It's time for another addition to the growing NUELOW Games d20 Superpowers System. This time out, we present powers intended to allow for the creation of superheroes who communicate with animals like Aquaman. The minor power feat Calm Animals can serve as a prerequisite for most superpowers from the various talent trees presented on this blog and in many of our RPG/Comics hybrid products, but it is also the only way a character can gain access to the Command Animal Superpower Talents. That is a departure from how most of the superpower talent trees we've presented have worked so far, because we are building a system where strange combinations of powers are possible, just like with some comic book heroes and villains.
CALM ANIMALS [Minor Power Feat]
You have the power to soothe even the most savage beast.
Benefit: By taking a full round action and making a successful Charisma check (DC12), the character turns creatures with Intelligence scores of 1-2 friendly towards him and neutral toward allied characters. He can influence a number creatures equal to his Charisma bonus. The creatures remain calmed for the duration of the encounter with them, or until they are attacked by the character or his allies.
Targeted creatures must be within 30 feet of the character, and they must be able to see him under normal visibility conditions.
Special: When selecting this feat, you gain a +4 bonus to Handle Animal skill checks. Ranks in the Animal Empathy or Handle Animal skills are added as a bonus to the Charisma check when using the Calm Animal power.
The Calm Animal Minor Power in action. |
You have a special talent for communicating with types of animals and directing them to following your instructions, no matter how wild and savage they might be.
Command Amphibians: From frogs to salamanders, you may calm amphibians as described under the Calm Animals Minor Power and telepathically issue simple one- or two-word commands to them, such as having them attack a foe, carry an object, guard an entryway, or let you ride them. You may affect a number of amphibious animals equal to five times your Charisma bonus.
Prerequisite: Calm Animals Minor Power feat
Command Birds: From finches to vultures, you may calm birds as described under the Calm Animals Minor Power and telepathically issue simple one- or two-word commands to them, such as having them attack a foe, carry an object, guard an entryway, and so forth. You may affect a number of birds equal to five times your Charisma bonus.
Prerequisite: Calm Animals Minor Power feat
Command Fish: From angelfish to sharks, you may calm fish as described under the Calm Animals Minor Power and telepathically issue simple one- or two-word commands to them, such as having them attack a foe, carry an object, guard an entryway, or let you ride them. You may affect a number of fish equal to five times your Charisma bonus.
Prerequisite: Calm Animals Minor Power feat
Command Mammals: From apes to zebras, you may calm mammals as described under the Calm Animals Minor Power and telepathically issue simple one- or two-word commands to them, such as having them attack a foe, carry an object, guard an entryway, or let you ride them. You may affect a number of mammalian animals equal to five times your Charisma bonus.
Prerequisite: Calm Animals Minor Power feat
Command Reptiles: From crocodiles to turtles, you may calm reptiles as described under the Calm Animals Minor Power and telepathically issue simple one- or two-word commands to them, such as having them attack a foe, carry an object, guard an entryway, or let you ride them. You may affect a number of reptilian animals equal to five times your Charisma bonus.
Prerequisite: Calm Animals Minor Power feat
Superior Command Animals: Pick an animal type (amphibian, bird, fish, mammal, or reptile). You may command a number of that type of animal up to 20 times your Charisma bonus, within a 60-foot radius of your location in the manner described in the Command Animal Talents.
Prerequisite: A Command Animal talent that matches the designated animal for Superior Command Animal.
Santa has the Calm Animal minor power, as well as Command Mammals, Superior Command Animals (Mammals), and a few other powers! |