Showing posts with label random tables. Show all posts
Showing posts with label random tables. Show all posts

Wednesday, February 21, 2018

Gun Blessing Day! (An OGL Modern Game Aid)

There's a local pastor (or witch doctor or sorcerer, or druid--whatever fits the setting) who is offering to bless the party's firearms. Roll 1d12 against the chart below to see what benefit is gained, aside from each one blessed becoming an enchanted weapon.


1. +1 bonus to hit.
2. +1 bonus to damage.
3. +1 bonus to hit and damage.
4. Maximum damage against vampires.
5. Maximum damage against werewolves.
6. Maximum damage against dragons.
7. Maximum damage against mummies.
8. Damage dealt is converted to fire damage.
9. Person carrying or wielding the firemarm has a +2 bonus to Hide and Move Silently skill checks.
10. Person weilding the firearm has a -6 penalty to hit unarmed or non-threatening targets.
11. Person wielding the firearm bursts into flames (1d12+2 points of damage per round for 3 rounds) if it used against unarmed or non-threatening targets.
12. +4 to hit and damage against hostile creatures.


OPTIONAL COMPLICATION (Contributed by Craig Dixon)
There is one little problem with these blessed weapons...
   If a person one is reduced to zero or fewer hit points while carrying or firing one of these blessed weapons, they must make an immediate Fort save (DC12) [save versus death in OSR versions of D&D].
   If the saving throw succeeds, proceed with the normal stabalization rules to see if the character lives or dies.
   If the saving throw fails, the character's soul is prevented from moving onto the afterlife. Instead, it is torn from te body and drawn to where the weapon was blessed, together with the magic placed on it, to feed the sponsoring deity. The character's soul is lost forever within 13 hours.
   The weapon reverts to normal at this time and must be returned to the temple to be re-blessed.

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The text in this post is released under the Open Game License and may be reproduced in accordance with it. Copyright Steve Miller 2018.

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Friday, January 26, 2018

Random Adventure Seeds: Are the Kids All Right?

The kids somehow seem off. Why? Are they just kids being kids (and therefore weird) or is there something more sinister going on? That's the question that this latest random adventure seed generator asks--and there may be a problem with the kids that only the player characters in your campaign can solve!


Are the Kids All Right? (Roll 1d8)
   1. Yes. They're fine. They're 1) toddlers; 2-3) tweens; 4-5) teens; 6) college-aged and they should have found jobs and moved the hell out of the house; but they're fine. They'll grow out of it (and into who-knows-what!)
   2. No. They're dabbling in the occult and are planning to sacrifice their parents in dark rituals.
   3. No. They've been replaced with alien replicants.
   4. No. They played in that abandoned house down the street and have been possessed by evil spirits.
   5. No. They've been kidnapped by the Russian Hackers and only the player characters (or perhaps Liam Neeson) can save them.
   6. No. They have become vessels for the 1-2) Norse; 3-4) Babylonian; 5-6) Chinese; 7-8) Greek; gods and are trying to bring about the end of the universe!
   7.  No.. They are experimenting with 1-2) newly found mutant powers; 3-4) a time displacement device they sent to themselves from the future 5-6) a board game that makes them play it out in real life 4) eating Tide pods,
   8. No. They committed a crime and 1-2) they didn't do and now the party must prove their innosence and how it ws committed and who it. 3-4) they were framed by the CIA to recruit the parents. 5-6) were sent to Guantanamo Bay 7-8) are calling for bail money.

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(By Steve Miller, with contributions from Dave Mendez. If you had fun with this, check out one of the NUELOW Games releases that Dave has also contributed to!)





Tuesday, January 23, 2018

Hardboiled Space Detectives!

Here's a random adventure generator for any sci-fi RPG campaign that features interstellar space travel and hard-talking heroes for hire.

HARDBOILED SPACE DETECTIVES!
What's the latest case? (Roll 1d8 against the following tables to generate it.)

WHO'S THE CLIENT?
1. A grieving Martian Widow
2. A smarmy Venusian businessman
3. A mysterious person in a body- and face-concealing environmental suit.
4. A robot that has gained sentience.
5. An immigrant from the Alpha Centauri system.
6. A high-powered, multi-star system law firm.
7. A government official.
8. An exiled noble from 1. Asgaard, 2. Atlantis, 3. the Catian Dominion, 4. Mars, 5. Venus, 6. an obscure, nearly forgotten Earth colony, 7. an alternate universe, 8. "Does it matter? I'm in exile, but my money's good." (If it matters, roll again on the sub-table.)

