Tuesday, June 9, 2026

A Tale of the Witchkind by Steve Miller

The Witchkind are inherently magical people who live secretly among the rest of us. They have a strict series of rules and codes designed to keep their presence hidden. This is a tale of a time those rules were broken.



Rules Are Meant to Be Broken

Callie traced her finger along the rim of her crystal ball, watching the swirls of purple mist dance inside the glass. She was curled up on her bed in her pajamas, her bare feet tucked beneath her, and her bedroom felt suffocating tonight—too small, too quiet, too boring. The posters on her walls (half boy bands, half arcane symbols) seemed to mock her restlessness.

Being a teenage witch sucked when you weren't allowed to actually do anything magical.

The Arcane Council had about a million rules, but the big ones were simple: no unsupervised spellcasting until you turned twenty, and absolutely, positively, under-no-circumstances-ever use magic in front of non-magical humans. Her mom had drilled those into her head since she was old enough to accidentally levitate her juice box.

But rules were made to be bent, right? Just a little?

Callie glanced at her closed bedroom door, listening for her parents downstairs. The TV murmured—some cooking show her dad was obsessed with. She had at least an hour before her mom came up to check on her.

"Screw it," she muttered.

She pressed both palms against the crystal ball and whispered the summoning incantation, feeling the familiar tingle of magic rushing through her fingertips. The mist inside the ball swirled faster, coalescing into a tiny figure that popped into existence on her desk with an audible snap.

The sprite was no bigger than her hand, with translucent dragonfly wings and an expression of profound annoyance on its tiny face.

"You rang?" it drawled, examining its fingernails.

"I need you to do something for me."

"Shocking. And here I thought you summoned me for my sparkling personality."

Callie ignored the sarcasm. "There's a boy at school. Hammond Castellan. He's at the community pool right now—does laps there most evenings. I want you to go spy on him."

The sprite's eyebrows rose. "Spy on him? My, my. And what exactly are we hoping to see?"

Heat bloomed on Callie's cheeks. "Just... I don't know. I want to know what he's like when no one's watching. He's always so quiet at school, and I—" She caught herself. "Look, are you going to help me or not?"

"Oh, I'll help." The sprite's grin turned wicked. "This should be very educational."

Before Callie could respond, the sprite vanished in a shimmer of light. She leaned over the crystal ball, watching as the mist cleared to reveal the sprite's point of view. The little creature was zipping through the evening air, streetlights blurring past as it headed toward the community pool three blocks away.

Callie's heart hammered. This was stupid. This was so, so stupid. Hammond probably didn't even know she existed. Sure, they had English and History together, but they'd never actually talked. She just... noticed him. The way he kept his head down in the hallways. The way he'd smiled that one time when she'd made a joke about their teacher's terrible puns.

Two weeks ago, Hammond had gotten into a scuffle with Derek Hutchins—one of the worst bullies in school. Derek had been tormenting Marcus Chen, the awkward kid who ate lunch alone, and Hammond had stepped in to defend him. It was the kind of thing most people wouldn't do. The kind of thing that made you a target.

Hammond had a quiet strength about him. A kindness that made Callie's stomach do weird flips whenever she thought about it too long.

The sprite reached the pool, and Callie's breath caught.

Hammond was just climbing out of the water, his dark hair plastered to his head, droplets running down his shoulders and chest. He reached for a towel on a nearby bench and began drying off, completely alone in the deserted pool area. The overhead lights cast everything in a warm, golden glow.

Callie felt her face burning. "Wow," she whispered.

"Enjoying the view?" the sprite's voice echoed in her mind, smug and knowing.

"Shut up," she hissed, but she couldn't look away. Hammond had the lean, athletic build of a swimmer, and the way he moved—confident but not cocky—made something flutter in her chest.

Then the sprite's perspective shifted, panning away from Hammond.

"Wait, what are you—" Callie started, but then she saw them: Three figures lurking in the shadows near the pool house, partially hidden behind a row of lockers. Even in the dim light, she recognized them: Derek Hutchins, Tyler Morrison, and Jake Brennan. The three worst bullies in their junior class, and they were watching Hammond with predatory focus.

Callie's blood ran cold.

Derek was the one Hammond had fought with. The one who'd been humiliated in front of half the cafeteria when Hammond had shoved him away from Marcus. Derek's face had been purple with rage that day, and he'd shouted threats as teachers pulled them apart.

This is going to get you expelled, Castellan! You're dead!

"Oh no," Callie breathed. "No, no, no."

Hammond had no idea they were there. He was toweling his hair, completely vulnerable, in a deserted pool with three guys who wanted revenge.

The sprite zipped closer to the bullies, and Callie heard Derek's whispered voice through the magical connection: "Wait until he's by the edge. Then we rush him. Three on one—he won't know what hit him."

Panic seized Callie's chest. She had to do something. She had to—

But what? Call the police? By the time they arrived, Hammond could be seriously hurt. Text someone? She didn't even have Hammond's number, and even if she did, what would she say? Hey, I was magically spying on you and there are bullies about to attack?

There was only one option.

Callie shot to her feet, her chair clattering backward. Her hands were already moving through the gestures for a flight spell before her brain caught up with what she was doing.

This is insane. You'll be breaking every rule. If the Council finds out—

Her hands trembled as she completed the spell gestures. The thought of discovery made her stomach clench—the Council didn't just punish rule-breakers. They made examples of them. She'd heard the stories whispered in the witch community: families stripped of their magic, children separated from their parents, entire bloodlines marked as dangerous. Her mom's voice echoed in her head, sharp with fear: Magic in front of humans is forbidden, Callie. FORBIDDEN. Do you understand what that means?

She understood. The consequences could destroy everything.

But the image of Hammond, alone and outnumbered, drowned out every warning. She thought of her mother's face if something happened to him because Callie had been too afraid to act. She thought of living with that guilt.

She didn't care about the rules. Not anymore.

The spell ignited around her like invisible fire, lifting her off her feet. Her window was already open—thank god for the late September heat—and she shot through it like a rocket, the night air whipping her hair back.

Flying was incredible. Flying was freedom. The neighborhood blurred beneath her as she zoomed over rooftops and trees, following the mental thread that connected her to the sprite. Three blocks had never felt so long. Her heart pounded in her chest, adrenaline and magic singing through her veins.

Please let me be in time. Please, please, please.

The pool came into view, and Callie's breath caught in her throat.

Hammond was fighting.

Two of the bullies—Tyler and Jake—had him cornered near the deep end. Tyler had Hammond in a headlock, his forearm pressed hard against Hammond's throat, cutting off air. Jake was throwing punches at his ribs with brutal efficiency—thud, thud, thud—each one landing with a wet smack of knuckles against skin. Hammond was fighting back hard, his fist connecting with Jake's jaw with a sharp crack, but it was two against one and they were forcing him backward, his feet slipping on the wet concrete.

And Derek—where was Derek?

Callie spotted him circling around, trying to flank Hammond from behind. But something was wrong. Derek kept swatting at the air around his head, cursing and stumbling, his movements jerky and panicked. The sprite was dive-bombing him, its tiny form darting and weaving with vicious precision, its high-pitched chittering cutting through the night. Derek's hand came up to swat at it again, and he nearly lost his balance on the pool's edge.

The sprite is helping? That was weird. Sprites were bound to follow orders, but they weren't supposed to take initiative like that. She'd have to think about that later.

Right now, she had bullies to deal with.

"HEY!" Callie shouted, still ten feet in the air and descending fast.

All four boys looked up. Tyler's grip on Hammond loosened in shock—just for a second, but it was enough.

Callie didn't give them time to process. She thrust her hand forward, and magic erupted from her fingertips in a burst of silver light so bright it made the whole pool glow. The spell crackled through the air with an electric snap, and she felt it leave her body like releasing a held breath—a rush of power that made her skin tingle.

The spell hit Tyler like an invisible rope, yanking his feet out from under him. He went down hard, the back of his head smacking against the concrete with a sickening thwack. Then he began sliding across the wet surface toward the pool as if pulled by a giant magnet, his arms flailing uselessly, his fingernails scraping against the concrete with a horrible scratching sound.

"What the—" Tyler's scream cut off as he hit the water with a massive splash, the impact sending up a spray that caught the moonlight.

Callie landed, her bare feet hitting the cold pool tiles with a shock that shot up through her legs. The magic still hummed beneath her skin, alive and hungry.

