|Cover art from Tricks of the Mind by Jack Kirby.|
STARTING PROFESSION: PSYCHIC
You either have a supernatural gift, or you have a talet for flim-flam. You may have been prepared for life as a professiona psychic from an early age, or it's a life you stumbled into. Either way, you were good at it--good at seeing people's inner needs and helping them through their problems... or maybe just helping seperate them from their money.
Prerequisite: Age 18+
Skills: Choose two of the following skills as a permanent class skill. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Concentrate, Knowledge (Arcane Lore), Knowledge (Mysticism), Move Silently, Perform (Acting), Search, Sense Motive, Sleight of Hand, Spot.
Feats*: Select one of the following feats to receive as a bonus feat. The character must meet any prerequisites. Dream Viewer, Empathy, Foresight, Informant Network, Shameless.
*All feats listed are contained in Tricks of the Mind, but may also have appeared (possibly in a different form) on this blog or in other NUELOW Games releases.