WHAT'S THE JOB?
1. Find and ID a killer the police say doesn't exist.
2. Find a missing fortune in Tasari crystals.
3. Prove an accused murderer innocent.
4. Find the missing formula for a new radiation vaccine.
5. Get the client safely to the Alpha Centauri system.
6. Infiltrate a galactic megacorp and find proof of an executive's corruption.
7. Prove that the Ansaati Grays and not the Tugahri were behind a failed abduction.
6. Locate 1. a runaway bride/groom, 2. a runaway teenager, 3. the heir to controlling interest in an intersteallar business combine, 4. a corrupt cop that's gone into hiding, 5. a witness that's gone into hiding, 6. the client's loved one whom everyone believes is dead (except the client), 7-8. the famous Mecurian Deathbat.



WHAT EXOTIC LOCATION WILL THE CASE TAKE THE DETECTIVE TO?
1. The Slave Markets of Jupiter
2. The seedy undercity of New Osaka
3. Moon Colony Theta
4. The exclusive spas at the Martian Hot Springs
5. The Radium Mines of Mercury
6. The penal colony on Jupiter Station VII
7. The fortress of the Tugahri Monarch
8. The Royal Spaceyards of Atlantis

WHAT'S REALLY GOING ON?
1-3. The client is hiring the Hardboiled Space Detectives for exactly the reason stated.
4. The client is fronting for an old enemy of the Hardboiled Space Detectives, and it's all a frame-up!
5. The client intends to murder the Space Detective and eliminate the target once it is located.
6. The client is seeking a cache of treasure and weapons of mass destruction that have remained hidden since the last war between Asgaard and Atlantis.
7. The client is hoping to restore his or her reputation and gain revenge of those who ruined it.
8. The client is a criminal mastermind seeking to eliminate 1. a rival, 2. an ex-lover, 3. the one other person who knows all about the secret criminal empire, 4. the one person who can unravel the interstellar slave trade, 5. the child that's been hidden away by the other parent, 6. a government official who took a bribe but never delivered, 7. a retired law enforcement official, 8. Roll again on "WHO'S THE CLIENT?"

Saturday, January 20, 2018

RPG Adventure Seeds--US Government Shutdown!

Use this table to randomly generate how the player characters will be impacted by the US Federal Government Shutdown! (Roll 1d10.)

1. Lax security at Area 51 allows 1d4+2 alien captives to escape, and they come to the PCs for help.
2. North Korean operatives bribe cash-hungry non-essential DoD employees for access to a secret base and take it over.
3. The true nature of the "11 Secret Herbs and Spices" will be revealed when a cash-hungry CIA contractor goes to sell it--unless the PCs stop him!
4. Nicholas Cage resumes his quest to discover secrets hidden within US historical landmarks... and he invites the PCs along to take advantage of the lax security.
5. Nancy Pelosi's true nature as a Reptilian space alien will be revealed... unless the PCs can get her to a special hospital where she can receive treatment for an illnes unique to her species. The medication shipments were delayed due to the postal service shutting down.
6. The Martians resume their stealth invasion.
7. The Secret Werewolf Army move to take over Yosimite National Park.
8. Donald Trump's hair (an alien symbiote) gets tired of the chaos, and it has him declare Martial Law. The campaign transitions into a "Cyberpunk 2020"-type setting.
9. The sonic waves that were keeping Godzilla, Mothra, and Monster dormant in various locations around the world cease when they are shut down due to lack of operators. The monsters begin rampaging!
10. The ectoplasmic containment unit hidden in a disused subway tunnel under Manhattan fails due to lack of maintainace. The thousands of ghosts and evil spirits that have been trapped their over the decades of the secret anti-ghost program are unleashed upon the unsuspecting city.

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Tuesday, January 16, 2018

Who Killed Buck Robin?

Here's a randomly generated murder mystery adventure outline for your RPG campaigns set in the U.S., ranging from the 1950s to the present day!


WHO KILLED BUCK ROBIN?
Country music and rockabilly sensation Buck Robin has been found murdered in his mansion. Who did it and why? (Roll 1d20 against the tables below to find out which of the suspects did it!)