Jake had released Hammond and was staring at her with his mouth hanging open, his face pale, his chest heaving. Blood trickled from his nose where Hammond had hit him.

"You—how did you—" Jake stammered, taking a step backward.

Hammond was staring too, but his expression was different. Not fear. Something else. Something that looked almost like... recognition? His breathing was ragged, his shoulders rising and falling, his knuckles scraped raw and already swelling. But his eyes—his eyes were locked on hers with an intensity that made her stomach flip.

Then Hammond raised his own hand.

Magic—magic—erupted from his palm in a wave of blue-white energy so bright it was almost blinding. It crackled through the air with a sound like thunder, like the world splitting open. The spell slammed into Jake like a battering ram, the impact so forceful it knocked the air from his lungs in a sharp oof. He flew backward through the air, his arms windmilling, and crashed into the pool beside Tyler with an even bigger splash. Water exploded upward, drenching the surrounding concrete.

Callie's jaw dropped. The magic in her chest stuttered, faltered.

"You're—" she breathed.

"You're—" Hammond said at the same time, his voice rough and breathless.

They stared at each other, both breathing hard, both with their hands still crackling with residual magic. The silver and blue-white energy danced between them, painting the night in impossible colors. She could feel the magic radiating off him—warm and electric and alive—and it called to something deep inside her that had been lonely for so long she'd forgotten what it felt like to not be alone.

Neither of them moved. Neither of them looked away. In that suspended moment, Callie felt something shift inside her chest—the sudden, overwhelming realization that she wasn't alone. That he wasn't alone. That somewhere in this world, hidden like she was hidden, there had been him all along.

Hammond's eyes were wide, searching hers like he was seeing her for the first time. Like he was finally seeing all of her.

"Witchkind," he breathed, and the word sounded like a prayer.

Derek, finally free of the sprite, took one look at the two of them standing there glowing with power, then at his friends thrashing in the pool, and bolted. He ran for the exit like his life depended on it, not looking back.

The sprite materialized on Callie's shoulder, looking extremely pleased with itself.

"Well," it said. "This is interesting."

Callie couldn't speak. Her brain had short-circuited. Hammond was a witch. Hammond was a witch. All this time, all these months of watching him from across the classroom, of wondering what it would be like to talk to him, of assuming he was just another normal human boy—

"You're Witchkind," Hammond said, and his voice was full of wonder. A smile was spreading across his face, bright and genuine and so beautiful it made Callie's chest ache.

"So are you," she managed. "I had no idea. I thought—I mean, I've never sensed—"

"My family's really good at shielding," Hammond said quickly. He took a step toward her, then seemed to remember he was shirtless and dripping wet. He grabbed his towel, wrapping it around his shoulders, but he didn't stop smiling. "We have to be. We moved here six months ago because my dad... he kind of screwed up."

"Screwed up how?"

Hammond's expression turned rueful. "There was an apartment fire in our old city. Bad one. My dad was driving past and saw people trapped on the third floor. He didn't think—he just acted. Used magic to create a water shield, then levitated the people out through the windows." He ran a hand through his wet hair, and for a moment he looked exhausted. "Saved eight lives. But he did it in front of about fifty witnesses and a news crew."

"Oh shit," Callie breathed.

"Yeah. The Arcane Council was not happy. They managed to cover it up—memory charms, media manipulation, the whole deal—but they basically exiled us. Told my parents to relocate somewhere small and keep our heads down. So here we are." He looked away, out at the dark water of the pool. "I've been so careful. No magic, no slip-ups, no letting anyone know. It's been..." He trailed off, and when he looked back at her, his eyes were raw. "It's been like being a ghost. I sit in classes surrounded by people and I can't talk about anything that matters. I can't be myself. I can't even feel like myself most days. The magic just builds up inside me with nowhere to go, and I'm terrified that one day I'll just... explode. That I'll slip up in front of someone and ruin everything all over again."

He swallowed hard. "There was this moment last month where I almost told Derek about the fire—just to have someone to talk to about it, you know? And I caught myself mid-sentence. I've been so alone here, Callie. So completely alone. And then you just... you showed up, and you're like me, and—" His voice cracked slightly. "I didn't think I'd ever find someone who understood."

Callie's heart twisted. "I know what you mean. I'm not even supposed to use magic at all until I'm eighteen. The Council's rules are—"

"Ridiculous?" Hammond offered.

"I was going to say 'draconian,' but yeah, ridiculous works."

They both laughed, and the tension broke. In the pool, Tyler and Jake were clinging to the edge, looking terrified and confused.

"How did you know I was in trouble?" Hammond asked.

Callie felt her face heat up again. "I, um. I might have summoned a sprite to spy on you?"

His eyebrows rose. "Spy on me?"

"I was bored!" she said defensively. "And I—okay, look, I think you're cute, alright? I've thought you were cute since the first day you transferred to our school. You sat two rows ahead of me in English and you laughed at Mr. Peterson's terrible Shakespeare puns and I just... I wanted to know more about you." The words tumbled out in a rush. "So I sent the sprite to watch you, and then I saw those assholes hiding, and I remembered what happened with Derek, and I knew they were going to hurt you, and I couldn't just—I had to—"

Hammond was staring at her with an expression she couldn't read. "You broke the Council's laws to save me."

"Well, yeah. Obviously."

"You could get in serious trouble. Your family could get in trouble."

"I know."

"You barely know me."

"I know enough," Callie said firmly. "I know you stood up for Marcus when no one else would. I know you're kind and brave and—" She caught herself, suddenly self-conscious. "And I couldn't let them hurt you."

Hammond's smile returned, softer this time. "I thought you were cute too," he said quietly. "From the moment I first saw you. You were arguing with Mr. Peterson about whether Hamlet was actually insane or just pretending, and you were so passionate about it, and I remember thinking, 'I want to know her.'" He laughed. "But I never would have guessed you were Witchkind. You hide it really well."

"So do you."

They stood there grinning at each other like idiots, and Callie felt like her heart might actually burst.

"I should shower and get dressed," Hammond said finally, glancing down at himself. "And then—would you want to come to my house? Meet my parents? They're going to freak out when they hear about this, but in a good way. They've been worried about me being isolated from other magical people."

"I'd love that," Callie said, and meant it with every fiber of her being.

Hammond headed toward the dressing rooms, still smiling. Callie watched him go, feeling like she was floating even though her feet were firmly on the ground.

Then she remembered the bullies.

She turned to face the pool. Tyler and Jake were still clinging to the edge, their eyes wide with fear. Callie raised her hand, and the water responded to her will. A wave rose up, sweeping across the pool's surface, driving the two boys toward the far end. They yelped and scrambled, trying to swim against the current.

"Get your soggy butts out of my sight," Callie called out, her voice hard. "And if you ever come near Hammond again—if you even look at him wrong—I will show you what real power looks like. Understand?"

They nodded frantically, hauling themselves out of the pool and running for the exit, leaving wet footprints and their dignity behind.

The sprite reappeared, perching on the diving board. It regarded Callie with an expression that was almost... knowing.

"You know," it said, wings shimmering with something that looked suspiciously like satisfaction, "I've been watching that boy for a very long time. And I had a feeling—just a feeling—that tonight was the night everything would change. That he needed someone to see him. Really see him."

It tilted its head, and for a moment its eyes seemed far older than a sprite's should be.

"Turns out I was right."

Callie opened her mouth to ask what it meant, but the sprite was already dissolving into sparkles as it returned to the Fae Realm, leaving her with nothing but questions.

Weird. But then again, sprites were always cryptic. It was kind of their thing.

Hammond emerged from the dressing room five minutes later, dressed in jeans and a hoodie, his hair still damp but combed back. He looked nervous and excited and hopeful all at once.

"Ready?" he asked, offering his hand.

Callie took it, feeling the warmth of his palm against hers, the slight tingle of his magic recognizing hers.

"Ready," she said.

They walked out of the pool area together, hand in hand, leaving the scene of chaos behind them. Above them, the stars were coming out, and the night felt full of possibility.

Callie had broken about a dozen rules tonight. She'd probably face consequences. The Arcane Council might get involved. Her parents were definitely going to ground her for a month.

But as Hammond squeezed her hand and smiled at her—really smiled, like she was the best thing he'd seen all day—Callie decided it was absolutely, completely, one hundred percent worth it.

Some rules were made to be broken.

