Tuesday, April 8, 2014

G is for Golden Lad & Golden Girl

Teenager Tommy Preston was helping out in his grandfather's antique shop when he found the Heart of Gold, an artifact holding the power of "the blood of a thousand martyred Aztecs." It gives him the ability to turn into Golden Lad at will while granting him super strength, the ability to fly, and x-ray vision.

Golden Boy, as drawn by creator Mort Meskin

Golden Boy was the lead feature in the series that bore his name. It debuted in 1945, and it lasted for five issues. The final issue, like so many comics magazines during the Golden Age, showed no sign that cancellation was impending. In fact, it added a major new element to the Golden Lad Universe--Peggy Shane, a love interest/stalker for Tommy who becomes Golden Girl after she triggers the same magical transformation in herself by holding a chip off the Heart of Gold.

Golden Girl transforms for the first time. Artist & Writer Unknown.

Despite the promises of more adventures of both Golden Boy, Golden Girl, and even the all-new superhero team of Shaman & Flame, Golden Boy #5 marked the end of the road not only for the series and the characters within its pages, but for publisher Spark as well. Spark opened its doors as the comic book market was going through a major contraction, and the outfit simply didn't have the market presence to survive. It's a shame, because Spark was a company that was founded by and with some heavy-duty talent, with Mort Meskin and Mac Raboy being foremost among them.

Golden Lad and Golden Girl will be receiving their own book as part of NUELOW Games' line-up of rpg/comics hybrid books. Shaman & Flame are slated to appear in a future issue of Complete Golden Age Oddballs. (Golden Lad and Golden Girl will also be given stats in both the ROLF! and OGL Modern game systems.)

Monday, April 7, 2014

F is for Front Page Peggy

Front Page Peggy is to reporters what Jill Trent is to entrepreneur inventors... in the sense that she's a successful woman in a male dominated field who can beat the living hell out of any bad guy who crosses her path. She headlined four stories (in Startling Comics #41 - 43 and The Fighting Yank #27, all during 1946) where she was seen chasing down stories and knocking out villains with a dedication that puts her male counterparts to shame. (Even when she is assigned a social page article, Peggy sniffs out a far more important story.)

The first look at Front Page Peggy. Art by Al Camy
Peggy is an example of the crusading/adventuring journalist that was a popular figure in movies, pulp fiction, comics during the 1930s and 1940s. Perhaps the best-known example of this character type is found in His Girl Friday starring Cary Grant and Roselind Russell.

The first two "Front Page Peggy" adventures were drawn by Al Camy, the primary artist on "Jill Trent, Science Sleuth." We will be including those in issues of Newshounds, our planned series collecting Golden Age comics featuring two-fisted reporters. (For a look at Al Camy's Jill Trent, check out any issue of Science Sleuths.)

Here's "Front Page" Peggy ala ROLF!:

PEGGY JENSEN (Female)
aka Front Page Peggy
Brawn 22, Body 18, Brains 7
   Traits: Improv Master, Nimble
   Battle Maneuvers: Basic Attack, Debate Philosophy, Dodge, Disarm, Knock Out, Murderous Mitts, Seduce
   Important Stuff Worn/Wielded: Fashionable, yet practical, hat and dress (clothes). Purse (Small Melee Weapon, deals 1 point of damage).

Saturday, April 5, 2014

E is for Electric Ray

Electric Ray had his one and only appearance in 1942, in the 26th and final issue of Centaur Publishing's Amazing Man series. Ray is working in a plant manufacturing things vital to the U.S. war effort when it becomes a target of saboteurs. While he is conducting his own investigation into the matter, he is set upon by enemy agents who throw him from the factory's roof onto a dynamo, which overloads with a spectacularly. The blast of electricity leaves Ray's body permanently charged with a lethal amount of electricity, which he can release through touching his bare skin to conductive material or other human beings.


Electric Ray is one of those characters that mostly likely couldn't exist today in the innocent form he does here. Instead of being a cheerful adventure story (with a fairly high body count, as no bad guy walks away from their encounter with Ray), I think it would swiftly turn into a Twilight Zone-esque horror story and Ray would soon be on the path to being a villain or a monster. For example, what will happen between Ray and his wife the first time they get intimate after Ray has gained the ability to light up the room in more than just metaphorical ways? And while this panel was probably intended as humorous back in the day, it seems like the sort of sentiment that would always have gotten Ray put on any number of watch lists:


Electric Ray's single appearance will be included in a future issue of Complete Golden Age Oddballs, along with some original writing that incorporates him into the NUELOW Games Heroes & Villains line-up. (And, while not much thought has been put into it yet, I suspect Ray will end up as one of the darker characters.)


Friday, April 4, 2014

D is for the Duke of Darkness

The Duke of Darkness saw print three times during 1945, in three different one-shot comics from Holyoak/Gerona -- Triple Threat Comics (which featured five different characters, oddly enough), K.O. Comics, and Top Spot Comics. He used to be  a cop killed in the line of duty, but who is actually happy to be an earthbound spirit as it frees him up to do a different kind of crime-fighting. How did he come by the name the Duke of Darkness? That's a question that's as mysterious as the "physics" that disembodied spirits operate under in the world of this series. In the Duke of Darkness series, ghosts can become visible at will, but they can also become fully solid. In fact, they can become so solid that they can be knocked unconscious, which happens to the Duke and leads him to be sent to jail. A running gag in the series is that he's sneaking in and out of his cell to fight crime while serving his sentence.

The Duke of Darkness, created by Sam Cooper and John Giunta

The second Duke of Darkness is story is by far the most interesting one, both due to it being the most unusual and weird but also from a historical perspetive. Readers familiar with this blog and the Shades of Gray blog, or of the Science Sleuths series have read about the possible connection between Stan Lee and Steve Ditko's creation Spider-Man and the obscure heroine Spider Queen. Well, in the second of the Duke's adventures, he fights a nightmare spirit that's pretty much identical to the Dr. Strange villain Nightmare created by Lee & Ditko. It seems someone on that partnership may have been mining 20 year old comic books for ideas to plunder whole-cloth....

