures inspired by those covers.
Dana Eerie is the only child of famous stage magician Jonathan Eerie. Her mother died giving birth to her, and her father raised her alone. By her mid-teens, she was his chief assistant and preparing to become a magician in her own right when he retired. But on a windy October afternoon, her life changed forever when her father insulted a genuine witch by doubting her powers and accusing her of being fraud. The witch, in turn, placed a curse on the person Jonathan loved the most--Dana.
Since that day, Dana's life has been filled with all manner of monsters. No matter where she goes, or what she tries to do, she is either pursued by or comes into contact with undead creatures, demons, and psychopathic killers.
Shortly after casting the curse, the witch made it clear to Dana that if the girl ever in the same room as her father while she is under the curse, he will be drawn into hell itself, Only the witch can lift the curse, but she refused to do so until Dana's father admits that supernatural forces exist in the universe.
Now, Dana travels the world, fighting the monsters she is constantly beset by while searching for the witch so that she may force her to lift the curse. She is also staying one step ahead of her father, who is trying to find her, so that he can see that she receives treatment for what he believes is a mental disorder.
DANA EERIE (Female)
Brawn 20, Body 17, Brains 5
Traits: Improv Master, Nimble, Same Sex Preference
Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Run Away!, Strike Pose,
Important Stuff Worn/Wielded: Various talismans to protect herself from evil spirits (Stuff). Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Silver Dagger (Small Melee Weapon, deals 1 point of damage).
Special Note: Dana Eerie is an original character inspired by a fact mentioned by an editor at the Public Domain Superheroes Wikia. He or she pointed out that the same drawing of a frightened woman (originally by Sid Check) was used on thee different covers. The editor further pointed out that all issues of Eerie, save two, featured a young woman being menaced by monsters. When A to Z April is over, I'll be posting some notes for Dana Eerie adventures inspired by those covers.
Friday, April 3, 2015
C is for Caleb Ketchum
This character write-up is being posted as part of the A to Z April Blogging Challenge. The RPG stats are for ROLF!: The Rollplaying Game.
Caleb Ketchum (first appearance: American's Best Comics #26)
Caleb Ketchum was a university chemistry professor who developed a compound that was generally safe for the environment, birds, and mammals, but deadly to most insects. It could paralyze humans and other mammals for brief periods if they were exposed to extreme doses, but otherwise it had no effect on them.
Ketchum dreamed of making millions in his own pest extermination business, but business was slow and his compound was expensive to produce, as it used the expensive chemical cacobane as its main ingredient). Not wanting to be branded a failure. he joined forces with gangster Dan Haley and they used his compound for a variety of robberies by rendering guards unconscious. Ketchum and all of Haley's gang were eventually brought to justice by the superhero Black Terror.
Ketchum died in prison in 1954, but his daughter Dorothy discovered his the formula for his compound while going through his personal effects, as well as research notes that indicated it would cause insects to grow to gigantic size if it was used upon them without the presence of cacobane in the mixture. She used the formula in an attempt to avenge her father's death by unleashing a hoard of giant insects on Salt Lake City, Utah in 1955. Her insect army was defeated by Fire-Man, and she was killed in the battle.
Sixty years later, in 2014, a masked crimefighter using paralyzing gas and calling himself the Exterminator emerged on the scene in Guardian City. This man is secretly Hyrum Wallace, the great-grandson of Caleb Ketchum. After finding Ketchum's formula in a trunk of effects that once belonged to his notorious grandmother, he decided to use it for good.
CALEB KETCHUM (Male)
Brawn 14, Body 12, Brains 5
Traits: Coldblooded
Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away!, Strategic Bleeding
Important Stuff Worn/Wielded: Cacobane Gas Gun (Ranged Weapon, no damage but forces up to 2 opponents to make Brawn ATT checks. If the check fails, they lose all actions are are completely defenseless for 2d6 rounds)
Caleb Ketchum (first appearance: American's Best Comics #26)
Caleb Ketchum was a university chemistry professor who developed a compound that was generally safe for the environment, birds, and mammals, but deadly to most insects. It could paralyze humans and other mammals for brief periods if they were exposed to extreme doses, but otherwise it had no effect on them.
Ketchum dreamed of making millions in his own pest extermination business, but business was slow and his compound was expensive to produce, as it used the expensive chemical cacobane as its main ingredient). Not wanting to be branded a failure. he joined forces with gangster Dan Haley and they used his compound for a variety of robberies by rendering guards unconscious. Ketchum and all of Haley's gang were eventually brought to justice by the superhero Black Terror.