Especially when breaking them led you to exactly where you were supposed to be.

---

If you enjoyed this story, you can read more about the Witchkind in Terror Tales, a short story anthology from NUELOW Games.

Monday, June 1, 2026

Celebrating 15 years of NUELOW Games

 In June of 2011, NUELOW Games released its first official product, ROLF!: The Rollplaying Game of Big, Dumb Fighters. Since then, we've defied the odds by steadily releasing several products each month to the point where we now have over 375 items for sale... and the list keeps growing. According to RPG industry standards, micro-publishers such as NUELOW Games typically release a maximum of three or four items before the proprietors either give up or have accomplished what they set out to do. You can find many such dead operations haunting the dark corners of DriveThruRPG. Meanwhile, we keep chugging right along!

We invite you to join us in celebrating 15 years of NUELOW Games by grabbing a game product, hybrid comics/rpg hybrid release, a fiction anthology, and/or a complete mini-rpg or card game... because for the entire month of June, most of our backlist is on sale for 30 percent off the usual prices. (This means our already ridiculously low prices are even lower for the next four weeks!)

NUELOW Games has been exclusive with the various Onebookshelf sites since we launched. The only exception has been products they refused to carry (such as Nabbing Nicolas card game, which can be found at the Red Room, free of charge), and we are quite happy with the results; NUELOW Games was never intended to set the gaming world on fire, but instead has successfully served as an outlet for niche-oriented supplements for non-supported game systems (such as d20 Modern and OGL games in generral) and for original RPGs and card games. We began as a micro-publisher and we remain a micro-publisher, with steady sales across our backlist through our new releases. We're gratified and proud of the fact that we have an audience out there, some of which have been with us since the beginning. We're honored that you enjoy our often-times goofy releases, and we hope you'll stick around for what's to come.

Brigid the Red baked a cake for the 15th-year Celebration!

In the meantime, we hope you'll find something you may have overlooked, or felt was a little too expensive, during our 15th Anniversary Sale!

Sunday, May 31, 2026

d20 Ballerinas

By way of a preview of a couple forthcoming releases, here Items and feats that did not make the final cut. It's not that they're no good, it's that they didn't fit the tones of the final edits! (All text in this post is released under the Open Game License and may be reproduced in accordance with its terms. Copyright Steve Miller 2026).



NEW FEAT 

Captivating Gaze
You have learned to hold an audience's attention through presence alone. 
   Prerequisite: Cha 13, Charisma-based class feature or 2 ranks in Perform (dance)
   Benefit: You gain a +2 bonus on Diplomacy and Gather Information checks.When you use Perform (dance) as part of a social encounter, observers treat you as one attitude category more favorable (hostile becomes unfriendly, unfriendly becomes indifferent, etc.) for 1 hour after your performance ends.

NEW MAGIC ITEMS

Leotard of the Radiant Performer
Aura: Moderate enchantment; Weight: 1 lbs
   This dazzling leotard is covered in thousands of tiny golden sequins that catch and reflect light in mesmerizing patterns. When the wearer moves, the garment seems to glow with an inner radiance, drawing all eyes to the performer within.
   Abilities: The wearer gains a +4 competence bonus on Perform checks and a +2 enhancement bonus to Charisma. Additionally, the wearer gains a +2 competence bonus on Bluff and Diplomacy checks. 
   Special: Three times per day, the wearer may activate the leotard as a swift action to gain the benefits of glitterdust centered on themselves, though they automatically succeed on the saving throw and are unaffected by the blindness. The dazzling display lasts for 3 rounds and affects all creatures within 10 feet.


Leotard of Strength and Supple Grace
Aura: Moderate transmutation; Weight: 2 lbs
   This deep crimson leotard is crafted from reinforced silk interwoven with threads of mithral. Despite this, the garment moves like water, conforming perfectly to the wearer's body and never restricting motion.
   Abilities: The wearer gains a +3 bonus to both Strength and Dexterity. Additionally, the wearer gains a +4 competence bonus on Escape Artist checks and may add their Strength modifier (if positive) to Tumble checks in addition to their Dexterity modifier.
   Special: The leotard grants its wearer the ability to treat their carrying capacity as if their Strength score were 4 points higher (this stacks with the enhancement bonus the leotard provides).


By further way of preview, here are covers for the forthcoming ballet-related d20 System releases... keep an eye out at DriveThruRPG!

Cover of "Battlerinas" from NUELOW Games




Cover of "The Magic of Ballet" from NUELOW Games

Friday, May 22, 2026

The View from a Park Bench: A Ghost of Hong Kong Story

The View from a Park Bench
By Steve Miller

Victoria Park settled into its evening rhythm as the last golden light bled from the Hong Kong sky. Mae Ling Chen sat on a weathered bench beneath a banyan tree, watching the flow of normal life unfold around her. A street vendor packed up his cart of roasted chestnuts, calling out final prices to passing workers. Two young lovers shared earbuds on a nearby bench, their heads tilted together in unconscious synchronization. A father pushed his daughter on a swing, her delighted squeals cutting through the ambient noise of traffic and conversation like bells through fog.

Mae Ling Chen, the Ghost of Hong Kong

What would that feel like? Mae Ling wondered, not for the first time. To live without counting exits. To touch someone without calculating their threat potential.

She had been the Ghost of Hong Kong for almost two decades. The name had started during a war between Triad factions that she'd been called upon to settle in a final manner. The intelligence community had adopted it with professional appreciation. Ghosts moved unseen. Ghosts left no evidence. Ghosts existed in the space between the living and the dead, belonging fully to neither world.

The park's evening population represented everything Mae Ling had left behind for her profession. Office workers loosening ties and shedding the day's stress. Elderly women practicing tai chi in fluid, meditative movements. Teenagers clustered around phones, their laughter genuine and unguarded. These people inhabited a world of mortgages and promotions, of weekend plans and family dinners. They worried about traffic and bills and whether their children would get into good schools.

She checked her watch: 7:15 PM. The office workers were beginning their exodus.

Across the street, the Starlight Building rose thirty stories into the darkening sky, its glass facade reflecting the park's trees in fractured geometric patterns. To the casual observer, it was simply another corporate tower in a city built from them—modern and unremarkable. The ground floor directory listed accounting firms, import-export companies, law offices, and a dental practice. The kind of businesses that generated paperwork and tax revenue and absolutely no interest from anyone.

The Starlight Theatre occupied the basement levels. It wasn't listed on any directory. Not advertised in any publication. Access required connections, wealth, and an appetite for atrocities that transcended normal human depravity.

Mae Ling had spent four months learning everything about the building. The security rotations. The delivery schedules. The maintenance access points. She had posed as an HVAC technician, a cleaning contractor, a fire safety inspector, and a delivery person. She had mapped every utility chase, every service corridor, and every structural vulnerability. Slowly, methodically, she had transformed the Starlight Building into a tomb waiting to be sealed.

The first limousine arrived at 7:32 PM.

Mae Ling's posture didn't change. She remained a woman in unremarkable clothing, enjoying the evening air, but her attention sharpened, her mind focusing on the arrivals at the Starlight Building.

The limousine was a Mercedes S-Class, black with tinted windows and diplomatic plates. The driver opened the rear door with practiced deference. Two men emerged, both wearing tailored suits that cost more than most Hong Kong families earned in a year. Mae Ling recognized the first: Chang Kei-Tan, a shipping magnate whose legitimate businesses moved container freight through Southeast Asia. His illegitimate businesses moved children.

The second man she didn't recognize, but his bearing suggested military background—the way he scanned the street before following Chen toward the building's side entrance. Private security or perhaps a fellow patron. It didn't matter. He was complicit by presence.

Two, Mae Ling counted silently.

More limousines arrived in steady succession. A Bentley deposited a Russian oligarch—Dmitri Stanislov, suspected of running trafficking networks from Moscow to Manila. His companion was a younger man with the elegance of a fashion model and the dead eyes of a sociopath.

Four.

A Rolls-Royce. A Maybach. Another Mercedes. The vehicles arrived with the precision of a military operation, each disgorging its cargo of wealth and depravity. Mae Ling recognized faces from her research: corporate executives, politicians, entertainment industry figures. Men whose public personas emphasized charity work and family values. Men who paid extraordinary sums to witness and participate in the systematic destruction of children.

Twelve. Eighteen. Twenty-five.