We were considering making the Duke of Darkness the star of a future installment of Complete Golden Age Oddballs, but our sources might be too degraded to make a decent-looking book. We'll see what we can make happen, though.





Thursday, April 3, 2014

C is for the Corsair Queen


The Corsair Queen and her ship Destroyer prowled the waters of the Caribbean in issues 25,26, and 27 of Buccaneers from Quality Comics. Her true name was Lila Evans, and she was the daughter of the governor of Cartago. When her father was murdered in a pirate raid, Lila took to the high seas in search of revenge and adventure. While posing as a pirate, she became the scourge of all injustice.


Corsair Queen is an example of how it was far more common-place for major publishers to have regular series that weren't superhero-centric. We will be presenting the two best of her adventures later this year in our Speak Like a Pirate Day Special in September. That product will also feature a ROLF! Battle Scenario that pits her against the very first woman to take up the mantle of the Black Cat. (By then, we may even include some rules for Lester Smith's CORE RPG. Time will tell!)

In the meantime, here she is ala ROLF!: The Rollplaying Game of Big Dumb Fighters.

Lila Evans, the Corsair Queen (Female)
Brain 20, Body 17, Brains 7
Traits: Busty, Nimble, Honorable
   Battle Manuevers: Backflip, Basic Attack, Castrate, Disarm, Disembowel, Double Strike, Seduce, Strike Pose
   Important Stuff Worn/Wielded: Flintlock Pistol (Small Ranged Weapon, deals 2 points of damage. Ignores armor. Cutlass (Medium Melee Weapon, deals 3 points of damage).

Wednesday, April 2, 2014

B is for Beau Brummell

NUELOW Games is taking part in the A to Z Blogging Challenge by shining a little bit of a spotlight on an obscure Golden Age comic book character that is slated to appear in one of our future products.

B is for Beau Brummell
Beau Brummell was a dapper millionaire and amateur detective who first appeared in the pages of Triple Threat Comics #1. In that story, he stopped a disgruntled department store employee from endangering one of his investments. In his second appearance (in Atomic Bomb Comics #1), he finds himself the only person who can save the careers of several kidnapped singers. Brummell never breaks a sweat while taking on crazed thugs, and he defeats them with an arsenal of novelty items that would make The Prankster jealous. At the end of each of this two appearances, an attractive woman throws herself at him, but Beau Brummell is a gentleman who travels alone, and his closing line in each tale involves him offering to arrange a cab to take her home.

As with so many minor (and a few major) Golden Age comics characters, the identities of Beau Brummell's creators is lost to history. The artist on the second story is generally assumed to be Nina Albright, but the other talents are even unguessed at. We're happy to adopt this orphan, however. We haven't quite decided where we're going to reprint his two appearances, but if he doesn't end up in an issue of Complete Golden Age Oddballs, he'll be the star of this year's Christmas in July ROLF! special.

And speaking of ROLF!, here's Beau Brummel in that game system....

Beau Brummell (Male)
Brawn 16, Body 18 (includes +1 Hat Bonus), Brains 6
   Traits: Coldhearted, Comic Relief, Improv Master
   Combat Maneuvers: Basic Attack, Debate Philosophy, Dodge, Double Strike, Strike Pose, Withering Insult
   Important Stuff Worn/Wielded: Top Hat (+1 to Body when worn), Evening Wear and Cape (Armor/Cloches, absorbs 1 point of damage). Walking Stick (Medium Melee Weapon, deals 2 points of damage). 2 Gag Items (One-shot Small Ranged Weapons that deal 1 point of damage).

Beau Brummell and lady friends. Art by Nina Albright

Tuesday, April 1, 2014

A is for Atomic Thunderbolt

I'm going to be spending the A to Z Challenge writing role-playing game material for comic book characters published between 1939 and 1954 who only appeared in 1 - 6 stories and then slipped into oblivion. In some cases, I will throw in a game tidbit or two, or I will beg L.L. Hundal to step up the plate and lend a hand. (Anyone out there can play along, too, if you want to add something to an entry. That's what the comments section is for.)

By the time i'm done, a couple dozen more heroes will have been added to the NUELOW Games line-up, and you will have received previews of the content for upcoming issues of Complete Golden Age Oddballs and other of our comics/rpg hybrid books.

And here's today's hero:

A is for Atomic Thunderbolt
Comics writers (and readers) for the past 20-30 years have liked to congratulate themselves on how mature and edgy their comics are these days. They like to describe the comics of previous decades as kiddy stuff. Well, the truth of the matter is that there were mature themes in comics from the earliest days.

Take for example Atomic Thunderbolt. Here's title the star of which came into existence because a mad scientist, frightened by the destructive power of the atom bomb, had devised a method to transform humanity into creatures who could survive atomic blasts and radiation. Willy Burns, a WW2 vet suffering from post traumatic stress disorder and severe depression, volunteers to be the scientist's test subject, because he feles he has nothing left to contribute to the world. It perhaps goes without saying, but the scientist's experiment goes horribly wrong, causing a massive explosion that kills him, destroys his laboratory and all his inventions... but leaves a transformed Willy as the only thing standing in the wreckage. Willy vows to use his newly gained powers for good, to fulfill the scientist's dream of a better tomorrow for humanity. (Those "newly gained powers" included the ability to fly, to create explosions with his bare hands, and to generate waves of force at will.)

Atomic Thunderbolt, drawn by Mort Lawrence
In the space of less than a dozen pages, the debut story of Atomic Thunderbolt tackled the long-term damaging effects war can have on those who wave it, the threat that atomic weapons posed (and still pose) to life on Earth, and even the dangers of scientists who feel their ends justify their means--the to Willy apparently benevolent scientist was willing to force someone to be his test subject if he hadn't happened upon Willy. Even more, the story makes it clear that he was one of the minds behind the invention of the atom bomb. I think this maturity level of the ideas in this story measure up to anything that we saw in the 1980s and 1990s when it was hip to blather on about how "grown up" comics were. And the anonymous writer of Atomic Thunderbolt told his story without needing to resort to profanity.