Who Did It?
1. His Alcoholic Twin Brother
2. His First Ex-Wife
3. His Second Ex-Wife
4. His Current Wife
5. His Lover
6. His Gay Lover
7. His Manager
8. His Manager's Secretary
9. His Lyricist
10. His Protege
11. The Personal Physician
12. The Butler
13. The Cook
14. The Groundskeeper
15. The Groundkeeper's Teenaged Daughter
16. The Crazed Music Critic
17. The Lawyer
18. The Guitar Manufacturer
19. Roll two more times on the table; they worked together on the murder.
20. Buck Robin isn't dead. Roll again on the table to see who he's framed for his murder. If 20 occurs again, roll two more times on the table. The first result is who was being framed, the second result is who took advantage and killed Buck Robin.

How Was He Killed?
1. Shot with a pistol
2. Shot with a rifle
3. Stabbed
4. Clubbed to death (with a weapon)
5. Beaten to death (with bare hands)
6. Pushed out a window
7. Pushed down the stairs
8. Struck with a claw hammer
9. Struck with a bass guitar
10. Struck with a mic stand
11. Garrotted with a guitar string
12. Shoved into a wood chipper
13. Drowned in the pool
14.Drowned in his bath tub
15. Car Crash
16. Burned in a fire
17. Overdose on booze and pills
18. Hanging
19. Poisoning
20. Car bomb

Why Was He Killed?
1. Jealousy
2. To prevent a political scandal
3. To prevent a sexual scandal
4. To protect a loved one
5. To avenge a loved one
6. To cover up embezzlement
7. To cover up theft of a song
8. Revenge for theft of a song
9. Revenge for broken promise
10. Sacrifice in a demonic ritual
11. The KKK wanted to make him pay
12. He discovered the killer's dark secret
13. To collect life insurance money
14. To inherit the estate
15. To stop the spread of evil magic through Buck's songs
16. For the greater good of music-loving humanity
17. Hatred
18. Self Defense
19. To cover up ANOTHER murder
20. Roll twice on the table, rerolling additional results of 20. Both reasons apply.

Wednesday, December 27, 2017

How is the Vacation in Mexico Going to be Ruined?

Here are adventure seeds for an RPG campaign in a modern setting.


What Ruins the Mexican Vacation?
The player characters are hoping for a nice relaxing vacation in sunny Mexico... but, being that they're player characters, things aren't going to be so relaxing. What harshes their mellow this time? (Roll a d12 against the list below.)

   1. A drug cartel decides to force them into being "mules" and won't take no for an answer.
   2. An old enemy hiding South of the Border recognizes a party member and thinks they're after him or her.
   3. An old enemy who's been hiding South of the Border recognizes the party and approaches them with a request for help against 1-3)slavers posing as 'coyotes', 4-6) a drug cartel that's trying to force him to help them by kidnapping someone he loves, 7-9) the corrupt officials that have been shielding him, but who are now involved in things so horrible he wants no part of it, 10-12)discover what is going on at a secret base in the desert and why the Native Americans living nearby are vanishing.
   4. Space aliens are using the resort the characters are staying at a front for their unholy experiments on humans.
   5. A waiter familiar with the PCs (possibly through an old enemy) approaches them asks them to rescue his sister from a nearby cult compound. The cult is being run by 1-3) rogue CIA operatives conducting mind-control experiments, 4-6) an ancient Olmec vampire, recently awakened and working on restablishing his vampiric powerbase, 7-9) space aliens, who are replacing humans with duplicates in preparation for an invasion, 10-12) a druglord who is testing a new product that has the unfortunate side effect of turning users into werewolves.


   6. Mole People begin their invasion of the surface world at the resort the PCs are saying at (use kobold stats). Naturally, they are led by a sexy human queen (or hunky human king) who takes a fancy to a party member.
   7. Cultists in nearby Mayan ruins are performing a ritual that will summon mighty demons to cleanse Central American of everyone without pure Native American blood.
   8. A friend of the party is abducted and held for ransom by 1-2) a cartel boss, 3-4) an old enemy of the party, 5-6) renegade CIA agents, 7-8) 'coyotes', 9-10) a mad scientist, 11-12) Cultists.
   9. A mad scientist is attempting to create President Trump's border wall with 1-3) strange chemicals in the water supply, 4-6) mind control rays, 7-9) a stolen alien spaceship and its energy shield techology, 10-12) summoning and enslaving the ancient Oltec gods.
   10. Renegade CIA agents want to force the party into taking down 1-3)a terrorist ring, 4-6)a drug cartel, 7-9)corrupt officials coordinating cross-border crime, 10-12)a cult that is infiltrating CIA stations throughout Central and South America.
   11. A local priest approaches the party and asks them to recover a relic that has been stolen from his church by a local drug boss.
   12. Roll two more times, re-rolling duplicate results. Both indicated things ruin the party's vacation.