The sun had fully set now, and the park's lights flickered on in sequence. The normal people were thinning out—families heading home for dinner, workers catching trains, lovers seeking privacy. Mae Ling remained motionless, her counting automatic, her mind cataloging faces and calculating the scope of what she was about to accomplish.

The Starlight Theatre had operated for three years. Mae Ling's intelligence suggested it hosted performances twice monthly, with audiences ranging from eighty to one hundred and fifty patrons. Tonight was a special event—a "grand finale" according to the encrypted communications her Handler had intercepted. The network's leadership would be present. The most valuable clients. The highest bidders.

Forty-three. Fifty-six. Sixty-eight.

Mae Ling had seen the basement during her reconnaissance. The theatre itself was surprisingly elegant—velvet seats arranged in ascending rows, professional lighting, soundproofing that could contain screams. The cells were adjacent, accessible through a backstage corridor. Small rooms with reinforced doors and minimal furnishings. Fourteen children had been held there, ranging in age from seven to fifteen. Taken from villages in Cambodia and Vietnam, from slums in Manila, from refugee camps where no one would notice their absence.

The intelligence had been specific about what happened in the theatre. The performances. The participation. The disposal methods for children who became too damaged or too old to be profitable.

Mae Ling had eliminated many targets in her career. Arms dealers and warlords, corrupt officials and cartel enforcers. She had killed with poison and blade, with rifle and bare hands. She had never lost sleep over any of them.

But this operation was different. This wasn't assassination. This was extermination.

Eighty-one. Ninety-four. One hundred and seven.

The limousines kept arriving. Mae Ling recognized a Hong Kong legislator who had built his career on anti-corruption platforms. A tech CEO whose company had recently gone public, making him a billionaire. A film director whose movies won awards and critical acclaim.

Monsters wearing human faces, Mae Ling thought. Predators who believe wealth insulates them from consequences.

The Starlight Building had been a complex target. The theatre's security was sophisticated—biometric access, armed guards, surveillance systems that would make a casino envious. Mae Ling couldn't simply walk in and start shooting. Even if she could eliminate the guards and breach the theatre, the patrons would scatter. Some would escape. The network would survive, relocate, continue operating.

So she had spent months preparing a different solution.

The explosives had been installed during her various infiltrations. C-4 charges placed in structural supports throughout the basement levels. Additional charges in the electrical systems, the gas lines, the foundation itself. She had worked with the precision of a demolition engineer, calculating load-bearing points and collapse sequences. The building wouldn't simply explode. It would implode, folding in on itself, crushing the theatre and everyone inside it.

The children had been the complicating factor. Mae Ling couldn't destroy the building while they remained in the cells. So her Handler had coordinated a parallel operation—a team that would extract the children during tonight's performance, when the guards' attention would be focused on the theatre itself.

Mae Ling had never met the extraction team. She didn't know their names or faces. That was operational security. But she trusted her Handler's competence. The children would be removed, transported to a safe house, and eventually placed with organizations that specialized in trafficking survivors.

One hundred and fifteen. One hundred and eighteen. One hundred and twenty.

The final limousine departed. The side entrance closed. The Starlight Building stood silent and elegant against the night sky, its windows glowing with ordinary office lighting. No indication of what transpired in its depths.

Mae Ling checked her watch: 8:47 PM. The performance would begin at 9:00 PM. The children should be clear by now.

Her earpiece crackled with a brief burst of static, then her Handler's voice emerged, calm and professional: "Ghost, this is Control. Fourteen packages picked up and en route for delivery. You are authorized for final phase."

Mae Ling's jaw tightened. Fourteen packages. The clinical language was necessary—emotional distance maintained operational effectiveness. But Mae Ling allowed herself a moment to acknowledge what those words meant. Fourteen children who would not die tonight. Fourteen lives pulled back from the abyss.

"Confirmed," Mae Ling said quietly. "Proceeding with final phase."

She rose from the bench with the unhurried movements of someone finishing an evening walk. Around her, the park had nearly emptied. A few stragglers remained—a couple on a distant bench, a jogger completing a final lap. They would be far enough away. The blast radius had been carefully calculated.

Mae Ling walked toward the park's eastern edge, where a low stone wall provided an unobstructed view of the Starlight Building. She reached into her jacket and withdrew a small device—a modified smartphone with a single application installed. The screen showed a simple interface: a red button labeled "EXECUTE."

Her finger hovered over the screen. This was the moment where doubt could creep in, where the magnitude of what she was about to do could paralyze decision-making. One hundred and twenty people would die in the next sixty seconds. Not in combat. Not in self-defense. But in a premeditated act of mass execution.

Mae Ling thought about the children in the cells. About the performances they had endured. About the network that had operated for years, protected by wealth and connections and the willful blindness of systems that should have stopped it.

She thought about the legislator who had voted against human trafficking enforcement while attending these performances. About the CEO whose charitable foundation claimed to fight child exploitation. About the oligarch who had built an empire on human suffering.

Some crimes transcend law, Mae Ling thought. Some justice requires ghosts.

She pressed the button.

For a fraction of a second, nothing happened. Then the Starlight Building's basement level erupted in brilliant white light, visible through the ground-floor windows like a flashbulb detonating underground. The light was followed immediately by sound—a deep, resonant boom that Mae Ling felt in her chest cavity, a pressure wave that rattled the park's trees and sent birds exploding from their roosts in panicked flight.

The building shuddered. Its glass facade rippled like water, thousands of windows shattering simultaneously in a cascading wave of destruction that climbed from ground level to roof. The sound was immense—not a single explosion but a symphony of them, each charge detonating in precise sequence, each blast calculated to maximize structural failure.

The basement collapsed first, the theatre and its adjacent cells crushed as support columns failed and floors pancaked downward. The ground level followed, the elegant lobby and its marble floors dropping into the void. Then the upper floors began their descent, each level falling onto the one below in a controlled implosion that Mae Ling had spent months engineering.

The building folded inward, its exterior walls bowing and buckling, its steel skeleton twisting and failing. Dust clouds erupted from every opening, billowing outward in massive plumes that obscured the destruction even as it continued. The sound was continuous now—a grinding, tearing roar of concrete and steel and glass being pulverized, of a thirty-story building being reduced to rubble in less than thirty seconds.

Mae Ling watched with professional detachment. The collapse was proceeding exactly as planned. The debris field was limited mostly to the building's footprint. No adjacent structures were damaged. No civilians were in the immediate blast zone.

One hundred and twenty people had just ceased to exist. Crushed beneath thousands of tons of concrete and steel, buried in the ruins of their own depravity. Dmitri Volkov and his network leadership. Chen Wei-Tang and his shipping empire. The legislator, the CEO, the director. All of them erased in a single act of violence.

The dust cloud continued expanding, rolling across the street and into the park. Mae Ling turned away, walking calmly toward the park's northern exit. Behind her, the first sirens began wailing—police, fire, ambulance, all converging on what would appear to be a catastrophic structural failure or possible terrorist attack.

The investigation would take months. Engineers would analyze the collapse pattern. Forensic teams would sift through rubble, identifying bodies and searching for causes. Eventually, they would find evidence of explosives. But by then, Mae Ling would be gone, and the Starlight Theatre's true purpose would remain buried beneath tons of debris and official misdirection.

Her Handler would ensure certain information reached certain investigators. Anonymous tips about the theatre's real function. Evidence of the trafficking network. Financial records linking the victims to child exploitation. The truth would emerge slowly, carefully, in ways that couldn't be traced back to Mae Ling or her operation.

Mae Ling walked through the park's northern gate and merged with the evening pedestrian traffic on Causeway Road. Around her, people were stopping, turning, staring at the massive dust cloud rising above the buildings. Phones emerged, capturing video and photos. Voices rose in shock and speculation.

Structural failure, someone said. Terrorist attack, another voice suggested. Gas explosion, a third voice offered.

Mae Ling moved through them like a ghost, unremarkable and unnoticed. She was a woman in ordinary clothing, one face among millions in a city that never stopped moving. Her extraction route was predetermined—a series of turns and transitions that would take her through residential neighborhoods and commercial districts, always moving, never hurrying, blending seamlessly with Hong Kong's endless human flow.

In four hours, she would board a private boat at a marina in Aberdeen. The boat would take her to international waters, where a larger vessel waited. From there, she would disappear into the networks and safe houses that sustained people like her—the ghosts who operated in the spaces between law and justice, between civilization and necessary violence.