Ketchum died in prison in 1954, but his daughter Dorothy discovered his the formula for his compound while going through his personal effects, as well as research notes that indicated it would cause insects to grow to gigantic size if it was used upon them without the presence of cacobane in the mixture. She used the formula in an attempt to avenge her father's death by unleashing a hoard of giant insects on Salt Lake City, Utah in 1955. Her insect army was defeated by Fire-Man, and she was killed in the battle.
Sixty years later, in 2014, a masked crimefighter using paralyzing gas and calling himself the Exterminator emerged on the scene in Guardian City. This man is secretly Hyrum Wallace, the great-grandson of Caleb Ketchum. After finding Ketchum's formula in a trunk of effects that once belonged to his notorious grandmother, he decided to use it for good.
CALEB KETCHUM (Male)
Brawn 14, Body 12, Brains 5
Traits: Coldblooded
Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away!, Strategic Bleeding
Important Stuff Worn/Wielded: Cacobane Gas Gun (Ranged Weapon, no damage but forces up to 2 opponents to make Brawn ATT checks. If the check fails, they lose all actions are are completely defenseless for 2d6 rounds)
Thursday, April 2, 2015
B is for Bill Foster
Bill Foster (first appeared in Wonder Comics #1, 1944)
Bill Foster was a mechanical genius and pioneering computer engineer who invented the first true artificial intelligence. In 1944, he was abducted by Nazis and brought to Germany where, under duress, he perfected a robot he had been designing. His creation, named Mekano, was primarily remote controlled by an operator, but Foster also equipped it with an advanced, self-learning computer that quickly developed self-awareness and a loyalty to its creator. Together with Mekano, Foster rescued himself, his assistant Tommy, and investigative reporter Sandra Kent, from the Nazis.
Foster went onto developing advanced weaponry for the U.S. War Department (including "smart bombs" that recognized exact targets before detonating). By 1960, he left government work and entered the private sector. He became one of the leading developers at the Toybox, a Parker Foundation-funded hi-tech firm providing technology for superheroes and extra-government organizations.
BILL FOSTER (Male)
Brawn 21, Body 15, Brains 7
Traits: Dead-Eye, Improv Master, Mad Scientist, Nimble
Combat Maneuvers: Basic Attack, Bitch Slap, Dodge, Knock Out, Murderous Mitts, Run Away!, Walk and Chew Gum
Important Stuff/Worn Wielded: Ray Gun (Small Ranged Weapon, six shot, deals 5 points of damage that ignore armor).
Bill Foster was a mechanical genius and pioneering computer engineer who invented the first true artificial intelligence. In 1944, he was abducted by Nazis and brought to Germany where, under duress, he perfected a robot he had been designing. His creation, named Mekano, was primarily remote controlled by an operator, but Foster also equipped it with an advanced, self-learning computer that quickly developed self-awareness and a loyalty to its creator. Together with Mekano, Foster rescued himself, his assistant Tommy, and investigative reporter Sandra Kent, from the Nazis.
Foster went onto developing advanced weaponry for the U.S. War Department (including "smart bombs" that recognized exact targets before detonating). By 1960, he left government work and entered the private sector. He became one of the leading developers at the Toybox, a Parker Foundation-funded hi-tech firm providing technology for superheroes and extra-government organizations.
Art by Bob Oksner |
BILL FOSTER (Male)
Brawn 21, Body 15, Brains 7
Traits: Dead-Eye, Improv Master, Mad Scientist, Nimble
Combat Maneuvers: Basic Attack, Bitch Slap, Dodge, Knock Out, Murderous Mitts, Run Away!, Walk and Chew Gum
Important Stuff/Worn Wielded: Ray Gun (Small Ranged Weapon, six shot, deals 5 points of damage that ignore armor).
Wednesday, April 1, 2015
A is for Atoma
This year's A To Z April here at NUELOW Games once again focuses on obscure public domain characters. We're going even more obscure this year, as we (well, probably mostly me, Steve Miller) will be giving NUELOW bios and ROLF!: The Rollplaying Game stats for sidekicks, love interests, and Frienemies of the characters we either described last year or are considering producing collections for in the future. First up...
ATOMA (first appearance Joe Palooka #15, 1947)
Atoma was a historian and rebel from the 25th century. She spent her childhood under the oppressive regime of the Mighty Chief, studying the ancient history of the United States of America, Denmark, Norway, Great Britain, and other of the world's great democracies, dreaming of some day living in such freedom. When she came across the memoirs of 20th century chemist and inventor Dr. Dusty Rhodes, she recognized herself within its pages and resolved to make sure events recorded in the book came to pass. She further decided that she would make sure that the Mighty Chief's government fell in the process, to be replaced with a society where all lived equal and free.