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Saturday, December 2, 2017

A NUELOW Christmas: What's Going Down at Nakatomi Plaza?



Thirty years ago, Hans Gruber staged a robbery in the Nakatomi building during a Christmas party. It ended badly for Gruber and his gang, but nearly every year since around Christmas time, there's been some sort of disaster or crisis there. This year, the player characters get drawn in! But what will it be this time?! Roll 1d10 to see and get an idea for a modern-day Christmas adventure for the player characters in your game!



WHAT IS THIS YEAR'S CHRISTMAS CRISIS AT NAKATOMI PLAZA?

   1. Hans Gruber's twin children have taken hostages and are demanding retired NYPD Detective John McClain surrender himself to them, so they can avenge the death of their father. (This is truly their motivation--with no hidden motives.)
   2. As #1, except the twins are trying to gain access to a secret lab on the 47th floor where Nakatomi is developing killer cyborgs. They want to steal them, and they want to test them on McClain on the way out.
   3. The latest upgrade to the Nakatomi U.S.'s central computer has caused it to become sentient. And murderous.
   4. The grandson of John McClain has taken a job with Nakatomi and is working on the 39th floor of the the Nakatomi building... and this has awakened the angry ghost of Hans Gruber. The mysterious deaths and accidents are his doing... and on Christmas Eve there will be a slaughter unless the PC's put him to rest once and for all.
   5. Nakatomi researchers have kidnapped and imprisoned Santa's daughter, Sugar Plum, in a secret lab in the tower; they are hoping to unlock the secret of the Claus Family's immortality as well as the secret surrounding the flying reindeer and sleigh. Santa and the elves have seized hostages and demand the PC's help free Sugar Plum.
   6. Computer hackers have infected the building's computer system with a virus and seized total control of all of its "smart systems." They want $10 million or they'll start killing people.
   7. A meeting between North Korean agents and industrial spies has gone wrong and the North Koreans have taken hostages in order to secure safe passage.
   8. Aliens have chosen Nakatomi Tower as their beachhead for invasion.
   9. Cultists are planning to sacrifice those attending a company Christmas party in a ritual to summon the Great Old Ones. They have been working as part of an interior decor remodel crew to turn the whole building into a giant ritual chamber.
   10. Neo-Nazis are hunting a Federal witness hiding in the building, killing whoever they come across. 

Thursday, November 23, 2017

What Ruins the PC's Thanksgiving?
(A Thanksgiving Adventure Idea Generator)

The title of this post explains almost everything you need to know about it! Happy Thanksgiving to all our Americans readers and gamers!

THANKSGIVING ADVENTURE IDEA GENERATOR!

What Ruins The Party's Thanksgiving Day Celebration? (Roll 1d20)

1. The turkey is under-cooked.
2. The stuffing is so dry it's hard to chew.
3. The pie is burnt.
4. A guest insists on discussing politics, possibly even gun control.
5. Terrorists take hostages and demand the PCs surrender themselves to them.
6. An old enemy (or one of his/her surviving henchmen) trap the PCs and their guests in a deadly Thanksgiving-themed maze.
7. The party is framed for a crime they didn't commit and must aviod the authorities and prove their innocence.
8. Necromantic energy has animated all turkeys (cooked or otherwise) in a 50-mile radius. (Use zombie stats for the turkeys.)
9. A misbegotten attempt to deep-fry a turkey accidentally opens a portal to the elemental plane of fire.
10. Mindflayers invade.
11. President Donald Trump decides to drop in for turkey.
12. President Bill Clinton shows up seeking protection: He sexually harrassed the wrong woman! (Wonder Woman, the Sorceress of Zoom, the Love Witch... take your pick of someone powerful who might want to kick his ass.)
13. Militant vegan spellcasters transform the giant balloons in the local Thanksgiving parade into murderous creatures bent on avenging all the slaughtered turkeys. (Use Air Elemental stats).
14. Mel Gibson and Alec Baldwin show up drunk for dinner. They weren't even invited.
15. The party and their guests are abducted by an extra-dimensional sorceress who is angry she wasn't invited to the party.
16. Someone brought Keystone Beer.
17. Milla Jovovich shows up pursued by freaky undead (use ghoul stats)
18. A previously unknown child of a PC shows up. Is it really his/her child, or just an elaborate ruse?
19. Roll twice on the table, ignoring additional results of 19. Thanksgiving is ruined because of all indicated reasons.
20. Roll twice on the table, ignoring additional results of 20. Thanksgiving is ruined because of all indicated reasons.