Aside from his origin story, Atomic Thunderbolt appeared in one more adventure. In it, he crossed paths with Rigor & Mortis, a pair of screwball immortal alchemists whose sorcery might be as dangerous as atomic weapons if they weren't so inept. The adventure with Rigor & Mortis was the second story in Atomic Thunderbolt #1, as in 1946 it was still typical for a comics magazine to contain numerous short stories in various genres and featuring different characters.

While each of the four stories included in Atomic Thunderbolt #1 ended with a plug for issue #2, no such issue ever saw print. In fact, this was the one and only comic book to ever be published by the Regor Company. Atomic Thunderbolt never flew again... until now! He will return in a future issue of Complete Golden Age Oddballs along with Rigor & Mortis and an all-new ROLF! battle scenario!

Coming to a bookstore near you -- "Ginger & Snap"!

It began as a joke when someone hinted that if 1940s gender-swapping twins "Ginger and Snap" were created today, the series would have a totally different tone and thrust. We found the joke so amusing that we even worked up a mock ad for the "modern" title Ginger & Snap.


Guess what? What started as a joke will be reality by this time next year! A deal has been signed between NUELOW Games and Catalan Communications to create an all-new 64-page graphic novel featuring a more mature/adult take on Ginger and Snap's gender-bending exploits. It will be illustrated by Milo Manara (of "Click" and "The Great Adventure"  fame) and co-scripted by NUELOW's Steve Miller and L.L. Hundal. The graphic njovel will also feature a 16-page d20 OGL supplement that will make Feats of an Adult Nature look like a Kindergarten ABC primer.

Our little comics projects are bringing us success beyond imagination... and we didn't even have to do a Kickstarter to make it happen!


Friday, March 28, 2014

It's a One-Shot Sale!

Lady Satan. Veiled Avenger. Ginger & Snap. Dynamic Man. Dynamic Boy. Yankee Boy. Mother Hubbard. The Rainbow. The Bronze Terror. The Red Demon. The Queen of Evil. Green Knight.

Those are some of the extremely cool characters we've retrieved from the scrapheap of pop-culture and introduced to the 21st century audience. While we mostly reprint their original adventures in these books, each one also contains all-new roleplaying game material for d20 OGL Modern (which is easily used with almost any d20 System variant, including the ever-popular Pathfinder game.

Through 4/15/2014, we are selling all the "one-shot" titles in our comics/rpg hybrid line of books at the reduced price of $0.99. You should take this chance to check some of them out while saving a few pennies. Maybe you'll meet your new favorite conic book character, while finding some great ideas or new rules for your next RPG session.

Here are the great books that can be yours for next to nothing for a limited time! (By the way, all NUELOW Games products are currently pdf-format ebooks. That may change soon, but for now, it's the only format we offer. But it works great on the various tablets, pads, and computers!)


Real American #1 presents the four best adventures of one of the earliest ethnic lead heroes to appear in main stream comics. A Native American lawyer who put on a mask to fight crime, the Bronze Terror stood as a unique figure in comics until Marvel Comics introduced Red Wolf in the 1970s. Written and drawn by Dick Briefer, with an all-new ROLF! scenario by Steve Miller where he crosses paths with another crime-fighting jurist, the Red Demon. (Click here to see preview pages from Real American #1 at the Shades of Gray blog.).

New Adventures of Frankenstein presents the first two chapters of Dick Briefer's legendary "Frankenstein" series, together with a tale starring Armand Broussard, the Werewolf Hunter. The book also features a brand-new ROLF! scenario in which Victor Frankenstein joins forces with Herbert West, Re-Animator to defeat Frankenstein's Monster... which a surprise foe waits and watches in the shadows.

Ginger and Snap presents all four published adventures of a pair of twins who solve problems by trading places. It's a cute, kid-friendly series that revolves around light gender-reversal humor. In fact, it's such a good-natured, innocent series that it probably couldn't be made today. (Click here to read more about this book at Shades of Grey blog.)



Al Pastino Early Works: 1940 - 1941 brings you the first creation of one of the most prolific Superman artists during the 1950s. Included in this collection of never-before-collected in one place historical rareties is perhaps the first-ever self-referential comic book superhero tale.


His Honor and... the Demon presents the best adventures of Bill Draut's Red Demon, a character some historians speculate may have been co-created with Joe Simon or Jack Kirby. The book also includes story with NUELOW Games' mascot, the Black Cat, and an all-new ROLF! scenario where she crosses paths with the Red Demon.


When a corrupt priestess of Isis uses dark spells to escape divine wrath by resurrecting herself thousands of years past the time of her gods, she failed to take into account the tenacity of the righteous contemporary Kalkor... who is known in the modern age as John Kerry!  John Kerry vs. the Queen of Evil spotlights the current U.S. Secretary of State in


Lady Satan brings together the stories featuring the original Lady Satan–a cold-blooded assassin stalking Hitler's minions in occupied France during WW2–and all four appearances of the Veiled Avenger. This book is the first time all these stories have been collected in one place. The book also features ROLF! game stats for Lady Satan and Veiled Avenger.



Carnival is an example of the diverse sort of comics that were on newsstands during the 1940s. It contains two circus-themed mysteries and one tale that sees the Black Cat busting crime under the big top. The book also features OGL Modern d20 rules for circus-themed heroes.


Madden's Boys spotlights the work of NUELOW Games' favorite forgotten artist from the early days of comics, Bill Madden. The book collects five stories drawn by Madden for the first time in one place, including both appearances of the original Dynamic Boy, and the three initial Yankee Boy stories from 1941. The book also includes an all-new set of superhero rules for use with OGL Modern d20 games.


Mother Hubbard presents all three stories featuring Bill Madden's nursery rhyme-inspired horror series, together with OGL Modern d20 game adaptations of the magic items in them.



The Unholy 3 and OGL Trickery is another display of the variety of genres Golden age comics covered. It contains both episodes of Bill Madden's screwball comedy series The Unholy3, and a weird superhero adveture with Black Cobra fighting cross-dressing gangsters at the ballet. The book also features all-new OGL Modern d20 roleplaying gane rules for making con artist characters.



Saturday, March 15, 2014

Introducing the Golden Age Oddballs!

Complete Golden Age Oddballs brings together every appearance of obscure, off-center characters from the earl years of the comic book medium. Most of these stories will never have been collected in one spot before.