ATOMA (Female)
Brawn 29, Body 15, Brains 7
Traits: Coldblooded, Martial Artist
Combat Maneuvers: Basic Attack, Dodge, Fly (only when wearing her flight suit), Murderous Mitts, Seduce, Strike Pose, Withering Insult.
Important Stuff Worn/Wielded: High-tech Flight Suit (Armor, absorbs 3 points of damage. Grants Fly Combat Manuever while worn). Atomic Ray Gun (Small Ranged Weapon, deals 2 points of damage that ignore armor).
ATOMA (first appearance Joe Palooka #15, 1947)
Atoma was a historian and rebel from the 25th century. She spent her childhood under the oppressive regime of the Mighty Chief, studying the ancient history of the United States of America, Denmark, Norway, Great Britain, and other of the world's great democracies, dreaming of some day living in such freedom. When she came across the memoirs of 20th century chemist and inventor Dr. Dusty Rhodes, she recognized herself within its pages and resolved to make sure events recorded in the book came to pass. She further decided that she would make sure that the Mighty Chief's government fell in the process, to be replaced with a society where all lived equal and free.
Atoma illustrated by her creator, Bob Powell |
ATOMA (Female)
Brawn 29, Body 15, Brains 7
Traits: Coldblooded, Martial Artist
Combat Maneuvers: Basic Attack, Dodge, Fly (only when wearing her flight suit), Murderous Mitts, Seduce, Strike Pose, Withering Insult.
Important Stuff Worn/Wielded: High-tech Flight Suit (Armor, absorbs 3 points of damage. Grants Fly Combat Manuever while worn). Atomic Ray Gun (Small Ranged Weapon, deals 2 points of damage that ignore armor).
NUELOW Games titles are on sale at the usual outlets!
In observation of April Fools Day, all NUELOW Games releases are on sale at the usual outlets. Now is the perfect day to get that book or game supplement you've been on the fence about.
At RPGNow -- all of our listings are on sale!
At Wargame Vault -- all of our listings are on sale!
At DriveThru Comics -- all of our listings are on sale!
At DriveThru Fiction -- all of our listings are on sale!
At DriveThruRPG -- all of our listings are on sale!
After Midnight tonight, it won't be April 1st anymore, so don't delay! Get your NUELOW Games purchases now!
At RPGNow -- all of our listings are on sale!
Just one of the titles that are available! |
Just one of the titles that are available! |
At DriveThru Comics -- all of our listings are on sale!
Just one of the titles that are available! |
At DriveThru Fiction -- all of our listings are on sale!
Just one of the titles that are available! |
At DriveThruRPG -- all of our listings are on sale!
Just one of the titles that are available! |
After Midnight tonight, it won't be April 1st anymore, so don't delay! Get your NUELOW Games purchases now!
Wednesday, March 18, 2015
Wild Bill Clanton vs. Steve Costigan
In our latest release, The Conquests of Wild Bill Clanton, we present the best of Robert E. Howard's "adult" short stories featuring the nasty character mentioned in the title. The book also contains game material for the OGL d20 System, some of it new, some of it revised from some of our previous releases, but all of it geared toward capturing the feel of Howard's "spicy" Wild Bill stories.
Wild Bill Clanton is like a dark reflection of Howard's Steve Costigan. They are both sailors with a knack for getting into trouble, they both are hard drinkers, they both have strong sexual appetites... but Clanton is a self-centered brute and a rapist while Costigan, for all his rough edges, is ultimately motivated by chivalrous and gentlemanly impulses when it comes to the "fairer sex."
While we included OGL d20 material in The Conquests of Wild Bill Clanton, we used the ROLF! game system to bring Steve Costigan to the gaming table in Fists of Foolishness, Shanghaied Mitts, ROLF!: Hammerin' Tongs, and ROLF!: The Tornado vs. Steve Costigan. However, since Wild Bill is the sort of person that Steve Costigan is likely to beat the living hell out of if the two ever cross paths, L.L Hundal & Steve Miller present this ROLF! battle scenario featuring both of Robert E. Howard's battling sailors.
The following text is Copyright 2015 by Steve Miller, but permission is granted to copy and print for personal use if you want to play the battle scenario.
Pre-Generated Characters
STEVE COSTIGAN (Male)
Brawn 33; Body 11; Brains 5
Traits: Egomaniac, Short-tempered, Too Sexy for My Shirt.
Combat Maneuvers: Basic Attack, Disarm, Dodge, Knock Out, Murderous Mitts.