Saturday, November 11, 2017

RANDOM SEX SCANDAL GENERATOR
(for any modern-day or near-future RPG setting)

Add a taste of current affairs to your RPG sessions with this game aid for our times with the RANDOM SEX SCANDAL GENERATOR!

Who Did It? (Roll 1d20)
1. Actor
2. Actress
3. Artist (Male)
4. Artist (Female)
5. Musician (Male)
6. Musician (Female)
7. Celebrity Who's Famous for Being Famous (Male)
8. Celebrity Who's Famous for Being Famous (Female)
9. Sports Star (Male)
10. Sports Star (Female)
11. Clergymember
12. Film Director
13. Film Producer
14. Game Designer
15. Politician
16. School Teacher
17. Social Worker
18. Doctor
19. Famous Corporate Executive
20. Royal


Who Did They Do It With/To? (Roll 1d20)

1. 1d20 Girls
2. 1d20 Boys
3. 1d20 Young Women
4. 1d20 Young Men
5. 1d20 Age-Appropriate Underlings (Female)
6. 1d20 Age-Appropriate Underlings (Male)
7. 1d20 Ballet Dancers (Female)
8. 1d20 Ballet Dancers (Male)
9. 1d20 Gymnasts (Female)
10. 1d20 Gymnasts (Male)
11. 1d20 Instagram Models
12. 1d20 Circus Clowns
13. 1d20 Police Officers
14. 1d20 Race Car Drivers
15. 1d20 Farm Animals
16. 1d20  Endangered Animals
17. An Entire Professional Sports Team (Female)
18. An Entire Professional Sports Team (Male)
19 - 20. Roll 1d20 Times on This Table; all results apply. Additional results of #20 are added together.

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Monday, October 23, 2017

Three Nights of the Werewolf

Here's another random table to help spur adventure ideas (or subplots for adventures). With this one, you determine which among a group of citizens in a village is a werewolf, which are the monster's victims, and what is motivating it (aside from bloodlust).

Art by Pablo Marco

THREE NIGHTS OF THE WEREWOLF
By Steve Miller

This plot generator is here to help you build an exciting horror scenario for your roleplaying campaign.

First, 20 character tags are listed, the list of suspects/possible werewolf. Then there are a series of questions seven questions. Roll 1d20 against the list of characters for each question to generate the plot surrounding the werewolf.

THE CHARACTERS
1. The Consulting Detective
2. The Debutante
3. The Baroness
4. The Baron
5. The Butcher
6. The Night Watchman
7. The Attractive Gypsy Woman
8. The Handsome Gypsy Man
9. The Inn Keeper
10. The Preacher
11. The Gameskeeper
12. The Retired Army Officer
13. The Farmer
14. The Farmer's Daughter
15. The Hermit
16. The Town Drunk
17. The Historian
18. The Libertine
19. The Mysterious Foreigner
20. The Widow


A. WHO IS THE WEREWOLF?
B. WHO IS THE FIRST VICTIM?
C. WHO IS THE SECOND VICTIM?
D. WHO DOES THE WEREWOLF LOVE AND WISHes TO MAKE INTO A FELLOW CREATURE OF MOON?
E. WHO DOES THE WEREWOLF HATE (and try to frame as being the werewolf)?
F. WHO IS THE FINAL VICTIM (whose death scene will contain a clue to the werewolf's true identity)?

Note: If you roll A, B, or F, more than once, the victim rises from the dead as a ghoul and attacks the player characters--either on its own or during a confrontation with the werewolf. Roll the question again, until you get a different result.