The first installment of this new series from NUELOW Games, Complete Golden Age Oddballs: Prankster & Purple Tigress is now available for your enjoyment. Aside from the classic comics, it contains brief publication backgrounds for each character, as well as the roleplaying game content you've come to expect from a NUELOW Games comics project. Additionally, we place the Prankster and the Purple Tigress in our emerging "universe," which will be featured in Lester Smith's CORE Roleplaying Game.

Click here to see previews of the book, or to get your very own copy. And be sure to let us know what you think of it. Without your feedback, we can't make our releases better!




Sunday, March 9, 2014

Riyadh Roullete:
All-New from a Prestigious European Game Designer

This game was designed in the course of a 25-minute trip back and forth between the grocery store, with minor revisions taking place as it was being typed up and posted to the blog, such as the requirement the hands be played face up.

Is it a good game? Play it, and let me know... but just remember that it's the product of a Prestigious European Game Designer. That means it has to be good, right? (Full context: This was created in response to a challenge to make a game where the winning condition meant you lost.)


 RIYADH ROULETTE: A GAME FOR 3-5 PLAYERS
*NO GIRLS ALLOWED*! 
By Steve Miller

(Copyright 2014 by NUELOW Games and Steve Miller. All Rights Reserved. Duplication Allowed for Personal Use, or for Inclusions in Fatwas and Magazines Published for the Enlightenment and Entertainment of the Lions of Islam)

 Designer Introduction 
There has been no proofing or play-testing of this game.

Objective 
Be the first to blow yourself up for the glory of the Prophet and go to Paradise, in this fast-playing, fun-filled simulation of what it's like to be a Lion of Islam and a Martyr for Mohammed!

Play Requires
One six-sided die, one deck of cards (including Jokers), one bowl (the bigger the better), and 72 Raisins (can be substituted with Jelly Beans).

 Set Up 
Put the Raisins or Jelly Beans in the bowl at the center of the table. Remove all 2s but the 2 of Spades, 7s, the Jack of Hearts, and all Queens from the deck and play.

 Game Play
Each player is dealt five cards, from the bottom of the deck, one at a time, clockwise around the table. The cards are placed face up in front of the player. The moment a Joker is revealed, the player who received that card must roll the die. If he rolls a one, he has blown himself and a bunch of Enemies of the Prophet to bits with bomb that was cleverly hidden up his ass. Any other result, the Joker is discarded, and he is immediately dealt another card.
   Once everyone has five cards in front of them, the youngest player discards the lowest possible card.Other players, going counter-clockwise around the table, must discard a lower card. If a player is unable, he must roll the die. If he roll a one, he has blown himself and oodles of Enemies of the Prophet to itty-bitty pieces with a bomb. cleverly hidden in the bra he was wearing. Any other result, and he draws cards from the top of the deck until he has a full five cards on the table in front of him.
   If a player runs out of cards in front of him, every player discards their remaining cards, and is dealt five new cards (from the bottom of the deck).
    When no player can refresh his hand up to five cards, all remaining cards are discarded. Players roll the die, starting with the player who couldn't get a full hand and going counter-clockwise around the table, until one of them rolls a 1. That player has blown himself and a bunch of Enemies of the Prophet into gory chunks with a bomb cleverly hidden in his Crocs.

 Ending the Game
The player who goes to Paradise with a large boom and a blaze of glory is the winner. He gets to watch the remaining players eat the 72 raisins or jelly beans.

The Reward

Tuesday, March 4, 2014

Meet the Morgans

If you haven't already noticed, there's been a NUELOW superhero universe developing in our comics and ROLF! titles. A version of it is slated to appear as part of the CORE RPG project headed up by Lester Smith, but it will also continue to develop here and in our publications.

For your enjoyment, here's a text piece that I wrote last night and some version of it will end up in Complete Golden Age Oddballs, the next NUELOW release. It focuses mainly on the Prankster and the Purple Tigress, establishing them as brother and sister. Other luminaries show up as well.

MEET THE MORGANS
The Morgan family had been the beating heart of the Guardian City’s financial and political power since a gold rush in 1842 caused it to explode from a tiny stagecoach way station into a thriving trade hub. Always canny power brokers and highly diversified with their investments and income sources, the Morgans not only survived the Great Depression, but they emerged from it wealthier.

As a result, Michael Morgan (b. 1923) and Anita Morgan (b. 1925) grew up in luxury, even while large parts of Guardian City fell into squalor. Their parents weren't indifferent to the suffering of the less fortunate among the city's population, and they kept businesses running at a loss and sponsered soup kitchens, all while trying to instill the same sense of community responsibility in their children.

Some say they succeeded a little too well with their son Michael. In love with both the spotlight and helping those less fortunate, he spent his early teenage years putting on magic shows at orphanages and children's hospitals. When the Nazis grew to be a real threat to America, Michael tried to enlist, but is father used his influence and wealth to make sure that the armed services refused to take him. Micheal angrily turned his back on his family and set out making a name for himself as a nightclub performer--and he quickly became very successful, much to his parents mortification. His angry father disinherited him, making sure that the entirety of the vast Morgan fortune went to his sister, Anita.

While it is almost certain Michael would have reconciled with his parents eventually--if for no other reason that his sister Anita was working hard to mend the rift between her father and brother--fate intervened. The elder Morgans were killed in a car accident in June of 1943, and Anita, at the tender age of 17, became the sole possessor on a commercial and financial empire.

Her first act was to set her brother up with a trust fund that he could draw upon as he chose. She then set out to enhance a reputation she had already began to gain by chance--that of a jaded, somewhat foolish rich girl. Behind this facade, she began to watch for corrupt government officials, predatory industrialists, Fifth Columnists, gangers, and run-of-the-mill criminals, taking them down in her secret identity as the Purple Tigress. By early 1944, the Purple Tigress was the talk of Guardian City.

The Purple Tigress in action against the nefarious Flasher
While Anita had dreamed of being a costumed crime fighter since she saw the mysterious Blue Lady in action a few years earlier, and  planned her career as a superhero, Michael dabbled in being a masked crime fighter, too, assuming the identity of the Prankster.