Important Stuff Wielded/Worn: His Best Suit (Clothes).
Special Note: Costigan is almost always in the company of Mike the White Bulldog. On the second round of a fight involving Costigan anywhere but in a boxing ring, Mike attacks the opponent with the lowest Body score, dealing 2 points of damage. Mike’s attacks are reduced by Armor or can be avoided with the Dodge Combat Maneuver. Mike attacks once each subsequent round, always targeting the character with the lowest Body score (other than Costigan). Mike fights for two rounds after Costigan goes down.
WILD BILL CLANTON (Male)
Brawn 30, Body 12, Brains 5
Traits: Coldhearted, Egomaniac, Short-tempered
Combat Maneuvers: Basic Attack, Disembowel, Knock Out, Murderous Mitts, Run Away,
Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Knife ( Small Melee Weapon, deals 2 points of damage).
YVETTE FREISE (Female)
Brawn 21, Body 15, Brains 5
Traits: Improv Master, Nimble, Too Sexy for My Shirt
Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Strike Pose,
Important Stuff Worn/Wielded: Tattered Dress (Clothes, barely covers nakedness)
Art by Warren King |
While we included OGL d20 material in The Conquests of Wild Bill Clanton, we used the ROLF! game system to bring Steve Costigan to the gaming table in Fists of Foolishness, Shanghaied Mitts, ROLF!: Hammerin' Tongs, and ROLF!: The Tornado vs. Steve Costigan. However, since Wild Bill is the sort of person that Steve Costigan is likely to beat the living hell out of if the two ever cross paths, L.L Hundal & Steve Miller present this ROLF! battle scenario featuring both of Robert E. Howard's battling sailors.
The following text is Copyright 2015 by Steve Miller, but permission is granted to copy and print for personal use if you want to play the battle scenario.
WHEN STEVE MET BILL
Writing by Steve Miller * Editing by L.L. Hundal
(A ROLF! Battle Scenario featuring characters created by Robert E. Howard)
From the Adventures of Steve Costigan, as transcribed by R.E. Howard:
I was on my way back to the Sea Gal after Lo Tan's wedding when I came across this little white gal, curled up in a ball at the mouth of a filthy alley, crying. It stabbed me in the heart to see such a pretty little thing, with beautiful red hair and freckled white skin, in such a state. Especially after I'd just spent the day surrounded by such happiness. I asked her what'd happened and when she looked at me, I saw that her face was swollen and bruised. I helped her to feet and saw that her dress was so shredded that it barely qualified as clothes anymore.
I let her wrap herself in my jacket, and my sympathetic feelings turned to anger as she described how she'd been robbed and abused by a lout who'd promised to get her on a ship out of Shanghai. He'd beaten her--and worse--and then thrown her into the alley like so much garbage.
I demanded to know where this felon could be found, and she pointed me to a door down the alley. "But he's dangerous," she said. "You've heard of Wild Bill Clanton, right? He kills people who cross him."
"Not me," I told her. "I've never heard of him, and he won't have a chance to kill me, because I knock the blocks off of folks like him. I'll get you your money back, and I'll get you out of Shanghai."
I marched down the alley to the door indicated with the shivering little woman following a few feet behind. "Be careful! Please be careful," she was saying. I paid her no mind and kicked down the door she'd indicated. Inside, in a small room, was one of the ugliest cusses I'd ever laid eyes on. But he was big, almost as big as any man I'd fought. And he he leapt to his feet and took a stance that told me he was a fighting man. He gritted his teeth and glared at me with fiery eyes. He was aiming a pistol at me. I can't say I blame him; I had just kicked down his door.
"Are you Clanton," I demanded.
"I am!" said he, "Who the !#$% are you?!"
"They call me Costigan," I told him and asked, "Did you hit a young lady and take advantage of her in her time of need?"
"Probably, but I don't meet many ladies around here."
I felt my blood getting hotter. Here was a guy that needed some serious whopping. But I've learned the hard way not to jump to conclusions just because some pretty girl says she's in trouble. I probably will never be able to go back to Okinawa due to a situation just like this one. But this Clanton fellow seemed like he was on the up-and-up--or, more accurately, like he was a low-down creep.
So I said, "Did you hurt a little redheaded girl today? Did you rob her?"
Clanton roared with laughter. "That slag? She's no lady! I don't know what she told you, but she had it coming. And I tell you, she enjoyed every--"
That's when I lost my temper and charged him. Gun or no gun, I was going to knock some decency into him. No matter what a man thinks a woman may have done, he never he never has any justification for laying a hand on her. And he sure as hell doesn't force himself on her in any way whatsoever.
