It's clear we're releasing a horror game. It's clear from the earliest stages of character creation that it's a horror zombie survival game, inspired by films like Evil Dead, Return of the Living Dead, and any number of second-rate (and even a few first-rate) Italian George Romero rip-offs. We don't think there's going to be any surprises for any players as far as what they are getting into.
SAFETY TOOLS
Horror games can be intense. Use these tools to keep everyone comfortable:
Step Out: Anyone can tap out of a scene that’s too much, at any time, no questions asked.
Lines and Veils: Discuss what topics are off-limits (lines) or should happen off-screen (veils)
Check-Ins: The GM should periodically ask if everyone’s okay
Breaks: Take them when needed
Remember: The goal is to have fun being scared, not to actually
traumatize anyone.
And, as a preview, here's the Quick Reference rules that may be cut from the booklet:
QUICK REFERENCE
Stats: BODY, MIND, NERVE. Distribute 9 points between them, minimum 1 and maximum 5.
Making a Skill Roll: Roll dice equal to your stat. 4+ is a success. Need at least 1 success.
Combat: Your BODY/NERVE vs. Undead Threat Level. Winner by most successes.
Advantage: Roll twice, pick the best result.
Making a Skill Roll: Roll dice equal to your stat. 4+ is a success. Need at least 1 success.
Combat: Your BODY/NERVE vs. Undead Threat Level. Winner by most successes.
Advantage: Roll twice, pick the best result.
Disadvantage: Roll twice, pick the worst result.
Physical Injury: Lose Health equal to difference in successes (usually 1-3).
Sanity Loss: 1-3 points depending on the horror witnessed.
Flashlight: 6 uses before battery dies.
The Night: 6 hours from 11 PM to 5 AM. Dawn ends the nightmare.
Victory: Survive until dawn.
Physical Injury: Lose Health equal to difference in successes (usually 1-3).
Sanity Loss: 1-3 points depending on the horror witnessed.
Flashlight: 6 uses before battery dies.
The Night: 6 hours from 11 PM to 5 AM. Dawn ends the nightmare.
Victory: Survive until dawn.

