Unless there's been a work stoppage or the proletariat has risen up and overthrown NUELOW Games management and have seized the means of production, we've just released a Communist-themed d20 System supplement in observance of International Workers Day! Click here to see a preview, learn a little more about the supplement, and perhaps even share your wealth by getting a copy!
Modified Class: The Vanguard (Fighter Variant)
Vanguards are the militant defenders of the revolution, fighting not for personal glory but for collective liberation.
Class Features:
Revolutionary Discipline (replaces Bonus Feat at 1st level)
Choose one of the following:
Mutual Defense: When an ally within 5 feet of you is attacked, you can use an immediate action to impose a -2 penalty on the attack roll.
Covering Fire: Allies within 10 feet of you gain +1 to AC.
Tactical Coordination: Once per turn, you can grant an ally within 30 feet a +2 circumstance bonus on their next attack roll. Cost: 1 SP.
People's Champion (replaces Second Wind; gained at 2nd level)
As a swift action, you regain hit points equal to 1d10 + your fighter level. Alternatively, you can grant these hit points to an ally within 30 feet instead. Once you use this feature, you can't use it again until you rest for at least 1 hour.
Revolutionary Fervor (replaces the name of the standard Fighter ability)
This feature works as the standard Fighter's extra actions but is renamed to reflect the collective power driving your actions.
Vanguard Archetype (at 3rd level): The People's Defender
Shield of the Workers (3rd level)
When a creature you can see attacks an ally within 5 feet of you, you can use an immediate action to become the target of that attack instead.
Inspiring Presence (7th level)
Allies within 10 feet of you add your Class Consciousness modifier to their saving throws.
United Front (10th level)
When you take a full attack action, you can forgo one of your attacks to allow an ally within 30 feet to make one weapon attack as an immediate action.
Revolutionary Tide (15th level)
Once per day, you can call upon the power of collective action. Cost: 5 SP. For 1 minute, all allies within 30 feet gain the following benefits:
+2 to all attack rolls and saving throws
Resistance to one damage type of their choice (damage reduced by half)
+2 bonus on saves against fear and charm effects
Unbreakable Solidarity (18th level)
Once per day, you can activate this ability for 1 minute. During this time, you and all allies within 30 feet cannot be reduced below 1 hit point while at least one other ally in range remains conscious.
Modified Class: The Agitator (Bard Variant)
Agitators use words, art, and culture to raise consciousness and inspire revolutionary action.
Spellcasting: You use the standard Bard spell list, flavored as revolutionary songs, speeches, and propaganda.
Revolutionary Inspiration (replaces Bardic Music)
Instead of standard Bardic Music abilities, you spend 1 SP to grant Revolutionary Inspiration. The die size is determined by your level (as normal Inspire Courage progression: +1 at 1st level, +2 at 8th level, +3 at 14th level, +4 at 20th level).
Class Features:
Raise Consciousness (replaces Bardic Knowledge at 1st level)
You can add your Class Consciousness modifier to any ability check that doesn't already include it. Additionally, you can spend 10 minutes in conversation with an NPC to increase their Class Consciousness by 1. The DM determines whether this increase is temporary or permanent based on the quality of your roleplay.
Song of the Workers (replaces Inspire Competence at 3rd level)
During a rest period of at least 1 hour, you can perform songs of struggle and solidarity. You and any friendly creatures who can hear your performance regain an extra 1d6 hit points per Hit Die spent. This die increases to 1d8 at 9th level, 1d10 at 13th level, and 1d12 at 17th level. Additionally, the party gains 1d4 SP.
Agitator College (at 3rd level): College of the Revolution
Bonus Proficiencies (3rd level)
You gain proficiency with printing presses and disguise kits.
Propaganda Master (3rd level)
You can create pamphlets, posters, and other propaganda materials. Spending 1 hour and 10 gp worth of materials allows you to create propaganda that grants a +2 circumstance bonus on all Diplomacy checks with workers in a specific area for one week.
Counter-Hegemony (6th level)
When an enemy within 60 feet uses an ability that would frighten or charm allies in that range, you can use an immediate action to make a Charisma (Perform) check contested by the enemy's spell save DC or Charisma check. On a success, the effect is negated for all allies.
General Strike (14th level)
Once per day, you can call for a general strike affecting all workers in a settlement for 24 hours. During this time, workers refuse to work, creating massive disruption for enemies relying on labor, supply chains, or services. The DM determines specific mechanical effects, but typically this imposes a -2 penalty on enemy actions requiring resources or support.
Equipment
Revolutionary Equipment
Red Flag: 5 gp. A simple cloth banner dyed crimson, it's become the symbol of worker solidarity across the realm. Grants a +2 circumstance bonus on checks to inspire workers and rally the oppressed. Can be used as an improvised weapon (1d4 bludgeoning) that deals an extra 1d6 psychic damage to class enemies—the sight of it strikes fear into the hearts of tyrants.
Printing Press (portable): 250 gp. A marvel of mechanical engineering, this hand-cranked press can produce dozens of manifestos, pamphlets, and propaganda in a single day. Allows creation of propaganda materials that grant a +2 circumstance bonus on Diplomacy checks with workers and can be distributed to raise Class Consciousness in a community. Weighs 50 lbs and requires a stable surface to operate.
Worker's Tools (various): Standard artisan's tools, but when used collectively by multiple characters, reduce crafting time by half. These well-worn implements—hammers, wrenches, saws—are the instruments of creation and resistance, more valuable to the working class than any noble's sword.
Rations, Communal: 5 sp per day for one person. These simple meals—bread, cheese, dried fruit—are meant to be shared. When distributed among the party during a rest period of at least 8 hours, everyone is fed and gains sustenance; the party gains 1 SP per rest period as a reminder that mutual aid strengthens the collective.
Manifesto: 10 gp. A revolutionary text bound in simple paper, filled with analysis of oppression and calls to action. Grants a +2 circumstance bonus to Class Consciousness checks when consulted, and can be distributed to NPCs to slowly raise their Class Consciousness over time (DM discretion on duration and effect).
