Monday, April 9, 2018

Now available: 'Tricks of the Mind' for d20 Modern

We've just released our latest supplement for the d20 System--Tricks of the Mind. It lets you add psychic powers (both real and fake) to your games that use feats and talents without needing to layer additional systems onto the game, like psionic points or keeping track of how many spells of which level per level. Click to get a copy, or see previews, at DriveThruRPG or RPGNow.


Cover art from Tricks of the Mind by Jack Kirby.
Since we like to do added value to our promo posts, here's a new starting occupation, for any all-new psychics you want to create! (The rest of this post is presented under the Open Game License. Copyright 2018 Steve Miller.)


STARTING PROFESSION: PSYCHIC
You either have a supernatural gift, or you have a talet for flim-flam. You may have been prepared for life as a professiona psychic from an early age, or it's a life you stumbled into. Either way, you were good at it--good at seeing people's inner needs and helping them through their problems... or maybe just helping seperate them from their money.
   Prerequisite: Age 18+
   Skills: Choose two of the following skills as a permanent class skill. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Bluff, Concentrate, Knowledge (Arcane Lore), Knowledge (Mysticism), Move Silently, Perform (Acting), Search, Sense Motive, Sleight of Hand, Spot.
   Feats*: Select one of the following feats to receive as a bonus feat. The character must meet any prerequisites. Dream Viewer, Empathy, Foresight, Informant Network, Shameless.
   *All feats listed are contained in Tricks of the Mind, but may also have appeared (possibly in a different form) on this blog or in other NUELOW Games releases.



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