Today, we set the theme with a bit of Christmas music (and the illo that the post opened with, of course)!
IT'S A ZOMBIE CHRISTMAS!
This is a random generated adventure outline with zombies being home for Christmas! Use a six-sided die to determine some basic elements of the plot.
Set Up
On Christmas Eve, whether celebrating together or not, the player characters are each attacked by 1d6 zombies. If one or more of them get overwhelmed and killed... well, new character time! Merry Christmas!
Once this encounter has ruined Christmas, the real adventure begins.
What's Going On? (Roll 1d6)
1. Hell is full, so the dead walk the Earth.
2. A necromancer (either hired by an enemy of the PCs or a direct enemy
of the PCs) has cursed the player characters and their close friends
and family. Every day until January 6, 1d6 zombies will show up to attack
every one of them. If killed, the PC or other slain characters join the
zombie forces.
3. A grieving father has used a powerful artifact to capture Death
(aka the Grim Reaper), so now anyone who dies immediately becomes
a murderous zombie.
4. Everyone who has been deemed "naughty" by Santa Claus has returned
to take revenge upon the world.
5. The Grim Reaper is on strike until Santa Claus considers his daughter
as a candidate to join Santa's Helpers, so the dead walk.
6. The Spirit of Christmas has been captured by the evil anti-Christmas forces.
As the PCs battle zombies amidst the Christmas decorations, they will pick up hints and leads as to who or what is the root cause of the rampaging zombies. Once they have enough information, they are ready to save themselves, their neighbors, and maybe even salvage a little bit of Christmas, from the zombies!
How Can It Be Stopped? (Roll 1d6)
1. The PCs must find and recruit Santa to help, as only his all-encompassing
knowledge of who's naughty and nice will let them locate the cause behind
the zombie rampage.
2. The PCs must find their way to the Realm of Death to find out why the
Grim Reaper isn't finishing his job and fix the problem -- or find a temp
to take over.
3. The characters must identify a lead zombie in each group and give it
a pile of pages containing Christmas carols. It then passes sheets to
each of the other zombies and all of them start singing Christmas carols.
4. If exposed to Christmas music, the zombies freeze in place. If they are
left alone, they become corpses as the sun rises on Christmas Day.
5. A character must become a living vessel for the Spirit of Christmas.
He or she must confront the groups of zombies and wish them
Merry Christmas, at which time they die a final death.
6. The cause of the zombies rising must be found and (if needed) put to
an end. Then the zombies all have to be killed the old fashioned way.