Thursday, September 17, 2020

OGL Cuties: Character Creation Rules and Class

You've heard of the Netflix sensation and gift to the world's pedophiles! Maybe you've even seen it! Now, here are character creation rules inspired by it. Make Cuties! Sing and dance and twerk! Beat the living hell out of pedos! (Well, maybe or maybe not. Hopefully, you will find this post contains some interesting and fun rules, even if its creation was sparked by a truly terrible movie.)


OGL CUTIES
By Steve Miller
(with some stuff borrowed from L.L. Hundal)

OGL Cuties uses the d20 System rules and it can be applied to any variant of that game. The Cuties character class is designed with the OGL Modern rules-set in mind, but it is easily adaptable to other variants. 
   The rules here allow for the creation of child characters who have been thrust into the world of adults much earlier than most. They may not be the equal of their adult counterparts, but they have skills and abilities that set them apart from their peers--depending on the campaign, these can. (Uses for this material is to create characters who are students at an arts academy or sidekicks to superheroes. Or the campaign can focus on 11-year-old twerkers. But we like the other suggestions better, especially the superhero sidekick one. That way, the Cuties can "graduate" to the Super Hero character class.)
   All text in this post is released under the Open Game License, and may be reproduced in accordance with its terms.

CHARACTER GENERATION
The basic process for character generation is familiar to experienced d20 System players. The range of character ages are from 8 to 14, while attributes range from a minimum of 6 and a maximum of 16. Additionally, the only character class available is the Cuties Class. This class only has four levels, and characters must multi-class as they "grow up" and move on from being child performers to being adults. (Cuties characters start out "weaker" than most player characters, but they emerge into adult world stronger through their experiences.)

The Steps
1. Determine Your Character's Age.
    Roll 2d4+6. The result is your character's age in years.
2. Determine Your Character's Attributes
    Roll 2d6+4 six times. once each for Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma, assigning individual results to whichever ability you wish.
3. Choose a Race.
    We are assuming Cuties are Human, but any player character race that's allowed in the campaign could conceivably be used with GM permission. (Some adjustment to Step #1 may be required, however.)
4. Select Starting Occupation (if used in rules-set)
    Cuties are limited to a choice of the following Staring Occupations: Celebrity, Creative, or Student. The age requirements are disregarded.
4. Select Starting Skills and Allocate Skill Ranks. 
   (See the Cuties class description for class skills.)
5. Select Starting Feats. 
    All Cuties have the Simple Weapons feat. Cuties also have two additional starting feats, at least one of which must be from the Cuties bonus feats list. (See the Cuties class description for details.)
6. Record Starting Hit Points
    All Cuties have at least 6 hit points when they are created at 1st level. This number may be increased by starting feats and the Constitution bonus.
7. Apply 1st-level benefits from the Cutie class (including selecting the 1st level talent).
8. Finishing Touches.
    Jot down some notes about your character's appearance, personality, likes and dislikes, family and home-life, and so on. GMs can also consider using this optional system to randomly generate the character's race.
    

THE CUTIE CLASS
Cuties are children who work in the entertainment business as performers, be they acrobats, actresses, actors, or dancers. They are destined for greatness, either onstage or offstage, bringing joy to the world and possibly fighting evils in the world.

The Cutie
Restriction: This class can only be selected at 1st level, and only as part of the Cutie character generation process.
Key Ability: Charisma or Dexterity.
Hit Die: 1d6
Action Points: Cuties gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
Class Skills: A Cutie's class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Computer Use (Int), Escape Artist (Dex), Handle Animal (Wis), Hide (Dex), Jump (Strength), Move Silently (Dex), Perform (all, pick individual groupings separately) (Cha), Ride (Dex), Sense Motive (Wis), Speak Language (none), and Tumble (Dex).
Also, the starting occupation the character selects can provide additional class skills to choose from.
Skill Points at 1st Level: (6 + Int modifier) x2.
Skill Points at Each Additional Level: 4 + Int modifier.

Table 1: The Cutie 
Class Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Class Features
Defense Bonus
Reputation Bonus
1st
+0
+1
+1
+0
Talent
+1
+0
2nd
+0
+1
+2
+1
Bonus feat
+1
+1
3rd
+1
+2
+2
+2
Bonus  ability points
+2
+1
4th
+1
+2
+2
+3
Bonus skill points
+2
+2

Cutie Class Features
The following are the class features of the Cutie class.
   Talent: At lst level, the Cutie gains a talent from one of the following trees. The character must meet all prerequisites before selecting the talent.
   Command Animal, Increased Speed (see the Fast Hero class), Insightful (see the Dedicated Hero class), Magical Transformation, Too Dumb To Die,
   Starting and Bonus Feats for Cuties: During character creation, the Cutie selects at least one feat from the following list. At 2nd level, the Cutie gains an addition feat from this list. The character must meet all prerequisites before selecting the feat.
Acrobatics, Alterness, Animal Affinity, Athletic, Attentive,  … But Don't Fall Down, Baby Roll, Bad Idea, Calm Animals, Creative, Dancing Queen, Feets Don't Fail Me Now!, Finger Gun, Fast Healing, Ghost SpotterLucky, Nimble, Run, Stealthy, Weaponized Smirk 
   Bonus Ability Points: At 3rd level, the Cutie gains four ability points that must be immediately assigned to any of the six abilities. No more than three points may be assigned to a single ability, and no ability may be raised above 18 using these points.
   Bonus Skill Points: At 4th level, the character gains a total number of bonus skill points equal to (6 + Int modifier)x2. These skill points must be allocated to skills immediately. They can be used on skills to which points have already be assigned, or to acquire new skills. Level restrictions apply.

CUTIES 4th LEVEL AND BEYOND
As should be obvious, Cuties will need to multi-class in order to keep progressing. Standard classes that build more effectively on the Cutie class are the Charismatic Hero, Dedicated Hero, and Fast Hero from OGL Modern, or other classes that draw on Dexterity- and Charisma-based abilities, such as Bards and Rogues. (And, as mentioned above, Cuties can serve as a lead-in to a superhero campaign, as the characters graduate from being Bucky, Wonder Girl, and Robin to being Captain America, Wonder Woman, and Batman when they adopt the Super Hero character class.)







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