Her Handler would have already transferred payment to one of her accounts. Three million US dollars for four months of work. The money would be laundered through shell companies and cryptocurrency exchanges, eventually emerging clean and untraceable. Mae Ling would add it to the accounts she maintained in Singapore and Switzerland, the financial cushion that would eventually fund her retirement.

If retirement is even possible, she thought.

Mae Ling turned onto Nathan Road, moving south through the evening crowds. She passed a small restaurant where families sat at outdoor tables, eating noodles and dumplings, their conversation animated and ordinary. A mother wiped sauce from her son's chin. A father poured tea for his elderly parents. A young couple shared a plate, their chopsticks clicking in comfortable rhythm.

Normal life, Mae Ling thought, weaving between pedestrians. The thing I observe but never inhabit.

She had been watching normal people most of her life—studying them, mimicking them, disappearing among them. But she had not been one of them. Even now, walking through Hong Kong's residential neighborhoods, she was fundamentally separate. She counted exits. She assessed threat potential in every passing face. She moved with the tactical awareness of someone who had spent decades operating in hostile territory.

Could the Ghost of Hong Kong ever become simply Mae Ling Chen, retired professional, living quietly and anonymously in some city? The question had a certain appeal, like wondering what it might be like to breathe underwater or fly without wings—interesting to contemplate, impossible to achieve.

She crossed into a quieter street lined with apartment buildings. Lights glowed in windows above—families settling in for the evening, children doing homework, couples preparing dinner. The ordinary rituals of civilian existence, playing out in countless variations across the city. Mae Ling had protected that world tonight, in her own brutal way. She had removed predators who would have continued destroying innocent lives.

The moral calculation settled over her as she walked, unavoidable and stark: one hundred and twenty deaths versus fourteen rescued children. The mathematics was brutal and indefensible by any conventional framework. There was no ratio where mass murder became justice, no equation that balanced the ledger cleanly. The law would call her a terrorist. Philosophers would debate the ethics of her actions for years, if they ever learned the truth.

But Mae Ling had stopped believing in conventional morality somewhere between her third assignment and her thirtieth. She believed in outcomes. In results. In the cold calculus of harm reduction. The Starlight Theatre network had operated for three years, destroying dozens of children's lives. Tonight, that network ceased to exist. Fourteen children would grow up—some would heal, some would carry scars forever, but all would live. They would have birthdays and graduations, first loves and heartbreaks, careers and families. They would experience the ordinary miracles of existence that had been stolen from them and then, tonight, returned.

One hundred and twenty people had purchased tickets to witness children being abused. They had dressed in expensive clothes, arrived in limousines, settled into velvet seats with drinks in hand, preparing to consume suffering as entertainment. They had made their choice. Mae Ling had made hers.

She turned onto a side street, leaving the residential area behind. The sirens were louder now, emergency vehicles flooding the area around the collapsed building. The dust cloud was visible above the rooftops, illuminated by streetlights and the glow of the city. By morning, it would be international news. By next week, it would be a conspiracy theory. By next month, it would be a footnote in Hong Kong's endless cycle of tragedy and renewal.

Mae Ling would be gone, already working on the next assignment, the next target, the next operation that required someone willing to operate outside the boundaries of law and conscience. Perhaps that was her function—not to find redemption, but to deliver it to others. Ghosts weren't meant to inhabit the normal world. They existed in the spaces between, doing the work that civilization required but refused to acknowledge.

The Ghost of Hong Kong, she thought, moving deeper into the maze of streets. Forever separate. Forever necessary. Forever unrepentant.

She had asked herself once if she could ever transition to normalcy. Now, walking away from the ruins of the Starlight Building with fourteen children's futures secured, she understood the answer with perfect clarity: she didn't want to. This was who she was—not despite the violence, but because of what that violence accomplished. Some people built hospitals. Some people wrote laws. Mae Ling eliminated monsters that hospitals and laws couldn't touch.

The world needed ghosts. It needed people willing to make impossible choices and carry the weight of brutal mathematics. It needed someone to stand in the space between justice and murder and decide which side served the innocent.

She disappeared into the maze of Hong Kong's streets, one shadow among millions, as behind her the Starlight Building's ruins smoldered and the first investigators began the impossible task of understanding what had happened and why.

Mae Ling turned another corner, her route taking her through the Mid-Levels residential district where the streets narrowed and the emergency response sounds faded to distant echoes. She passed apartment buildings where families were settling in for the evening—televisions flickering behind curtains, the smell of cooking drifting from open windows, children's voices raised in laughter or argument.

This is what I protect, she thought. This ordinary, precious normalcy that most people take for granted.

She would never be part of it. That door had closed years ago, sealed by choices and actions that couldn't be undone. But she could guard it from the outside, could eliminate the predators who sought to destroy it. That was her function. Her purpose. The only redemption available to someone who had become what she was.

The extraction route continued through increasingly quiet streets. Mae Ling's internal clock tracked the minutes with precision—she had two hours and forty minutes before the boat departed from Aberdeen Marina. Plenty of time, but she never allowed herself to relax until she was clear of the operational zone.

Her phone buzzed once—a coded message from her Handler confirming the children's arrival at the safe house. All fourteen accounted for. Medical teams standing by. Trauma counselors prepared. The machinery of rescue and recovery was already in motion, funded by accounts that Mae Ling had seized from the network's financial infrastructure during her reconnaissance.

The predators' money would pay for their victims' healing. There was a certain poetic justice in that.

Mae Ling allowed herself a moment of satisfaction, then pushed it aside. Emotion was dangerous in her profession. It clouded judgment, created hesitation, introduced variables that could prove fatal. She had learned that lesson early and never forgotten it.

The streets opened onto a small plaza where a night market was bustling with business. Most people were looking in the direction of the massive dust cloud rising into the darkening sky. Mae Ling bought a bottle of water from an elderly woman, exchanging pleasantries in Cantonese, just another tired worker heading home after a long day.

The woman smiled at her, counting out change with arthritic fingers. "Safe travels," she said.

"Thank you, grandmother," Mae Ling replied and meant it.

She continued walking, the water bottle cool against her palm. Behind her, the Starlight Building was still burning, still collapsing, still dying. The emergency response would continue through the night. Investigators would arrive at dawn. The truth would emerge slowly, carefully managed by her Handler's network of contacts and carefully placed evidence.

But Mae Ling would already preparing for the next assignment. The Ghost of Hong Kong would fade back into legend and rumor, a story told in intelligence circles and criminal networks, never quite confirmed, never quite dismissed.

She thought about the children one last time—their faces she had never seen, their names she had never learned, their futures she had purchased with mass murder and professional violence. She hoped they would heal. She hoped they would forget. She hoped they would live the normal lives she had ensured for them.

The night deepened around her. The city continued its endless rhythm. And Mae Ling Chen, the Ghost of Hong Kong, walked on alone, carrying her questions and her ghosts, forever separate from the world she protected, forever wondering if the distance between justice and murder was as wide as she needed it to be.

--

If you enjoyed this story, you can find more tales of The Ghost of Hong in The Ghost of Hong Kong and The Ghost of Hong Kong: Targets

Thursday, May 7, 2026

What if...

... Richard Sala had lived to draw Mae Ling, the Ghost of Hong Kong? It might have looked something like this:






These illos were created using a tool at OpenArt.ai, with a model created by feeding somewhere around 50 different Sala drawings into the A.I. These "fakes" pale in comparison to the real things--and I think Sala might have drawn the Ghost a little less... shall we say top-heavy--but they're good enough for the blog. And illustrative of why many atists are either scared or angered by A.I. making illustrations.

Although this does make me think that maybe I need to commission some REAL artists to draw Mae Ling Chen, the Ghost of Hong Kong!

--
Some of Mae Ling's adventures can be read on this blog. If you like what you see, consider picking up the short story anthologies The Ghost of Hong Kong and/or The Ghost of Hong Kong: Targets

Tuesday, May 5, 2026

It's Cinco de Mayo! ¡Arriba! ¡Arriba!

Cinco de Mayo is celebration of and for Mexican/Americans across the United States. In Mexico it's the celebration of a small force Mexican troops and native Zapotec and Mixtec warriors repelled the French Army when it attempted to invade the Mexican state of Puebla on May 5, 1862. It is not celebrated on the wide scale seen in the U.S., but is rather a regional holiday limited to Puebla.