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Wednesday, October 4, 2017

Why does the mummy walk?

A random adventure idea generator for your horror RPGs! (For a more complex tale, roll twice on the "Why Does the Mummy Walk?" table. There can be one mummy with multiple motivations or two different mummies (or one fake mummy and one real mummy) shuffling along in the shadows.)



WHO IS THE MUMMY THAT WALKS? (Roll 1d12 and consult the list below).
1-3. A priest (or priestess) cursed by the gods for betraying vows.
4-6. A prince (or princess) cursed for betraying a spouse or lover.
7-12. A wizard (or sorceress) cursed for protecting a spouse or lover.


WHY DOES THE MUMMY WALK... AND KILL?! (Roll 1d12 and consult the list below)
1. It has sensed the reincarnated spirit of a loved one, and wishes to be reunited.
2. It wants to protect a person (whose mummy is also present, or is nearby, alive and reincarnated) it cared about in life.
3. It wants to recover an object it valued in life.
4. It wants to avenge the defilement of the tomb.
5. It has been awakened by a spell and is being commanded by the caster.
6. It has been awakened by a spell and is seeking the caster in order to gain its total freedom (and immortality).
7. An accidentially triggered enchantment awakened it, and now its gathering the components for a ritual that will grant it immortal life.
8. It is a guardian who is protecting an item that is in a different museum.
9. The Stars Were Right, and it is has awakened to bring together cultists and unleash the Black Pharaoh upon the world.
10. It seeks to trigger the Zombie Apocalypse.
11. An ancient curse has caused mummies world wide to reanimate and go on murderous rampages.
12. It doesn't. It's a hoax, carried out by the (1-3 museum curator; 4-6 disgruntled Egyptologist; 7-9 tabloid reporter; 10-12 creepy ex-cop turned insurance fraud investigator) in order to (1-3 drum up publicity; 4-6 cover up murders; 7-9 cover up a theft of an ancient artifact; 10-12 distract from a ritual that will awaken another mummy for real).


Friday, September 15, 2017

Random Sex and Gender Generator (for any RPG)

They say that gender is as inborn a trait as sex. To reflect that, here's an add-on to any roleplaying game that let's you randomly generate both your character's sex and gender. A third optional step that lets you randomly generate what your character presents as--does he or she prefer to live as a male or female, regardless of sex or gender--is also included. (Frankly, it is our opinion that the third table should be a player decision made as part of the roleplaying process and not rolled randomly.)



These tables assumes the character is a baseline Human with no genetic abnormalities. These tables also assume that the society in which the characters exist value gender identities as part of cultural and social interaction--otherwise, the whole gender thing is pointless.

WHAT IS YOUR CHARACTER'S SEX (Roll 1d10)
1-5. Female
6-10. Male

WHAT IS YOUR CHARACTER'S GENDER (Roll 1d10)
1-4. Female
5-6. Fluid (Roll on the "What Is Your Character's Sex" table whenever it's relevant to determine your character's gender at the time.)
7-10. Male

WHAT DOES YOUR CHARACTER PRESENT AS? (Roll 1d10)
1.4. Female
5-6. Fluid. (The character is equally comfortable in the dress and roles of either gender.)
7-10. Male

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If memory serves, we've included rules for characters who can change their sex in Lady Satan 2004 and/or Dynamic Man. We'll have to check--it was considered for one or both, but at the moment we (well, me actually) can't remember what the final decision was. If we didn't... well, it's another excuse for a random table or two for the blog!

For other tables that will infuse more inclusivity into your RPG's character generation system, we refer you to the one that lets you randomly roll your character's sexual preference, your character's race, and the one that lets you generate a disability (can we still use that word?) for the character with a deck of cards.

Saturday, August 26, 2017

Random Sexual PreferenceTable (for any RPG System)

Continuing our quest to become a respectable game company and to forever be patting ourselves on the back over how inclusively diverse their products are, NUELOW Games brings the world yet another element that can be added to to the character generation process of any table-top roleplaying game where the designers HAVEN'T been diverse in their inclusivity and thus have come up with a biased game that isn't properly representational of its player base.