The Battle Scenario
The scenario is for two players and it uses the pre-generated characters detailed below. One player controls Steve Costigan, the other Wild Bill Clanton. The fight starts at Ranged distance and continues until either Costigan and Yvette or Clanton is defeated.
If Costigan is defeated, Yvette leaps into the fray the following round, attacking Clanton. If she is also defeated... well, then we know why NUELOW Games isn't releasing anymore books or ROLF! supplements starring Steve Costigan.
If Clanton is beaten, either Yvette or Costigan goes through his pockets and takes all his money. Costigan, if defeated, regains consciousness and takes Yvette to his ship, the Sea Gal, where she gets passage to its next port of call. Happy endings all around, except for Wild Bill Clanton.
I marched down the alley to the door indicated with the shivering little woman following a few feet behind. "Be careful! Please be careful," she was saying. I paid her no mind and kicked down the door she'd indicated. Inside, in a small room, was one of the ugliest cusses I'd ever laid eyes on. But he was big, almost as big as any man I'd fought. And he he leapt to his feet and took a stance that told me he was a fighting man. He gritted his teeth and glared at me with fiery eyes. He was aiming a pistol at me. I can't say I blame him; I had just kicked down his door.
"Are you Clanton," I demanded.
"I am!" said he, "Who the !#$% are you?!"
"They call me Costigan," I told him and asked, "Did you hit a young lady and take advantage of her in her time of need?"
"Probably, but I don't meet many ladies around here."
I felt my blood getting hotter. Here was a guy that needed some serious whopping. But I've learned the hard way not to jump to conclusions just because some pretty girl says she's in trouble. I probably will never be able to go back to Okinawa due to a situation just like this one. But this Clanton fellow seemed like he was on the up-and-up--or, more accurately, like he was a low-down creep.
So I said, "Did you hurt a little redheaded girl today? Did you rob her?"
Clanton roared with laughter. "That slag? She's no lady! I don't know what she told you, but she had it coming. And I tell you, she enjoyed every--"
That's when I lost my temper and charged him. Gun or no gun, I was going to knock some decency into him. No matter what a man thinks a woman may have done, he never he never has any justification for laying a hand on her. And he sure as hell doesn't force himself on her in any way whatsoever.
The Battle Scenario
The scenario is for two players and it uses the pre-generated characters detailed below. One player controls Steve Costigan, the other Wild Bill Clanton. The fight starts at Ranged distance and continues until either Costigan and Yvette or Clanton is defeated.
If Costigan is defeated, Yvette leaps into the fray the following round, attacking Clanton. If she is also defeated... well, then we know why NUELOW Games isn't releasing anymore books or ROLF! supplements starring Steve Costigan.
If Clanton is beaten, either Yvette or Costigan goes through his pockets and takes all his money. Costigan, if defeated, regains consciousness and takes Yvette to his ship, the Sea Gal, where she gets passage to its next port of call. Happy endings all around, except for Wild Bill Clanton.
STEVE COSTIGAN (Male)
Brawn 33; Body 11; Brains 5
Traits: Egomaniac, Short-tempered, Too Sexy for My Shirt.
Combat Maneuvers: Basic Attack, Disarm, Dodge, Knock Out, Murderous Mitts.
Important Stuff Wielded/Worn: His Best Suit (Clothes).
Special Note: Costigan is almost always in the company of Mike the White Bulldog. On the second round of a fight involving Costigan anywhere but in a boxing ring, Mike attacks the opponent with the lowest Body score, dealing 2 points of damage. Mike’s attacks are reduced by Armor or can be avoided with the Dodge Combat Maneuver. Mike attacks once each subsequent round, always targeting the character with the lowest Body score (other than Costigan). Mike fights for two rounds after Costigan goes down.
WILD BILL CLANTON (Male)
Brawn 30, Body 12, Brains 5
Traits: Coldhearted, Egomaniac, Short-tempered
Combat Maneuvers: Basic Attack, Disembowel, Knock Out, Murderous Mitts, Run Away,
Important Stuff Worn/Wielded: Pistol (Small Ranged Weapon, deals 2 points of damage that ignore armor). Knife ( Small Melee Weapon, deals 2 points of damage).
YVETTE FREISE (Female)
Brawn 21, Body 15, Brains 5
Traits: Improv Master, Nimble, Too Sexy for My Shirt
Combat Maneuvers: Basic Attack, Castrate, Dodge, Double Strike, Strike Pose,
Important Stuff Worn/Wielded: Tattered Dress (Clothes, barely covers nakedness)
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