INTO THE FUTURE
For Michael, crimefighting is never more than a lark and his dual identity quickly becomes something of an open secret. His "career" as the Prankster barely lasts six months--from late 1943 through early 1944.

Anita, however, carefully guards her identity, relying on an innate power that allowed her to appear differently to anyone who saw her to conceal it. On Christmas of 1945, she reveals that she was the Purple Tigress to Michael, and he often assists her when she needs to slip away from the eyes of the press and the would-be future husbands who were always hanging around.

Michael supports his sister's crime-fighting activities on-and-off until  late 1948. During these years, Michael becomes one of America's leading comedians and by 1950, he has relocated to Hollywood where he stars in his own weekly television variety show. In 1953, he starred opposite  Linda Turner in the romantic comedy A League of Redheads. They became fast friends and eventually fell in love and were married.

In 1955, Linda reveals to Michael that she is the masked crimefighter Black Cat. and her sidekick Black Kitten her ward Kit Westin; Michael finds himself once again assisting a superheroine in her duties. Linda and Michael marry in 1956. By 1960, with their show business careers waning, Michael and Linda both enter semi-retirement. Linda also retires as Black Cat so she and Michael can have a child together, and Kit adopts the name.

Meanwhile, Anita Morgan continues her career as the Purple Tigress. She is admired and loved in both her identities. In 1949, she began teaming up with the Yankee (formerly the teenaged hero Yankee Boy, who relocates to Guardian City to attend college in 1945). Their heroic team-ups soon develop into a personal one, and in 1952, Anita Ann Morgan and Philip Victor Martin are married.

The Purple Tigress drops out of sight for almost two years--between 1954 and 1956--and Anita gives birth to the next heir of the Morgan financial empire in 1955. She resurfaces every now and then after that, usually with the Yankee during particularly dangerous battles. By 1959, the Purple Tigress vanishes forever, as Anita becomes pregnant with her second child, and turns her attention to her family and running overseeing the operation of her many businesses.


Monday, March 3, 2014

Miller's latest attempts at cover design

Here's what in all likelihood will be the covers of two upcoming NUELOW Games releases. Both were put together by Steve Miller, who does not claim to be much of a graphic designer.


Sunday, March 2, 2014

Is it time for a third Bill Clinton-starring product?

Trashy tabloid- and  rightwing websites are a-twitter over former United States President Bill Clinton posing with for a picture with a pair of (assumed) prostitutes from Carson City's Moonlite Bunny Ranch brothel.

Barbie, Bill, and Ava
We thought we were all Clintoned out with ROLF!: Bill Clinton Meets a Girl Scout and ROLF!: Bill Clinton and the Secret City of Women, but maybe there's room for a trilogy here? Especially with Hillary Clinton getting ready for another run for the White House?

The various reporters are quick to note that Clinton may not have known he was posing with escorts who arrived with aging porn star Ron Jeremy, but, to borrow a phrase from Mrs. Clinton--WHAT DIFFERENCE DOES IT MAKE?!?

ROLF!: Bill and Ron's Excellent Adventure almost writes itself. The only thing we have to decide is whether Carlos Danger is Friend or Foe.

Saturday, March 1, 2014

The Power to Cloud Men's Minds....

While thinking about a number of superheroes who make little or no attempt to hide their faces when they have "secret identities,"--such as Superman or the Purple Tigress-- the following Superpower Talent Tree came to mind. (It is for use with the superpower system presented in Madden's Boys, but introduced in this post, on this very blog.)

CLOUD MINDS
You have the power to make others see you differently than who you actually are.
   Prerequisites: Wis 12, Cha 12, Minor Power feat
   Indescribable: By performing a minor, ritualistic change to your appearance—like taking off a pair of glasses (Superman) or wearing a particular costume (like Purple Tigress)--your appearance is slightly different to everyone who views you. Even photographic and film equipment produces images that appear subtely different to those who look at it. As a result, everyone describes the hero slightly differently when this power is in effect, not so different that the character isn't recognizable to those having conversations about him or her, but different enough that the dual identity is hard to penetrate. ^You can choose to reveal your dual identity to one or more people, after which they are never effected by this power again.
   Unquestionable: No matter how flimsy the explanation, you usually convince people who should know better that you are not the superhero that you've never been seen in the same room with. You must roll a successful Bluff skill check (DC8) to be successful.
   Unremarkable: When you choose, you can go unnoticed, no matter how outrageously dressed you may be, or how out of place you are. You must roll a successful Hide skill check (DC8) to be successful.
   Prerequisite: Indescribable
   Invisible: You have the power to become invisible to everything but sophisticated electronic recording equipment; you do not lose mass or body heat, so you are still visible to those who can can infrared or heat signatures, and pressure sensors will also record your presence.. You can move about and even talk (or laugh maniacally, or even do Orson Welles impersonations) without being seen. You can even used ranged attacks against targets without becoming visible. If you use a melee attack, your opponent sees you, and everyone else may make Spot checks (DC12) to see you. Otherwise, all those who attack you have a 50 percent chance to miss. (If the attack roll hits, the 50 percent miss chance is applied.)
   You must make a successful Concentration skill check (DC8) to successfully activate this power.
   Prerequisite: Unremarkable

The Purple Tigress has the Indescribable power, but cannot become Invisible.

Wednesday, February 26, 2014

There's a new Steven Seagal flick coming out!

As anyone visiting this blog (or any of the others I've maintained) knows, I have somewhat eclectic tastes. It should come as no surprise that I am awaiting Steven Seagal's latest DVD release with great expectation and curiosity.

What's more, it's set just north of where NUELOW Central is located--in Seattle!

A compiled version of two episodes from the True Justice television series, Dark Vengeance stars Seagal as Elijah Kane, who, with his team of detectives, is hunting down the Black Magic Killer. George Takei (of Star Trek and--well, being George Takei--fame) also makes an appearance.

I missed True Justice when it first aired during the 2011 and 2012 television seasons--being that I'm entering my 15th year of not having cable television at my home--so I'm looking forward to catching it now. I am even more fascinated by the fact that the serial killer in the film is, according to a promo blurb for the film, hunting victims in the "vagrant strip club underworld"... something which sounds like the title of a ROLF! supplement if you ask me.