WHAT IS YOUR CHARACTER'S SEXUAL PREFERENCE? (Roll 1d10)
1-6. You prefer relations with the sex opposite your own.
7. Bi-sexual, with leanings toward the sex opposite your own.
8. Bi-sexual, with leanings toward the sex same as your own.
9. Bi-sexual, with no particular preference whatsoever.
10. You prefer relations with the sex same as your own.

For even more diversity it your game, be sure to add this to its character generation system, too. (You can randomize race by rolling a d6 and comparing it to the list.)


Wednesday, August 23, 2017

Sci-Fi RPG Subplot Idea Generator (for any game system)


Here are a couple tables to randomly generate subplot ideas for your sci-fi campaign. Roll first on Why is the Android Behaving Strangely?, then on Who's Behind It?

WHY IS THE ANDROID BEHAVING STRANGELY? (Roll 1d6)
1. A flaw in the programming. (Don't roll on "Who's Behind It").
2. A hacker is trying to control it via a remote uplink.
3. Adjustments to its programming intended to 1-2, make it more efficient; 3-4 make it more human-like in its reactions; 5-6 make it eventually turn on its owners.
4. A virus uploaded into its programming matrix is gradually causing it to 1-2 shut down; 2-3 become a spy-bot; 5-6 become a killing machine.
5. A disembodied alien entity has taken over its personality maxtrix and is now in control.
6. The android is unchanged. The player characters have been shifted to an alternate universe similar to their own.



WHO'S BEHIND IT? (Roll 1d6)
1. No organized force; it's just one of those things.
2. An old enemy.
3. An agent of a galactic mega-corp trying to get the PCs under his or her control.
4. An old friend trying to secretly reach out for help.
5. A mercenary group trying to establish their reputation by taking down the player characters.
6. An alien invasion force that wants to distract or neutralize the player characters so they won't get in their way.

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Thursday, February 23, 2017

A Preview of 'Deadly Liaisons"

We're preparing another entry in the NUELOW Stock Art Collection. It's got a pulp-action theme, and it's tentatively titled Deadly Liaisons.
Art by Nick Cardy




Art by Al Avison
Art by Joe Doolin









And since we make an effort to include a little actual content in our promotional posts, here's a random table to help you generate a femme fatale's secret agenda/motivation. (This table might also be a useful companion to the d20 material in NUELOW Games' Devils in Petticoats.)


WHY DID SHE HAVE TO WALK INTO YOUR GIN JOINT?
(Roll 1d6 on the tables below.)
Who is She?
1. An heiress in trouble.
2. A government agent in need of assistance.
3. An enemy spy wanting to defect.
4. A farm girl in the big city for the first time.
5. A gangster's moll on the run.
6. A thrill-seeking adventuress.


Who is She to You?
1. A total stranger.
2. A childhood friend.
3. A teenaged crush.
4. An ex-lover who broke your heart.
5. An ex-lover who had her heart broken by you.
6. A rival who once betrayed you.


What Does She Want?
1. Someone to protect her.
2. Someone to rid her of the men who are after her.
3. The key to a cypher, which will unlock the location of a: 1. vast treasure, 2. cache of blackmail material on members of Congress, 3. a mystical artifact of importance to a deadly cult, 4. dimensional gate to Atlantis, 5. formula for returning the dead to life created by Dr. Victor Frankenstein, 6. map to Shangri-La.
4. To uncover and bring to justice traitors hidden in government and industry.
5. To get revenge on the fascists that killed her family.
6. To find and destroy: 1. a master vampire and his cult, 2. the Cult of the Black Pharaoh before they trigger the end of the world, 4. a clan of werewolves, 5. a band of Ninjas bent on assassinating the nation's political leaders, 6. the mob boss who killed her father.


Who is After Her?
1. Roll two more times on this table, ignoring any additional times 1 is rolled.
2. Corrupt cops.
3. Government agents.
4. Foreign spies.
5. Death cultists.
6. A supernatural force: 1. A master vampire and its minions, 2. A mummy and cultists who worship it, 3. A pack of werewolves, 4. Druids, 5. A genie, 6. A demon.

Sunday, January 22, 2017

Retro Sci-Fi with NUELOW Games!