In observance of Cinco de Mayo, here are some spells for d20 System games. This entire post is released under the Open Game License and may be reproduced in accordance with it.. Whether you're celebrating in Puebla, in the U.S. (where some cheeky folks refer to it as Drinko de Mayo), these spells embody the spirit of the day... and would work in a magical-realism setting or any other kind of world where magic exists.

New Spells for Cinco de Mayo Celebrations (and Beyond)
By L.L. Hundal



Celebratory Vigor
Enchantment (Compulsion) [Mind-Affecting]
Level: Bard 1, Cleric 1, Paladin 1
Components: V, S, M
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: Up to three creatures, no two of which can be more than 30 ft. apart
Duration: 1 minute
Classes: Bard, Cleric, Paladin

You invoke the spirit of celebration, filling your allies with renewed energy and joy. Choose up to three creatures within range. Each target gains temporary hit points equal to 1d6 + your spellcasting ability modifier and has advantage on the next ability check they make before the spell ends.
   At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st, and the temporary hit points increase by 1d6 for each slot level above 1st.


Unity's Strength
Abjuration
Level: Bard 2, Cleric 2, Paladin 2
Components: V, S
Duration: Concentration, up to 10 minutes
Classes: Bard, Cleric, Paladin, Ranger

You create a mystical bond between yourself and your allies, allowing you to share strength in times of need. Choose up to five willing creatures within range (you can choose yourself). Until the spell ends, whenever one of the chosen creatures takes damage, you can use your reaction to have another chosen creature within range take that damage instead. The damage can't be reduced or prevented in any way when transferred this way.
   Additionally, chosen creatures have advantage on saving throws against being frightened while they remain within 30 feet of at least one other chosen creature.
   At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can choose one additional creature for each slot level above 2nd.
 

Banner of Victory
Conjuration (Creation)
Level: Bard 3, Cleric 3, Paladin 3, Sorcerer/Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: One magical banner
Duration: 1 minute/level (D)
Saving Throw: None
Spell Resistance: No

You conjure a magical banner that appears in an unoccupied space you can see within range. The banner is a Medium object with AC 15, hardness 5, and 10 hit points per caster level. It is immune to poison and mind-affecting effects.
   The banner sheds bright light in a 20-foot radius and shadowy illumination for an additional 20 feet. Allies within the bright light gain the following benefits:
 
   A +1 morale bonus on attack rolls and saving throws
  A +2 morale bonus on saving throws against fear and charm effects
  A +10-foot enhancement bonus to base land speed

  As a move action on your turn, you can move the banner up to 30 feet to an unoccupied space you can see.
Material Component: A piece of cloth worth at least 1 gp.


Circle of Ancestors
Divination
Level: Bard 5, Cleric 5, Druid 5, Sorcerer/Wizard 5
Components: V, S, M
Casting Time: 1 minute
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft.-radius emanation centered on a point in space
Duration: 8 hours
Classes: Bard, Cleric, Druid, Wizard

You call upon the wisdom and protection of ancestral spirits, creating a sacred space. Choose a point you can see within range. For the duration, a 30-foot-radius sphere centered on that point becomes protected by ancestral guardians.
   Creatures of your choice within the sphere gain the following benefits:

   They have advantage on Wisdom checks and Wisdom saving throws
   They can't be surprised
   They have resistance to psychic damage
   Once per turn, when a creature in the sphere hits with an attack roll, 
       they can add 1d6 to the damage roll

   Additionally, you can cast augury or divination without expending a spell slot while within the sphere, though you must still provide material components.
   If you cast this spell in the same location every day for one year, the effect becomes permanent in that location.
   Material Component: Incense worth at least 25 gp, which the spell consumes.



Friday, May 1, 2026

In celebration of May Day!

 Unless there's been a work stoppage or the proletariat has risen up and overthrown NUELOW Games management and have seized the means of production, we've just released a Communist-themed d20 System supplement in observance of International Workers Day! Click here to see a preview, learn a little more about the supplement, and perhaps even share your wealth by getting a copy!


Meanwhile, here are a few bits that were cut from the product, because we wanted to keep conversion between d20 System variations simple. These felt too tied to "3.5" or the straight SRD, so we giving them to the people!

Modified Class: The Vanguard (Fighter Variant)

Vanguards are the militant defenders of the revolution, fighting not for personal glory but for collective liberation.

Class Features:

Revolutionary Discipline (replaces Bonus Feat at 1st level)

Choose one of the following:

  • Mutual Defense: When an ally within 5 feet of you is attacked, you can use an immediate action to impose a -2 penalty on the attack roll.

  • Covering Fire: Allies within 10 feet of you gain +1 to AC.

  • Tactical Coordination: Once per turn, you can grant an ally within 30 feet a +2 circumstance bonus on their next attack roll. Cost: 1 SP.

People's Champion (replaces Second Wind; gained at 2nd level)

As a swift action, you regain hit points equal to 1d10 + your fighter level. Alternatively, you can grant these hit points to an ally within 30 feet instead. Once you use this feature, you can't use it again until you rest for at least 1 hour.

Revolutionary Fervor (replaces the name of the standard Fighter ability)

This feature works as the standard Fighter's extra actions but is renamed to reflect the collective power driving your actions.

Vanguard Archetype (at 3rd level): The People's Defender

Shield of the Workers (3rd level)
When a creature you can see attacks an ally within 5 feet of you, you can use an immediate action to become the target of that attack instead.

Inspiring Presence (7th level)
Allies within 10 feet of you add your Class Consciousness modifier to their saving throws.

United Front (10th level)
When you take a full attack action, you can forgo one of your attacks to allow an ally within 30 feet to make one weapon attack as an immediate action.

Revolutionary Tide (15th level)

Once per day, you can call upon the power of collective action. Cost: 5 SP. For 1 minute, all allies within 30 feet gain the following benefits:

  • +2 to all attack rolls and saving throws

  • Resistance to one damage type of their choice (damage reduced by half)

  • +2 bonus on saves against fear and charm effects

Unbreakable Solidarity (18th level)

Once per day, you can activate this ability for 1 minute. During this time, you and all allies within 30 feet cannot be reduced below 1 hit point while at least one other ally in range remains conscious.


Modified Class: The Agitator (Bard Variant)

Agitators use words, art, and culture to raise consciousness and inspire revolutionary action.

Spellcasting: You use the standard Bard spell list, flavored as revolutionary songs, speeches, and propaganda.

Revolutionary Inspiration (replaces Bardic Music)

Instead of standard Bardic Music abilities, you spend 1 SP to grant Revolutionary Inspiration. The die size is determined by your level (as normal Inspire Courage progression: +1 at 1st level, +2 at 8th level, +3 at 14th level, +4 at 20th level).

Class Features:

Raise Consciousness (replaces Bardic Knowledge at 1st level)

You can add your Class Consciousness modifier to any ability check that doesn't already include it. Additionally, you can spend 10 minutes in conversation with an NPC to increase their Class Consciousness by 1. The DM determines whether this increase is temporary or permanent based on the quality of your roleplay.

Song of the Workers (replaces Inspire Competence at 3rd level)
During a rest period of at least 1 hour, you can perform songs of struggle and solidarity. You and any friendly creatures who can hear your performance regain an extra 1d6 hit points per Hit Die spent. This die increases to 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level. Additionally, the party gains 1d4 SP.

Agitator College (at 3rd level): College of the Revolution

Bonus Proficiencies (3rd level)
You gain proficiency with printing presses and disguise kits.

Propaganda Master (3rd level)

You can create pamphlets, posters, and other propaganda materials. Spending 1 hour and 10 gp worth of materials allows you to create propaganda that grants a +2 circumstance bonus on all Diplomacy checks with workers in a specific area for one week.

Counter-Hegemony (6th level)

When an enemy within 60 feet uses an ability that would frighten or charm allies in that range, you can use an immediate action to make a Charisma (Perform) check contested by the enemy's spell save DC or Charisma check. On a success, the effect is negated for all allies.

General Strike (14th level)

Once per day, you can call for a general strike affecting all workers in a settlement for 24 hours. During this time, workers refuse to work, creating massive disruption for enemies relying on labor, supply chains, or services. The DM determines specific mechanical effects, but typically this imposes a -2 penalty on enemy actions requiring resources or support.