And on that note, here is Steven Seagal ala ROLF!.(The Traits and Combat Maneuvers used, but not included in the core rules, can be found in ROLF!: Chinese Take Out.)

STEVEN SEAGAL (Male)
Brawn 33, Body 10, Brains 7
   Traits: Improv Master, Martial Artist, Stone Cold Killer
   Combat Maneuvers: Basic Attack, Disembowel, Dodge, Double Strike, Murderous Mitts, Signature Move, The Look.
   Important Stuff Worn/Wielded: Black Outfit (Clothes), Samurai Sword (Medium Melee Weapon, deals 4 points of damage that ignore armor). Pistol (Small Ranged Weapon, deals 3 points of damage that ignore armor).



Dark Vengeance arrives in a Redbox kiosk near you on Feb. 27 (that's tomorrow!). I probably won't get to it until the weekend, so if you beat me to the film, be sure let me know what you think. Meanwhile, you can click here to check out a fan art contest the promotion company behind the film is hosting!

You can also click here to read reviews of Steven Seagal films I've posted to Watching the Detectives.

Tuesday, February 25, 2014

Did we err in 'Modern Basics: Feats of an Adult Nature'?



In Modern Basics: Feats of an Adult Nature, we included the Gaydar feat. The prerequisite for taking it was the Gay feat.

But we got to thinking that there's something wrong with our model here, because you can't make a character who is a business owner in Arizona under those rules. If they don't possess the Gaydar feat, how are all those Arizona businesses owners that supposedly don't want to serve gay people going to tell them from everyone else?

Obviously, a fix is needed. So, here are a couple different ones.

(The Arizonan feat and Discerning Business Owner are presented under the Open Game License and it may be reproduced in compliant products and forums. Copyright Steve Miller 2014.)


NEW STARTING PROFESSION
Discerning Business Owner
You have the ability to leap to conclusions in a single bound, refusing service to anyone you happen not to like.
   Bonus Class Skills: Sense Motive and Spot become permanent class skills. If they are already class skills, you gain a +2 bonus to all checks using these skills.
   Bonus Feat: Gaydar (Discerning Business Owner replaces all prerequisites)

NEW FEAT
Arizonan [General]
You are of Arizona, body and soul.
   Benefit: +2 Fort saves to resist heat damage, +2 bonus to Charisma-based skill checks when wearing a ten-gallon or larger hat.
   Special: This feat qualifies the character for the Gaydar feat.

Gay? Or just from Arizona? Only the Gaydar knows!



Saturday, February 22, 2014

This may be a bit premature...

... but it appears that another End of the World has come and gone. And yet, we're all still here.

Epic ROLF! scenarios by Hundal & Miller

 According to the claims of some "Norse mythology experts," today (Feb 22, 2014) is the day the Vikings predicted the World Would End... Ragnarok wold bring low the gods, the earth, reality itself.

And it's safe to say they were wrong. Loki's pet wolf hasn't eaten the sun. Earthquakes haven't spat Jotuns from the earth (or whatever). While there are still a few hours left to go here in 2/22/2014 here at NUELOW Central, it's been 2/23/2014 for about two hours at our branch office in Wadyia, and they seem to be fine.

Boy, do we regret taking the week off here at NUELOW Games and spending it in recreating Viking feasts. We're going to have an epic hangover tomorrow, and we're going to have to catch up on lots of work.

However, in celebration of yet another End of the World that has come and gone, we are offering ROLF!: Apocalypse Not free of charge through this week's Day of Odin. (That's Wednesday for all you non-Viking types.)

ROLF! Apocalypse Not was part of our Final Battles series, which was created to countdown to to the predicted End of the World i 2012. They're all available in one big bundle that can be yours by clicking here!

A full year's of ROLF! madness from Hundal & Miller!



Friday, February 14, 2014

Happy Valentine's Day!

We hope everyone of our NUELOW Games friends has someone to exchange sweet nothings with this Valentine's Day.

To show our affection for you, everything in our catalog is at least 14% off... and our brand-new Ginger and Snap book, as well as the core rules for ROLF!: The Rollplaying Game of Big Dumb Fighters, are discounted even steeper than that! Click here to see all our offerings.

The sale continues through 2/20/2014... we hope you'll find a book or a game you can love as much as your sweetheart. Or maybe a book you can love in place of a sweetheart.

We hope your heart gets treated better than what
NUELOW mascot June Collyer is doing here.


Monday, February 10, 2014

Introducing Ginger and Snap (via ROLF!)

This week, NUELOW Games will release Ginger and Snap, the first ever collection of a humor series featuring a pair of gender-role swapping twins. You can read more about the book and its background here, at Steve Miller's Shades of Gray blog.

Meanwhile, here at NUELOW games, we're offering you the all-new ROLF! trait, as well as ROLF stats for Ginger and Snap by L.L. Hundal.


NEW TRAIT FOR ROLF!
   Twin: You make two characters for the "price of one," each of them with the Twin attribute. Each character possesses this Trait and starts with one less Combat Maneuver and/or Spelling than their Brains ATT indicates. Each character also has the same scores in ATT, but one Twin must have his or her ATT scores lowered by 2 points. The points can be deducted from one ATT or divided. Each Twin’s Combat Maneuvers can as similar or different as the player chooses to make them.
   Depending on the Battle Scenario, the player of the Twins can start with both characters in play, or he can swap one out through the use of Run Away or some similar Maneuver that removes a character from a fight. The other Twin joins in the fight the following round at the appropriate point dictated by the ABBA sequence. This can be done as often as the player likes, but if the side of the player controlling the Twins ever is left with no active character in a fight, the other side wins.
   If a Battle Scenario specifies that characters start the Scenario with their ATT restored to starting levels, a Twin re-entering the fight does so with any lost ATT points intact.
   If a Twin is ever reduced to Zero Brawn, the other Twin immediately loses half his or her Brawn permanently.