While we haven't done much in the sci-fi genre, we think that what we have done is very high quality, and all great sources of inspiration for sci-fi roleplaying game campaigns. The most concentrated sources of inspiration are the collections of royalty-free art that is yours to use in almost any fashion you can think of once you've purchased one or more of them. We've just released the fourth one--NUELOW Stock Art Collection #15: Fantastic Frontiers--and to celebrate, we're giving you an even more concentrated source of inspiration: A series of tables that will let you generate the framework for an alien invasion campaign--Who Are The Aliens?, What Do the Aliens Want?, How Are They Going to Get It?, and How Does Humanity Ultimately Defeat Them! (We've used the covers from our art collections to illustrate this post because, well, we hope you'll go buy one or more of them at RPGNow, DriveThruRPG, DriveThruComics, or DriveThruFiction.)

Art by John Celardo

Who Are the Aliens?
Roll 1d12 to determine who the aliens are!
1. Red Martians (Sexy and Savage)
2. Green Martians (Six-Armed and Savage)
3. Venusian Amazons (Sexy and Commanding)
4. Tentacle Monsters from Alpha-Ceti Six (Sexy. Ew.)
5. Bug-Eyed Swamp Men (Slimy and Smelly)
6. Nordics (Tall, Buff and Blond Boozers)
7. The Greys (Short, Skinny, and Fond of Giving Anal Probes)
8. Lizard People (Shapeshifters)
10. Atlanteans (Mystical Super-scientists)
11. The Immortals (Masters of Time and Space)
12. Caedens (Cat People)


Art by Will Eisner

What Do the Aliens Want?
Roll 1d12 to determine what the aliens want!
1. Peaceful coexistence, with human society and theirs exchanging knowledge and comingling freely.
2. Peaceful coexistence, so long as humanity recognizes their status as superior beings.
3. Peaceful coexistence, so long as humanity doesn't encrouch upon their well-defined dominion of worlds that have long been recognized by other intelligent species.
4. Help from humans in defeating a vicious enemy... that wil be coming for us next if the aliens are defeated.
5. Help in defeating a rampaging, intergalactic robot army. (Roll 1d12 again. 1-6: The robots contact humanity and offer alliance and peaceful coexistence if we help defeat the aliens; 7-12: The robots contact humanity and vow to wipe us out along with all other non-mechanical life in the universe. ("EXTERMINATE!"))
6. The return of an artifact that will save their people and which is lost somewhere on Earth. If we fail to help locate and turn it over, they will invade with the intent of destroying us as their last act as a dying species.
7. Our bodies, to house the minds of their young.
8. Our mineral wealth, especially gold and diamonds.
9. All water, be it in the sea, in the air, or in human bodies.
10. All children under the age of 3, so they can be nutured and modified into superior beings--and any infants born in the future.
11. To save the whales.
12. Our Women!

Art by Dan Zolnerowich

How Are They Going to Get It?
Roll 1d12 to determine how they're going accomplish their goals.
1. Take control of humanity by infiltrating our political leadership.
2. Take control of humanity by infiltrating our academics.
3. Take control of humanity by infiltrating our arts communities.
4. Replace important humans with robot doubles.
5. Orbital Mind Control lasers
6. Orbital Weather Control Satellites
7. Destroy Earth by launching meteors at us.
8. Invade Earth with a massive alien army.
10. Taint food sources so they only poison humans and other mammals.
11. Turn all plant life against
12. Roll two more times on the table. The aliens are conducting a two-pronged attack!

Art by Joe Doolin

How Does Humanity Ultimately Defeat Them?
Roll 1d12 to determine how humanity will ultimately defeat them.
1. Through the power of love.
2. Through our never-say-die spirit.
3. By finding a way to their home world and bringing the war to them.
4. By discovering the aliens secret and deadly allergy to (roll 1d12: 1. KFC's Secret 11 Herbs & Spices, 2. Dos Equis Beer, 3. Keystone Beer, 4. Gluten, 5. Justin Beiber Music, 6. Slim Whitman Music, 7. Barbara Streisand Music, 8. Roseanne Barr, 9. Axe Body Spray, 10. Hipsters, 11. The Common Cold Virus, 12. An ancient weapon, uncovered at the last minute).
5. Chuck Norris
6. Alien rebels become our allies.
7. Professor Fiend develops a super weapon (that has a serious downside, but still....)
8. Santa Claus Comes to the Rescue (he don't take crap from no aliens!)
10. Stardust the Super Wizard comes to our rescue
11. Bill Clinton seduces their leader.
12. Flash--he's for every one of us, he'll save every one of us!