Equipment

Revolutionary Equipment

  • Red Flag: 5 gp. A simple cloth banner dyed crimson, it's become the symbol of worker solidarity across the realm. Grants a +2 circumstance bonus on checks to inspire workers and rally the oppressed. Can be used as an improvised weapon (1d4 bludgeoning) that deals an extra 1d6 psychic damage to class enemies—the sight of it strikes fear into the hearts of tyrants.

  • Printing Press (portable): 250 gp. A marvel of mechanical engineering, this hand-cranked press can produce dozens of manifestos, pamphlets, and propaganda in a single day. Allows creation of propaganda materials that grant a +2 circumstance bonus on Diplomacy checks with workers and can be distributed to raise Class Consciousness in a community. Weighs 50 lbs and requires a stable surface to operate.

  • Worker's Tools (various): Standard artisan's tools, but when used collectively by multiple characters, reduce crafting time by half. These well-worn implements—hammers, wrenches, saws—are the instruments of creation and resistance, more valuable to the working class than any noble's sword.

  • Rations, Communal: 5 sp per day for one person. These simple meals—bread, cheese, dried fruit—are meant to be shared. When distributed among the party during a rest period of at least 8 hours, everyone is fed and gains sustenance; the party gains 1 SP per rest period as a reminder that mutual aid strengthens the collective.

  • Manifesto: 10 gp. A revolutionary text bound in simple paper, filled with analysis of oppression and calls to action. Grants a +2 circumstance bonus to Class Consciousness checks when consulted, and can be distributed to NPCs to slowly raise their Class Consciousness over time (DM discretion on duration and effect).

Monday, April 27, 2026

Safety Tools for "End of the Line", a new game from NUELOW

NUELOW Games has released a new horror roleplaying game, End of the Line. Once again, there was a discussion about whether or not we should include "safety tools". We came to the agreement that Steve Miller's long-standing policy of leaving such things up to individual groups to figure out such things would once again win out... but we can still put them here on the blog.



SAFETY TOOLS

End of the Line deals with death, trauma, and horror. Use one tools or more of these tools to ensure everyone has fun:
 
 
LINES AND VEILS
Before play, discuss:
   Lines: Content that won't appear in the game at all
   Veils: Content that can exist but happens "off-screen"

Common lines/veils: Harm to children, Sexual violence, Specific phobias, Graphic gore, Suicide

 


X-CARD
Place a card with an X on it in the center of the table. Anyone can tap it at any time, no explanation needed. When tapped, the GM stops the current scene immediately and "rewinds" to redo the scene or "skips ahead" so it happens off-screen.
   No questions asked, no judgment

 

 
OPEN DOOR POLICY
Anyone can leave the table at any time for any reason. They can return when ready, or not at all. No explanation needed.

 

 
CHECK-INS
The Facilitator should check in with players regularly with questions like, "Is everyone okay with where this is going?", "Is this too intense?" and "Do we need a break?"

 


DEBRIEF
After each session, take a few minutes to: discuss what worked and what didn't; share favorite moments; address any concerns; and separate fiction from reality.




If you want more of NUELOW Games' take on safety tools, you should check out Safety Tools: The Roleplaying Game. We guarantee that it's the safest RPG you've ever played! Click here to read more or to get your own copy!


Sunday, April 19, 2026

It's the safest RPG ever published, and it's new from NUELOW Games!

You've heard of safety tools, yeah? To see them applied more efffectively, more sensitively, more more than any roleplaying game ever published, you need to get a copy of Safety Tools: The Roleplaying Game.

Because we want the maximum of the gaming public to gain the benefit of this revolutionary RPG, we are offering it under the Pay What You Want program at DriveThruRPG. Click here, and you can get Safety Tools: The Roleplaying Game for free, for $0.50, or whatever else you might want to pay for it!

Now, you may be wondering, "Are the clowns at NUELOW being serious?" Well...

Safety Tools: The Roleplaying Game is a loving parody, but many feel safety tools are genuinely important! Use them in your real games—just maybe not all of them all the time. Find what works for your table, communicate openly, and remember that the goal is for everyone to have fun together.

Now go forth and adventure—safely! And do it with Safety Tools: The Roleplaying Game!




Saturday, April 11, 2026

Eyewear Bikinis for the d20 System

Eyewear is a brand of bikinis for women who are tired to saying "my eyes are up here," as it puts eyes just where the "male gaze" often focuses.

A few rare models of the Eyewear bikini line are magical, and they are made available to the Witchkind and others who are aware of the secret magical world that exists along side the mundane one. If, of course, they can pay the asking price (or provide equally valuable favors).


EYEWEAR -- The Basic Model

Comes in red with blue eyes, or black with green eyes. The enchanted variety provides with wearer with a +4 bonus to Search and Spot skill checks.




EYEWEAR -- The Charmer

This bikini provides the benefits of the Basic Model, and the addition of a +4 bonus to Bargain and Diplomacy skill checks.


EYEWEAR -- The Sharpie

This bikini provides the benefits of the Basic model, plus +2 to Bargain skill checks. Additionally, when the wearer is in water deeper than 4 feet, she can summon a random type of carnivorous sea creatures that will attack her foes for 2d6 rounds or until slain.

1d6         Creatures summoned
1-2          Piranha Swarm
3-4          1d3 Barracudas   
5-6          1d2 Sharks                  


dfsaafa

Saturday, March 28, 2026

"The Spice Girl" -- a thriller from NUELOW

The Spice Girl
By Steve Miller

The sodium streetlights cast sickly orange pools along Riverside Avenue, but between them stretched gulfs of darkness so complete they seemed to swallow sound itself. May pressed herself deeper into the recessed doorway of the shuttered pawnshop, her breath coming in shallow gasps that fogged in the October air. Her fingers trembled as she pulled out her phone, the screen's glow painfully bright in the surrounding blackness.

She dialed the number she'd memorized but never thought she'd actually use.

One ring. Two rings. Pick up, pick up, pick up—

"May?" The voice on the other end was warm and alert despite the late hour. Familiar in a way that made May's chest tighten with something between relief and guilt.

"He's back," May whispered, her voice cracking. "He's back and he's following me. I saw him outside the restaurant when my shift ended. I tried to lose him on the subway but he—" Her words tumbled over each other, panic sharpening each syllable. "He was waiting at my stop. He knew. He somehow knew which train I'd take."

"Where are you now?" Her tone shifted, became focused, tactical. "Exact location."

"Riverside, just short of 23rd. I ducked into a doorway but I can see him. He's across the street, just... standing there. Watching. I think he's waiting for me to move." May's hand shook so badly she nearly dropped the phone. "It's been three months. Three months of emails, texts, showing up at my work, following me home. The restraining order didn't do anything. He doesn't care."

"Call the police. Right now. I'll stay on the line with you."

May let out a sound somewhere between a laugh and a sob. "They won't get here in time. You know they won't. And even if they do, what then? They'll take a report. Maybe they'll talk to him. Maybe they'll even arrest him this time, though they didn't the last three times I called. And then what? He'll be out in hours, and he'll be even angrier."

That's when he moved until he was standing directly under a streetlight. Her breath caught in her throat—shallow, useless. She could see his face now, that face, the one that used to make her feel safe. The one that had learned to smile while his hands tightened around her wrist. Around her throat.

"He's coming," May breathed into the phone. Last time he grabbed me, he said—" Her voice fractured. "He said if he couldn't have me, he'd make sure no one could. I saw it in his eyes, Mira. He meant it."

"Listen to me carefully." The voice on the line cut through the panic like a blade through silk. "Do you trust me?"

"Yes." The answer came without hesitation.

"Then stay visible. Keep moving around corners. I'm on my way, and I'll handle the rest. But tell me what you're wearing--"


Derek Hutchins felt the familiar heat coursing through his veins—that intoxicating cocktail of rage and desire that had become his constant companion over the past three months. Ever since May had tried to leave him. As if she had that right. As if she could just walk away from what they had, from what he'd given her.

She thought she could hide from him. Thought a piece of paper from some judge would keep him away. Thought changing her phone number and blocking him on social media would erase him from her life. But she was his. She'd always been his, from the moment he'd first seen her laughing with her coworkers at that bar, her dark hair catching the light, her smile bright enough to stop his heart.

He'd made her his, and she would remember that tonight.

He watched her slip out of the doorway and start moving quickly down Riverside, her shoulders hunched, her pace just short of a run. The sight sent a thrill through him. She was afraid. Good. She should be afraid. Fear would teach her what kindness and patience hadn't—that she belonged to him, that she would always belong to him.