PRE-GENERATED CHARACTERS FOR ROLF!
GINGER (Female)
Brawn 14, Body 12, Brains 7
   Traits: Improv Master, Twin (of Snap)
   Combat Maneuvers: Basic Attack, Disarm, Dodge, Run Away, Strike Pose, Withering Insult
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

SNAP (Male)
Brawn 13, Body 12, Brains 6
   Traits: Improv Master, Twin (of Ginger)
   Combat Maneuvers: Basic Attack, Dodge, Double Strike, Run Away, Strike Pose
   Important Stuff Worn/Wielded: School Books (Melee Weapon, deals 1 point of damage OR One Shot Ranged Weapon, deals 1 point of damage).

Ginger (right) and her twin brother Snap

Friday, February 7, 2014

Welcome to the Jungle!

With Judy of the Jungle: The Lords of Memnon, NUELOW Games launches a new 3-volume series while digging into the once-popular jungle adventure genre.

The cover for NUELOW's first Judy of the Jungle book.
During the Golden Age of Comics, jungle adventure series were all the rage. Jungle heroes tended to either wear hunting togs and pith helmets, or little more than loin cloths, and as early as 1937, Will Eisner and Jerry Iger hit on the notion that a female jungle hero couldn't help but be popular with the core comic book audience. So, into existence came Sheena, Queen of the Jungle... and shortly after that, the first example of "fan service" was likewise published.

Sheena spawned many imitators, but none ever matched her popularity, nor have any had her staying power. Hundreds of Sheena comic book stories have been printed--with brand-new ones appearing within recent years--and she has been the subject of two feature films and two separate television series.

 Judy of the Jungle debuted in 1947, ten years after Sheena. She first appeared in Exciting Comics #55 where she became popular enough to knock long-time title star Black Terror from the cover within two issues of her debut. She enjoyed a 15-issue run, before fading into history.

 Judy may not have been the most groundbreaking of characters, but she was visually distinct from all the other Sheena wanna-bes--where they all wore some variation of an animal skin bikini, Judy's attire was a tattered cocktail dress. She may also have the most unique set of "daddy issues" in all of comicdom. Even better, her adventures never wanted for action. And her series is titled Judy of the Jungle.

This was a comic that was begging for a NUELOW Games edition.

 Judy of the Jungle: The Lords of Memnon features the first four Judy adventures, and the debut adventure of the first black jungle hero--Voodah.

Voodah is actually a more historically significant character than Judy. As already mentioned, he was the first black jungle hero... and he happens to be the creation of one of the few African Americans who worked as a full-time artist on American comics during the 1940s. However, I suspect that Voodah being black was more of an accident or perhaps spontaneous editorial rebellion, because when one compares Voodah's face to the way Baker drew other black characters, the features are very different. He seems to have been drawn as a white person, but then colored as black. My theory is further strengthened by the fact that Voodah was only black for this first three appearances (Crown Comics #3 - #5) after which he turned into a visual Tarzan clone, appearance-wise. There's also the curious detail that even when he appeared as a black man in the interior of the magazine, he never was when he appeared on the cover. Either the editorial mistake was caught by the fourth story, or the act of rebellion was squashed by higher-ups at publisher McCombs.

Voodah: White on the outside, black on the inside.
We may never know the real story at this late date, but it gives us a reason to still care about an otherwise uninteresting Tarzan knock-off that hasn't weathered the passage of time very well. With the exception of the one story illustrated by creator Baker--the one included in Judy of the Jungle: The Lords of Memnon--.and a second where he fights a dinosaur, the art on the series is as clunky and uninteresting to the modern eye as are the stories.

In addition to 38 pages of great comics, the book includes an all new talent tree and starting occupation designed to bring jungle action to your d20 OGL Modern games..

Check out previews of Judy of the Jungle: The Lords of Memnon, or perhaps even get your own copy, by clicking here. As always, if you get the book, let us know what you thought of it. We can't improve if we don't know what's right or wrong about our products!

Monday, February 3, 2014

Modern Advances: The Suicide Bomber

With Black Widows and other sundry crazies threatening to murder innocent people at the Winter Olympics this year, and Cartoonophobia once again rearing its head across the Muslim World, this seems like a good time to bring back NUELOW's classic Suicide Bomber advanced class.



Everything in this post from this point forward is Open Game Content. It may be reproduced as allowed for under the Open Game License. Copyright 2004, 2014 Steve Miller. (To check out NUELOW Games's d20 OGL offerings, click here.)


MODERN ADVANCES: THE SUICIDE BOMBER
By Dave Mendez

This is a one level advanced class for particularly sick and deluded characters who think it's heroic to walk to murder innocent, unsuspecting people by blowing themselves up.

Requirements:
Int: Max 7
Wis: Max 4
Knowledge (Religion): 1 Rank
Use Rope: 5 Ranks
Feats: Fanatic

Class Skills:
Knowledge (Chemistry), Demolitions, Gather Information, Hide, Use Rope
Skill Points at each level: 2 + Int mod

1st level class features
Attack Bonus: +0; Fort Save: +1; Ref Save: +0; Will Save: +2; Defense Bonus +0; Rep +0.
   Special Features: Make Bomb, Go Boom
   Weapon and Armor Proficiences: Suicide bombers are proficient with simple weapons.
   Make Bomb: You can use your Demolitions skill to make a bomb that only work when you strap it to your self. Once the bomb is attached to you it can not be removed by any means, if someone tries to disarm or take the bomb off it will blow up. Bomb does 1d10 point of damage/ per ranks of your alchemy skill.
   Go Boom: Once you gain enough experience to reach your next character level, the bomb will go off killing you and doing damage within a 30 ft +5 ft./rank in Demotions radius.


Want to see more from Dave Mendez? Check out Modern Basics: Tools of Terror and Blood.

Friday, January 31, 2014

Free for Super Bowl Weekend -- the 'You vs. Me' RPG!


The staff at NUELOW Games (one being Eurotrash by birth, the other by upbringing) know next to nothing about American football. Still, what with Steve Miller being based out of the Seattle area, we still feel like we want to join in the excitement.

To that end, we are offering all Seahawks fans and Broncos fans a gift (and anyone else really). Through Monday, Feb 3, our two-player RPG You vs. Me can be downloaded free of charge! Use it to bridge the gap between yourself and that special friend who is rooting for the "wrong team"--or you can use it to make the rivalry even stronger.