Derek followed, keeping to the shadows on his side of the street, matching her pace. He'd gotten good at this over the past months. Knew how to move quietly, how to anticipate her routes, how to read her body language. He knew when she was about to look over her shoulder (she did, twice, but he was ready, already melting into a doorway). He knew when she was about to break into a run (not yet, but soon—he could see the tension building in her frame).

At the corner of 23rd and Riverside, she turned right, moving faster now. Derek smiled and quickened his own pace. She was heading toward Riverside Park. Probably thought she could lose him in the maze of paths that wound through the trees and around the old fountain. Probably thought the darkness would hide her.

The joke would be on her.

He rounded the corner just in time to see her crossing the street toward the park entrance, nearly running now. Derek's smile widened. His hand slipped into his jacket pocket, fingers closing around the folding knife he'd bought specifically for tonight. He'd hoped it wouldn't come to this. Hoped she'd finally understand, finally submit, finally accept that they were meant to be together.

But if she wouldn't accept it willingly, he'd make her accept it. One way or another, tonight would end with May understanding exactly who she belonged to.

Derek jogged across the street and into the park. The old-growth trees blocked out most of the ambient light from the street, creating a darkness so complete he had to slow down, let his eyes adjust. He could hear footsteps ahead—quick, light, feminine. May, trying to escape.

Not this time.

He moved deeper into the park, following the sound. The path curved around a dense stand of oaks, and there—he caught a glimpse of her, maybe thirty yards ahead, moving toward the old fountain at the park's center. The fountain had been dry for years, surrounded by benches that the homeless used during the day and drug dealers used at night. At this hour, it would be deserted.

Perfect.

Derek closed the distance, his breathing steady despite the exertion. He'd been working out more these past months, building his strength, preparing for this moment. He was faster than her, stronger than her. She had to know she couldn't outrun him.

She reached the fountain and stopped, her back to him, her shoulders rising and falling with her rapid breathing. Derek slowed to a walk, pulling the knife from his pocket. The blade snicked open with a sound that seemed impossibly loud in the quiet park.

"May," he said, his voice carrying across the space between them. "Did you really think you could run from me?"

She didn't turn around. Didn't move at all.

"I've been patient," Derek continued, moving closer. "So patient. I've tried to make you understand. Tried to show you that we belong together. But you keep fighting it. Keep fighting me." He was ten feet away now. Five. "That ends tonight."

He reached out to grab her shoulder, to spin her around, to show her the knife and watch the fear bloom in those beautiful dark eyes—

She moved.

It happened so fast Derek's brain couldn't process it. One moment she was standing still, the next she'd pivoted on her left foot, her right leg sweeping up in an arc that connected with his wrist with devastating precision. The knife went flying, clattering across the concrete. Before he could react, she'd stepped inside his guard, her elbow driving into his solar plexus with enough force to empty his lungs.

Derek staggered back, gasping, trying to understand what was happening. May didn't know how to fight. She was a waitress, for God's sake, she—

A fist crashed into his jaw, snapping his head to the side. Then another blow, this one to his ribs, and he felt something crack. He tried to raise his hands to defend himself, but she was everywhere at once—striking with her fists, her elbows, her knees, each blow precise and devastating.

A kick to his knee sent him crashing to the ground. He tried to crawl away, tried to get up, but a foot planted itself in his chest, pinning him to the concrete. He looked up, vision blurring from pain and shock, and saw her standing over him.

But something was wrong.

Her face was May's face—the same dark eyes, the same high cheekbones. But the expression was all wrong. May's eyes had always been soft, kind, even when she was afraid. These eyes were hard. Cold.

"You should have paid attention to the emails," she said, her voice similar to May's but with a harder edge, a different cadence. "The ones warning you to leave my sister alone. The ones explaining exactly what would happen if you didn't."

Derek's vision swam. Sister? May didn't have a—

Movement in his peripheral vision. He turned his head, ignoring the spike of pain the motion caused, and saw another figure approaching. Walking calmly, unhurried, her silhouette backlit by the distant streetlights.

As she drew closer, Derek's mind finally caught up with what his eyes were seeing.

Two of her. No, there were two of them. Identical. Twins.

The second woman—the real May, he realized with a sickening lurch—stopped a few feet away. Her face was pale, her eyes red-rimmed from crying, but there was something else there too. Something like relief. Like hope.

"Hello, Derek," May said quietly. "Hello, Mira."

The woman standing over him—the one who'd beaten him with the efficiency of a trained fighter—glanced at her sister. May's chin lifted slightly, a nod so small it was almost imperceptible. Permission. Confirmation. They were in this together.

Mira smiled. It was the smile of a predator who'd cornered its prey.

"May got all the sugar in the family." She reached into her purse. "I got all the spice."

She pulled out a pistol. Even in his dazed state, Derek recognized the cylindrical suppressor attached to the barrel.

"And in my line of work," the woman continued, her voice conversational, almost pleasant, "I rarely do anything nice."

"Please!" Derek's voice cracked, rising to a shriek. "Please, I'm sorry, I'll leave her alone, I swear, I'll never—"

The gun came up, steady as stone.

"You should have left her alone three months ago," Mira said. "You should have left her alone when she asked. When she begged. When she got the restraining order. When I sent you those emails explaining exactly what I do for a living and exactly what would happen if you continued to stalk my sister."

"I'll disappear!" Derek was sobbing now, all pretense of control gone. "I'll move away, I'll never contact her again, please, you don't have to—"

"You're right," Mira said. "I don't have to. I want to."

The gun barely made a sound—just a soft cough, like someone clearing their throat. But the acrid smell hit May instantly, sharp and chemical and wrong, burning the back of her throat like swallowed acid. Her ears rang with a high, piercing whine that seemed to swallow all other sound. Even though she wasn't holding the weapon, she felt the recoil in her chest—a phantom kick that made her stumble backward, her body responding to violence she wasn't committing.

Derek's body jerked. The dark stain spread across his shirt.

"You were warned," Mira said softly, and fired again. And again.

May's hands were shaking so badly she couldn't feel them anymore. Her vision tunneled, the edges of the world collapsing into a pinpoint, and then—just as suddenly—it sharpened with terrible, nauseating clarity. She could see everything. The exact moment the light left his eyes. The way his mouth opened and closed like a fish pulled from water. The small spray of blood that caught the streetlight.

Each muffled shot drove deeper into her skull, the ringing intensifying until her teeth ached and her legs felt hollow beneath her. She wanted to look away but couldn't. Wanted to scream but had no air.

Her stomach lurched, bile rising to mix with the chemical taste coating her tongue. Her skin prickled with cold sweat despite the summer heat. The world went white at the edges. Her breath came in gasps that tasted of copper and her own terror.

May stood frozen, staring at Derek's body, her breath coming in short, sharp gasps. The smell of the suppressor hung thick in the air around them, coating her tongue.

Mira returned the gun to her purse and pulled out her phone, typing rapidly.

"Cleanup crew will be here in twenty minutes," she said, her voice brisk and professional. "We need to be gone in ten."

May kept staring at Derek's body. "Is he—"

"Yes." She put a hand on her sister's shoulder, her touch gentle despite the violence she'd just committed. "It's over, May. He can't hurt you anymore."

May turned and buried her face in her sister's shoulder, her body shaking with sobs that were equal parts relief and horror. Mira held her, one hand stroking her hair, the other still holding the phone.

"I know this isn't how you wanted it to end," Mira said softly. "I know you wanted the system to work."

May nodded, wiping her eyes. "What happens now?"

"Now you go home. Take a shower. Get some sleep. Tomorrow, you go to work like normal. If anyone asks, you'll say you went straight home and was there the rest of the night, alone. I'll make sure of it. Your phone's GPS will show you never left your apartment."

"And Derek?"

She glanced at the body, her expression neutral. "Derek will disappear. Someone will file a missing person's report. The police will investigate. They'll find nothing. Eventually, he'll just be another statistic, another person who vanished without a trace." She squeezed May's hand. "And you'll be free."

They walked out of the park together, two identical women holding hands, moving through the shadows. Behind them, Derek Hutchins lay cooling on the concrete, his eyes staring sightlessly at the stars.

By the time the sun rose over Riverside Park, there would be no trace that he'd ever been there at all.

--

If you enjoyed that story, you can find more of the same in The Last Laugh and Other Stories! Currently available at a discout!