It can also be used during the Half-time show if it sucks.

Click here for more information about You vs. Me, and to download your own copy for free!

And... gooooooo team! To victory!

Thursday, January 23, 2014

Cover drafts from upcoming NUELOW Games releases

We're intending to release three Judy of the Jungle books this year. Here are drafts of the covers for them. They may be used as they appear here, they may be altered, or they may be replaced entirely if a better idea presents itself between now and release time).

By Alex Schomburg
By Ralph Mayo

By Alex Schomburg


Wednesday, January 22, 2014

OGL Rules for the Wild

As mentioned in our 2013 Christmas Special, we're planning to release some jungle comics in 2014. In the process, we came up with some tidits for OGL Modern that are perfect for creating characters like Tarzan, Sheena, and soon-to-be NUELOW Games stars Voodah, Rulah, South Sea Girl, and, of course, Judy of the Jungle.



The following material is presented under the Open Game License, and it may be reproduced under the terms spelled out in it. Copyright Steve Miller 2014.
.
Starting Occupation: Defender of the Wild
You are at home in the wild, far away from modern civilization. You defend the wild space in which you live, attacking those who would threaten it with the savagery and determination of the animals you call friends.
  Prerequisite: Age 15+.
  Skills: Choose four of the following skills as permanent class skills. If a skill the character selects is already a class skill, he or she receives a +1 competence bonus on checks using that skill. Animal Handling, Climb, Intimidate, Jump, Move Silently, Ride, Spot, Survival, Swim, Treat Injury.
  Bonus Feat: Select one of the following: Archaic Weapons Proficiency, Acrobatics, or Brawl

Talent Tree: Jungle Master
Talents from this tree are available to all characters who meet the pre-requisites.
  Prerequisite: Strength 14+, Dexterity 14+, Constitution 16+
  Beastmaster: You gain a +4 competency bonus to all Animal Handling skill checks. Animal Handling becomes a permanent class skills. If it was already a class skill, you gain 2 ranks in Animal Handling.
  Hearty: You gain double the amounts of hit points through First Aid and natural healing.
  Silent Death: You gain a +4 bonus to all Move Silently checks. You deal +2 damage with melee weapons.
  Terror of the Jungle: You have a +4 bonus to all Buff and Intimidate checks when in a wilderness environment.
  Untouchable: Your Class Defense Bonus increases by +2 when you select this talent. For all even character levels acquired, you gain an additional +1 bonus to you class-based Defense Bonus.





Wednesday, January 15, 2014

Coming tomorrow... "Real American No. 1"!

In 1941, writer/artist Dick Briefer introduced the first Native American superhero to comics -- the Bronze Terror!

The Bronze Terror was secretly Jeff Dixon, a successful lawyer who fought against those who would oppress his people both inside and outside the court room. His adventures, which took him from the Reservation to the Big City and back again were featured in the back of Daredevil issues #2 - 11, before fading into history. It wasn't until the 1970s that another comic book series would draw so heavily on racism and other problems of Native Americans in the modern United States. So, just like with his trailblazing signature series New Adventures of Frankenstein, Briefer was ahead of his time.

The cover for NUELOW Games' Real American No. 1

Tomorrow (Thursday, 1/16/2014), NUELOW Games will proudly release Real American No. 1, a book featuring the four best Bronze Terror tales (as selected by editor Steve Miller) and a battle scenario for ROLF!: The Rollplaying Game together with stats for the Bronze Terror, his girlfriend Lilly, and more.

We hope you'll give it a look.

Friday, January 10, 2014

ROLF!: Shia LaBeouf vs. Alan Moore

Recently, actor Shia LaBeouf and writer Alan Moore separately announced their retirement from public life. A ROLF! battle scenario came to mind.

THE FUTURE HERMIT SMACKDOWN
By Steve Miller
(soon to be the work of Shia LaBeouf and Grant Morrison)
Permission granted to copy for personal use and amusement.

Backstory
"It's done!" said Shia LaBeouf. "I have announced my retreat from public life because of the meanies in the media... and I'm getting more attention than ever! Yay! It sure was great that Alan Moore did the same thing back just before New Year's or I may never have thought to do it!"
   There's a knock at the door.
   "Are you Shia LaBeouf?" asks the old man with the wild beard and hair when Shia opens the door.
   "Yes. I am the actor/writer/artist known as Shia, who recently retired from pubic life because of negative comments about me in the media."
   "I'm Alan Moore, and I'm here ta kill you, you fookin' thief!"

The Battle
The fight is for two players. each controlling a character. It continues until one of the characters is defeated.

The Characters
There are several traits and battle maneuvers not in the core ROLF! game. Sorry. Most of the ones not there can be found in ROLF!: Old and Angry. (The one all-new Trait, Plagiarist, is detailed under "New Traits.")

ALAN MOORE
Brawn 20, Body 13, Brains 7
  Traits: Improv Master, Old, So Very British
  Battle Maneuvers: Basic Attack, Double Strike, Debate Philosophy, Dodge, Murderous Mitts, Signature Move, Withering Insult
Alan Moore

SHIA LABEOUF (Male)
Brawn 19, Body 19, Brains 4
  Traits: Improv Master, Plagiarist
  Battle Maneuvers: Basic Attack, Debate Philosophy, Strategic Bleeding, Strike Pose

Shia LaBeouf


New Traits
Plagiarist: Once per round, the character can use any Battle Maneuver or Spelling that has been used by any other character in the fight. If the ATT check to use the "borrowed" attack fails, the character loses one Body ATT point.


AND... A FEAT FOR USE WITH YOUR d20 SYSTEM GAMES!

In a show of appreciation for the great talent that is Shia LaBeouf, here is a feat for use with your d20 System. I'm putting it here, and I'm going to claim it as my own. After all, art should be free and we should all be free to claim that we create whatever art we feel like claiming we create!

Plagiarist [General]
You gain a +4 bonus to Linguistics checks to create (but not detect) forgeries, and when you impersonate a specific person those who know the target of your impersonation get only half the normal bonus to their Perception checks to realize you are a fake. (#microfeats)